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(PSN)slightconfuzzled

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Everything posted by (PSN)slightconfuzzled

  1. They'd be dope. Especially if it splits the guy it first hits as well. Or if the arrow splinters, so no homing, but all the enemies behind the first get showered with Daikyu sized huge hitbox arrows. Like instead of shooting one giant redwood sized arrow, it hits one enemy and turns into a whole logging company shooting out a Brazilian rainforest worth of giant logs. That way you play into the theme of Daikyu being about power, measured aiming and accuracy, and power!! Side Note. I got the Daikyu in SP Circuit the other day, and it performed way better than I thought it would be. Had a CC Warframe, and could one shot a bunch of tanky enemies pretty easy (and everything that was standing behind them). Held up well despite being single target.
  2. Valid and fair. Its what annoyed me about of my favourite games of all times. In the original Final Fantasy XII, there was a powerful weapon that you could only get if you... didn't open very specific chests elsewhere in the game, including some early game areas. You wouldn't get the weapon until much much later. I think I read it in a games magazine, and like... Why? It was so annoying to me, how was I suppose to know which chests could or couldn't be opened, and that if I accidentally open one, I wouldn't be able to get the best weapon in the game? Let me see, released roughly 2006? I didn't have home internet, I had to find out more info on break from a school computer lol. Was very annoying. At the same time, I didn't really mind having to look up a guide on how to fuse demons in a Megami Tensei or how to unlock Ultimate weapons in some other Final Fantasy games. So personally my views were a bit more complex and nuance when games lacked transparency. Sometimes they were even favourable, it really depended on other variables. So Warframe having a lot of systems without adequate transparency or having degrees of opacity, can likewise range to myself. Sometimes I think it should always be clear and transparent. Like if you are dealing with Plat or monetary purposes. Other times I find it more subjective. Sometimes, I actually like it being a bit vague and difficult, where i have to think a bit more, look up info, cross reference that with something else, accidentally discover a whole new system, reflecting on my own thoughts about whether like or dislike some of the new info and systems I just learned, how they developed and so on.
  3. I am heavily sympathetic to such situations, and not inherently opposed to some sort of abandon Lich system, but I also don't think this specifically is that objectively dire of a situation. Though it does spark several contentious issues around game design. To stay on Liches though, how much is perception and frustration, and internal pressures versus reality of a situation? For example, you have a Lich now, okay, well what happens if you ignore it? On that planet (Earth now, by design) some of your resources are stolen occasionally, and you get a pop up with the Lich taunting and mocking you. How negative an experience is that? I did remember reading one persons complaints a few years ago, about how they felt frustrated and like a failure and embarrassed and angry that their Lich mocked them, for being so weak, and like... ehh. I felt really bad for them. I really don't think thats the intent and design behind those Lichs pop ups and taunts. Like to me, they are clearly meant to be silly, humorous and a bit goofy. For the most part, now and then their might be a combination of Lich personality cross with elemental variation (certain lines can be determined by such), that sounds pretty epic in a serious and intimidating sort of way, but I just thought the person with the issue (that specific person) may have had some other insecurities colouring the issue. Finding the pop ups annoying or repetitive? Can understand more, as a deeply insulting attack on ones character and worth? Uh... Then you have the resources being taken, its usually not that many. Potentially frustrating? Like maybe if a blueprint or resource you really needed, but its not like its stealing your Archon Tau or anything. So I don't really view it as being that especially punishing, unless a player perceives it as being a bigger issue than that. Which is also fair. Like if you get one, its natural you might jump to more conclusions not knowing more. Will my Lich start to steal more if I ignore it? Will it get more powerful? Will it show up in any of my normal missions and kill me or something? Who knows? Without knowing more, you might not know. So yeah, sincerely, you are fine ignoring it. It might be a personality thing, but when I first came across a larvaeling, I didn't know what it was, even though I had heard a bit about Liches at that point. If I didn't know what something was... well, its just not in my nature to think "I'll hold down the button on this one enemy I know nothing about, after a message I don't understand", I don't interpret the game telling you to do that. Again though, not saying that as a negative judgement. I had a friend who was around the same level as me, totally see a weapon above their head and wanted it and thought they were getting it for free who ended up with a Lich they couldn't beat solo. I strongly oppose the idea of Kuva weapons being MR20 and above. They aren't that punishing if you accidentally create one. If you do know what you are doing, and are willing to learn and come up with strategies to fight an uphill battle, you can be rewarded with some of the best weapons in the game. So you'd be shutting out players having the