xZephyrosx Posted October 31, 2019 Share Posted October 31, 2019 So Warframe is also turning in a Pay to win game.... The locked Grendel Behind a stupid difficulty wall ... Doing missions without mods in weapons and frames ... Well great job ... Link to comment Share on other sites More sharing options...
Aldrr Posted October 31, 2019 Share Posted October 31, 2019 It's no different than having to farm Nidus, Gauss, or Hildryn. Link to comment Share on other sites More sharing options...
xZephyrosx Posted October 31, 2019 Share Posted October 31, 2019 Just now, Aldrr said: It's no different than having to farm Nidus, Gauss, or Hildryn. It is, Nidus,Gauss and Hildryn are way easier to farm .. How can you do a 20 mins survival without mods xD at lvl 40/50 Link to comment Share on other sites More sharing options...
Symbiont Posted October 31, 2019 Share Posted October 31, 2019 (edited) woah, overwhelming update. while there is a lot too read, i only skimmed through it. combat is usually fun for me when it's initially easy to grasp, but difficult and much more rewarding to master. Edited October 31, 2019 by symisz Link to comment Share on other sites More sharing options...
Asawari Posted October 31, 2019 Share Posted October 31, 2019 Okay, I admit, this is actually hilarious. YEETing enemies is pretty fun. Yes, those heavy gunner are getting thrown into the abyss one after another as soon as they get on the pad. xD Link to comment Share on other sites More sharing options...
KunoUshinawa Posted October 31, 2019 Share Posted October 31, 2019 (edited) 3 hours ago, [DE]Megan said: Covert Lethality - is remaining as a Dagger Mod for now with +16 Initial Combo and 100% Finisher damage, pending later review. (Note: This has changed from what was laid out in the recent Dev Workshop) Hey look all daggers are useless. Least amount of dps, shortest range, smallest block angle AND no guaranteed lethal. Right so no more melee for my Ivara, and no more focus farming for me. No more channeling, which is also a reason not to play as I am an Ivara main and used that to disintegrate bodies for chaining stealth kills... Not that I can really do stealth kill chaining any more now that covert is bleh. I knew that getting to keep channeling was never going to happen, so perhaps we can get an auto-disintegrate? 3 hours ago, [DE]Megan said: Eligible Exilus Weapon Mods: Ammo max: Ammo Drum Shell Compression Trick Mag Mutation: Rifle Ammo Mutation Primed Rifle Ammo Mutation Shotgun Ammo Mutation Primed Shotgun Ammo Mutation Pistol Ammo Mutation Primed Pistol Ammo Mutation Arrow Mutation Sniper Ammo Mutation VIGILANTE: Supplies Zoom: Eagle Eye Broad Eye Overview Air Recon AERO: Periphery Movement: Agile Aim Snap Shot Spry Sights Recoil modifying: Gun Glide Double-Barrel Drift Stabilizer Vile Precision Strafing Slide Steady Hands Accuracy: Guided Ordnance Narrow Barrel Targeting Subsystem Silence: Hush Silent Battery Suppress Holstering Speed: Soft Hands Twitch Reflex Draw Reload Whilst Holstered: Lock and Load Tactical Reload Eject Magazine Projectile Speed: Terminal Velocity Fatal Acceleration Lethal Momentum Oddities: Adhesive Blast Cautious Shot Fomorian Accelerant Kinetic Ricochet Tether Grenades As a result, the following Mods have been tweaked: General Changes Ammo Drum increased to +90% Ammo Shell Compression increased to +90% Ammo Vile Precision is now -90% Recoil Drain Reductions (at maximum rank): Lock and Load from 13 to 9 Tactical Reload from 13 to 9 Eject Magazine from 13 to 9 Vile Precision from 11 to 9 Cautious Shot from 12 to 10 Rifle Ammo Mutation from 9 to 7 Primed Rifle Ammo Mutation from 14 to 10 Shotgun Ammo Mutation from 9 to 7 Primed Shotgun Ammo Mutation from 14 to 10 Arrow Mutation from 9 to 7 Pistol Ammo Mutation from 9 to 7 Primed Pistol Ammo Mutation from 14 to 10 Sniper Ammo Mutation from 9 to 7 Why not reload speed mods and mag size mods? Seems odd these mods were left out since they are utility and not dps. Also I specifically planned on using those two types of mods for the exilus slot so..... 3 hours ago, [DE]Megan said: An overarching note before you get started, is that every Melee weapon that was originally a single Elemental damage type has been converted to Physical + Element, allowing for more Status reliability as well (Silva and Aegis excluded given Flame Blade). This is not a bonus. This is a nerf. My secura lect did purely corrosive, and therefore would proc ONLY corrosive. Now it has slash and puncture... two procs I DON'T want on my secura lecta, and my twin basolks now have more than just gas procs. Every purely elemental melee weapon was used SPECIFICALLY because it DIDN'T have physical damage getting in the way of status procs. Wow, and my secura lecta with a range boost from a maxed primed reach and a riven has a range #*!% all.... It's not worth the forma or the time to redo all these weapons. Range nerfs I expected but not this ridiculous of a nerf. I'm outie, bye, I'm done. Edited October 31, 2019 by KunoUshinawa 1 Link to comment Share on other sites More sharing options...
