---HattoriIga--- Posted January 24, 2019 Share Posted January 24, 2019 nice Link to comment Share on other sites More sharing options...
Wildkatt Posted January 24, 2019 Share Posted January 24, 2019 I`m still getting stuck in the Fortuna elevator in almost every mission....even if it`s a host migration or not. Link to comment Share on other sites More sharing options...
Chronus_Julius Posted January 24, 2019 Share Posted January 24, 2019 hace 1 hora, ZuhairPE dijo: this but isn't fixed at all this has been a really annoying bug for the past week or so and still even after the hotfix, where after entering any of the open worlds(PoE/Fortuna) (solo/squad), do my thing and extract, I can't extract and get stuck in the "elevator/cetus doors". Can't press ESC. and all I can do is basically ALT+F4 here's what I tried to do: - change servers - verify/optimize files. - uninstall and reinstall I can't do bounties, eidolon hunt or even capturing floofs please help me I can't go to orb vallis or plains of eidolon because if I did that all my rewards will be gone and I have to force stop warframe. I submited a report twice before the hotfix and once after the hotfix but no reply. all I'm getting is an automated massege that says send us your log files eve though they're already included in the report A long "Not responding" (of more of 5 minutes) in the missions of Orbs Vallis? I'm too with same problem. Link to comment Share on other sites More sharing options...
Siaokang Posted January 24, 2019 Share Posted January 24, 2019 Can you guys add in "Toggle Umbra Details" for excal umbra? Link to comment Share on other sites More sharing options...
Telogor Posted January 24, 2019 Share Posted January 24, 2019 15 hours ago, [DE]Megan said: Increased the accuracy of the Kohmak/Twin Kohmak. Finally. Only took you what, 2 years after you ruined them? Link to comment Share on other sites More sharing options...
AVSManfred Posted January 24, 2019 Share Posted January 24, 2019 Still waiting for more changes for Vox Solaris standing and systems farm, also once you make these you can also retroactively try to apply something similar to Quills from Cetus, feels like Plains could really benefit from receiving some upgrades to the formula developed for Orb Vallis Link to comment Share on other sites More sharing options...
Nekk0 Posted January 24, 2019 Share Posted January 24, 2019 10 hours ago, SlomoSapien said: Hotfix for slide attack on controller is worse than what it was before fix. To crouch, one needs to hold the button down, otherwise you execute a roll. Not being able to quickly crouch means I can't interact with many Octavia's, can't quickly super jump, nor can I gleefully crouch to interact with teammates. Was better before with the slight delay for slide attack IMO. Quoting for visibility, this change has completely ruined Octavia for controller users and added general clunkiness and inconsistency to a lot of other crouching related actions Link to comment Share on other sites More sharing options...
SneakyErvin Posted January 24, 2019 Share Posted January 24, 2019 Hmm looks like the Physique changes may be useful on atleast Inaros, on the rest of the roster it will still be a bad aura. Atleast Inaros gets 495 extra HP from it. Link to comment Share on other sites More sharing options...
lemonforest Posted January 24, 2019 Share Posted January 24, 2019 hotfix seems to have reverted controller crouch fix from the previous update. I roll when I tap instead of crouching. Link to comment Share on other sites More sharing options...
Leon_Von_Comarre Posted January 24, 2019 Share Posted January 24, 2019 17 hours ago, [DE]Megan said: Can you expand on this issue please? The more description the better our chances at reproducing the bug! Whenever there's an Octavia in the squad, when you're trying to take over the base, the mission doesn't progress to the "kill remaining enemies" objective after the countdown finishes. I was unable to complete phase 1 for like five days in a row since it kept bugging when I was using Octavia, after I switched to Loki I've had no problems, except if there's another Octavia in the squad. In one instance I told another player about the issue when they brought an octavia, and they elected not to use any of their abillities to see if that fixed it, and the mission progressed normally. So it looks like one of Octavia's powers messes up with the base capture objective in some way? Link to comment Share on other sites More sharing options...
Helvegen. Posted January 24, 2019 Share Posted January 24, 2019 Hello, in the hotfix. stopped crouching in the controller, I roll instead of stooping, I can not use Octavia's invisibility ability, could you fix this? Link to comment Share on other sites More sharing options...
