Scar.brother.help.me Posted December 10, 2020 Share Posted December 10, 2020 2 minutes ago, AnFangs said: @[DE]Megan Hey, any plans to make Firestorm (& Primed Firestorm) apply to all primaries where relevant? Shotguns have greater than zero members that could benefit from mods that increase blast radius, but as a weapon class they don’t even have a basic mod for blast radius, nevermind a primed one. Primed Firestorm has effectively made all weapons with blast radiuses that use shotgun mods the runts of explosive weapons; I think the simplest solution to make everyone happy here would be to just re-categorize the Firestorm mods as usable by all primaries instead of just rifles, rather than something like making a new blast radius mod for explosive weapons in the shotgun class, and then a couple years from now making its primed version to finally bring them up to parity. that would be a good thing Link to comment Share on other sites More sharing options...
zero4cool Posted December 10, 2020 Share Posted December 10, 2020 So Falcor wasnt fixed? Link to comment Share on other sites More sharing options...
Xojira Posted December 10, 2020 Share Posted December 10, 2020 Can we bring mechs to normal missions yet? 🥰 Link to comment Share on other sites More sharing options...
Tali Posted December 10, 2020 Share Posted December 10, 2020 Can this get adressed? https://forums.warframe.com/topic/1199751-the-four-year-old-butt-nerf-nova-primes-animation-rig-has-issues/ Link to comment Share on other sites More sharing options...
MK9.runevoid Posted December 10, 2020 Share Posted December 10, 2020 13 minutes ago, [DE]Megan said: Fixed an invisible wall in the Railjack’s mesh. Atlast this one is fixed. Link to comment Share on other sites More sharing options...
parudo Posted December 10, 2020 Share Posted December 10, 2020 Enemies in the open world attack too far. During the mission, some enemies often attack outside the mission range, which is a very troublesome problem. Enemies on the moon often appear directly on the path that has been cleared, or appear directly next to them, instead of appearing on the path to the evacuation point. It is often necessary to constantly return to the TENNO spawn point or clear the nearby enemies before the enemies appear on the path of the evacuation point. Link to comment Share on other sites More sharing options...
Lesser_Soul Posted December 10, 2020 Share Posted December 10, 2020 13 minutes ago, [DE]Megan said: Bonewidow Necramech can now reflect damage while blocking with Shield Maiden (this is exclusive to the player’s only while blocking? shouldn't it always be blocking to compete with voidrigs storm shroud? Link to comment Share on other sites More sharing options...
No_Recoil Posted December 10, 2020 Share Posted December 10, 2020 Still no Khora fix, common man she's busted right now, Un-nerf the frame for god sake she is not worth the time investment. Link to comment Share on other sites More sharing options...
Bradvaman Posted December 10, 2020 Share Posted December 10, 2020 how about fixing Machete Wraith heavy attack hitting only once ? Link to comment Share on other sites More sharing options...
SLASHINGRAB69 Posted December 10, 2020 Share Posted December 10, 2020 Thank you Link to comment Share on other sites More sharing options...
Captain_Rocket505 Posted December 10, 2020 Share Posted December 10, 2020 10 minutes ago, [DE]Megan said: Fixed losing full Chat functionality after defeating Nihil That sounds like a good thing tho, have you seen the stuff region says lol Overall bonewidow fixes look good on paper, the ironbride I feel can't be truly fixed until archmelee mods as a whole are looked at. Firing line I still think needs to be reduced to 20 energy, since it seems like it encourages spam, but the other abilities seem fine (besides the issues ironbride still has) Link to comment Share on other sites More sharing options...
stoet Posted December 10, 2020 Share Posted December 10, 2020 " Fixed cases where Mining nodes could be inaccessible in Cambion Drift due to spawning inside the environment." Because they Actually saw this happen in the 4 hour live stream last monday. can't realy not fix this after showing it on stream right ! :) Would be lovely if you guys could make a topic at forums that has a active bug fixing system. People post it, admin places it on top on main post, and will be crossed off when it's fixed :D Anyway, thanks for the hotfix! :D Link to comment Share on other sites More sharing options...
