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(PSN)slightconfuzzled

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Everything posted by (PSN)slightconfuzzled

  1. I mean that could be interesting, but I almost feel like it would be just a bit too superficial. Well, unless they added a bit more to it, just Narmer enemies in the same nodes, ehhh. To put it another way, I would rather then just wait and give us the Tau system as far as a shiny new star chart to re-experience again. I do like Narmer enemies and some potential ideas you could throw in, but I would prefer it more as a Node maybe? Like maybe something to do with the Archons, throw in the a new node similar to Kuva Fortress, so those that want to fight more Narmer enemies outside of Bounties or Archon hunts can. Am open to being wrong though if they unveiled it with another new or interesting additions. I just always found the Narmer enemies underwhelming on their own. Like just throwing a few golden metal bits... that... well.. this is Warframe...
  2. I swerved myself and went for the Despair and Hate. Despair is fun, I was expecting something like the Kunai, but its different enough. I actually like the normal form is competitive enough/decent. Hate is fun, but am glad they are looking into the knock down effect. Can see myself creating a light attack, heavy and mixed build. As for the weapons I didn't choose, I already know I will like the Dread. I already really like the Paris. They sound similar, I do wish they were a bit different in Incarnon form. Like maybe Dread could get less range, but home slightly, or have some sort of multi hit, where it hits an enemy, arcs back and hits again. Zylok I really like the idea of its Incarnon, but it seems heavily bugged, so I assume they are going to give it fixes. Sibear seems alright.
  3. Possibly, but like others have pointed out, this seems like more of a subjective you issue. Which, you know, is valid as far as an individual personal opinion, I even know a few other Warframe players that would agree with you, but not sure that some of your points (and some of theirs mind you) are that compelling or as compelling as you may think they are. Can Mesa have a pretty static playstyle, thats passive and less engaging than others? Yes, I think so too generally given her abilities and how you can build her. Issue is, you don't have to play her passively and there are a lot of Warframes that can achieve similar, depending on other variables. Like on a Defence? Against lower level enemies? There are lots of Warframes, that can press one button and wipe out entire waves of enemies without doing much. Some of them, get less effective with enemy scaling/difficulty. Some, you can get the same result, but it may not be about just pressing one button. Like against low level enemies, Frost can wipe out enemies with one cast of Avalanche. Harder enemies? You can't do that, but you can armour strip them, stay on Defence point, be safe within your bubble, and kill unarmored enemies easy peasy with an AOE weapon. Also a pretty static, non engaging way to play, and yet... You could argue its more engaging, because you have to use weapons, but thats just Frost. Warframe wise, you can have Xaku, Ash, Saryn, Equinox, Gara, Octavia and many many others. Many that actually scale better than Mesa, and can be as passive. Like some of them might require a bit more, like with Gara, you have to male the glass wall before you break it, but its still an easy low effort way to play and get success. Though with all of them, and Mesa, you also don't have to play that way. Can play Mesa on Disruption, use her 4 on adds to find keys faster, but you'll have to be jumping around and moving around a lot, from Conduits to Conduits, searching for Demos and killing Demos. Against tougher Disruption Demo enemies her Regulators fall off quite a bit, so you'd probably be better off using your weapons. It may also be an experience issue as well. Certain Warframes can seem OP until you practice or get used to others. May also depend on the content you play. Again with enemy scaling. Baruuk for example seemed to increase in popularity when Steel Path came out, because he scales really well against those enemies. It took me a long time to realise how powerful Octavia could be... because I struggled with letting enemies get close to her Mallet... I kept on wanting to kill them, weird, I know. Then also when considering the Devs, well some people get into this mindset that understand Dev intent absolutely, and thus if Devs (the hivemind) do something for some reason, then they have to, they really have to do something for some else because its "the same" and definitely not a random person online with an issue they want addressed. This often happens with other nerfs in the game, well they nerfed this thing, I personally care about, so the Devs HAVE TO NERF this thing I dislike... for "fairness and consistency", and often its not sincere, or equivalent, and importantly t doesn't have to be framed that way ether, maybe the other thing, has a strong case to be nerfed sure. Just a lot of people like to play the "gotcha game" online. To be clear, I am not saying that is happening here, and maybe one day Mesa will be changed/nerfed, but you also want to be careful with comparisons and sincerity. Sometimes when I hear how other people play the game, I think... "well yeah, that does sound boring. Good thing I don't play that Warframe that way at all" but also, some Warframes just have that as a playstyle. That many do find fun. I don't really enjoy Octavia at all personally, never thought about forcing her on myself because she can be effective though. I'm not trying to change her to accommodate my preferred style. Literally like 40 other Warframes I can get that from.