zendian Posted October 31, 2019 Share Posted October 31, 2019 GG no finisher Link to comment Share on other sites More sharing options...
Xzorn Posted October 31, 2019 Share Posted October 31, 2019 (edited) There was no reason to touch the Duration of the Disc. The whole point and unique nature of Zenistar was it's synergy with Guns and you've ruined it by forcing players to go into melee with it. Among many frames like Volt who can't afford to do that. Shame on you DE. 3 hours ago, [DE]Megan said: Disc Duration is now a base of 10 seconds and is increased by the Combo Multiplier Edited October 31, 2019 by Xzorn Link to comment Share on other sites More sharing options...
SnivicDelta Posted October 31, 2019 Share Posted October 31, 2019 I already have an issue. 3 hours ago, [DE]Megan said: - Once you know the 3 Mods, figuring out the Order is a matter of trial and error in battles against your Lich - good luck! That means it's completely possible to fail 26 times (with 3 mods need with 3 possible mods in each slot leading to 27 possible permutations) before you win because of sheer bad luck. Luck should never be a factor in being able to defeat an enemy. That's just lazy design. But this one does seem to have a simple fix. 3 hours ago, [DE]Megan said: - Clearing Nodes and Killing Thralls leads to progression toward revealing your Lich’s 3 fatal Requiem Mods Why not just also add the order through this system as well? Link to comment Share on other sites More sharing options...
RzdAkira Posted October 31, 2019 Share Posted October 31, 2019 Hi @[DE]Megan is it possible for us to get another bundle akin to the Kuva Lich Collection in the Market that only contains cosmetic items. As it stands the current bundle has the Requiem Relics, Mods and Cosmetics. It feels very scummy that there is no other way to get the cosmetics other than buying this set which contains farmable items. Not to mention that these farmables are technically consumables. I want to play the game too, having something to chase and farm and not just buying them outright from the market. I love buying cosmetic bundles but not when its structured like this Link to comment Share on other sites More sharing options...
SMEETT Posted October 31, 2019 Share Posted October 31, 2019 Why can't we use MOUSE 1 for melee attack? Can someone explain this? Link to comment Share on other sites More sharing options...
Issh1n Posted October 31, 2019 Share Posted October 31, 2019 Thank you for rebalancing the melee system, I LOVE IT! Link to comment Share on other sites More sharing options...
MarySteinberg Posted October 31, 2019 Share Posted October 31, 2019 Thank you for the update and always trying to give your best to us. There might be some changes that I don’t like but well it’s still better than playing an unchanged game for good. After all improvements are only made possible when things get to move. Link to comment Share on other sites More sharing options...
HyokaChan Posted October 31, 2019 Share Posted October 31, 2019 sentinel weapon mod sharing when? Link to comment Share on other sites More sharing options...
