Marihel Posted May 26, 2020 Share Posted May 26, 2020 1 hour ago, kouji86 said: The skin maybe bugged so i am asking for clarification, the skin colour channels are messed up and all over the place, you compare this to all skins in the game it is not in any league compared to the rest, so either it is bugged or either this was the intention, in which confirmation would be appreciated Fair enough, I wasn´t sure if they actually did say something about it or not. :) Link to comment Share on other sites More sharing options...
Spudney Posted May 26, 2020 Share Posted May 26, 2020 wisp motes can heal every defense objective except for excavators; bug or feature?? Also, can we PLEASE remove lenses from our items? Link to comment Share on other sites More sharing options...
MetalGrayFox Posted May 26, 2020 Share Posted May 26, 2020 7 minutes ago, Spudney said: wisp motes can heal every defense objective except for excavators; bug or feature?? Also, can we PLEASE remove lenses from our items? https://forums.warframe.com/topic/1191343-reservoirvitality-mote-wisp-not-working-on-excavators/?tab=comments#comment-11587228 Bug Link to comment Share on other sites More sharing options...
Alanthier Posted May 26, 2020 Share Posted May 26, 2020 Conduit takes an eternity to appear in Sanctuary Onslaught now. Link to comment Share on other sites More sharing options...
MIS5IGNO Posted May 26, 2020 Share Posted May 26, 2020 5 hours ago, [DE]Megan said: Fixed knockdowns not interrupting weapon-reload. This now intentionally follows suit with self staggers. nooooooo Link to comment Share on other sites More sharing options...
mirekoharra Posted May 26, 2020 Share Posted May 26, 2020 can we get more outfit slots for operator ? Link to comment Share on other sites More sharing options...
Manguuu Posted May 27, 2020 Share Posted May 27, 2020 Thanks for the update Link to comment Share on other sites More sharing options...
Barthez Posted May 27, 2020 Share Posted May 27, 2020 Thanks! Link to comment Share on other sites More sharing options...
LokiTheCondom Posted May 27, 2020 Share Posted May 27, 2020 Still hoping for a fix for this Link to comment Share on other sites More sharing options...
plusman Posted May 27, 2020 Share Posted May 27, 2020 7 hours ago, [DE]Megan said: Fixes: Fixed certain controls (move up/down and roll left/right) in Captura not working if you had any custom bindings. Is that certainly fixed? I still won't control camera tilt-movement as used to custom key bind(E/Q). Could it be that this note saying "Use default key bindings"? Seriously?? Link to comment Share on other sites More sharing options...
Brazzi-4K Posted May 27, 2020 Share Posted May 27, 2020 http://prntscr.com/sogn9g nothing to say anymore Link to comment Share on other sites More sharing options...
ConsumerJTC Posted May 27, 2020 Share Posted May 27, 2020 Glaive fix wen? Link to comment Share on other sites More sharing options...
Zendar_Draconis Posted May 27, 2020 Share Posted May 27, 2020 The Railjack mission codex entry is still just a [ph] short note. So I finally finished Rising Tide because of the railjack acts in Nightwave: The Glassmaker. I previously stayed away from empyrean except for going along for the ride on a few Scarlet Spear Murex raids. I took my new basic sigma railjack out for a solo first mission in the easiest mission at Posit Cluster to try to figure out how everything work and got destroyed trying to fight the fighters and the crewships. I replayed the mission again and promptly go out with my Amesha archwing to destroy the enemy fighters and crewships to succeed with the mission. A basic sigma railjack is still a garbage scow even after the rework. I think a tutorial or guide in the game for railjack is badly needed. I needed to go to the Warframe wiki extensively to figure out many things in railjack and somethings like the forge resource refining are not even explained there. Link to comment Share on other sites More sharing options...