  4. Well i can't check right now, but i am pretty sure I have gotten way more than just two shots of the Incarnon. I just can't remember the exact amount. To echo the other reply, do you fill the meter all the way up before triggering the Incarnon form? Just a quick look at a random Youtube video showcasing the weapon, they get around 20 charges. As far as I a aware, there are no ways to increase Incarnon form for any weapon. (Well there was one way, but it was a bug that got fixed).
  5. I'm not talking personally, I'm talking in regards to different players preferences and playstyles. Like have you ever played with a Khora, Vauban or Frost on certain defence maps, that trap enemies in awkward spots with their set ups? Your own set up not being tasked with addressing such issues for whatever reasons. You ask them questions, and find out they are just playing that way because people told them "its good for this" but they aren't really engaged or enjoying it, so don't really understand how to make the build work?
  6. Ehh, I think you will get varied answers, and you have already, because it can depend a little on your playstyle and expectations. Like people doing full squad pubs, focusing more on completions will rack up Pathos Clamps relatively fast. People doing longer solo runs, where they are taking the scenic route, collecting resources, stopping to play a lot of Komi and Shawzin, and fishing, and sightseeing etc will acquire them much much slower. Some people may be inbetween as well. There also isn't really one right playstyle either, just some may be more efficient. For example, resources wise? The plants and materials you need to make for things? I probably never have to worry about getting more with how much I currently have. In contrast, I can't spare many Pathos Clamps to buy anything at Acrithis, mostly because I like having enough for Incarnons, and I still need two of the new melee weapons, so am trying to save them for that.. Thats definitely because I like to stay a little longer in Duviri, exploring, finding all its secrets, lore fragments (not using a map or guide yet), at least most of the time. Have done a few fast bare minimum runs too. If I did more of the latter, I think the grind for them isn't so bad, but if all my sessions were longer/slow... So I think its relative to that, but also a bit subjective too. Arguably with comparisons to other parts of the game, there is less time variance. Also its not just a matter of going fast but personal enjoyment. I think generally though also, once people no longer need Pathos Clamps for the 4 melee weapons and spending them less on Incarnon Adapters, then people will start to have a bit more of them to spend more at their leisure/discretion, so the grind may not feel so bad for them at that stage (for those potentially frustrated). Which may seem a bit obvious to say, but mirrors much of the game.
  7. Agreed. Thats a pretty good option, my main point was mostly about player freedom, and not being restricted by mechanics/limitations. On certain maps, enemies in Strangledome can be harder to hit with some conventional weapons. Kuva Ogris isn't one of them, it can actually help out a lot, but now we are just adding more potential limitations to a players arsenal. They might have a different primary they prefer or needs to level or anything else like that. To put it another way, you get more farming done, if you don't burn out and get bored of the game, if you can enjoy the game with some of the more optimal farming set ups, thats convenient, but also okay to mix that up with what you enjoy. Cheers!
