Nuvaftw Posted April 23, 2019 Share Posted April 23, 2019 76 hotfixes since chimera update and still no fix for melee locking your movement and momentum isn't working. Sword and shield's shields are being holstered too high despite using final harbinger. Before chimera update: now: atlas's loincloth is buggy when using weapons like heavy blade swords and single handed pistols. War's blade energy not displaying while having mara detron equipped Perla pistol skin is bugged for Stubba, Euphona prime, and Pandero once again. stubba Euphona prime Pandero Link to comment Share on other sites More sharing options...
Hestia23 Posted April 23, 2019 Share Posted April 23, 2019 Keep up the good work. Link to comment Share on other sites More sharing options...
mr_Soli Posted April 23, 2019 Share Posted April 23, 2019 Umm do You my dear Warframe dev team have no testers on update releases? No one checks how things work before pushing them? Are you aware such update sending behaviour would make a factory bankrupt in less than a year? Have nice day everyone. Link to comment Share on other sites More sharing options...
Akula_Rose Posted April 23, 2019 Share Posted April 23, 2019 6 hours ago, MakeLuvNotWerFrame said: how about some more fixes? #1 Fix auto switching when you are mining and use melee, it doesn't go back to mining tool, annoying pain the the *** #2 Loki invisibility bugs out after going invisible then switching to operator, thus making you visible for the remainder of the duration (smart move) {Edit} Turns out to not to only effect loki but most invisible abilities, octiva Metronome where you squat to become invisible also bugs out when you go into operator mode unsure about ivara but I'm gonna assume any invisibility is borked in a simular method #3 Quick melee when? no seriously. quick melee WHEN, not everyone likes the fru-fru BS stick dancing, swing weapon kill enemy simple and sweet. not this stuttering movement ****. #4 Joining an unstable host leaving you without mods on gear, has happened twice {edit} 4 times now, twice on the open world once on survival and anouther on exterminate #5 Cetus Dargyn's able to target invisible tenno, hushed invisibility on loki, not attacking just using invisibility and running about they still actively target the player as if you're not invisible at all (very smart move) #6 If host is in extraction on cetus or vallis DO NOT allow more players to friggin join the squad, the hell is wrong with ya'll logic on this. if you're trying to leave the last thing ya need os more people joining, it's a ****move for them to join then either host migration/fail and have to go through the whole thing again or be forced to extract once they load (knock-it off and fix) joining sessions mid load that are full resulting in getting kicked out (why does this not just default you into starting up your own session as host?) vallis bounties that have you going into the base (spy) to hack data without getting caught bug out into a softlock after multiple runs of the same bounty without leaving vallis (does do not open after being hacked, and even going the roundabout way through vents and hacking the data terminal doesn't progress the mission) needs more fixing with these fixes. Fixing fixes! STOP! HAMMER TIME! Ivara is broken as well >.< going back to ror2, can't deal with this >.< Link to comment Share on other sites More sharing options...
Bladereap3r Posted April 23, 2019 Share Posted April 23, 2019 Dev's, 2 all. Link to comment Share on other sites More sharing options...
Demeraire Posted April 23, 2019 Share Posted April 23, 2019 Dear DE could you please fix this issue with garuda's talon with the tennogen garuda successor skin. It keeps defaulting into the normal texture when you're a client. It is something that people paid money for and it should be fixed. Link to comment Share on other sites More sharing options...
TheFutch Posted April 23, 2019 Share Posted April 23, 2019 https://imgur.com/a/ebbN5Gh i noticed this the other day i think construction on grineer gallions needs to be better Also just noticed polygons on the isabeau Syandana but other than that DE Thanks for the Amazing game! Keep it up Link to comment Share on other sites More sharing options...
Osculim Posted April 23, 2019 Share Posted April 23, 2019 Seems Hildryn baelfire does not damage the drones in arbitration either. I have to constantly switch to get them down Link to comment Share on other sites More sharing options...
00OF00 Posted April 23, 2019 Share Posted April 23, 2019 Transferring to operator while invisibility is active (loki, ivara) then back to frame breaks invisibility effect, while the abilities are still active Link to comment Share on other sites More sharing options...
Lord_Sirfrid Posted April 23, 2019 Share Posted April 23, 2019 hace 7 minutos, 00OF00 dijo: Transferencia al operador mientras la invisibilidad está activa (loki, ivara) y luego vuelve al efecto de invisibilidad de las pausas de cuadro , mientras las habilidades aún están activas Loki, Ivara y octavia Link to comment Share on other sites More sharing options...
Tennmuerti Posted April 23, 2019 Share Posted April 23, 2019 After this hotfix, using transference now breaks all invisibility abilities. The game still thinks they are active, but you loose the invisibility erffect, and abilities either need to be recast or canceled, and in cases of say Loki they can't because you can't recast the stealth until the previous (now broken) version runs out. This is happening 100% of the time and is fully repeatable every time. PS: Imperator Syandana is still bugged and fully de-saturated, it's lost all it's previous color that matches frames, looking incredibly dull and not taking color properly. PSS: please fix the idle animations on wrist mounted secondaries already! Link to comment Share on other sites More sharing options...