choice and option. Also not all accidental creations are negative experiences either. My friend regretted it a bit, but we asked around and got some more experienced players who were friendly and happy to help out, and made some new Warframe friends, and had some tough but fun experiences. Not invaliding or denying that all people should have positive experiences only, but sometimes your experiences mirror your attitude. If you preload yourself with negative hyperbole, most things will tend to suck. That can also suck if you try to be positive too, not to discount that either, but can depend on the situation. Like I have personally helped out a lot of newer players unprepared for Liches, and often many of them started out worried or frustrated, but by the end, they all have seemed pretty happy, excited, relieved, grateful, and semi eager to tackle Liches again, once they gain a few more levels/progress (sometimes they lack Requiem Cards, Railjack, etc). Like I said at the beginning though, I'm not against improvements. Maybe there could be an intro quest of sorts, so players are better informed about the degree of challenge and issues they will be faced with, so they can have more knowledge when making the decision to have a Lich. After all, Liches have already gone through a lot of refinements and improvements, many I thought were sorely needed (the pity system for weapon RNG for example). I just also don't think such changes are vital either. Though, I am also of the mindset that having to look outside the game for info isn't inherently a negative thing, so that may play to that. For those with a general belief that a game needs to be self contained, they may place more importance on in game systems being refined in that way, which is totally fair and valid.
  4. Not really no. You have to find a video preview etc. That being said, if you are fine with a person giving them best attempt at a description, I can describe 90 percent of the Incarnon weapon forms. Braton for example, gets a slight area of effect on its direct hit scan shots. roughly around 3 meters. Most of its stats are increased dramatically, even further so with certain evolutions. Also comes with some heat damage added. Its basically a solid mob clearer, but you still have to aim. Its quite similar to Burston Incarnon if you have that, also personally reminds me a little of the Phenmor, and Acceltra (the Phenmors fire rate and feel, Acceltras mini aoe on hits). Only the melees I am not as knowledgable on. Oh and for clarity, I understand you may not be asking for descriptions and just want to know if there is a place in game that details or explains it, but just in case. If I had to guess, they maybe figured out the "surprise" factor of not knowing may have been more interesting or alternatively having to go to a forum or content creator, ask around with other players, share info "Hey I got the Paris, it does this. What did you get, what does it do? Wow, crazy!!" I mean, just as a guess, maybe they forget or something else. I personally kind of like the surprise factor, but I acknowledge a lot of people rather just see a demo or get a description.
  5. They should show occasionally, at least they use to (loaners) I personally wasn't happy with my Necramech builds, until I had like... 5 or 7 Forma in them lol, can be rough. Meat hook can be clunky yeah, It took me a while before I clicked with that weapon, and it actually Orphix that helped me learn the weapon. There is a Sentient that can spin around with lasers that can do a lot of damage to everything, but Meat Hook will pluck it right out of the air (Battalyst's Laser Prisms if you want to be more specific). Oh yeah sorry, actually should have been the first thing I mentioned, Hildryn was sort of the go to meta Warframe for that event. Just park here inbetween the Orphix areas (out side their neutralising field) and leave her on 4 (you may even want to build for efficiency/duration on her 4) and when you finish up one Orphix, should be a bunch of energy for you to grab.) Not sure if they changed it, but one of the Deimos pets had a heal that would work on Necrammechs (was a Predasite). I can sympathise with the Forma plight. Personally? I just grinded and sold a bunch of Prime Parts and Arcanes, though, as you are grinding for Arcanes, may not be an avenue for you yet. I am totally fine in admitting I lacked the patience to wait for Forma, I just brought a whole bunch. Less frustrating for me that way, especially when Affinity weekends come around etc. Good luck!
  6. You are using the loaner? Yeah you are going to want to try and get your own Bonewidow. Plus yeah, its much easier with a bunch of forma invested in both your Necramech and Iron Bride. Its been a while since I did a solo to 36 run, but it is possible. There should be some Youtube videos of people soloing it. Obviously you can't be expected to replicate the gameplay exactly, but you might pick up a few tricks. Just remember such videos also have builds that are optimised/maxed out. Like there is a Necramech Mod that gives you energy based on damage you take, Bone Widow has an ability that heals it. It actually took me a while to realise you can hold on to enemies and regain health that way. The chunkier they are, they better, so learning how to use that ability well should help you stay alive, since with that Mod, you'll always have a bit of energy, and then you can use that to heal yourself up. Video may also help you out with positioning too, and good spots to attack the Orphix. Good luck! Its a pretty difficult mission, and unfortunately its RNG now (original Orphix Venom event gave you a currency you could use to exchange for the specific rewards you wanted, instead of keeping it to chance/luck).