  8. I mean, I agree with you. On a personal level. That being said, nothing wrong with people venting or airing frustrations or annoyance either. People are different about these things, and thats okay. Like personally? Host migration errors are pretty annoying to myself. I'd rather opt to stay in a lot of Circuit missions, because some hosts want to leave after the first round. Not really worth the risk though, so I have to leave as well. Currently. Bunch of Incarnon weapons have issues, some more than others. I also know eventually stuff will be sorted/improved, but thats just me. Mind you, its not like everything was going to be fixed in the next Hotfix anyway. Next Hotfix would still also have people mentioning a bunch of bugs, new bugs, old bugs, Adjustments so on. Personally I would find it fruitless to add on too much venting style frustrations. Its not like its going to reach DE, get them to pause on creating new stuff, fix a few bugs, prioritise the hotfix, and then have different people complain/vent, but hey, Forums often exist to just let peoples voices be heard. In a weird way, could also be a good thing, could suggest the update is in the front half of June and not on, like the last day of June.
  9. Much thanks for the answer and details. I was initially hoping that maybe it was just a ground issue, that could be mitigated by just aiming higher (which would still be a bit of a hassle), but that doesn't sound like it helps much either from what you have sad. Thankfully as you have probably already seen, DE will be looking into this and sounds like they will be changing it, per DE Marcus post above. Once again, cheers!
  10. I mean, there will always be a meta. What tends to be a bit more subjective is peoples exact criteria for what the meta is. Since there can be some overlap and deviation from different peoples definition, criteria and understanding of the meta. Then you can introduce even more nuance and subjectivity, but adding or subtracting qualifiers or variables. Like say what are the meta options? Meta alternatives? Like in some peoples criteria of the meta, the best/highest results in optimal conditions can be the meta, in others, consistency and performance in multiple conditions is the meta. With the latter you might not reach the heights of the former, but if you get far more consistent and better results, it can be better in many contexts. Its a bit why say Rubico Prime is generally considered to be the or a meta choice for Eidolons. There are alternatives, extremely skilled players can make a lot of different options work, newer players may find other option easier, but its just generally consistent and efficient regardless of all of that. Now we are going through a huge meta shake up, and thats something I personally really enjoy and like. Its been a long while since we got a meta shake up of this magnitude. My favourite thing though? There is a lot of sideways movement as well, as far as different scenarios and situations. Like some of the new Incarnons aren't going to be the best new secondary, but they are going to be fun alternative contenders, trading in raw powers with subjectively/arguably more fun, if you prefer those types of weapons. Like Paris Incarnon isn't the new best weapon in the game, but its a pretty strong and fun bow than can do a lot more harder content more efficiently now. Vasto Incarnon may not be Laetum or Lex Incarnon, but its a really fun way to destroy Acolytes. This has also always generally existed, just people would have to put more qualifiers in. Like in the past, what was the meta? AOE launchers. Okay but what if I like shotguns? Well there is the Felarx, Cedo, Kuva Hek, Tenet Arca Plasma, and then you proceed to list down strengths/weakness, where one might be stronger than another etc Now, its like a whole bunch of new toys just got dropped into the playground, but eventually once everyone gets access to all of them, do enough tests, check numbers etc some will rise to the top as far as the meta. Like if I had to guess based on hear say and demonstrations, player feedback, Latron, and Torid and maybe Miter seem like that would "win" the "numbers race" as far as Primary. Lex Incarnon for Secondary? I do like some of those weapons, but my personal favs have been Paris, Atomos and Boltor. I really really hope we get an Incarnon Tigris though. Just generally a few more Incarnon shotguns would be nice.
  11. More of a curiosity, since I don't have the weapon yet, but I did see a video of this happening, lots of staggers from a person using this weapon. Does this still stagger if y you are aiming at a level or upwards of enemies? The video I watched, the person had their centre pf screen at the ground, so their projectiles were hitting the ground then detonating, but... hypothetically, if your cursor/centre screen was either level or raised towards a higher angle, I am curious if it still staggers you? I can imagine it being frustrating regardless, but yeah, just curious.
