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Kuva Weapon Rivens + Disposition Process Changes


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Greetings Tenno!

We hope you’re having fun Vanquishing Kuva Liches left and right on PC (update coming to consoles in the near future, stay tuned for updates!)

As this new system was mostly aimed at experienced players with a wide arsenal, the Kuva weapons earned from Liches are top-of-the-line statwise. However, most were based on older weapons that didn’t see as much use by players at higher Mastery Ranks. As a result, players who equip a Riven on one of these Kuva weapons may notice a slight discrepancy.... Rivens have lowered stats on Kuva weapons, because they have a different disposition.

karakcomparison.png

This is a change we have wanted to make regarding Rivens for awhile, and Kuva Lich weapons presented the perfect opportunity to make it a reality. This change was meant to appear in The Old Blood: Update 26.0 patch notes, but was unfortunately missed during the Mainline madness - and for that we’re sorry! It’s a complicated change to convey in-game, so thank you for being understanding while we update UI across the game to reflect the changes.

Going forward, weapon dispositions will be tuned per weapon, instead of per weapon family. For instance, this means a Kohm Riven will have a disposition of 1.4 on a regular Kohm, but only a disposition of 1 when applied to a Kuva Kohm. 

This has exciting implications for the future of Riven disposition changes! In the past, new Prime weapons would cause the usage of a weapon family to increase dramatically, forcing us to reduce dispositions for the entire family. With individual dispositions, we’ll be able to set new dispositions for Primes and other upgraded weapons right at launch, leaving your current Riven build unaffected.

We have always balanced dispositions based on the most powerful variation of the weapon in its respective family - now that this is no longer necessary, expect to see us increasing the power level on many lesser variations of weapons in our next set of disposition changes, scheduled for December. These increases will not be huge, as we don’t intend to make any base variants explicitly better than their upgraded counterparts, but it will offer a more appropriate boost that isn’t influenced by a more powerful weapon that you may not own yet.

Speaking of our next set of disposition changes, The Old Blood also introduced Melee Phase 2. Now that the weapon power balance has been redistributed, Melee Rivens will soon be affected as part of Prime Access rebalance schedule….. but not quite yet. To give players time to experiment, and to give ourselves a more reliable set of usage stats, we will start Melee Riven changes in the following revisit, scheduled for early next year.

Thanks for reading!

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This can be really problematic for variants which stats are close to its base 

Prime/syndicate varients might swap usage due to rivens being a factor 

Zhuge might be better than zhuge prime due to better dispo etc 

Its a good approach dont get me wrong but you need to be really carefull with this 

Hope it goes well 

 

Read some comments and realized this could be really problematic for trading people might be scammed really hard a warning must be shown when trading 

My advise some base varients shouldnt be counted for clairty ex braton lato karak 

Instead dispo is different in varients ex braton prime/vandal karak wraith/kuva etc which hopefully will keep values close 

Edited by (PS4)MJ-Cena7
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Dispositions per weapon is the right thing to do. Now regular weapons dont have to suffer because their prime counterpart is leaps and bounds ahead of them. Does this mean my old tiberon will get its 1.5 disposition back?

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6 minutes ago, Admiral_Aetius said:

Why? Circles too difficult to read?

Each circle actually represents a range of dispositions.

●●●●● (1.31-1.55): Strong: Assigned to the least frequently-used weapons. Rivens with this disposition provide the greatest attributes.

●●●●○ (1.11-1.3): This Disposition is assigned to less popular weapons, Riven mods provide above-average attributes.

●●●○○ (0.9-1.1): Neutral: Weapons that see average usage within the player base, resulting in average attributes.

●●○○○ (0.7-0.89): Slightly more popular weapons, these will yield a below-average attributes.

●○○○○ (0.5-0.69)

 

What this means is that the circle tells you that the disposition value is somewhere between the values listed above but not exactly what it is.

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So basically the primed versions have no need or meaning then of you have a great riven for a high dispo  great weapon that receives a primed counterpart. thanks for making it easy to ignore or want a primed weapon DE great job 

to quote a friend on this awful decision:

you get a karak riven with +100 on it, you put it on karak wraith it turns to +70 you put it on kuva karak its actually only +40

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Just now, kpa732 said:

This will be an interesting change. I expect to see a lot of meta shift, and *hopefully* a softening of the riven market as a whole.

that wont happen lmao that opens up a new market for insanely priced rivens for normal variants of weapons 

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While Its nice to differentiate weaker versions of the same weapon to stronger primed or similar versions it opens a new can of worms.

You literally can't release a new prime weapon anymore that doesn't absolutely destroy its counterpart if you apply a lower disposition, especially so when the dispo drops below 1.0.

We already have the dilemma with Dragon Nikana and Nikana Prime. Nikana Prime is the distinctively better weapon but Dragon Nikana has a 1.35 dispo, while Nikana P has 0.5. This leads to Dragon Nikana being the stronger weapon with an accordingly strong riven as that allows it to outpace the basic stat advantage of Nikana P. The Issue is softened by not having weapons drop below 1.0 as 1.0 still provides enough stats to solidify the use of a riven and thus the primed version as the stronger one but as soon as it goes lower and the rivens generally are not necessarily worth using that much at all anymore which leads to newly primed weapons being worse than the original for riven invested players.

Edited by Raikh
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