  7. I can't deny. That when a Frame floats in with itty bitty range, and a round thing in your face, you get Spring!... Loaded Blade, no Primed Fury or Stretch needed, cause you noticed that Build was Stuffed. Deep Fashion frame interfering, a Scorpion hooked me, I can't stop caring, oh baby I forgot Primed Sure Footed, do I have Unairu? My homeboys tried to warn me, but that Wisp buff, that she had makes (me so forlornly).
  8. You sounded like you communicated with them, and made it obvious you were going to leave. They probably appreciated and felt positive about the rounds you all played. So you shouldn't feel guilty. That you do though, is kind of sweet though, because can be a sign of great consideration for others. If the other players chose to stay, they likely knew the risks. Regardless its not a negative reflection of you. I tend to leave when Host does, and never feel negativity if they want to leave earlier, especially if they communicate that. Only can be a bit frustrating if they say they will stay.. then switch to leave at the last moment, and don't communicate and seem like they were trying to grief others. Thats only happened to myself once though, and I can also think of a few legit reasons they may have done that. Anyway, sounds like you had a fun game with some people. Circuit mode is pretty polarising, but I have met a lot more communicative and chill people doing these missions, maybe because we have had a few bad experiences and the nature of the bugs. Do also hope it fixes regardless though too.
  9. Oh and after the next update, they have already confirmed this. I'd guess a July update. She'll still sort of be the Tennocon Prime Warframe, and since they is a peak of Warframe traffic and awareness and she is a pretty popular Warframe, for all intents and purposes, they'll like make big bank, off her erm well big bank. **tumbleweeds**.
  10. I'm predictably boring when it comes to my Wisp build, I just really like a lot of power strength. I don't care about efficiency, I dislike the shock mote, so negative range is a plus if I ever accidentally use it, plus I prefer team mates having the option to chose whether they take buffs (so less range and placing them somewhere out of the way, like high up on a ledge or spot people don't run over etc), don't care about duration. Can always place another. So everything about the build is about squeezing more power strength, no matter how trivial or minor. Helminth Empower, Parazon mod that gives power strength on Mercy etc I like seeing that stupid high health amount and absurd health regen. Oh and the speed can be nice on slow melee and turning a bunch of guns into being so fast firing, its actually suboptimal (again, don't worry, I don't leave my Motes in places that mess with other people builds, unless they also want to partake in the silliness). Very memey, and also, when I first started playing Wisp I was like... meh, memes, sure, big number is big, but I care way more about a serious and actually good build, thats effective in harder content. Then I got a Wisp Arbitration buff and Invigoration in the same week, and realised that if you go hard enough with more power strength, its actually pretty solid. Can be good for making Defence VIPs and team mates immortal. Like some source of Armor will very much help, big health on its own can be paper thin, but there are a lot of ways to get armour, Arcanes, and now even shards. Even more so if you pair up with a Citrine, their powers so very much compliment each other.
  11. Fair and reasonable. I also addressed this earlier as far as how DE could approach this, just because I imagine other people may prefer more variety and differences, which for them may be more fun. Like to go back to animation sets, there is a lot of differences and personality in different poses/gestures. Compare Umbras with Yarelis, Baruuks to Valkyrs, Mirages to Atlas. Also do you go with idea with what "Warframes" "were" or what they "came to be", there is a lot of room for creative execution. If the system is all stoicism, serious and similar, thats not invalid as far as a preference or vision, just may not reflect all preferences and desires (or interest).
  12. Not all new skins or even new Deluxe skins come with new animations, no. Some Deluxe skins do come with new animations but it tends to be relatively rare. Off the top of my head, you can get them from Khora Deluxe, Zephyr Deluxe, Mirage Deluxe. Revenant may get a Tennogen sometime in the next year or so, but I am doubtful that he will get another Deluxe so soon, he already has one, and it was relatively recent. There are some Warframe they have gotten more than one Deluxe, but they tend to be older. I am not knowledgable on your Rhino unique animation question. As far as I know, thats relatively unique.
