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Heart of Deimos: Prime Vault: 29.2.0


[DE]Megan

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Heart of Deimos: Prime Vault: 29.2.0

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Prime Vault: Ember & Frost Prime
Add dueling elemental forces to your Arsenal with the latest Prime Vault release! 

Ember Prime and Frost Prime, as well as their Prime Weapons and exclusive Customizations are now available for a limited time! Trinity Prime Packs, Nova Prime Packs, and their Relics have returned to the Vault.

Ember Prime, Frost Prime, Latron Prime, Reaper Prime, Sicarus Prime, and Glaive Prime Relics have been added back to the droptables!

Visit https://www.warframe.com/prime-vault to check out the Prime Vault Offerings!

 

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Note: As some of you have noticed, our Prime Vault rotation this round has gone on a little long. We had to put a lot of work into making Deimos a simultaneous release during COVID times, and that meant we had to divert focus and people away from some other items. Prime Vault was one of those items.

This means the next Prime Vault offering is a tried and true debut of Ember and Frost Prime (full details to come tomorrow). It also means that we are now in a position to make the Vault following Ember and Frost Prime offer new-to-Vault contents because we recognize how important this is.

Thank you for understanding!
 

Marked For Death Changes:

(Original Dev Workshop can be found here: 

https://forums.warframe.com/topic/1227741-marked-for-death-where-we%E2%80%99ve-been-and-changes-to-come/?tab=comments#comment-11868546 )

We are changing Marked for Death to start its base Damage at 75%, which will cap at 150% with Mods. Since the ‘Damage Type In = Damage Type Out’, this will scale well with certain Damage types, specifically ones with DOTS which is what we envision. 

Simply put: We’re bringing the damage back up!

 

Helminth Railjack Resources and Bile Changes:

(Original Dev Workshop can be found here: 

https://forums.warframe.com/topic/1227534-helminth-railjack-resources-bile-changes/?tab=comments#comment-11866782

 

Railjack Resources:

There will be a reduction in the batches of Railjack Resource Costs across the board required to yield Helminth Secretions. 

The changes are as follows:

Resource

Pre-Hotfix Batch

Post-Hotfix Batch

Reduction as a %

Asterite

5,000

1,500

30.00%

Aucrux Capacitors

25

10

40.00%

Bracoid

1,000

200

20.00%

Carbides

10,000

2,500

25.00%

Copernics

15,000

4,000

26.67%

Cubic Diodes

12,500

7,000

56.00%

Fresnels

1,000

150

15.00%

Gallos Rods

300

175

58.33%

Isos

400

200

50.00%

Kesslers

300

100

33.33%

Komms

25

15

60.00%

Nullstones

225

50

22.22%

Pustrels

15,000

5,000

33.33%

Titanium

20,000

10,000

50.00%

Trachons

10,000

1,000

10.00%

 

Additionally, anyone with Helminth installed and Railjack owned will receive an Inbox of Resources after the Hotfix goes live that includes the reduced costs. A perfect script is not possible, but a generous grab bag is! If you meet the criteria, you will receive the Resources via Inbox after the Hotfix date. We’ll let you know in this thread once the Inbox script has completed - stay tuned! Helminth Railjack Resource Inbox Script has finished!

 

Bile:

To give players more options for the Bile Secretion, we are adding the following components as feedable to Helminth to create Bile:

  • Antiserum Fragment x 900
  • Javlok Capacitor x 7
  • Nav Coordinates x 65*

 

General Helminth Changes:

  • Helminth now shows you a locked status when you sit in the chair with a Warframe whose ability you’ve already Subsumed (stops player confusion).

 

Character Shader Changes:
We have made significant enhancements to probe-based lighting. The results of this are dynamic objects receive better quality lighting, and metals are more responsive. Additionally, objects should now look more grounded in their environments. 

 

Optimizations:

  • Made a micro-optimization for Melee ground slams. 

  • Made a micro-optimization when opening the Inventory screen.

  • Optimized assets within parts of Deimos to improve performance.

  • Optimized assets in Deimos’ skybox to improve performance. 

 

Fixes:

  • Fixed a crash when encountering a Rescue objective in the Plains of Eidolon.

  • Fixes towards a crash that occurred when a Treasurer spawned during a Corpus Ship Defense mission

  • Fixed a matchmaking exploit related to Isolation Vaults. 

