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NEED TO INTRODUCE DUNGEONS OR RAIDS INTO THE GAME!


KingReven

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You can try do disruption lvlcap runs with different gear and warframes, also eidolon hunts still a thing.. and 6x3 is not for everyone you have some challenge there

But yes apart of that, there is not much to do if you already have everything maxed with formas and your rivens rerolled with good stats

About events, scarlet spear compared to OV was superior, actually scarlet spear its a good event, need some tweaks, more action in space, but in general was fine

 

 

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1 hour ago, Voltage said:

The reason I have stuck with this game for 6 years now is the unmatched movement system.

This is what has kept me in Warframe for so long too! Mirror's Edge and original Assassin's Creed had elements of the movement system I want, but Warframe has it all. I just wish there was a story-based reason to replay content, or more "bullet jump, dodge, slide" skill based content that doesn't require killing.

2 hours ago, BDMblue said:

A game mode that introduces new elements every floor you complete.

I would play that. I really like nightmare modifiers. By the time I started playing, modifiers like "insta-death explodie barrels" was removed. It would be nice to have a 100 floor static- or rogue-like (procedurally generated) map. Face off against Floor Bosses paired with nightmare/sortie modifiers. Even if each floor needed a loading screen. Maybe the ability to stop at a floor and come back later would be nice. Maybe Cephalon Simaris would just teleport us to different worlds with big mazes or labyrinths? Onslaught and Elite Onslaught aren't fun for me after 8 waves. Watching the DE girls (I forgot who) run the MR30 test makes it feel like your suggestion is within reach!

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2 hours ago, -CdG-Zilchy said:

Enough people enjoy Lunaro it would seem because that hasn't been removed. Perhaps they could've just left alone and abandoned a piece of content(like they usually do) that some of us enjoyed playing with our friends. Raids for me were about a few hours of silliness on vc with my clan mates, "what should we do tonight?" "How about we use 8 Atlas's, or maybe just fishing spears for weapons". And also back then this was the only way to get Arcanes and a decent amount of credits quickly so this was also a daily farm. But a fun daily farm with mates, playing silly tunes and telling silly stories from our day.

It wasn't removed because it wasn't fun. It was removed because the technical issues were too troublesome for DE to solve, I believe

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30 minutes ago, -CdG-Zilchy said:

Nope many times, every night with my clan mates.

"Fixed Itzal’s Fighter Escorts counting as squadmates in stage 1 of The Jordas Verdict, leaving other players stuck outside not able to progress. " --Update 18.10

"Fixed a crash in the Jordas Verdict as a result of weapon trails.
Fixed instances of enemies not spawning." --Hotfix 19.5.6

"Fixed some issues preventing Esophages from properly eating Vaporizers in Stage 3 of the Jordas Verdict." --Hotfix 17.11.1

"Made improvements to the purifier interaction on the second nerve in Stage 3 of the Jordas Verdict." --Hotfix 17.12

"Fixed a crash in The Jordas Verdict which prevented any attempts from completing." --18.10.4

"Fixed a progression stopper in the Jordas Verdict Trial where Esophages wouldn't work." --18.5.2

"Fixed an error in the Jordas Verdict Trial causing players using a Vaporizers to lose the ability to reload when used with no Antiserum." --18.1

"Fixed players being unable to activate buttons required to open the J-3 Jordas Golem's head during the Jordas Verdict Trial." --18.0.4.1

"Fixed players not being properly vented from the 'button tunnel' in the first stage of the Jordas Verdict Trial." --18.0.4

"Fixed Clients not being able to destroy nerves 2 and 3 in The Jordas Verdict stage 3." --19.9.1

"Fixed Archwing in Jordas Verdict bug." --19.5

"Fixed a progression stopping bug where the esophage wouldn’t consume the vape if the Host is outside or downed/dead in The Jordas Verdict." --19.1

"Removed the function of ‘Skipping the first fly-in cinematic now skips both cinematics!’ due to it breaking the Jordas Verdict." --19.0.6