  12. Depends, on some Warframe I use a lot and are very familiar with, I can notice significant changes. Some Warframe I don't play around a lot with, so maybe wouldn't notice. Thing is, how much you notice, will generally be relative to how much you understand whats going on, diminishing returns, play style preferences, etc With Warframes themselves, without shards there is a lot of variation in how people can and do create builds. There is a lot to account for.
  13. So most of the time it has happened to me, has usually involved using Operator a fair bit or Spectres in longer Endurance missions. Which is annoying, because the bug can disable your ability to interact with lockers, life support etc. Sometimes I'll throw down a Spectre in Steel Path Kuva Survival if it will help the Kuva Harvester from being destroyed. Often the bug seemed to happen more then, however weirdly, throwing another Spectre out (the Tenno Spectres, like the Vapor type) would make the bug cease working. At least temporarily, since I my initial idea was that the bug was caused by some weird interactions with well, interactions between different in game entities (so say Operator and Warframe, or say Warframe and Spectre). This is why I am not sure if this may help you, if you weren't using a Spectre at the time, (or On Call Crew Member), since the fix is just redeploying it, causing a temporary fix. Oh, if you weren't aware, the new Nightwave will have a bunch of Forma. Granted, will take a few weeks, and probably won't be enough, but still. I know you like heads up over Forma.
  14. I bow to your wit, even though its left me only with misery. Your scything puns will only lead to angst, and to try and think of more to match, will leave me with mania. as surely as daggers have points. Consider this a shadow debt I must pay at some later date. Oh yeah Epitaph is a good call. I kind of want to steal your idea and make my own frosty load out now hah. The other day I actually made a whole lot of base Warframes I had sold, (I had accumulated enough free Warframe capacity slots over the years, I can't see myself running out of space, and I have enough resources and blue prints, that its easy to remake them. Purely just so I have more build and fashion configs for each Warframe.)
  15. Leyzar is great in general for weapons. I am actually pretty new to H3dsh0t's channel. It got recommended to me the other day, and at first I thought it was weird that a Youtuber got early access to any Incarnon weapons at all. After all a lot bigger channels, and content creators haven't as far as I am aware, so I was like... Is this legit? Is this more data mining or click bait? Then I realised that he had been doing Warframe content for a long long time. Longer than I have played the game, almost since the beginning. So it was actually kind of sweet that DE decided to let them test out the Incarnon versions of those weapons, since he was one of the first to do guides for them, way way back. Even though the channel is relatively small (which in another way I think is a shame), DE still remembers and gave him that early access. In general, I don't actually watch too much Warframe content actively, but I acknowledge and appreciate the various content creators that help others, make good content, etc
  16. Yeah, thats a compelling reason. I have started to warm up to Frost more in the past months. Would still like to see him get some buffs/changes, but started to enjoy him a bit more. Using him in the Circuit has been fun. The do X damage to Cold enemies, and Heal X on inflicting status, combined with his armour strip, has made him a decent pick! Plus there are a few other cold weapons around to compete the theme, especially with Primsa Lenz out, and its forced Cold Proc, plus Glaxion etc I'll stop... cold right there. I'd go to War over your puns, but then I'd be Breaking a promise. I don't want no Smoke though. Zylok could be a lot of fun, will likely be my second week pick, along with the other Stalker weapon I don't choose this time.
  17. Good way to think. If you don't mind spoilers, there was a Youtuber by the name of H3dsh0t who got to preview and show what the Dread Incarnon and Hate Incarnon can do. He is a smaller channel, but has been making Warframe content since 2014. His video is pretty neat, since its sort of a celebration of 10 years of Warframe too, and how far the Dread and Hate have come in that time. Its actually the video that got me more interested in getting the Hate instead (before that was definitely going to be Despair). Either way, the Stalker weapons are going to be my first and second choice, just because that Evolution with all three sounds wicked awesome.
