GreyRechard Posted September 29, 2020 Share Posted September 29, 2020 3 minutes ago, [DE]Megan said: Fixed issues with missing Granum Void portals when a certain spawn tile is used in the Remastered Corpus Ship. Thank you DE! Will make farming Protea easier now without having to reset when that tile popped up! Time to grind'er up and feed to Audrey! 5 minutes ago, [DE]Megan said: Fixed the interaction of Limbo’s Cataclysm and Tesla Nervos (via Helminth Subsumed) dealing more than the normal amount of damage. Not too sure I like this change as this combo is only really useful against Infested Units on Steel Path and really nothing else. However I understand it had to go due to it being (I assume at least) an unintentional oversight. Link to comment Share on other sites More sharing options...
S1mplyFresh Posted September 29, 2020 Share Posted September 29, 2020 Could we get a 'Render Scaling' feature in the graphics options? Being able to upscale / super sample textures to higher resolutions would be incredible. It's an especially great feature for those who still run native 1080p monitors but have 8GB video cards like a 2070 Super. Link to comment Share on other sites More sharing options...
Proscriptor Posted September 29, 2020 Share Posted September 29, 2020 7 minutes ago, Javrendei said: While I welcome Bile changes, I'm disappointed because Cryotic cost was not addressed. 3000 Cryotic is a value insulting to anyone who ever invested their time in Excavation mode. speak for yourself 3000 cryotic is perfect Link to comment Share on other sites More sharing options...
LoneDirewolf Posted September 29, 2020 Share Posted September 29, 2020 Please tell me this update lets me bring my necramechs into regular missions. Link to comment Share on other sites More sharing options...
dragonjoris Posted September 29, 2020 Share Posted September 29, 2020 IT S nice ^^ also where is tennogen ... Link to comment Share on other sites More sharing options...
FaridRLz Posted September 29, 2020 Share Posted September 29, 2020 Ty for the changes on helmith values for railjack resources Friendly reminder: Look link is broken, quite broken i must say, for k-drives, necramech and companion it does not work properly. The necramech looks like a pile of twisted metal, k-drives look like a box with 2 tiny boxed glued to its sides, and companions like kubrows, it only shows the colors, in a "basic" model of the kubrow, not being accurate with the physic of it. Zymos swarm of bees from time to time keeps doing grey damage equal to 0 damage, only proccing status with no actual damage (kind of redundant, sorry) i have not found how to replicate it reliable, but keeps happening from time to time Also, can someone in DE pls have a look on this? New infested companions are a WONDERFUL step into making companions worth its actual utility, also Moas were a great step, but i have not tested all of them for now. ----------------------------------------------- All in all, thank you for keeping an eye on community feedback, please keep hearing what we have to say. Link to comment Share on other sites More sharing options...
ReddyDisco Posted September 29, 2020 Share Posted September 29, 2020 thanks for the update! anyword on reverting exodia contaign nerf/bug? Link to comment Share on other sites More sharing options...
CrYPTeX1337 Posted September 29, 2020 Share Posted September 29, 2020 Thank you for the hotfix! Can you please finally add Spring-Loaded Broadhead to Nightwave's Cred Offerings? Glassmaker has been live for almost 5 months and this mod still wasn't available from the store :x Link to comment Share on other sites More sharing options...
Diedact Posted September 29, 2020 Share Posted September 29, 2020 I do need to remember by continuing suggestion for Helminth functionality by allowing us to search for abilities by the warframe they were subsumed from. E.g. typing Excal or Excalibur in the search bar and Radial Blind coming up. Link to comment Share on other sites More sharing options...
Duality52 Posted September 29, 2020 Share Posted September 29, 2020 9 minutes ago, ElectKesh said: I still think that bile resources should have been reduced cost rather than adding new ones I rather do both, especially with reducing Cryotic and adding new options for Bile. The choices for Bile is too limited, but newly added resources that has been here for years now have a secondary usage. Link to comment Share on other sites More sharing options...
R6S_player Posted September 29, 2020 Share Posted September 29, 2020 Also any update when the NEW TennoGen round is bestowed upon us? Ever since its release the wait has been so long Link to comment Share on other sites More sharing options...
IBRAHEM26 Posted September 29, 2020 Share Posted September 29, 2020 Please fix this the skin is really expensive to not be fixed already Link to comment Share on other sites More sharing options...
Maniac523 Posted September 29, 2020 Share Posted September 29, 2020 I've done a bit of testing on the Marked for Death changes. It's a step in the right direction, but it's still not good enough. the damage output is still tied to CURRENT enemy health instead of max enemy health or damage inflicted. At the very least, it can kill 2 of the same unit again, but it still needs to be better before I begin using it again. Link to comment Share on other sites More sharing options...
neudood Posted September 29, 2020 Share Posted September 29, 2020 Tusk Heavy gunners will continue obliterating everything instantly, and Eidolon shards will continue being worthless inventory cruft. Hooray! Link to comment Share on other sites More sharing options...
