Zyreist Posted January 24, 2019 Share Posted January 24, 2019 Either give up the pretense and turn the buzlok into a shotgun, or vastly upgrade its Ammo capacity, magazine and fire rate and commit to it being the bullet equivilent of the Supra. Seriously, when is this getting fixed? Link to comment Share on other sites More sharing options...
Ogarra_Remaellus Posted January 24, 2019 Share Posted January 24, 2019 Corinth solstice skin still missing shotgun shells in the ammo rack on the side of the gun. Corinth doesn't always have to pump mechanical sounds, sometimes silent reloads. Bloodshed sigil drop buff please? Link to comment Share on other sites More sharing options...
Hobie-wan Posted January 24, 2019 Share Posted January 24, 2019 5 hours ago, [DE]Megan said: Using a zipline now requires you to be within 2 meters of it. This should abate all manners of undesired zipline-related tomfoolery. Fixed that one extraction cinematic on Earth where the Warframe mounts the ship on an angle. You know the one. Yay, no more jumping onto the zipline over and over when trying to pick up batteries around that one Earth tile excavation spot. Also, rejoice for people with even mild hints of OCD. Link to comment Share on other sites More sharing options...
Girador Posted January 24, 2019 Share Posted January 24, 2019 5 hours ago, Voltage said: With those Physique changes, will we see improvements to all other low tier Auras? Scavenger Auras, Damage Auras, etc. Also, still no consistency between Steel Charge and Power Donation in terms of mod capacity boosts compared to all other Auras. And there likely never will be as at the very least the increased boost from steel charge is deliberate don't believe me? look up updates 12.0 and 12.2. Link to comment Share on other sites More sharing options...
Nuvaftw Posted January 24, 2019 Share Posted January 24, 2019 42 hotfixes since chimera update and still no fix for melee locking your movement and momentum isn't working. melee is literally unplayable at it's current state. (it's getting really annoying) sword and shield's shields are being holstered too high despite using final harbinger whereas before it lowers the shield towards the hand when you start swinging. Before chimera update now atlas's loincloth is buggy when using weapons like heavy blade swords and single handed pistols. lex conlave skin's magazine sticks out at the sides for lex prime. War's blade energy not displaying while having mara detron equipped perla pistol skin is bugged for arca sisco, stubba,euphona prime, and pandero once again. arca sisco stubba euphona prime pandero Link to comment Share on other sites More sharing options...
Spookzqi Posted January 24, 2019 Share Posted January 24, 2019 I thought it would be 220 like hornet strike Link to comment Share on other sites More sharing options...
BlindStalker Posted January 24, 2019 Share Posted January 24, 2019 Thank you for the updates. DE could you please introduce a 'silence' mod for archguns in a future update/patch? it would be greatly appreciated by Ivara players so that it doesn't feel like an entire class of weapons excludes her from their usage, due to archguns being loud and exposing Ivara out of prowl mode to enemy fire. We can 'hush', 'silent battery', 'suppress' our other weapons. Please don't forget about Ivara players. Link to comment Share on other sites More sharing options...
Darkvramp Posted January 24, 2019 Share Posted January 24, 2019 5 hours ago, [DE]Megan said: Magnum Force Changes: Increased Damage from +66% to +165% (at max rank). Increased Accuracy reduction from -33% to -55% (at max rank). this is out of nowhere, appreciated, but out of nowhere Link to comment Share on other sites More sharing options...
N64Gamefreak Posted January 24, 2019 Share Posted January 24, 2019 5 hours ago, [DE]Megan said: Fortuna: Hotfix 24.2.10 Still no fix for Link to comment Share on other sites More sharing options...
DaManD Posted January 24, 2019 Share Posted January 24, 2019 Awesome thanx for the fixes. Can't wait for the next update :) Link to comment Share on other sites More sharing options...
Cruelplatypus67 Posted January 24, 2019 Share Posted January 24, 2019 I can make it work in my big daddy inaros build for that extra extra hp just for meme but it is still 7 slot instad of 9 so cant fit it :p Link to comment Share on other sites More sharing options...
lexandritte Posted January 24, 2019 Share Posted January 24, 2019 Holy clem, these are the buffs I didnt expect. Are other auras and corrupted mods going to be updated? I'm thinking of you, EMP aura. Speaking of mimics, are we going to finally see them outside of Sacrifice? They seemed perfectly designed to be a consistent threat in high level missions. Link to comment Share on other sites More sharing options...