  13. I mean in general, they are not my favourite, but I also don't really hate them or feel too strong a negative sensation. With Gyre specifically I find it fine, if not even positive. I do think it can be a bit punishing, with its long cool down, but to myself, that was more of a sign, that I shouldn't be using her powers so thoughtlessly. You can build them to be very powerful and effective in combination with your weapons, so the intent behind the weapon, is to use it when you know you are about to kill a lot of enemies to sustain its duration, so even if there is a lull in action, by then the duration is reset. After all, its cool down starts on activation, not the end, meaning, with good timing and usage, you can have it permanently active. Which to myself makes the ability a bit different and thus interesting. You can either build for longer duration if you want more leeway, or if you want to be a bit riskier, even go with negative duration, if you are willing to be even more tight with your windows of opportunity. I remember there was a lot of conversation about Gyres viability in Steel Path early on, and it use to puzzle me a little, because whilst she can be a bit squishy, I thought she was powerful enough and had enough CC to stay on the move, and kill enemies effectively and fast enough, that her relative lack of tanking options weren't a big drawback. Then I started to figure out, some of that conversation was more about play style preferences and habits. Which is fair enough, but it can factor into perceptions/results as well. I feel like Gyre is an all in sort of Warframe. You can't really sort of half commitment to using an ability and maybe around the corner there are some enemies. You sort of have to have good resource management, and timing, and then commit to it, get your kills, build momentum, and then do your best to keep that momentum as all the enemies around you die and you see red crits everywhere as you bullet jump, roll and weave around hoping you kill everything or CC everything before they can even look at you. Reminds me a bit of Mag and Xaku, or some combination of them both.
  14. Okay so one way that really helps, and I know this will sound silly, but I mean this sincerely... Is that you have to try and persuade yourself to try and find the mode enjoyable. When you start to enjoy it, you'll probably start to get better at it. I say this as someone who really disliked this mode at first, but started to warm up to it, and now its one of my fav modes. Practicing on easier Disruptions can help a lot. Since being able to find the Demo efficiency, is a skill. In my experience, in most Disruptions, there will be only 2 to 3 routes that will have a Demo relative to a Conduit. Which route? Well that can depend on how the tileset is generated, because one one tileset, a door may go to a hallway, in another tilset, that exact same room, through the door will be a room with a dead end. If you can quickly tell which rooms end in deadends, thats great, because then can create a mental map in your head and know you don't have to worry about that direction. Then once you have figured out where the Demo is coming from 2 or 3 times, I think it makes the rest of the round much much easier. Sometimes in group play, unless you are fast, you may not realise where the Demo came from, but in solo, its both harder in that less people looking for it, but can also be easier, because you can start figuring out where they come from faster, build up that skill for the future and also get some confidence too. So if you do some practice on easier Disruptions... Then on harder Disruptions, its not too different, just the enemies are tankier, can be more enemies, the general enemies may be more of a threat too. How easy is it? Well depends on how flexible you are. There are more than a few ways to approach this. Are you using Magus Lockdown? Yes, then thats one way to CC the Demo, then you have more freedom with your Warframe selection. If no? Do you have Ensnare? Either by using Khora or Helminth? Another way to CC. Zenurik Slow ability? Nova? Gloom? Do you have an armour Strip? Unairu? Seeking Shuriken? Tharros Strike? Nyx? Banshee? There are a few ways. Demos in higher levels, usually have a lot of armour, so its not vital you have some sort of armour strip, but it can help a whole lot. Personally, I like to run Disruption with a Warframe that has some way of ignoring most enemies, if i choose to, but ways to kill them fast as well, to get Keys. I like Mesa for her CC abilities (then use Unairu to armour strip and Magus Lockdown to CC). I like Ash for his invisibility, can use his 4 to kill weak enemies, his 1 with augment can armour strip), Citrine I have started using as well, she is just very tanky, her abilities can enhance weapons well, and her gem can give light CC and even Prime a little. As for killing Demos, I really like Priming them with a Primary or Secondary with a lot of status and then finishing them off with a Condition Overload Stropha. There are lots of weapons that can achieve similar, I quite like Cedo, Bubonico, Epitaph. Epitaph is quite good as it can proc cold, and this can help slow Demos. I hear good things about certain Nikana/Heavy Nikana builds, anything that can force Proc slash can be strong, if you google Good Disruption builds, there will be no shortage of options. That being said, I just wrote a lot... and if you don't care about Disruption, a lot of this might just seem annoying and irritating. Which again, I can sympathise with. The more it feels like an obligation, the less it can be to try and care and apply effort. Where as if you start to get a bit warmed up, even if you suck, you will start to get a bit more excited about strategies and finding the best tools, and then next thing you know? You can solo or carry a full squad in Disruption. I'd still recommend trying it in a group, too, just try communicate a little. Try and tag the Demo even if it usually pops up on the map, learn the routes and look for dead end routes so you can narrow down where they come from, for future reference. Don't be discouraged if you fail a Conduit. Try to have fun, if you can. Chances are, the more you have fun, the better you will be at learning, adapting and beating the challenge. Good luck too!