  • Fixed Clients unable to re-activate the Bait Station if the Bait is lost during an Isolation Vault Bounty. 

  • Fixed ability to grab numerous Concoctions if all squadmates trigger the context action at the same time during an Isolation Vault Bounty. 

  • Fixed issues with missing Granum Void portals when a certain spawn tile is used in the Remastered Corpus Ship. 

  • Fixed Battacor's Alt Fire damage being the same whether fired with 1 charge or 3.

  • Fixed the interaction of Limbo’s Cataclysm and Tesla Nervos (via Helminth Subsumed) dealing more than the normal amount of damage. 

  • Fixed Khora’s Accumulating Whipclaw buff stacking indefinitely after jumping into a teleport volume.

  • Fixed Xaku’s Grasp of Lohk ability targeting phantom enemies in the Ambulas boss fight. 

  • Fixed Jugulus Mod Set cooldown not being present in the HUD buff section.

  • Fixed the Necralisk door becoming black and see through after using fast travel. 

  • Fixed Warframes overlapping the Modding UI when Modding in a Town/Relay. 

  • Fixed Clients seeing double Markers in Capture missions. 

  • Fixed Disruption Key UI appearing as a filepath in the Round 2 UI.

  • Fixed an issue where Warframes would flicker if you stayed in the Orbiter while they completed their Subsume and queued another. 

  • Fixed various compatibility issues with the Oscira Skin collection. 

  • Fixes towards weapon audio issues with the Oscira Pistol Skin.

  • Fixed a script error when playing Eidolon hunts. 

  • Fixed Assault missions not failing when the timer runs out. 

  • Fixed issues with hybrid Companions appearing in the Market when viewing certain items.

  • Fixed some Look Link issues and diorama issues with the new Companions (mismatching tails, for example).   

  • Fixed a few issues with the teleport height on the Cambion Drift Captura Scene. 

  • Fixed issues with inappropriate ESC menu usage being possible in the Heart of Deimos quest. 

  • Fixed camera clipping near the gates to Cetus in the Plains of Eidolon. 

  • Fixed some badly lit and set doors in the Orokin Derelicts. 

  • Fixed Clem and other friendly NPCs sometimes spawning in the ceiling. 

  • Fixed camera alignment issues when opening the Arsenal as the Operator in a Town/Relay.

  • Fixed default Pet being shown for a quick second when swapping Pets quickly in the Arsenal.

  • Fixed dark spots in the Corpus OutPost skybox. 

  • Fixed slight text overlap in the Eidolon Hunt Bounty objective UI.

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Thanks for the update, bile and M4D tweaks. Let's see how that last one performs now.

Still nothing on Contagion though? C'mon guys. I tried contacting you through twitter, youtubers made a video on it recently. Why all the radio silence ever since August 12th? This whole lack of transparency is baffling to me.
 

Spoiler

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Edit: my tweet is wrong about it being changed since Deimos release. It's been working the way it is now ever since Derelict Shift's update.

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Can we get more fast travels? Like. baro ki'teer. palladino at iron wake. arbitrations vendor on relays. maroo at her bazaar. and so on? Like we already have a fast travel to simaris. darvo. and teshin within relays. or syndicate fast travels within relays. we have them from orbiter but not inside relays.

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DE, plz consider taking a look on the following issues:

- Unable to equip 9 mods on mechs even with 9 forma
- Fetch/vacuum/other pet mods not working while in mech
- Balancing Bile materials Done! or is it?
- Balacing Archwing materials for helminth good job!
- Subsequent vault bounties often not being t2 and t3 as expected
- Not being able to use archwing after leaving mechs
- Not being able to pick up stuff/revive tenno while in mech
- Missleading waypoints/loc-pins in HoD
- Amps self knockdown
- A way to check cycles BEFORE entering HoD
- Cant release pet with son if you have max standing (even though it doesnt give any standing)

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The following new Deimos Challenges are not working:

    Jugger-Not
        Kill 5 Juggernauts in Cambion Drift.

    Forbidden Fruit
        Collect 50 Ganglion from Haptic Frond.

    Bug Out Ride
        Ride 20 Velocipods.

    Kill It With Fire
        Burn 100 Infested pods.


Several Juggernauts killed in Cambion Drift, as well as Infested Pods and Velocipod riding, and none of the challenges updated.

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