KorpNoobs Posted January 24, 2019 Share Posted January 24, 2019 Physique Aura has now a place, but only in the early game. When its easily obtainable/telegraphed to new players, that is a quite good change. Link to comment Share on other sites More sharing options...
SenatraAthena Posted January 24, 2019 Share Posted January 24, 2019 I would like to bring this issue to your attention so you may pass the information provided in this thread to the right people. @[DE]Megan Link to comment Share on other sites More sharing options...
nathrizarri Posted January 24, 2019 Share Posted January 24, 2019 Magnum Force does not work correct values with Mesa Regulator Prime, didnt check normal regulators but the damage gain from it is nowhere near %165. Values are fine for regular weapons doe Magnum Force Only, 99 crit against 155 Corrputed Heavy Gunner at max damage Primed Heated Charge only, 209 crit against 155 Corrputed Heavy Gunner at max damage Damage table when modding supports this too. Actually, I just realized Hornet Strike suffers from the same thing too. Even a %60 elemental damage/status chance mod gives mode damage than hornet strike WTF DE? Link to comment Share on other sites More sharing options...
Lythael Posted January 24, 2019 Share Posted January 24, 2019 31 minutes ago, nathrizarri said: Magnum Force does not work correct values with Mesa Regulator Prime, didnt check normal regulators but the damage gain from it is nowhere near %165. Values are fine for regular weapons doe Magnum Force Only, 99 crit against 155 Corrputed Heavy Gunner at max damage Primed Heated Charge only, 209 crit against 155 Corrputed Heavy Gunner at max damage Damage table when modding supports this too. Actually, I just realized Hornet Strike suffers from the same thing too. Even a %60 elemental damage/status chance mod gives mode damage than hornet strike WTF DE? I'm not sure i understand.. I mean well yeah elemental dmg/status > raw dmg. Since respectible elements gain dmg bonuses to certain armor or health types. and if its corrosive each status reduces armor gaining more damage for next shot. Link to comment Share on other sites More sharing options...
nathrizarri Posted January 24, 2019 Share Posted January 24, 2019 Just now, Lythael said: I'm not sure i understand.. I mean well yeah elemental dmg/status > raw dmg. Since respectible elements gain dmg bonuses to certain armor or health types. and if its corrosive each status reduces armor gaining more damage for next shot. Just unequip all your mods and equip Hornet Strike, Magnum Force, Primed Heated charge etc on regulators. The damage gain on Regulators is not correctly effected by the number written on the mods for Hornet Strike/Magnum Force/Augur Pact compared to elemental mods. This is not about the damage type vs the enemy. Problem starts directly at arsenal with numbers. Link to comment Share on other sites More sharing options...
Kyrosiris Posted January 24, 2019 Share Posted January 24, 2019 51 minutes ago, nathrizarri said: Magnum Force does not work correct values with Mesa Regulator Prime, didnt check normal regulators but the damage gain from it is nowhere near %165. Values are fine for regular weapons doe That's because she has a hidden additive damage increase as-is. From the wiki: Peacemaker has a built-in damage buff, increasing its base damage by 100% / 115% / 133% / 150%. This buff is affected by Ability Strength and stacks additively with Damage mods, such as Hornet Strike. Thus, if you have let's say 154% ability strength (Intensify + Augur Secrets), you have an extra 1.5 * 1.54 = 2.31 modifier in the formula - hilariously, like having a second Hornet Strike equipped. Going from +451% damage (Hornet Strike + 54% ability strength Mesa) to +616% damage (Hornet + Magnum + Peacemaker bonus) is only a gain of ~36.6%. That's why it feels so weak on her, and why it's pointless to use (and why Anemic Agility is so good on her, while we're discussing). Put it on your Catchmoon instead. 😛 Link to comment Share on other sites More sharing options...