I.V.A.R.A Posted October 31, 2019 Share Posted October 31, 2019 Okay, real quick... why did you do the "pistol vazarin syndrome" with exilus slots? It defeats all purpose to make them V's. Why, why, why, why, why? We already have to spend time/money on the exilus bp's ... then have to forma them? And there is no reason, whatsoever, that we can't have reload mods in there. Especially when some reloads take 10x longer than it takes for 1 enemy to kill you... MAKE THEM ALL A DASH ... ALL OF THEM. Link to comment Share on other sites More sharing options...
-Altieri- Posted October 31, 2019 Share Posted October 31, 2019 rip Zenistar! pls makes it undone. Link to comment Share on other sites More sharing options...
mayuriusotsuki Posted October 31, 2019 Share Posted October 31, 2019 (edited) So... melee feels really good but at the same time it seems like Guns 2.0 or some serious rebalancing is required after this update. I only spent some time in the Simulacrum but I'm a bit concerned about the damage. My 100% status 4-forma Tombfinger takes more time to kill one lvl 125 corrupted heavy than a no catalyst no forma Karyst with just condition overload and some electricity to add corrosive, three or four mod slots left empty. No condition overload, little damage. Adding that mod to basically any weapon turned it into a killing machine as far as I was able to check. Did the status proccing system also change? I find it realy strange that I can use the melee button two or three times and see tics of thousands of damage from a low status weapon (hirrudo for instance), comparable to damage from multiple enemies in a Magnetize bubble and a nice punchthrough/aoe weapon. I just tested Titania... for some reason her Diwata does not get the insane proc damage. A potatoed Titania's Diwata with maximized Razorwing Blitz did a much worse job than an unmaxed Cronus, both weapons with Condition Overload. Edited October 31, 2019 by mayuriusotsuki Link to comment Share on other sites More sharing options...
MaxMiddleton Posted October 31, 2019 Share Posted October 31, 2019 You nerfed the zenistar? instead of 45 sec i is down to 10 sec.....please fix this....a concerned loyal fan. Link to comment Share on other sites More sharing options...
ShotgunLover Posted October 31, 2019 Share Posted October 31, 2019 vor 3 Stunden schrieb [DE]Megan: Prisma Machete I didn't know we're getting a new weapon from the China build *-* Link to comment Share on other sites More sharing options...
SordidDreams Posted October 31, 2019 Share Posted October 31, 2019 (edited) 7 hours ago, [DE]Megan said: We know there’s nothing worse than ‘how can you call this unintended’, so let’s explain the history: The history and intention are actually irrelevant. It doesn't matter if it was intended or not, it was fun. Now it's less fun, which makes the entertainment product it is part of by definition worse. Edited November 1, 2019 by SordidDreams Link to comment Share on other sites More sharing options...
Vulcanizor Posted October 31, 2019 Share Posted October 31, 2019 3 hours ago, [DE]Megan said: But what about the Channeling FX you ask? Prime Armor Channeling FX will now appear when the Combo Counter reaches 2! That precious piece of modding doesn't work right now, I'm afraid ;-( Link to comment Share on other sites More sharing options...
UrKungFuNoGood Posted October 31, 2019 Share Posted October 31, 2019 you neglected to mention where grendel parts drop Link to comment Share on other sites More sharing options...
.Cruz. Posted October 31, 2019 Share Posted October 31, 2019 Welp, there goes my zenistar, straight into the trash. Also very nice job on not listening that the reworks needed more time. I don't know anymore rip Link to comment Share on other sites More sharing options...
Asawari Posted October 31, 2019 Share Posted October 31, 2019 Zenistar disc can reach 40-50 seconds uptime if you just quick melee some mobs until x4 or x5 combo guys. And it build up really, really fast. It's 10s per combo multiplier actually. It's a bit annoying that you can't just fire and forget it, I guess, but it's still pretty strong, and it can even last longer than before. Link to comment Share on other sites More sharing options...
Drachnyn Posted October 31, 2019 Share Posted October 31, 2019 Please for the love of everyone that has screenshake turned off remove the screenshake from the parazon hacking when you stab the console with the parazon. I'd rather have that option not be an absolute joke. Link to comment Share on other sites More sharing options...
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