  18. I reckon they should throw one whip like weapon into it, with evolutions which hark back to spin to win. Not in a way which is just broken or too OP, but in a way where for a few seconds people can relive old glory days, before they have to build back up the conditions of the buffs. Could be interesting if Incarnons could give a little bit of insight and nostalgia to the past. Plus give newer players insight too, if they are curious. With evolutions and weapon specific buffs/changes, you can balance stuff in a way as to not make an entire category of weapon too broken. Like giving as a really fast speedy Heavy Great Sword Incarnon could be fun too! Lots of candidates, Gram, Galatine, War, Zenistar as mentioned above,
  19. So I am curious what y'all thinking of grabbing tomorrow? We have the Dread, Despair, Hate, Zylok and Sibear to pick from. I know I am definitely getting Dread, since after shotguns, bows are my fav. If I have options from shotguns or bows and any other weapons, I'll take the shotgun or bow. So this week thats Dread. Zylok, I do like, but ehhh... Its interesting, but always preferred Sybaris which is kinda like a Primary version (well more accurate to say Zylok is like its lil cousin) or as far as Duplex weapons, Tigris family. I was formerly going to go for Despair, and I still might, just because I am interested in its Incarnon form... but I have only gotten one melee so far, and the Hate actually looks like its coming with two interesting gimmicks as well as better stats overall, and it could be a great Light attack and Heavy attack weapon. Sibear is also interesting just because could go with a few other cold themed weapons and Warframes, but ehh.
  20. Ohhh ammo pick ups and other sort of resources clinging to you right? Yep yep, I know what you are talking about, thats a old reoccurring bug issue unfortunately. I really hope they can fix that, it can be very annoying. Weird question? Were you using a Spectre? If so, I actually know a temporary work around/fix for that bug, but only if you were using a Spectre beforehand. Glad you got your next Evolution. Hope you have fun with the weapon. Its pretty strong build for Crit and Heat.
  21. Hello. So my first advice, would be to take it slow. All of it. I would also say, try out Revenant. Revenant has Mesmer skin, its really powerful right now. If you are familiar with Wukong and Valkyr, you will probably be fine with Revenant, as they all have one button press abilities, which can make you tanky. Revenants is Mesmer Skin, its Square on PSN. Basically makes you invincible/invulnerable. Build wise, you just need strength for that ability. Then just so some solo missions. Capture, maybe Exterminate. Take it slow, try to have fun, enjoy the OP Incarnon weapons etc. After a while, certain things may start to click, as you get more familiar with them. Like you might find Grineer a bit more tanky. Though relatively straight forward (no power draining, no Nullifiers). Corpus you might find more annoying, since they have Nullifiers... so even though people generally say Corpus are weak, you might find then annoying. Infested may also be weak, but they may also be annoying too, with energy drain... Either way, try to get used to it. Once you feel relaxed and familiar, start exploring the environment. If you can start to multi task? As in be aware of enemies, but feel fine and safe exploring, by using your movement abilities? Like bullet jumping, and rolling and getting around faster? Well you are practicing your Parkour and movement abilities. You won't really have to worry about dying too much, if you are Revenant, just try not take that for granted, try to jump around and roll and kill enemies before they can shoot you. Still take it slow, but hopefully, enough practice, will mean, your subconscious should be picking up bits and pieces and incorporating it, into how you play. It might take a while, but eventually some of those skills, you can then apply to other Warframes. When I first tried Steel Path, I tried using Rhino. I died a lot lol, but now I can do it with every Warframe. I don't consider myself good, just my knowledge improved, slowly, but surely. Also finally? Eh, not the biggest deal if you can't. Brains can be weird, and sometimes not much can be done. I can struggle to be concise, my brain is always telling me new and possibly better ways to say something that might communicate better, "Maybe they didn't understand what you said, maybe add 3 more sentences that are slightly different, but different enough, maybe that will work? I am sure that won't just sound redundant or add unnecessary extra words?!?!" Good luck either way, and most importantly try to have fun too!
