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Buried Debts: Hotfix 24.5.6


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10 hours ago, [DE]Megan said:

Buried Debts: Hotfix 24.5.6

PRIME VAULT CLOSED

The following items have returned to the Vault and their Relics have been removed from drops:

  • Ember Prime
  • Frost Prime
  • Latron Prime
  • Reaper Prime
  • Sicarus Prime
  • Glaive Prime

As always, if you own the now Vaulted Relics they will remain in your Inventory until you use/trade them.


Exploiter Orb Changes:

  • You can now waypoint the Exploiter vents!

Changes:

  • K-Drive Race Affinity has been increased!
    • Affinity gained per Gate is now 500 (previously 200)
    • Affinity gained per Race completion is now 2500 (previously 1000)
  • Increased the height of the Napalm Grenades Mod damage area.

Nightwave Fix:

  • Fixed the ‘Day Trader’ Nightwave Act not being marked complete after meeting the requirements. The appropriate Standing was delivered behind-the-scenes, but the UI neglected to accurately display that. Completing the Index requirements again post Hotfix will correct your UI, but note that the Standing has already been delivered. 

Fixes:

  • Fixed a crash related to having Charm equipped on your Smeeta Kavat.
  • Fixed AI appearing to stall and not proceed to the next door in the Glast Gambit quest.
  • Fixed the Aviator Mod not always applying the reduced Damage while airborne correctly to Hildryn.
  • Fixed Magus Lockdown using the position of your last Void Dash instead of your current one if you're a Client when placing the Mine.
  • Fixed Swarm Mutalist spore clouds blocking bullets.
  • Fixed Mirage’s Hall of Mirrors clones chasing after the true Mirage when riding a K-Drive. Her clones will now animate correctly while K-Driving.
  • Fixed Garuda’s Passive reading as 101% when bleeding out.
  • Fixed Profit-Taker appearing to have its Shield FX active when killed as a Client. 
  • Fixed MOA Companions capable of being targeted by Disarm-style abilities, leaving them with nothing but a head-mounted prod.
  • Fixed the camera momentarily being jerked forward when shooting the Stug at certain angles.
  • Fixed Targis Prime Armor not sitting correctly on Hildryn. 
  • Fixed Emblems not sitting correctly on the Harrow Graxx Skin.
  • Fixed unintentional slow movement for the Golden Maw. 

Please fix not being able to forma modular items like k-drives.

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So the bug i already described here (see below), is a display bug. Today i did another 3 x index run an get the counter and reward messages for nightwave, but i dont get any additional points. Now the nightwave screen shows that i finished the index thing. 

'

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21 minutes ago, -_Highlander_- said:

Catch 0/6 rare fish on PoE 

Not working here .. fished the ocean empty but no countings

Same as the Index  still not completed 

:facepalm: i have no idea what effect this will give towards the tier list 

so far i think only murklay counts as rare fish and i think there is other fish that counts as rare not sure of the name

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49 minutes ago, -_Highlander_- said:

Catch 0/6 rare fish on PoE 

Not working here .. fished the ocean empty but no countings

Same as the Index  still not completed 

:facepalm: i have no idea what effect this will give towards the tier list 

Murkray and Glappid.

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16 hours ago, gamerx8000-X said:

guys help me i used gravimag for 20p to equip arch gun i did everything instaled orokin catalyst and then the gravimag and i quiped the weapon but i cannot see it in gears no message from ordis..

You need to complete Stage 3 of the Heist bounty first to get an Archgun Launcher, then put it in your gear (like archwing launcher).

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I noticed something with Nidus. When you use your 1 on enemies to get M-Stacks, each enemy is 1 M-Stack. The problem is just that, it would be much better if each per 1 enemy were 5 M-Stacks instead of 1. That way Nidus can build up stacks better an more fluid, and not stuck hitting a wall.

The reason why I'm saying this is because, when your out in Fortuna or PoE. Getting M-Stacks is very hard to get, specially when your group kills everything in sight.