"Fixed possible game hangs in the Jordas Verdict." --Update Specters of the Rail

"Fixed Clients unable to destroy nerves in The Jordas Verdict Stage 3." --20.4

"Fixed issues with players being forcefully extracted from The Jordas Golem during the Jordas Verdict trial." --20.2.3

"Fixed a script error in The Jordas Verdict that was causing no enemies to spawn.
Fixed an issue in Jordas Verdict Stage 3 where players would be unable to revive after being purged." --Update 20

"Fixed an invisible material above the Jordas Verdict Stage 2 elevator that was blocking movement." --21.6.1

"Fixed another instance of the Jordas Verdict being unplayable due to the Jordas Golem not docking properly.
Fixed Clients being unable to pass the ceiling door in the Jordas Verdict Stage 1." --21.3

"Fixed the Jordas Verdict being uncompletable due to Jordas Golem sometimes not docking in the correct location." --21.2.1

"Fixed a crash when loading into the Law of Retribution or The Jordas Verdict." --21.0.3

"Fixed purging into Arching mode in Stage 3 of the The Jordas Verdict while wielding an Exalted Weapon resulting in not having Archwing Weapons." --Update 21

"Fixed moving Infested Spores not lowering the engine charge percentage in the Jordas Verdict.
Fixed Infested Spores sometimes moving incredible fast or not at all when spawned in the Jordas Verdict." --22.11.1

"Fixed getting stuck in the vent leading into Jordas Verdict Stage 3 nerve area." --Update 22

And that's just the progression-stopping bugs that actually made it into the patch notes

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2 minutes ago, TARINunit9 said:

"Fixed Itzal’s Fighter Escorts counting as squadmates in stage 1 of The Jordas Verdict, leaving other players stuck outside not able to progress. " --Update 18.10

"Fixed a crash in the Jordas Verdict as a result of weapon trails.
Fixed instances of enemies not spawning." --Hotfix 19.5.6

"Fixed some issues preventing Esophages from properly eating Vaporizers in Stage 3 of the Jordas Verdict." --Hotfix 17.11.1

"Made improvements to the purifier interaction on the second nerve in Stage 3 of the Jordas Verdict." --Hotfix 17.12

"Fixed a crash in The Jordas Verdict which prevented any attempts from completing." --18.10.4

"Fixed a progression stopper in the Jordas Verdict Trial where Esophages wouldn't work." --18.5.2

"Fixed an error in the Jordas Verdict Trial causing players using a Vaporizers to lose the ability to reload when used with no Antiserum." --18.1

"Fixed players being unable to activate buttons required to open the J-3 Jordas Golem's head during the Jordas Verdict Trial." --18.0.4.1

"Fixed players not being properly vented from the 'button tunnel' in the first stage of the Jordas Verdict Trial." --18.0.4

"Fixed Clients not being able to destroy nerves 2 and 3 in The Jordas Verdict stage 3." --19.9.1

"Fixed Archwing in Jordas Verdict bug." --19.5

"Fixed a progression stopping bug where the esophage wouldn’t consume the vape if the Host is outside or downed/dead in The Jordas Verdict." --19.1

"Removed the function of ‘Skipping the first fly-in cinematic now skips both cinematics!’ due to it breaking the Jordas Verdict." --19.0.6

"Fixed possible game hangs in the Jordas Verdict." --Update Specters of the Rail

"Fixed Clients unable to destroy nerves in The Jordas Verdict Stage 3." --20.4

"Fixed issues with players being forcefully extracted from The Jordas Golem during the Jordas Verdict trial." --20.2.3

"Fixed a script error in The Jordas Verdict that was causing no enemies to spawn.
Fixed an issue in Jordas Verdict Stage 3 where players would be unable to revive after being purged." --Update 20

"Fixed an invisible material above the Jordas Verdict Stage 2 elevator that was blocking movement." --21.6.1

"Fixed another instance of the Jordas Verdict being unplayable due to the Jordas Golem not docking properly.
Fixed Clients being unable to pass the ceiling door in the Jordas Verdict Stage 1." --21.3

"Fixed the Jordas Verdict being uncompletable due to Jordas Golem sometimes not docking in the correct location." --21.2.1