  15. I'd say this is more along the lines of a reassurance and prediction based on DE's usual time table of releases. Like in my timezones, new and significant sized updates (not counting hotfixes or the like), almost always happen on Thursday. It would be really really unusual and odd if DE say... released the update tomorrow. So there is like a 90% based chance based on all their usual updates, the earliest the update can happen is the 15th (or 14th depending on where you live). So I think they just want people to know the blackout will definitely happen before the update comes out. Even if the update does come out on the 14th, thats a few days after their blackout protest. Doesn't necessary mean the update definitely will come out on the 14th/15th though (though its a possibility). Thats the impression I got though. Good deduction skills though regardless.
  16. Super fair, and I think thats a very reasonable stance and perspective. I don't necessarily disagree either, but I would think its inherently a bit tricky to discuss because it can depend on execution and implementation. They could try and implement such ideas in a variety of ways, but they can't execute and implement all of them. Like one idea could be a series of mini quests that are based around Warframes, that give more specific and individual insight into backstories, personality and mannerisms. Completing the quest could give more lore, world building and cosmetics and other rewards. The idea being eventually each Warframe might get a quest. Some could tie together plot wise etc overlap. You could also have an idea, where you have all that independent, like its just mannerisms and personalities seperate and not tied to anything specific, and can be swapped and interchanged. You could still have a but of lore and world building as to how such mannerisms and personalities exist, so on. In both you still have customisation, which one gets more, may depend. Like in one, by virtue of being able to swap around, sure, that may give more customisation, but not necessarily in a way that means the alternatives are lacking. Like there is probably more demand for one new skin for the Deimos Pets than adding more Personality/Emotion Modules for Moa. Not that those aren't neat (I have one). Basically there is just a whole lot of speculation and variables. Like I said in my first post, I still really really like the idea, but the way I perceive DE's story telling methods and approach, is that they tend to be more Operator/Drifter focused as far as personalities, our Warframes themselves are mostly tools with some backstories/lore tidbits. I'd love to be wrong though, like, maybe they could start small and throw in some small quests that revolve around echoes and personalities and see if it resonates with fans, and if it does... My opinions are most valuable, because I sprinkle them with value chips and herbs. I'm also good at taking people on good faith, agreeing to disagree, and decent at interpreting points and motivation behind points. Its also just good to have people point out flaws, potential biases and idiosyncrasies people may have when suggesting ideas, and how they argue for those ideas when they get pushback from other players/counter suggestions.
  17. Here is why to my perception, it seems like you are either playing devils advocate or doing something else similar. Where have I ever said that only I am allowed to make points and respond to things? So when you say things like "You're not the only one allowed to make points and respond to things." what is the motivation or prompt for this? You made a claim that concluded that "everyone would be happy", so I acknowledged that may be true, with a maybe. As in maybe everyone would be happy with your suggestion to a potential issue I raised. I then explained two clashing priorities with preferences different people can have, without necessarily throwing weight behind either. Your response to that was to say "you could say that about XYZ too", well yeah, duh of course you can. Thats implicit with comparisons of priorities and preferences, there is natural overlap with everything, just not necessarily a 1:1. To put it another way. Some people like hot drinks, some people like cold drinks. If you are making a new drink product and haven't decided which direction you want to go with, you can consider that. Some people may have a preference. So you could say "well, we could go cold, or we could go warm right?" and then someone else could say "You could say that about all food you know?" well yeah, naturally. What's the point? Some people may be fine with "echoes" or "personalities" being switchable, but I imagine a decent amount would prefer more specific and tailored echoes or personalities being crafted. Especially if you start including interactions. Am I not saying either approach should happen more or is more valid, its just observing people can have preferences and its not always easy to cover all those preferences. So I am not sure you can make everyone "happy" and the whole venture may be polarising from the start as well. If the implementation is weak, you also get something like Frame Fighter. So in what way do you think I am playing devils advocate?