Gravemind93 Posted December 10, 2020 Share Posted December 10, 2020 Just now, parudo said: Enemies in the open world attack too far. During the mission, some enemies often attack outside the mission range, which is a very troublesome problem. Enemies on the moon often appear directly on the path that has been cleared, or appear directly next to them, instead of appearing on the path to the evacuation point. It is often necessary to constantly return to the TENNO spawn point or clear the nearby enemies before the enemies appear on the path of the evacuation point. This^ The Lua spawning issues have been around for a really long time. And open-world mobs may as well all be carrying sniper rifles, yeah. Link to comment Share on other sites More sharing options...
spiralmenace Posted December 10, 2020 Share Posted December 10, 2020 15 minutes ago, [DE]Megan said: Reduced Nekros Soul Punch area-of-effect physics impulse so it no longer launches enemies across the solar system. nnnooooooo :( revert please, that's the most compelling reason to use the power at all Link to comment Share on other sites More sharing options...
Urlan Posted December 10, 2020 Share Posted December 10, 2020 I do wonder if it would possible to add a Tenno activation button to the necramech UI to allow better switching in and out of the necramech using controller configs without the ability menu wheel? Link to comment Share on other sites More sharing options...
VoidArkhangel Posted December 10, 2020 Share Posted December 10, 2020 hace 16 minutos, [DE]Megan dijo: Lowered Xaku Grasp of Lohk ability sounds. Why? Link to comment Share on other sites More sharing options...
MIS5IGNO Posted December 10, 2020 Share Posted December 10, 2020 16 minutes ago, [DE]Megan said: Fixed Ayatan Amber Stars dropping far less frequently than before Deimos Arcana finally Link to comment Share on other sites More sharing options...
What_is_your_ip Posted December 10, 2020 Share Posted December 10, 2020 When the dojo update been waiting 8 years for it. When will clan owners get a clan LOG? Link to comment Share on other sites More sharing options...
DrLego Posted December 10, 2020 Share Posted December 10, 2020 Quote Renamed Bonewidow’s Shield Maiden ‘Shield Bash’ to ‘Maiden’s Kiss’. Excellent. Link to comment Share on other sites More sharing options...
-CLM-Joker Posted December 10, 2020 Share Posted December 10, 2020 Please revert the hovering imput to hold spacebar for mouse and keyboard. Right mouse button is way more clunky to use than holding space. I understand the change for controller users, but M&K should have remained the same. Link to comment Share on other sites More sharing options...
Kamachi Posted December 10, 2020 Share Posted December 10, 2020 * Link to comment Share on other sites More sharing options...
RoadCrewWorker Posted December 10, 2020 Share Posted December 10, 2020 Does the End-Of-Mission search bar still steal focus from the chat window by default? Please please please tell me that's not by design or "a feature". It's horrible. Also why did you remove the "hover over the Eye icon to hide the UI" element from the screen? Link to comment Share on other sites More sharing options...
stoet Posted December 10, 2020 Share Posted December 10, 2020 Just now, -Alleluia- said: Nope. You still cannot equip these mods on Ironbride. They simply do not show up in the mod selection panel when "upgrading" Ironbride. because the mods go into ur necramech, not in the weapon. they will affect the weapon now. Link to comment Share on other sites More sharing options...
Styx_Prime Posted December 10, 2020 Share Posted December 10, 2020 Nice 👍 Link to comment Share on other sites More sharing options...
Kamachi Posted December 10, 2020 Share Posted December 10, 2020 Just now, stoet said: because the mods go into ur necramech, not in the weapon. they will affect the weapon now. I see. I've misunderstood. Well that's extremely underwhelming LOL Link to comment Share on other sites More sharing options...
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