tennomantra Posted December 13, 2019 Share Posted December 13, 2019 2 minutes ago, [DE]Megan said: Fixed Clients bypassing pre-death state of Crewships, causing them to die prematurely. I hope this fixes clients getting stuck inside crewships/ structures with no ability to interact with anything. First attempt in pub match is successful, will keep testing. Link to comment Share on other sites More sharing options...
Tworedshirt Posted December 13, 2019 Share Posted December 13, 2019 Hey not to be mad or anything but maybe let us SPEND OUR INTRISINC while we dont have our OWN RAILJACK. so we dont stay useless forever yes? Link to comment Share on other sites More sharing options...
White_Matter Posted December 13, 2019 Share Posted December 13, 2019 Keep up the good work. Make WF great again 👍 Link to comment Share on other sites More sharing options...
Ster Posted December 13, 2019 Share Posted December 13, 2019 Ty for the hotfix... especially for the part when I had to abandon current railjack mission since I wasn't able to go back to dojo to restart the client! becouse going back is considered "a new mission" Time well spent Link to comment Share on other sites More sharing options...
GodKingLaz Posted December 13, 2019 Share Posted December 13, 2019 10 minutes ago, [DE]Megan said: Made Crewships more resilient to Archwing fire. This is a Joke? Why? You really know this ? Imperator vandal needs like 300-500 bullets for break this Link to comment Share on other sites More sharing options...
bluefish177 Posted December 13, 2019 Share Posted December 13, 2019 I am now stuck in a railjack mission because i cant leave because it says there is an update. We are going to lose all the loot. Link to comment Share on other sites More sharing options...
-SMV Posted December 13, 2019 Share Posted December 13, 2019 On 2019-12-13 at 11:20 PM, [DE]Megan said: Fixed Grineer Railjack Boarding Party having some incorrect Melee FX. All this time I Was thought We Got Archmelee Deployed Link to comment Share on other sites More sharing options...
SocialFox Posted December 13, 2019 Share Posted December 13, 2019 Please be aware, if you're in a railjack mission, and they drop in a hotfix, even tho it tells you to stay in the mission, abort, you'll not get anything because the mission becomes uncompletable due to the inability to get back to the dojo to finalize it. Link to comment Share on other sites More sharing options...
GodKingLaz Posted December 13, 2019 Share Posted December 13, 2019 10 minutes ago, [DE]Megan said: Made Crewships more resilient to Archwing fire. This is a Joke? Why? You really know this ? Imperator vandal needs like 300-500 bullets for break this Link to comment Share on other sites More sharing options...
Vox_Preliator Posted December 13, 2019 Share Posted December 13, 2019 Okay, there really should be a more concrete (or possibly more visible or obvious) way to end a Railjack mission, particularly when updates happen. I'll get over it, but I just lost half a dozen Avionics that I had collected after finishing the mission, because I couldn't return to the Dry Dock from navigation because it treated that as "starting a mission" and that was blocked because a new version was available. I don't know if there's another way to end the mission definitively, but Abort Mission only kept the resources and the one Avionic I had collected before completing the mission. Link to comment Share on other sites More sharing options...
motorfirebox Posted December 13, 2019 Share Posted December 13, 2019 When this update deployed, we couldn't navigate our railjack back to drydock. Had to abort :( Link to comment Share on other sites More sharing options...
ContainedBio Posted December 13, 2019 Share Posted December 13, 2019 Damn, glad about the incoming fixes, but the hotfix completely borked my mission. Had to abort, because I couldn't go back to the dojo (update nag). Link to comment Share on other sites More sharing options...
SSI_Seraph Posted December 13, 2019 Share Posted December 13, 2019 FIx/revert arcguns please. Those things are the textbook definition of frustrating right now. Link to comment Share on other sites More sharing options...
Henrypika Posted December 13, 2019 Share Posted December 13, 2019 Thank you for the fix! Can you look into getting Itzal a new ability to lose lock ons? Link to comment Share on other sites More sharing options...
Awakened_St8 Posted December 13, 2019 Share Posted December 13, 2019 Thanks for the fixes. The only issue that has plagued me has been that I show offline or my clan-mates and friends show as offline, and we can't Railjack together. Link to comment Share on other sites More sharing options...
Zncon Posted December 13, 2019 Share Posted December 13, 2019 4 minutes ago, ClockworkLegacy said: "Made Crewships more resilient to Archwing fire." ffs Testing must be done, but if they hit this hard I have no idea how to finish a mission. My ship turrets crit for 2 damage... Link to comment Share on other sites More sharing options...
I2MuchSauce Posted December 13, 2019 Share Posted December 13, 2019 Why is nobody talking about PAGO on kuva fortress please ! That mission is glitched it doesnt start ! It happens to everyone and i need it to complete the star chart Link to comment Share on other sites More sharing options...
Cobra2.0 Posted December 13, 2019 Share Posted December 13, 2019 I still can't update and play with home internet I can only use my smartphone as a hotspot to play the game Link to comment Share on other sites More sharing options...
fr4gb4ll Posted December 13, 2019 Share Posted December 13, 2019 travel time of projectiles in the vacuum of space, i can understand - self-detonation of certain warhead-like armament too, but a 'falloff'? did someone missed something during their physic lessons? remove the hitscan from our aw-guns if you want, but at least make the speed of the projectiles not as slowasses as if a 6 year old child is throwing them - also, you might want to compare the flightspeed of projectiles form one and the same AW-gun in vacuum, atmosphere and underwater... again, maybe ask someone who have a bit of an understanding of the laws of physics might helps... Link to comment Share on other sites More sharing options...
ItsDaKoolaidDude Posted December 13, 2019 Share Posted December 13, 2019 Ty for the hotfixing. However we need a bit more optimization and maybe something to encourage teamwork with the railjacks because pubbing is almost utterly a stupid decision to do and soloing it is suicidally moronic. So sadly this enforces the idea of recruiting (which good luck getting a good team if you have no friends) or getting the clanmates to help (results may vary as ive seen in one stream with a party of 3 in my clan) Link to comment Share on other sites More sharing options...
bluefish177 Posted December 13, 2019 Share Posted December 13, 2019 Make it so after hotfixes in railjack you can go back to the dry dock PLEASE! Link to comment Share on other sites More sharing options...
Herr_Metzger Posted December 13, 2019 Share Posted December 13, 2019 "Rian Belt" and "Fengul satellites" nodes on Earth Proxima (I guess they have that names in english version of the game, I'm playing on russian) have misplaced combat level, maybe you should swap them? Link to comment Share on other sites More sharing options...
-AoN-CanoLathra- Posted December 13, 2019 Share Posted December 13, 2019 Unable to keep a large amount of loot due to the update. Please fix this for the next update. Link to comment Share on other sites More sharing options...
Feltal Posted December 13, 2019 Share Posted December 13, 2019 I implore you to remove the necessity to pick up resources in railjack and archwing at all. To quote my feedback in the Empyrean Megathread: Quote Remove item pickups in archwing/railjack missions entirely. It ruins the flow when I have to fly over to the shinies to get them instead of taking on the death laser. It's not important to the gameplay for me to go drive over and pick things up. It's like the rest of the game without vacuum multiplied by 100. Link to comment Share on other sites More sharing options...
I2MuchSauce Posted December 13, 2019 Share Posted December 13, 2019 fix PAGO on kuva fortress please !! The mission wont start its glicthed ! Link to comment Share on other sites More sharing options...
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