 

Note: Yes, I do know you use 2 with 1.

Edited by Gladiatar
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14 hours ago, Slayer-. said:

What is going on with the nightwave standing, do I really need to create a support ticket just to fix this, 😞 

I just finished the  Sortie Specialist and also did the Executioner (Kill 10 enemies with finishers) while I was in there, I had 5,950 going into the sortie when I came out the standing showed 8,950 both challenges show as completed the Executioner came up while in the sortie so thought yep systems working but it only showed 8,950 when I came out and looked on my ships Nightwave Acts. It should be 9,950.  5950 + 3000 + 1000 = 9,950.

edit: Forgot to mention I got the Sortie Specialist standing but not the Executioner standing.

Also to state I'm loving the Nightwave system but just hope the errors get fixed soon, frustrating trying to do the standing to get to what is next (Arcance Energize) 

Edit: I went back into another mission with no Nightwave requirements and redid the Executioner (Kill 10 enemies with finishers) this time it logged it so ignore my above frustration. 😛 

Damn, it's not a complete Arcane Energize, I thought it was a complete Arcane for the level 25 reward. So still need more of them to complete it.

A complete one would devalue it completely and destroy the economy as it's the most expensive arcane, I'm actually surprised they're even giving them out.

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2 hours ago, Gladiatar said:

I noticed something with Nidus. When you use your 1 on enemies to get M-Stacks, each enemy is 1 M-Stack. The problem is just that, it would be much better if each per 1 enemy were 5 M-Stacks instead of 1. That way Nidus can build up stacks better an more fluid, and not stuck hitting a wall.

The reason why I'm saying this is because, when your out in Fortuna or PoE. Getting M-Stacks is very hard to get, specially when your group kills everything in sight.

 

Note: Yes, I do know you use 2 with 1.

They want you to use the augment that has a 60% chance of getting a stack gives you another, but I think many augments in the game should just be part of the frame to begin with (or make augment slots so that we can fit one augment for 'free' and have 8 slots to work with, but have it take extra forma or mod capacity to use to balance it out.

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3 minutes ago, Hobie-wan said:

Any fish that require bait count as rare.

:crylaugh: no not realy 

Murkray, Norg, Cuthol and Glappid are considered rare

-Source Wiki Warframe-

As i got the advice to fish for Murkray i didnt need to search any further .. 

Got my Bounty complete thanks this helpfull people from the topic

Iam realy happy with those Tenno's @armando92 and @Xenophil :angel:

.. But thanks anyway @Hobie-wan

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3 hours ago, Xenophil said:

You need to complete Stage 3 of the Heist bounty first to get an Archgun Launcher, then put it in your gear (like archwing launcher).

ok but what about the instaled gravimag and orokin catalyst i have to get a new one or its fine just need to complete the bounty and it will be equiped without farming the parts for another gravimag etc? btw thank you for your answer mate!

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Still no fix for:

- Tarock skin pouch being poorly positioned on most throwing knives and severely clipping into the legs of frames. You only fixed it on 3 of the throwing knives but its broken on all of them.
- Limbo Limina skin ability FX not working with Limbo prime.
- Limbo Limina skin face ribbon clipping through the center of the body, needs better collision boxes.
- Limbo Limina skin collar not moving with neck like Valkyrs collar, causing extreme clipping between the helm and collar. 
- Still no fix for the 7 month old bug of the Kesha kavat armors energy color being uncolorable and forever stuck on default.

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Didnt see it in the notes but the k-drives two turbine/engine things always reset to their default colors ingame but occasionally you can see the colors switch back in the arsenal but they just default back when you pull out and play.

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Il y a 6 heures, armando92 a dit :

so far i think only murklay counts as rare fish and i think there is other fish that counts as rare not sure of the name

I did get the challenge completion message in mission, but no standing gained & the challenge appearing as done...

Edited by ---EG---Kramer
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