Darkvramp Posted May 23, 2019 Share Posted May 23, 2019 1 hour ago, AvPCelticPredator said: Primes? 😍 primes are from vaulted relics Link to comment Share on other sites More sharing options...
Hobie-wan Posted May 23, 2019 Share Posted May 23, 2019 1 hour ago, ItsDaKoolaidDude said: That implies there was supposed to be more to explore other than the Operator Backroom and the Personal Quarters and the Infested Room.... Unless you're implying there's going to be more rooms, which case how and where since left right and center are all occupied. They weren't implying that. Unless you're following the bot around closely, it could try to go into the Helminth room and not be able to because the room is 'locked'. Most people cure the cyst so it will be locked even if they are right behind the bot. Of course people not that far long the story might have all 3 locked. Link to comment Share on other sites More sharing options...
Raw_Is_Warframe Posted May 23, 2019 Share Posted May 23, 2019 The energy emitting from Nyx's forearms/wrists on the Immortal Skin remains default green regardless of energy color. Link to comment Share on other sites More sharing options...
xanaxQc Posted May 23, 2019 Share Posted May 23, 2019 1 hour ago, [DE]Megan said: Fixed the Energy color persisting as default on the Nekros Irkalla Skin. Link to comment Share on other sites More sharing options...
BigHeadDjango Posted May 23, 2019 Share Posted May 23, 2019 1 hour ago, [DE]Megan said: Fixed numerous unintentional work-arounds to get secret gains in the new Gas City tileset. I hope that was vague enough for you. Anybody knows what this is refering to? Link to comment Share on other sites More sharing options...
SupernovaSymphony Posted May 23, 2019 Share Posted May 23, 2019 2 hours ago, Wiz3rd said: What about fixing Wisp's Sol Gate? Being unable to deal with Eximus units using her 4th ability is really bad. I was about to bring this up too Link to comment Share on other sites More sharing options...
GunRaptor9000 Posted May 23, 2019 Share Posted May 23, 2019 So, when are we going to get this "Croniton" weapon....it sounds pretty neat 😛 Link to comment Share on other sites More sharing options...
GuardianVaporeon Posted May 23, 2019 Share Posted May 23, 2019 I don't like this window scaling mode at all. If its set to Scaled everything looks good and runs good but my D-pad on my controler is VERY JANK like I go into my relics and press down and it will just go in an X formation. Setting it to Native fixes this issue but the game CLEARLY has frame drops when doing so. Please fix this issue. Link to comment Share on other sites More sharing options...
Lythael Posted May 23, 2019 Share Posted May 23, 2019 6 minutes ago, SupernovaSymphony said: 2 hours ago, Wiz3rd said: What about fixing Wisp's Sol Gate? Being unable to deal with Eximus units using her 4th ability is really bad. I was about to bring this up too Oof someone should post a bug report about this. I would but i don't have Wisp yet so can't test or provide any detailed info regarding this bug. Hopefuly it will be fixed already once i get her :P Link to comment Share on other sites More sharing options...
Pr3acher87 Posted May 23, 2019 Share Posted May 23, 2019 Link to comment Share on other sites More sharing options...
--Gauss-Prime-- Posted May 23, 2019 Share Posted May 23, 2019 I love these hotfixes! That's why I play the new modes/fights after the hotfixes! :d Thanks again! Link to comment Share on other sites More sharing options...
Galaxyman5000 Posted May 23, 2019 Share Posted May 23, 2019 In what part of the codex is Hexenon found? Link to comment Share on other sites More sharing options...
.DF.Hydros. Posted May 23, 2019 Share Posted May 23, 2019 On Io, Jupiter waves stucks with no enemies spawning but not advancing the wave. Host migration solves the issue (if we can call it a solution). Link to comment Share on other sites More sharing options...
Freezing_Blaze Posted May 23, 2019 Share Posted May 23, 2019 For some reason Energy Conversion doesn't display (or work?) properly on Wisp's reservoirs? Link to comment Share on other sites More sharing options...