nathrizarri Posted January 24, 2019 Share Posted January 24, 2019 19 minutes ago, Kyrosiris said: That's because she has a hidden additive damage increase as-is. From the wiki: Peacemaker has a built-in damage buff, increasing its base damage by 100% / 115% / 133% / 150%. This buff is affected by Ability Strength and stacks additively with Damage mods, such as Hornet Strike. Thus, if you have let's say 154% ability strength (Intensify + Augur Secrets), you have an extra 1.5 * 1.54 = 2.31 modifier in the formula - hilariously, like having a second Hornet Strike equipped. Going from +451% damage (Hornet Strike + 54% ability strength Mesa) to +616% damage (Hornet + Magnum + Peacemaker bonus) is only a gain of ~36.6%. That's why it feels so weak on her, and why it's pointless to use (and why Anemic Agility is so good on her, while we're discussing). Put it on your Catchmoon instead. 😛 Here is the deal, primed heated charge and magnum force should give same amount of number power just in different types. It doesnt even do that. Link to comment Share on other sites More sharing options...
Aikii Posted January 24, 2019 Share Posted January 24, 2019 I still can't get Baruuk cause you put the grind remediers BEHIND the actual grind.. i have already destroyed my soul so much for ONE drop of Atmo systems, and i'm not doing it three more times. Link to comment Share on other sites More sharing options...
Lythael Posted January 24, 2019 Share Posted January 24, 2019 44 minutes ago, nathrizarri said: Just unequip all your mods and equip Hornet Strike, Magnum Force, Primed Heated charge etc on regulators. The damage gain on Regulators is not correctly effected by the number written on the mods for Hornet Strike/Magnum Force/Augur Pact compared to elemental mods. This is not about the damage type vs the enemy. Problem starts directly at arsenal with numbers. Works same as before. My Mesa's regulators have and gain proper amount of dmg as they should. Same with Regulators Prime. I sitll don't get what you mean. Keep in mind that Raw damage mods increase % of your BASE unmodded damage before anything else. Elemental mods that add % of dmg to your gun seem to follow slight different calculation. It was like for years and only now you noticed that? ^^ Link to comment Share on other sites More sharing options...
xcenic Posted January 24, 2019 Share Posted January 24, 2019 12 minutes ago, Aikii said: I still can't get Baruuk cause you put the grind remediers BEHIND the actual grind.. i have already destroyed my soul so much for ONE drop of Atmo systems, and i'm not doing it three more times. i recommend you to do casual Profit takers. Just dont try to follow a specific item because you will be burned out, just do it casually. If you are no competent with the fight dont worry most of the time i tend to carried a full team so maybe you get a chance to get a party with strong players. Link to comment Share on other sites More sharing options...
AVSManfred Posted January 24, 2019 Share Posted January 24, 2019 32 minutes ago, xcenic said: i recommend you to do casual Profit takers. Just dont try to follow a specific item because you will be burned out, just do it casually. If you are no competent with the fight dont worry most of the time i tend to carried a full team so maybe you get a chance to get a party with strong players. I still wait till we get a decent alternative for heist bounties Link to comment Share on other sites More sharing options...
xcenic Posted January 24, 2019 Share Posted January 24, 2019 21 minutes ago, AVSManfred said: I still wait till we get a decent alternative for heist bounties Farm toroids, 27 toroid per day can max you daily standing. use standing to get system from the %utthurt npc. Still doing 5 profit taker daily or 3 if you have booster give you enough standing to get enough system, Link to comment Share on other sites More sharing options...
AVSManfred Posted January 24, 2019 Share Posted January 24, 2019 4 minutes ago, xcenic said: Farm toroids, 27 toroid per day can max you daily standing. use standing to get system from the %utthurt npc. Still doing 5 profit taker daily or 3 if you have booster give you enough standing to get enough system, don't even have the rank to buy the systems for standing and really not up for Heist bounties, De really missed to point by placing systems on 3rd rank instead of 1st, and if they really wanted to make the access to them lore friendly they could make it that we unlock them after finishing 3rd Heist bounty Link to comment Share on other sites More sharing options...
Very_Melon Posted January 24, 2019 Share Posted January 24, 2019 Quote Increased the Physique Aura Mod from providing +18% Health to +90% Health (at max rank). That's nice you're changing old mods, but this won't change much. Getting extra 10% on top of your normal health for the aura slot is not very useful. As long as the "base" stats are that of rank 0 frame (which is completely unintuitive, you don't play with rank 0 frames) mods like this will be a hard pass. Link to comment Share on other sites More sharing options...
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