Chakravikari Posted April 4, 2019 Share Posted April 4, 2019 we needed this 2 years ago lol Link to comment Share on other sites More sharing options...
lordtargaryen Posted April 4, 2019 Share Posted April 4, 2019 No Steve stream :( Link to comment Share on other sites More sharing options...
Feltal Posted April 4, 2019 Share Posted April 4, 2019 Hey we got a fix for the purple lotus being annoying. This is good. Link to comment Share on other sites More sharing options...
-Antares- Posted April 4, 2019 Share Posted April 4, 2019 Interesting update, good to know DE are not forgetting about old content Link to comment Share on other sites More sharing options...
-yks Posted April 4, 2019 Share Posted April 4, 2019 When are the raids coming back? Link to comment Share on other sites More sharing options...
Zentimental Posted April 4, 2019 Share Posted April 4, 2019 Can WE please get a fix to long-standing multiple Sarpa issues as per: Link to comment Share on other sites More sharing options...
EquinoxPrime Posted April 4, 2019 Share Posted April 4, 2019 Thanks DE! Sad Prime Time was postponed but understandable. Link to comment Share on other sites More sharing options...
Cyberius_001 Posted April 4, 2019 Share Posted April 4, 2019 Any idea when you can fix guns jamming open, wasting all my rounds? Link to comment Share on other sites More sharing options...
sciengin Posted April 4, 2019 Share Posted April 4, 2019 What the actual hell?!? Other developers would have drummed up the hype train for such a massive patch for weeks or month, only DE has the spezzatura to release it like a hotfix in between a melee rework, a new weekly/daily questing system and apparently to kill the time until Railjack is released. Thanks! Link to comment Share on other sites More sharing options...
Hello Posted April 4, 2019 Share Posted April 4, 2019 "Catchmoon's projectile will now only collide with world geometry when the center of it hits." Yes!! Finally Link to comment Share on other sites More sharing options...
MokutoBunshi Posted April 4, 2019 Share Posted April 4, 2019 " Replaced Bait Blueprints with Baits in Fisher Hai-Luk’s Offerings. This means Baits are no longer craft-ception with other fish parts and can now just be bought outright for Standing. " Using standing to make standing effectively reduces our cap. Much like K drives, not a good idea. This was actually a regression as opposed to her blueprints. Link to comment Share on other sites More sharing options...
Ryuhouji Posted April 4, 2019 Share Posted April 4, 2019 Redtext: also... RIP my internet. 3 hours of patching. gg. Wish there was a wild Wisp in this update, but i guess I'll just have to keep hoarding plat until she does come... Link to comment Share on other sites More sharing options...
LitteralGarbage Posted April 4, 2019 Share Posted April 4, 2019 Thanks for the Update! Excited to try the Full Auto Knell! Edit: Whats up with the reload speed nerf? Its a change I can live with but why was it not mentioned?(From 1 second to 2 seconds) 1 hour ago, [DE]Megan said: Knell The Knell is now automatic. Link to comment Share on other sites More sharing options...
mrbubblepants Posted April 4, 2019 Share Posted April 4, 2019 Not excited about thumpers. Im afraid they will just make POE too annoying to play. They should drop the weak point gimmick and just let us blast them. Or make them a bounty only spawn so we can grind POE with out the added headache. Link to comment Share on other sites More sharing options...
KuruSeed Posted April 4, 2019 Share Posted April 4, 2019 9 minutes ago, [DE]Megan said: Ogris Converted from Charged to Semi Auto. Ammo pool increased from 20 to 30. Area-of-Effect increased from 6 to 7m. Area-of-Effect damage reduced from 600 to 400. STOP STOP IT'S ALREADY DEAD Link to comment Share on other sites More sharing options...
JollyNova Posted April 4, 2019 Share Posted April 4, 2019 Floofs! Yay! Link to comment Share on other sites More sharing options...