lainverse Posted May 23, 2019 Share Posted May 23, 2019 2 hours ago, dziellsGamer said: this is intentional and if you go back to the update 25 update notes they give a reason why now You know, it's quite obvious that it is intentional change even without that explanation. It end up in the notes after all. That doesn't change the fact that Chesa became pretty much useless (well, maybe a tiny bit for Khora since bodies don't disappear and she doesn't have 100% re-roll). But as soon as you encounter Khora + Hydroid/Nekros Chesa will be completely useless. Also, Nekros/Khora won't work well in combination with Hydroid because he will reroll everything alone unless they will steall stuff from him. At least they will work together to some degree by Nekros picking bodies which didn't drop loot after Khora failed. But that is 45% of the bodies he normally re-rolls which makes putting them in the same team a lot less effective. And that if Nekros even can re-roll whatever Khora failed to re-roll! I'm not sure this is the case now. Also, does Nekros ignore bodies from successful Khora's re-rolls or still rolls a health orb from them (which would be nice, but waste of Desecrate time). So, ye, the initial question were are they going to undo this completely intentional ner-f-ix? Or at least that part which forbids Desecrate/Retrieve double dip with Khora/Hydroid since they leave bodies behind and these two skills literally pull them apart to get more resources. Double dipping makes sense there, unlike with Retrieve on Desecrate since neither leave the body behind. That truly doesn't make sense even if makes it at least half-useful... Same as Retrieve to actually disposing of body. There never were logical contradiction between shaking extra loot off dead bodies and shredding them into pieces for even more loot, though. Link to comment Share on other sites More sharing options...
Uan91 Posted May 23, 2019 Share Posted May 23, 2019 18 minutes ago, Preach3r said: A true common story Link to comment Share on other sites More sharing options...
Alanthier Posted May 23, 2019 Share Posted May 23, 2019 4 hours ago, richardtrle said: You must be new, otherwise you'd be asking for its reversion as well... You must be new too then, otherwise you'd already know that the original fix to that got broken with khora's pilfer augment release. Originally they released a fix (though not listed in patch notes at the time, it was later stated on another post somewhere by a dev)not so long after hydroid got his pilfer augment to stop hydroid and nekros from double dipping. It's been that way for years. You get a temporary resource double dip and then cry about it being reverted back to what it has been for the past few years(which has had no negative impact at all) and then tell someone "you must be new, otherwise you'd be asking for it's revision as well..." lol. Link to comment Share on other sites More sharing options...
Geryoni Posted May 23, 2019 Share Posted May 23, 2019 Was something done to pet collision in ships? My kavat keeps blocking me and I can't remember that happening before. Link to comment Share on other sites More sharing options...
Undirys Posted May 23, 2019 Share Posted May 23, 2019 YAY! We got the Kogake thing fixed! On the other side! Are you planning on putting the Wisp BP (like all the others) to sale as the rest of her parts? Because having many of them is kind of annoying! Especially when we are collecting the Amalgam mods. Link to comment Share on other sites More sharing options...
Mysticue Posted May 23, 2019 Share Posted May 23, 2019 No fix to Sol Gate yet. (Nullifier, Falling off the map or dying while casting Sol Gate will glitch it out and make others see you casting it 24/7, and it will completely eat your energy til you die and revive or the mission ends) Link to comment Share on other sites More sharing options...
Kimimoto Posted May 23, 2019 Share Posted May 23, 2019 2 hours ago, [DE]Megan said: Doubled the amount of Hexenon reward drop from Disruption. Remove it. Put actual "endgame" rewards now, or after the operation. If you guys were planning to change up the rewards after the operation please say so. Don't waste the potential of this gamemode. Kuva Endo Credits ValuableMods TheCurrentVandalsButTradable AxiRadiants ArcanesIncludingAFewNewOnes ANewRelicTypeThatActsLikeOldVoidKeys RivensBecauseTheyAren'tExclusive(Archwing) SomeNewSentientItemThatResetsRivenRollsWithoutResettingTheStats Link to comment Share on other sites More sharing options...
Ogarra_Remaellus Posted May 23, 2019 Share Posted May 23, 2019 For Void's sake can we please get a fix for the invisible sheath on Nikana Zaws? It's been like this for months. Link to comment Share on other sites More sharing options...
Tango_Alpha Posted May 23, 2019 Share Posted May 23, 2019 3 hours ago, [DE]Megan said: May have fixed issues when toggling to full-screen and issues where the mouse won't go across the full window when full-screen. Can confirm that this hasn't been fixed, at least for me. I run at a native resolution of 1440p, and everything works fine when I set it to that, but if I activate Dynamic Resolution and Upscale to 4k I am unable to use the majority of my screen. I can see it all, I just can't mouse over it. Link to comment Share on other sites More sharing options...
Ogarra_Remaellus Posted May 23, 2019 Share Posted May 23, 2019 22 minutes ago, Kimimoto said: Kuva Endo Credits These can already be farmed in other places, don't make these the rewards. Link to comment Share on other sites More sharing options...
Archlander Posted May 24, 2019 Share Posted May 24, 2019 Thank you and I can only ask why these are missed during testing phase ? But I am very thankful you have fixed the GFX bug which has stopped me playing :). Link to comment Share on other sites More sharing options...
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