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Fortuna: Hotfix 24.2.10


[DE]Megan

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Fortuna: Hotfix 24.2.10

As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019.

More info here: https://forums.warframe.com/topic/1052232-psa-minimum-supported-specs-changes-in-february/

Magnum Force Changes:

  • Increased Damage from +66% to +165% (at max rank). 
  • Increased Accuracy reduction from -33% to -55% (at max rank).

Changes:

  • Increased the Physique Aura Mod from providing +18% Health to +90% Health (at max rank).
  • Increased the accuracy of the Brakk.
  • Increased the accuracy of the Kohmak/Twin Kohmak.
  • Sentient Mimics have updated their cognitive thinking and will now take on the proper form of the newly re-meshed Corpus Lockers.
  • Using a zipline now requires you to be within 2 meters of it. This should abate all manners of undesired zipline-related tomfoolery.
  • Improvements towards AI navigation pathing in the Corpus Ice Planet tileset.
  • Improvements towards where the Rescue Target can be told to stop and take cover in the Lua tileset.
  • Improvements towards pathing issues when fighting the Ambulas in the Corpus Outpost.

Fixes:

  • Fixed some rare cases of getting stuck in the Fortuna/Cetus elevator when returning to the town after a Host migration.
  • Fixed DirectX 10 not rendering FX in various places including the Plains of Eidolon/Orb Vallis and Relays.
  • Fixed inability to equip Ruinous Extension on the Ocucor. 
  • Fixed being able to equip Stance Mods in any slot and any Mod in the Stance slot for Garuda Talons and unequip Mods that break these rules.
  • Fixing (again) spin attacks not working on controller unless you wait 0.15 seconds after pressing slide (not breaking toggle-sprint this time).
  • Fixed inability to use the Scanner as the Operator.
  • Fixed your Warframe floating in the Arsenal when exiting the Mod Upgrade screen (through the Exalted Weapon) quickly.
  • Fixed that one extraction cinematic on Earth where the Warframe mounts the ship on an angle. You know the one.
  • Fixed Liset customization not loading in on time when flying into a mission.
  • Fixed inability to Chat link Crisma Toroids.
  • Fixed the Stug's projectiles interacting physically with ragdolls.
  • Fixed some AI potentially getting stuck in their landing jump state which prevents them from being able to move from that point on.
  • Fixed Inaros’ Devour not working for enemy / allied Inaros AI (Specters).
  • Fixed certain Wyrmius rewards appearing as filepaths. 
  • Fixed certain Warframe ability FX not appearing when in the Orokin Derelict extraction area.
  • Fixed Nidus’ Passive description claiming it uses 10 Mutation Stacks when it uses 15 Mutation Stacks when playing Warframe in Portuguese.
  • Fixed incorrect punctuation in certain subtitles during the Second Dream Quest.
  • Fixed broken tags in the Venari Bodyguard Mod that were broken in a few languages (German, Polish, Chinese).
     
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With those Physique changes, will we see improvements to all other low tier Auras? Scavenger Auras, Damage Auras, etc. Also, still no consistency between Steel Charge and Power Donation in terms of mod capacity boosts compared to all other Auras.

Hopefully with the hint of Misery from Redtext, we can have an opportunity to rerun Operation: Shadow Debt for a new event score or atleast get the codex scan.

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22 minutes ago, [DE]Megan said:

Increased the Physique Aura Mod from providing +18% Health to +90% Health (at max rank).

This isn't going to increase the overall use of this mod, for a couple reasons:

A : It still scales off the base value of the frame (not the rank 30 health values), which may themselves have really low base health.
B : It still scales additively with (Umbral) Vitality, meaning the amount of health it gives is really low, compared to the amount of health you're already getting.
C :The amount of health it gives is too low for endgame content, essentially meaningless, considering how fast enemies can chew through your health.
D Dead enemies are still the most effective way of keeping your health high and corrosive projection is still the best option to make sure that is the case. 

My personal suggestion to address those issues would be, to give Physique either an increase to the base health values of the frame, meaning mods, health per level etc. can scale off that increased value or just give it a flat out, additive increase in health, which scales of nothing else, but makes it at least somewhat useful on frames that don't already swim in large health bars. 

Whatever the optimal solution may be, just bumping up the percentages on the mod with the way it currently works, is not going to give it any more use than it had before.

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4 minutes ago, [DE]Megan said:

Fixed that one extraction cinematic on Earth where the Warframe mounts the ship on an angle. You know the one.

FINALLY, THE TIME HAS COME.

Plus Physique and Magnum Force buffs!?

Now Megan, since you're on a fix spree can my boi Excalibur Prime get the Tint Mask fixes he's been deserving for the last two years please ;W;

 

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3 minutes ago, [DE]Megan said:

Changes:

 

  • Increased the Physique Aura Mod from providing +18% Health to +90% Health (at max rank).

It's still based off of base HP, and it's not Corrosive Projection, the only aura that should be used in any content that isn't solo, so why bother?

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