Equi111 Posted April 23, 2019 Share Posted April 23, 2019 What about fixing mob spawns in Defense missions? Been seeing this bug for some time already... There's at least 2 spots in Coba (Earth), that mobs get stuck. One more than the other, but, it's pretty annoying and it slows down mission time, because, some of these mobs get lost through the map, amidst the chaos. Link to comment Share on other sites More sharing options...
BurnOut42 Posted April 23, 2019 Share Posted April 23, 2019 Thanks a lot for Sealab! Link to comment Share on other sites More sharing options...
-Tilter- Posted April 23, 2019 Share Posted April 23, 2019 Please fix this, my favorite warframe's fashion is still suffering due to it :( Link to comment Share on other sites More sharing options...
JohnnyMeta Posted April 23, 2019 Share Posted April 23, 2019 Bug with Metronome (Octavia), when you are invisible and you take out your operator, you are visible again. Enemies see you and shoot you, but you can not become invisible either, you can if the duration of the 3rd ability ends Link to comment Share on other sites More sharing options...
---Matiz753--- Posted April 23, 2019 Share Posted April 23, 2019 Please buf vulkar wraith status chanse. Link to comment Share on other sites More sharing options...
Turbo_Trotldyt_R-Zone_64 Posted April 23, 2019 Share Posted April 23, 2019 I still don't understand how does DE pick which issues they'll fix? Seeing that there are billions of issues reported under PC Bugs every day, and only two dozens of issues are fixed periodically... Is the bugs subforum absolutely useless and support tickets are supposed to be used instead? Like what actually makes DE care? Can anyone provide psychological profile of DE? Link to comment Share on other sites More sharing options...
Nightshadow134 Posted April 23, 2019 Share Posted April 23, 2019 I wish some people would stop saying Nerf our favourite riven, which is not funny when we Vets are going for end game build and are trying solo survival run up to and with the enemy lvl 150 (stronger overkill build weapon is key to survival) Link to comment Share on other sites More sharing options...
TonySlows Posted April 23, 2019 Share Posted April 23, 2019 You broke Loki - was doing sortie, 3rd mission - spy, cloaked, entered operator for energizing dash, returned to frame and cloak gone, but cloak timer still active - ie: no cloaking Enemies aggro to me as an un-cloaked Loki - an UncLoki DE, Pah-leez Link to comment Share on other sites More sharing options...
GlitchRadius Posted April 23, 2019 Share Posted April 23, 2019 I think Octavia's metronome got messed up in this hotfix. When applying a buff through her metronome such as nocturne, there's no problem with that and it works how it should work. But the big problem here is when there is an active buff on your octavia or your weapons, and you come in and out of transference mode, the buff doesn't work anymore. Like how with nocturne, you stay invisible until you cycle through your operator mode, she becomes weird looking with an invisible coating around her and even though it shows in the upper right hand corner that the buff is still there, the enemies see you as if the buff you applied didn't even exist and you have to reapply the buff after letting it's duration run off. Anyone having this similar issue? I need someone to confirm this. Link to comment Share on other sites More sharing options...
Xepthrichros Posted April 23, 2019 Share Posted April 23, 2019 Haven't tested it myself but I heard Stradavar Prime ain't that great. If this is indeed the case. Can it get a cosmetic buff then? You know, perhaps, an option to produce violin sounds instead of the usual gun shots. Link to comment Share on other sites More sharing options...
zirkwander Posted April 23, 2019 Share Posted April 23, 2019 I don't know how you can break others while fixing something. Invisibility is broken right now after you dash out and back in from Operator Mode. Hooray! T_T EDIT: Here's a glimpse of the bug (notice the duration timer still going). The frame looks like it's coated with clear jelly: Link to comment Share on other sites More sharing options...
keeponsittin Posted April 23, 2019 Share Posted April 23, 2019 Thanks for fix Guardian Shell.Next wish is restore manual blocking. Link to comment Share on other sites More sharing options...
Evhel Posted April 23, 2019 Share Posted April 23, 2019 Hey @[DE]Megan could we have a QoL change for Zephyr? Would be awesome if allies could retain the Jet Stream buff for the whole duration even when they walk out of range, even if we have to get a little nerf to base stats as a trade. Having to max range to cover allies is not great as tornadoes will spawn very far from Zep. Link to comment Share on other sites More sharing options...
iLightning13 Posted April 23, 2019 Share Posted April 23, 2019 17 hours ago, Voltage said: EDIT because K-Drive is actually broken: Thread Link. I hope this is fixed soon 😕 . Not broken, your trick was so "damn radical bro" that you maxed it in one move. Link to comment Share on other sites More sharing options...
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