For me the annoyance is the people running around, ignoring the capping points, the flags, the nodes, ABCD.
It has bugged me, much more in the past than it has now. Because it's more likely to lose a base when someone's running around doing whatever, than by standing in your post.
Before you say stuff like "it's on you if you feel bugged about it", let me say, yeah it is on me. My first interception was a discouraging failure, and it seems like the only game mode where you really need to rely on your team, of course in addition to eidolons. In eidolons I just don't see people doing their own thing being open liabilities. Maybe because I ain't got time to watch what others do, or because I understand it's such a learning fight compared to interception. Those two ain't the same. I get it even arbitrations interception fights have less incentive, the only interceptions I do really, and the incentive makes it better for me, because I see others being there for the same reason, not just to mess around. I get it you want to push your limits and all that, have fun, and I feel the same. But when you lose a base and lose time, and it has happened so often in the past before arbitrations... I guess there's a caring gap or something too. I used to care more and saw people caring less. It has changed, though. Looking back, I understand that before arbitrations, interceptions were so easy (except perhaps sortie ones) that you didn't really need to put any effort to win the necessary rounds. It just felt unreliable and a bit disrespectful but I think I was being the disrespectful one too, inside, not respecting the fact people play games for fun and enjoyment and to express themselves even at a cost for others, even a very light cost. The time spent costs nothing, increased stress hormones in your body due to teammates acting wild, they cost more.
You can't make an omelet without breaking the eggs so I ain't judging. Warframe is not Rust, but it is also not Sims. It's in-between those and accommodates a wide range from both ends of that spectrum of thrill-seekers to chillers. And it's not wrong to be a thrill-seeker in one day, and a chiller in another, if you like change there.
So you end up getting both kind of people in one mission, one mutual session. It's a place of coexistence. I ain't gonna tell myself it's wrong to get agitated over those things, but I can ask myself why I get agitated over those things. And I ain't gonna play an hour in a way that's not me, if it's not for a clanmate or something and I get stuff in return perhaps, something mutually receptive. But, I ain't also gonna flame the person running around in interception even if we'd happen to lose a game because of it, not that it happens... but if it did, I'd say I wouldn't blame them. Not directly at least. Lamenting the loss in chat should be enough for anyone with normal brain capacity to realize, at least subconsciously, that they might have wronged the other players with their carelessness.
...
I like to be the good guy, so I do what I think is best for the team but also something I find myself enjoying doing. Which in interceptions is guarding a point like a dog with a short leash, and removing the leash briefly once the round is over to clean up stragglers. It's clean, it's what I see as a reliable way of doing, and because interception is a team effort more so than other mission types, I want to contribute more reliably, so people wouldn't had to be disappointed because of me. But I'm not going out of my way to do more than my share either, if it's not something I don't feel like doing. I see team games like interception like human health: it's enough each vital organ works normally, no need for very very good function, but it's important to be reliable and not have a heart attack or liver failure or something, even if you were on your peak performance most of the time. Reliability is a good base to build things on. So I do that.
When I solo, or team up with people who can and dont mind carrying me, because I do the same for them at the drop of the hat and they know it, things are different. But public interception: different house different rules.
Reliability doesn't have to mean the end of creativity and self-expression. You can have both. In team games I'd rather let my caring part be the leader of me, and the self-expression and creativity be foot soldiers, so that the team is better off and can have their rewards and the feeling of success and the dopamine rush in the end.
...
Warframe has a wonderful community of people acting like people, not vicious pack of rabid wolverines. Well, I don't know if that can be said from the way they act towards in-game PvE enemies, but for each other... off-topic: I wish there was a frame that gave some happy psychedelic sedative to enemies and let them live a while before their impending death, like crowd control and death with nice lore lol. Like a kiss of death of a kind yet deadly seducer. You can always dream :)
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Zi-Sui
For me the annoyance is the people running around, ignoring the capping points, the flags, the nodes, ABCD.
It has bugged me, much more in the past than it has now. Because it's more likely to lose a base when someone's running around doing whatever, than by standing in your post.
Before you say stuff like "it's on you if you feel bugged about it", let me say, yeah it is on me. My first interception was a discouraging failure, and it seems like the only game mode where you really need to rely on your team, of course in addition to eidolons. In eidolons I just don't see people doing their own thing being open liabilities. Maybe because I ain't got time to watch what others do, or because I understand it's such a learning fight compared to interception. Those two ain't the same. I get it even arbitrations interception fights have less incentive, the only interceptions I do really, and the incentive makes it better for me, because I see others being there for the same reason, not just to mess around. I get it you want to push your limits and all that, have fun, and I feel the same. But when you lose a base and lose time, and it has happened so often in the past before arbitrations... I guess there's a caring gap or something too. I used to care more and saw people caring less. It has changed, though. Looking back, I understand that before arbitrations, interceptions were so easy (except perhaps sortie ones) that you didn't really need to put any effort to win the necessary rounds. It just felt unreliable and a bit disrespectful but I think I was being the disrespectful one too, inside, not respecting the fact people play games for fun and enjoyment and to express themselves even at a cost for others, even a very light cost. The time spent costs nothing, increased stress hormones in your body due to teammates acting wild, they cost more.
You can't make an omelet without breaking the eggs so I ain't judging. Warframe is not Rust, but it is also not Sims. It's in-between those and accommodates a wide range from both ends of that spectrum of thrill-seekers to chillers. And it's not wrong to be a thrill-seeker in one day, and a chiller in another, if you like change there.
So you end up getting both kind of people in one mission, one mutual session. It's a place of coexistence. I ain't gonna tell myself it's wrong to get agitated over those things, but I can ask myself why I get agitated over those things. And I ain't gonna play an hour in a way that's not me, if it's not for a clanmate or something and I get stuff in return perhaps, something mutually receptive. But, I ain't also gonna flame the person running around in interception even if we'd happen to lose a game because of it, not that it happens... but if it did, I'd say I wouldn't blame them. Not directly at least. Lamenting the loss in chat should be enough for anyone with normal brain capacity to realize, at least subconsciously, that they might have wronged the other players with their carelessness.
...
I like to be the good guy, so I do what I think is best for the team but also something I find myself enjoying doing. Which in interceptions is guarding a point like a dog with a short leash, and removing the leash briefly once the round is over to clean up stragglers. It's clean, it's what I see as a reliable way of doing, and because interception is a team effort more so than other mission types, I want to contribute more reliably, so people wouldn't had to be disappointed because of me. But I'm not going out of my way to do more than my share either, if it's not something I don't feel like doing. I see team games like interception like human health: it's enough each vital organ works normally, no need for very very good function, but it's important to be reliable and not have a heart attack or liver failure or something, even if you were on your peak performance most of the time. Reliability is a good base to build things on. So I do that.
When I solo, or team up with people who can and dont mind carrying me, because I do the same for them at the drop of the hat and they know it, things are different. But public interception: different house different rules.
Reliability doesn't have to mean the end of creativity and self-expression. You can have both. In team games I'd rather let my caring part be the leader of me, and the self-expression and creativity be foot soldiers, so that the team is better off and can have their rewards and the feeling of success and the dopamine rush in the end.
...
Warframe has a wonderful community of people acting like people, not vicious pack of rabid wolverines. Well, I don't know if that can be said from the way they act towards in-game PvE enemies, but for each other... off-topic: I wish there was a frame that gave some happy psychedelic sedative to enemies and let them live a while before their impending death, like crowd control and death with nice lore lol. Like a kiss of death of a kind yet deadly seducer. You can always dream :)
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