SpicyDinosaur Posted May 27, 2020 Share Posted May 27, 2020 14 minutes ago, Zendar_Draconis said: The Railjack mission codex entry is still just a [ph] short note. So I finally finished Rising Tide because of the railjack acts in Nightwave: The Glassmaker. I previously stayed away from empyrean except for going along for the ride on a few Scarlet Spear Murex raids. I took my new basic sigma railjack out for a solo first mission in the easiest mission at Posit Cluster to try to figure out how everything work and got destroyed trying to fight the fighters and the crewships. I replayed the mission again and promptly go out with my Amesha archwing to destroy the enemy fighters and crewships to succeed with the mission. A basic sigma railjack is still a garbage scow even after the rework. I think a tutorial or guide in the game for railjack is badly needed. I needed to go to the Warframe wiki extensively to figure out many things in railjack and somethings like the forge resource refining are not even explained there. Were you using MKIII (which you can get from your clan research) or MKI? Actually, are you talking about the Sigma that isn't even MKI? What were you expecting. There was no changes to that, nor should the default parts be able to hold up to much of anything without a team babysitting the ship. You can't expect those parts to carry their own, especially if you don't have any avionics to back them up. You might want to move over to youtube and look at some tutorials. Since I suspect DE won't release a tutorial for railjack. Not that they shouldn't, but just that they have about a billion aspects of the game that need tutorials, when players can already reference the wiki and youtube for help. Link to comment Share on other sites More sharing options...
Mithraille Posted May 27, 2020 Share Posted May 27, 2020 Thanksssss. Cogna Earpiece fix when? As stated here: and here: Link to comment Share on other sites More sharing options...
Reaver1986 Posted May 27, 2020 Share Posted May 27, 2020 Railjack rework in size when? When will be added those things into the railjack missions what was promissed? Void Cloak is will have a rework as well? I did not seen any description again... Link to comment Share on other sites More sharing options...
Radu10 Posted May 27, 2020 Share Posted May 27, 2020 16 hours ago, NoTurnUnst0ned said: If only umbra forma blueprints would return to the sentient ship drop tables now... They were removed???? Link to comment Share on other sites More sharing options...
AreaneR. Posted May 27, 2020 Share Posted May 27, 2020 Thanks for the update news,Megan ! The only issue that i noticed is that Edo Prime armor seems to be sticking out on most of the Warframes. If you could please fix that so that it fits properly. Tnx ! Link to comment Share on other sites More sharing options...
CrimsonBladeZeta Posted May 27, 2020 Share Posted May 27, 2020 17 hours ago, CrimsonBladeZeta said: DE please respond CLEARLY that is this a bug or intended Nerf, A lot of people are waiting for this answer, IS THIS A BUG OR INTENDED NERF. Link to comment Share on other sites More sharing options...
Leon_Von_Comarre Posted May 27, 2020 Share Posted May 27, 2020 Thanks for the update. 🙂 Any plans to expand the status changes on Kuva Liches to sentients, or is it just planned for bosses? Also, any chance you guys could look into the Xiphos part farm? 05-1.5% on third cache is pretty harsh. Link to comment Share on other sites More sharing options...
[DE]Megan Posted May 27, 2020 Author Share Posted May 27, 2020 Prime Vault: Hotfix 27.5.6.1 is now live! Fixes: Fixes towards Launcher crashes that may be caused by a Steam overlay interacting with OBS Studio. Fixes towards NPCs losing their path navigation, resulting in them looking stuck and confused. Fixed a script error that could occur when joining an Excavation mission in progress. Link to comment Share on other sites More sharing options...
Kylo. Posted May 27, 2020 Share Posted May 27, 2020 Link to comment Share on other sites More sharing options...
ValinorAtani Posted May 27, 2020 Share Posted May 27, 2020 vor 1 Stunde schrieb CrimsonBladeZeta: A lot of people are waiting for this answer, IS THIS A BUG OR INTENDED NERF. You know already the answer. Its an undocumented adjustment which "unfortunaltely" slips through the patchnotes by chance as usual... Link to comment Share on other sites More sharing options...
Nuvaftw Posted May 27, 2020 Share Posted May 27, 2020 Still no fix for staticor firing from one hand instead of both. Link to comment Share on other sites More sharing options...
ValinorAtani Posted May 27, 2020 Share Posted May 27, 2020 vor 1 Minute schrieb [DE]Megan: Prime Vault: Hotfix 27.5.6.1 is now live! Fixes: Fixes towards Launcher crashes that may be caused by a Steam overlay interacting with OBS Studio. Fixes towards NPCs losing their path navigation, resulting in them looking stuck and confused. Fixed a script error that could occur when joining an Excavation mission in progress. How is the Univac Development ongoing? Any time which we can expect it? 😉 Oh and whats with the removal of the Self Stagger from Amps. Which causes a lot of sacred gameplay fluity for the "Witch Hunt" Remove Self Damage. Link to comment Share on other sites More sharing options...
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