  18. You could say a lot about everything if you wanted to stretch out a conversation or play devils advocate.
  19. Maybe. Though then you'd have potential conflict. If the personalities are broad enough to be so interchangeable, then they may lack a type of nuance and quality that can come from being made to be more specific and personal, but then of course that can create rigidity too, but either way you may have to sacrifice something.
  20. Personally yeah, I think this would be a great idea and implementation. I think these specific suggestions are good. Well it would certainly increase my enjoyment of the game. I tend to view it as unfeasible/unlikely though. I don't know enough about Warframes internal development to say anything with certainty, but I imagine its unlikely for a few reasons. Costs and time. Depending on the scale, you may need to cover writing costs, adding more specific and new animations, costs too, are we including voice acting? More expenses. Like sure, they could start small, but too small and its underwhelming and may be deemed as pointless, but larger means more risks too and attention and time that could be spent elsewhere. Then also how do you decided on certain personalities/characterisation? Lean into fan ideas and theories? Deviate? Embrace memes, or ignore them? Not saying there aren't solutions or ways to address any of these questions. Like I said, in another ideal reality, my ideal version of Warframe would go this route/direction more.
  21. Bad idea. Better idea is you should get MR based on acts of thuggery. Like tea bagging enemy corpses = 10000000 MR. Killing enemies with Fishing Spears, Mining Lasers, etc = 100000000000000000, 000, 0000000 MR. Killing Stalker or Acolytes with the Stug or Hydroid = 10000, 00000, 0000000, 0000000, 000000000, 000000, oooo, 0000, ooo, 00000000000000, 000 MR. Chaining Emotes on top of a Defence objective as its slowly destroyed = Infinity x Infinity MR.
  22. As far as sheer enjoyment, Paris and by extension the Dread. I just really like bows and its still very satisfying lining up a shot down a hallway and killing a bunch of enemies with red crits after loosing an arrow. Paris a little more just because it was the first Incarnon I used (of the second generation). Dread I still ended up liking a lot. Do wish it was a bit different thematically, but still enjoy it. Torid and Atomos are up there, just because I also like beam weapons. I have warmed up to the Atomos. Wasn't a huge fan of the Incarnon form at first, but then I already like the base beam version, find it better for clearing most regular enemies, and the Incarnon mode is great against Acolytes. So the overall power upgrade was great and its just fun to have. Torid use to be my go to example for how/why AOE weapons aren't always the best/strongest in Warframe, so how context can be important in such discussion, but now DE went ahead and made it a beast of a weapon. Which is also fine by me, since I like beams, and had a few fun Rivens for it. Also really like Vasto and using it as an Acolyte killer, the Hate is fun (will be even more so once the knockdown is addressed), really really like the Boltor despite not listing it first. Generally though, have enjoyed and liked the rest decently too. Only the Bo was a little underwhelming (well and one other weapon thats being looked at), but also tempered my expectations for Incarnon melee, a bit, which means I'll probably only positively surprised by others.
  23. Its not quite the same, as you are suggesting, which I think would be neat/fun, but there are a few clips where you can see a semi playable Lotus from Rebs view/account. An actual playable Lotus more along what you suggest, could be pretty fun and interesting!
  24. I can sympathise with the frustration some may feel. I have experienced a little bit of this first hand. With Khora, Frost, Limbo, Vauban. Mag a few times. That being said, overall, its never been a big issue that I have experienced. Like maybe I have been fortunate, but the amount of times I have been inconvenienced by a player with a specific Warframe, has been quite rare. Also personally? I don't really... well contextually I like to distinguish between potential player issues and Warframe issues. It is true, that some Warframe kits may predispose them towards having more issues than others, but eh... I've played with way more players who used the Warframes well and with great team synergy and even adapted to the situation well if there was a need for a change up in play style. So in that sense, I tend to think of the Warframes themselves and players more independently and neutrally and vice versa. Ot even more positively, like the average or good players of the characters versus the "worst" and even then, if the player is really new to the Warframe or trying them out for the first time or honestly doesn't know better, not the biggest deal to me.
  25. She can double stack mods like Adaptation and Intensify, and put any Mod in the Exilus spot. I hear rumours she can even slot multiple Arcanes.
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