Drago-Drone93 Posted January 24, 2019 Share Posted January 24, 2019 😆 I know exactly the extraction point you're talking about. I know because every time I came across that one, even when I first started playing I thought it was rather funny but didn't think much of it. Although I'm glad to see it's been fixed! And the rest of the fixes and updates sound pretty good to me! Keep up the good work! Link to comment Share on other sites More sharing options...
andotz Posted January 24, 2019 Share Posted January 24, 2019 6 hours ago, [DE]Megan said: Changes: Improvements towards AI navigation pathing in the Corpus Ice Planet tileset. Fixes: Fixed some AI potentially getting stuck in their landing jump state which prevents them from being able to move from that point on. the (assembled) moa's are part of this right? coz sometimes they do go stupid for some reason Link to comment Share on other sites More sharing options...
Xepthrichros Posted January 24, 2019 Share Posted January 24, 2019 Good thing i held on to my kohmak rivens, and spare copies of all the other mods changed in this hotfix. Link to comment Share on other sites More sharing options...
Demeraire Posted January 24, 2019 Share Posted January 24, 2019 Mesa prime's left rear cheek is still collapsed. It still looks like the unfixed version in steve's tweet. [url= Link to comment Share on other sites More sharing options...
lExlRelinquished Posted January 24, 2019 Share Posted January 24, 2019 not the fix i was looking for but thanks nonetheless keep up the good work Link to comment Share on other sites More sharing options...
FaustCrowley Posted January 24, 2019 Share Posted January 24, 2019 So when are you guys going to fix the Sepfahn katana variant visual glitch? Link to comment Share on other sites More sharing options...
Makawuwu Posted January 24, 2019 Share Posted January 24, 2019 6 hours ago, [DE]Megan said: Using a zipline now requires you to be within 2 meters of it. This should abate all manners of undesired zipline-related tomfoolery Undesired Zipline-Related Tomfoolery. Lol. Link to comment Share on other sites More sharing options...
LokiTheCondom Posted January 24, 2019 Share Posted January 24, 2019 Seems like a bug that I'd like to bring up Link to comment Share on other sites More sharing options...
Robbiegator Posted January 24, 2019 Share Posted January 24, 2019 2 hours ago, DavieShredder said: Fixing (again) spin attacks not working on controller unless you wait 0.15 seconds after pressing slide (not breaking toggle-sprint this time). This rework seems to have broken being able to spam crouch on controller, now it's just a constant roll. This has resulted in Octavia's invisibility on her 3 being inconsistant and extremely annoying. Using a Steam controller, there is now a noticeable delay between pressing the crouch button and the action itself. A quick tap of the button, with no other inputs, results in a roll. Messes up bullet jumps as well. Also, I can't select emotes with the RB on the controller; I have to use the right mouse button. This has been around since about November. Link to comment Share on other sites More sharing options...
SlomoSapien Posted January 24, 2019 Share Posted January 24, 2019 Hotfix for slide attack on controller is worse than what it was before fix. To crouch, one needs to hold the button down, otherwise you execute a roll. Not being able to quickly crouch means I can't interact with many Octavia's, can't quickly super jump, nor can I gleefully crouch to interact with teammates. Was better before with the slight delay for slide attack IMO. Link to comment Share on other sites More sharing options...
Casardis Posted January 24, 2019 Share Posted January 24, 2019 Still no fix for Trin's skirt collision breaking. Link to comment Share on other sites More sharing options...
Proboscis Posted January 24, 2019 Share Posted January 24, 2019 Probably been said before and I don't feel like digging through the topic. Physique appears to currently only grant TEMPORARY max HP. Meaning that when you fall below your old HP value, it doesn't refill all the way. Noticed it after a few runs of profit-taker where people were getting a sizable HP increase only for it to seemingly disappear partway through the fight. Link to comment Share on other sites More sharing options...
Medi_Mouse Posted January 24, 2019 Share Posted January 24, 2019 pretty good hotfix DE... though it seems like there something mis- YOU FORGOT TO CHANGE THE PROBOSCIS MOD! currently the mod is like this: Proboscis: 15m range, 25 damage (base stats) 30m range, 100 damage (rank 5) seems all fine and good until you actually go to upgrade this poor mod, because upon fusing it to rank 3 it has the stats of 30m range, 100 damage. once the mod is rank 3, upgrading it further does not increase its stats at all, costs endo and credits (which likely many players have spent. total cost upgrading from 3 to 5 being: 720 endo, and 34,776 credits.), and to top it off, it drains more capacity from the helminth charger when upgraded. either the mod needs to have stats increase more after rank 3, or the mod be changed to only have three ranks to upgrade it to. this is a change that needs to be made. (also on a side note: im trying to recreate a glitch i found with mod sets. i havent found how yet, but the mod sets had stacked all the way to their max rank stats they have when the full set is equipped, while only 2 mods of the entire set were on the frame. i'd like to suggest looking into finding and fixing this before people start figuring out how to do it. ill report the bug once i can find what seemed to trigger it happening) Link to comment Share on other sites More sharing options...
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