  22. Don't purchase it, not worth it, its just an easy way to do the challenge without having to try and Prime the enemies with your Primary or Melee. You run the risk of killing them that way. Even if you stop firing the weapon or holding back on the melee, then you also run the risk of the status going away. Oh, also maybe try a Capture or Exterminate? That way you can just focus on the challenge without any extra stuff getting in your way. Even go solo, since maybe other allies are interfering. That way, if your current strategy isn't working, you can be quick and reconfigure your build or strategy. I am very very much aware. You earlier mentioned that the It likely/probably mentions that, because its a fast and simple way to get 4 statuses (via her 3, if that wasn't evident) on an enemy without having to shoot it. Its just a known synergy between Citrines abilities. With a lot of range, you can hit far more enemies with your Pocket Prisma sand unless you are otherwise using an AOE weapon. So you can constantly be primed, debuffing and light CCing whole mobs of enemies. Its also not very strong, so you shouldn't have the risk of the weapon actually killing full health Steel Path enemies with it, like you might just by shooting weapons at them. So, if you are hitting an enemy affected by Citrines 3, with the Atomos, you should be hitting the challenge yes... but hypothetically, if your Magnetic doesn't have enough weighting, which it shouldn't, Heat should, your Atomos may be killing the enemy before it adds that proc. Since Citrine is also already applying Heat, its not like you are adding 6 statuses, since your Heat overlaps, so if your Magnetic isn't proccing then... So you could try and record your gameplay, because if you are hitting 5 statuses when it dies, then yeah, thats buggy. Its also why. recommended Encumber, because it ensures additional random procs. Weird blobs on Citrine though? It wasn't the Nox or something? Maybe the last Hotfix did make it buggy. Also you don't need to reduce the strength of Citrine. The turret isn't that powerful, not against Steel Path enemies. Also technically you might have it harder than a lot of people, because the Atomos was bugged... to be weaker. A lot of its raw damage from one Evolution wasn't applying. Hence you have to be careful not to kill too fast with raw damage before enough statuses are on it at time of death.
  23. Which is a shame, I think. I am more of a guns person, myself, In fact my fav melee are actually Gunblades so... Though I know there are a lot of Warframe players that like melee a whole lot more, so i wish they could be getting more fun toys too. Some melee do seem interesting, but after I got Bo Incarnon, I... yeah. I might get Hate Incarnon though, it looks like it gets some interesting gimmicks. Also I get what you are saying and where you are coming from. I have actually been using a lot of the Incarnon weapons normal forms and all seem adequate/competent enough to do Steel Path, just at base. Some even seem to excel with the base form. For the record, am talking about Braton, Paris, Torid, Boltor, Lex as being decent in normal form, but of course much stronger in Incarnon form. I actually use to use some of these weapons in Steel Path before all this. You could build them to be decent, but the normal forms perform much much better now. Atomos and Vasto I find base forms really good for Steel Path. The Incarnons are good, but more niche and for specific circumstance (well with Vasto, you can alternate a lot as well). Soma is more complicated. I would also be weary of trying to make the normal base mode, too different and strong independently, because then you run the risk of peoples builds struggling to cater to both. On some weapons, they are strong enough, its not so bad if you run a beam mod and an AOE mod, but eh... You also run into the Felarx issue, where most people I know, and hear from, mostly just use base form. Which makes it unique, but I wouldn't want that to be the standard.