ZAXNIGHTMARE Posted April 4, 2019 Share Posted April 4, 2019 thanks DE, new weapon and new enemy to scan 😄 Link to comment Share on other sites More sharing options...
AbleRunnerEli Posted April 4, 2019 Share Posted April 4, 2019 Redtext! Link to comment Share on other sites More sharing options...
darkemplar8 Posted April 4, 2019 Share Posted April 4, 2019 9 minutes ago, [DE]Megan said: Fashion Frame just got a little more energetic! We have now added a SECONDARY Energy customization slot in the Arsenal! This is simply a free added bonus when Forma'ing gear. So with equinox, does this mean with a light AND dark color, she will get a new form: midday form? O.o Also, chroma with a red AND blue color gets effects of cold AND heat? O.O Or is this all not gonna happen? 😕 Link to comment Share on other sites More sharing options...
AintEasyBeingCheesy Posted April 4, 2019 Share Posted April 4, 2019 Catchmoon's projectile will now only collide with world geometry when the center of it hits YESSSS! Link to comment Share on other sites More sharing options...
Proteo Posted April 4, 2019 Share Posted April 4, 2019 10 minutes ago, [DE]Megan said: Removed "cast on ground" requirements for the following Warframe abilities: Trinity Well of Life Trinity Energy Vampire Trinity Link Frost Avalanche Atlas Tectonics Mag Crush Chroma Effigy Loki Radial Disarm Hype! Thank you for the update, now that "casto on ground" change, beautiful! Link to comment Share on other sites More sharing options...
LSG501 Posted April 4, 2019 Share Posted April 4, 2019 4 minutes ago, [DE]Megan said: Two-Energy Colours! Fashion Frame just got a little more energetic! We have now added a SECONDARY Energy customization slot in the Arsenal! This is simply a free added bonus when Forma'ing gear. All Gear can unlock this once Forma is applied! All non-Forma compatible goods (Syandanas, Etc) have this automatically. Buried Debts: Thermia Fracture Changes: Fracture Burps happen on a random timer (5-15 seconds) and randomly selected from the list below: Nullifier Burp - Burst of energy that creates a nullifier volume around the Fracture for a brief moment. Radiation Status Effect Burp - Damage burst with 100% Radiation Status Effect. The Wolf of Saturn Six Changes: The Wolf (and other “stalker” type enemies) now have a level cap of 45 for Solo players and 60 for public squads. Significantly reduced the Wolfs tankiness. Two energy colour - (obviously not checked yet, the usual slow downloads....) while I'm sure this will help some fashion frame, I'm not sure about others but I'd have loved the ability to have 1 colour for my frame and 1 colour for my abilities.. bright colours aren't loved by all or practical in some cases but we still want it on our frames Buried debts - yay nullifiers (we all LOVE nullifiers that spawn on top of us...) and radiation (this still gives friendly fire doesn't it...). Not that I care, still see no reason for me to go back and do it again. Wolf of saturn - honestly with a level cap I'm not sure it needs to reduced in tankiness... Would still like to see increased spawns, it seems that even the fugitives aren't spawning that often now.... Link to comment Share on other sites More sharing options...
MagicFlyingTaco Posted April 4, 2019 Share Posted April 4, 2019 Thanks for mainline update! Link to comment Share on other sites More sharing options...
Celthric317 Posted April 4, 2019 Share Posted April 4, 2019 10 minutes ago, [DE]Megan said: Removed "cast on ground" requirements for the following Warframe abilities: Trinity Well of Life Trinity Energy Vampire Trinity Link Frost Avalanche Atlas Tectonics Mag Crush Chroma Effigy Loki Radial Disarm Additionally, the following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground: Rhino Stomp Banshee Sound Quake Oberon Hallowed Ground Khora Strangledome Nidus Virulence Harrow Condemn This definately made my day! Link to comment Share on other sites More sharing options...
PSYKOSIS101 Posted April 4, 2019 Share Posted April 4, 2019 Link to comment Share on other sites More sharing options...
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