Nyazminx Posted September 29, 2020 Share Posted September 29, 2020 12 minutes ago, --RV--ThaPear said: It looks like you might want to check your reduction percentages. A change from 5000 to 1500 is not a 30% reduction. It's 30% of what it was. Not by how much % it was reduced. Link to comment Share on other sites More sharing options...
Drachnyn Posted September 29, 2020 Share Posted September 29, 2020 vor 16 Minuten schrieb [DE]Megan: Marked For Death Changes: (Original Dev Workshop can be found here: https://forums.warframe.com/topic/1227741-marked-for-death-where-we%E2%80%99ve-been-and-changes-to-come/?tab=comments#comment-11868546 ) We are changing Marked for Death to start its base Damage at 75%, which will cap at 150% with Mods. Since the ‘Damage Type In = Damage Type Out’, this will scale well with certain Damage types, specifically ones with DOTS which is what we envision. Simply put: We’re bringing the damage back up! Revert it to damage dealt, not health removed. Otherwise it's still S#&$. Why are you so adamant about making the ability worthless? The ability was never overpowered, not even with double mod stacking. As long as it is about health removed instead of damage dealt you will always run at the mercy of allies damaging your target before you can pull of the entire MfD combo and just waste your time and energy on an ability that by all means should be powerful. This is a nothing change. Thanks for nothing. Link to comment Share on other sites More sharing options...
BaronCandy Posted September 29, 2020 Share Posted September 29, 2020 Thanks for fixing the frame chipping into modding menue was problematic for quite some time especially when primary hilts (brama's edges overlapd with mods please fix the similar problem in NW ui and foundry UI thanks for the update Link to comment Share on other sites More sharing options...
xSourxCherryx Posted September 29, 2020 Share Posted September 29, 2020 Tennogen? Link to comment Share on other sites More sharing options...
[DE]Megan Posted September 29, 2020 Author Share Posted September 29, 2020 9 minutes ago, Mephane said: Ingame it demands 65 Nav Coordinates: This was my typo - 65 is correct! Will amend notes. Link to comment Share on other sites More sharing options...
Dexlmentia Posted September 29, 2020 Share Posted September 29, 2020 Thanks for the update. Any word on the "universal" Osicra Rifle Skin? Will it be fixed to work on all rifles? If not, will our platinum be refunded? Link to comment Share on other sites More sharing options...
EdDiesel Posted September 29, 2020 Share Posted September 29, 2020 "Marked For Death Changes: (Original Dev Workshop can be found here: https://forums.warframe.com/topic/1227741-marked-for-death-where-we%E2%80%99ve-been-and-changes-to-come/?tab=comments#comment-11868546 ) We are changing Marked for Death to start its base Damage at 75%, which will cap at 150% with Mods. Since the ‘Damage Type In = Damage Type Out’, this will scale well with certain Damage types, specifically ones with DOTS which is what we envision. Simply put: We’re bringing the damage back up!" "Marked For Death Changes: (Original Dev Workshop can be found here: https://forums.warframe.com/topic/1227741-marked-for-death-where-we%E2%80%99ve-been-and-changes-to-come/?tab=comments#comment-11868546 ) We are changing Marked for Death to start its base Damage at 75%, which will cap at 150% with Mods. Since the ‘Damage Type In = Damage Type Out’, this will scale well with certain Damage types, specifically ones with DOTS which is what we envision. Simply put: We’re bringing the damage back up!" Since it only applies to the next damage input to be spread this appears to only benefit heavy attack slash damage and finishing attacks. Would be interesting if it took a portion of damage done over X amount of seconds and distributed a % of that damage making more damage types viable to spread around instead of relying on heavy attack slash procs or finishers to be spread damage around. Link to comment Share on other sites More sharing options...
AkuraIzumu Posted September 29, 2020 Share Posted September 29, 2020 I dont wanna be too rude about this. BUT GOD DOES THE CHARACTERS LOOK BAD NOW. Why is there some new lighting in the log in screen??? Why is normal lotus look so bad? Why does red veil have white lighting at all???? Even samaris in the little screen looks horrible. Link to comment Share on other sites More sharing options...
Bloddrake Posted September 29, 2020 Share Posted September 29, 2020 Soo, I guess this will never be fixed, even though I have seen so many posts about it... https://i.imgur.com/99NrCgH.jpg . This happens when repeat mission is pressed when some one still is loading into Ordis. Link to comment Share on other sites More sharing options...
CephalonSamara Posted September 29, 2020 Share Posted September 29, 2020 Guys, anyone able to update the launcher? My launcher got stuck at : Checking for new content , 249.3 mb. Does not download after that. Link to comment Share on other sites More sharing options...
Gashryo Posted September 29, 2020 Share Posted September 29, 2020 ^ Literally not gonna stop posting in every hotfix till we get a response about this. Link to comment Share on other sites More sharing options...
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