  24. Here is my advice. Use either Citrine, or Lavos. Do you have Secondary Encumber? Use that as well. The enemies need to have 4 different statuses when they die. Issues you may have though? Your weapons elemental weighting, and killing enemies too fast. This is why I would recommend Steel Path too. Citrine and Lavos are great because, you can put statuses on enemies, that you don't usually build or Mod for, Also, it won't likely kill them outright immediately. So enemies should be primed with elements like Cold, Heat, Electric, Toxin. Or Gas, Toxin, Magnetic, Electricity etc Atomos is already a strong status weapon, so having Encumber on it, is great, because you'll also get random other elements added. If the wiki says to use Citrines 1, its because thats how you get your Prismatic Gem to actually target and inflict status on those enemies. It doesn't just automatically target such enemies. Though, it also does that if you shoot them, but generally Ctrines 1 won't kill Steel Path enemies outright by itself, so you can dose them with elements then shoot and kill with just the Atomos. So basically make sure your 3 is up, thats more important. Also the game is subjective. I understand frustration, but I also done this challenge in less than 20 seconds without having to change my build. The game doesn't always work, but this challenge isn't buggy as far as I am aware. It might just be a knowledge issue. Which also, I mean I get, the challenge itself is a bit funky. I happen to just play a lot of Citrine and Lavos and like Secondary Encumber, and have extensive knowledge of status, so yeah, I won't disagree that haven't to jump though hoops could be frustrating/annoying.
  25. Well, I disagree with one of your premise, even if I think I get where you are coming from and what you mean. The bit I disagree with, is the "original intention" of the weapon. I don't necessarily view it as just being able to use the charged up mode. I mean, this may be more of an emphasis for some weapons, but even those, there can be other intentions, that may even take priority. Like for one, you could say they are all gimmick weapons, altered weapon variants with extra features. Such weapons can be good for player engagement, which I believe is something DE generally favours. I think fans often favour such weapons too. Warframe has unique weapons, its a great selling point. It doesn't just have shotguns... it has shotguns like the Cedo, which launches spinning status disks/glaives. Kuva Hek has 4 barrels that can be shot at once, Corinth has an explosive alt fire. Epitaph does stuff, Nukor chain linked. Like in recent years, a lot of the most popular and best weapons, tended to be a bit unusual compared to "normal" weapons. Thats not to say that some normal weapons weren't great or popular... Some are popular for being classic/sentimental favs etc. Incidentally, many of those classic favs, are the ones chosen for these Incarnon revamps. So I could see an argument in that, the intent with the second gen, is to breath new life and freshness into some of these old fan favs and classics, and give them more general power and to give them gimmicks. Also, many of the classic forms are just pure upgrades now. So you can use them effectively just as normal, (like the Felarx as well, but even the Laetum and Phenmor normal modes were quite good and steel Path capable). Some, I even think are more balanced around using the default mode more... and using the Incarnon form, for more niche situations. Like, I think the Atomos Incarnon and Vasto Incarnon, work better in normal form... for most enemies and situations in Warframe. Then the Incarnon form, is great for dealing with single target priority enemies, like Acolytes, certain Eximus, etc I do think there is a seperate argument that could be made about "identity" though thats more subjective. Like I know some people who believed that the Burston Incarnon was actually meant for the Soma Incarnon and vice versa. Just because its more powerful? Since Soma isn't a "shotgun"? Well eh, Burston isn't either, nor was the Boltor, I don't think they swapped the modes. Which, is independent of wanting the Soma Incarnon buffed... which I do personally agree with... I did also think Atomos Incarnon was... odd. Beam weapon turning into an AOE launcher? Eh, but I have actually come to enjoy that weapon a lot. Now that I view it as a DPS Epitaph of sorts. I do like beams more, and the normal mode is very very strong. Then the Incarnon mode is fun and effective against certain enemies that the beam isn't. Essentially most Incarnons I have experienced, the normal forms are decently powered up enough. Though I do feel like melee overall, have been a bit under utilised. Though, I haven't got hands on all of them, and the Hate looks interesting. I think as vague and nebulous a concept as it is, fun and engagement from players has more intent, (whether that mean engagement in direct gameplay with the guns, and having to aim/get headshots or build combo, or from players grinding Circuit, both).
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