"Fixed a crash when loading into the Law of Retribution or The Jordas Verdict." --21.0.3

"Fixed purging into Arching mode in Stage 3 of the The Jordas Verdict while wielding an Exalted Weapon resulting in not having Archwing Weapons." --Update 21

"Fixed moving Infested Spores not lowering the engine charge percentage in the Jordas Verdict.
Fixed Infested Spores sometimes moving incredible fast or not at all when spawned in the Jordas Verdict." --22.11.1

"Fixed getting stuck in the vent leading into Jordas Verdict Stage 3 nerve area." --Update 22

And that's just the progression-stopping bugs that actually made it into the patch notes

All of those are for JV and we actually enjoyed all the wall skipping and other such bugs. They call them bugs but honestly most of them was because we found errr interesting methods of progressing.

Interesting how they're all for JV and yet LOR was removed as well don't you think?...

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8 minutes ago, -CdG-Zilchy said:

Interesting how they're all for JV and yet LOR was removed as well don't you think?...

Yeah that was the point. That was HALF the progression stoppers for HALF the raids. There were more for LoR that I didn't paste, just to give a scale of HOW UTTERLY BROKEN raids were

You are either lying about how many times you crashed out of raids, or you are lying about how many raids you played in the first place. I am fully accusing you of that

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Just now, TARINunit9 said:

Yeah that was the point. That was HALF the progression stoppers for HALF the raids. There were more for LoR that I didn't paste, just to give a scale of HOW UTTERLY BROKEN raids were

You are either lying about how many times you crashed out of raids, or you are lying about how many raids you played in the first place. I am fully accusing you of that

I didn't have an issue completing them, did them plenty of nights with my clan. Only problems I ever had was when I was a newer player and still learning before I joined the clan that I'm now in. Public missions were painful, no doubt of that. Honestly for JV, I mostly remember playing soccer outside while others went and bugged their way through walls and god knows what else.

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Just now, -CdG-Zilchy said:

Honestly for JV, I mostly remember playing soccer outside

Or just repressed memories. I apologize for the lying accusations since it's probably just your brain sparing you the pain of remembering how utterly. Completely. Broken they constantly were

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6 minutes ago, TARINunit9 said:

Or just repressed memories. I apologize for the lying accusations since it's probably just your brain sparing you the pain of remembering how utterly. Completely. Broken they constantly were

No it's all good I didn't take offense. I remember the bugs but mostly I remember errr using them to basically glitch through half of JV lol. I will admit the interior of that thing was a glorified mess. In particular though I miss LOR a lot more than JV, that was the one where we basically took whatever and highlights were things like "let's see how many fireworks we have to let off to crash the person with the worst pc" "teaming up with a nova after 2nd phase to place bounce pads with vauban and backwards facing portals all through that low ceiling run before the end" and giving each other eye cancer by bringing the most obnoxious colour for vauban's bastille that we could think of ie that sorta thing. Hell 1 bloke in my clan made a video of doing LOR with just fishing spears... I miss doing that with 8 players in the game. Hell just make missions 8 players again with multiple stages and I'd be just as happy. I WAS hoping that was where Empyrean would head after that amazing preview a few years back at Tennogen when they showed off Fortuna.

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17 minutes ago, TARINunit9 said:

Completely. Broken they constantly were

I won't argue about problems in Warframe. I think the point is the pursuit of the dream. Adventuring with friends. I'm sure Zilchy had plenty of mission fails for JV. A healthy brain often remembers good things more than the bad. Having friends with you also changes how you store memories.

  • Operation: Orphix Venom

If I was playing with friends, even when the whole mission crashed and we all got nothing after 40 minutes of grinding I think I would have better memories compared to what I DO have. And since you are ragging on Zilchy about it being impossible to have played JV without hitting progression stopping bugs, I just want to point out that I experienced ZERO of the many many bugs posted in the Orphix Venom thread until the final week of the event.

21 minutes ago, -CdG-Zilchy said:

Hell just make missions 8 players again with multiple stages and I'd be just as happy.

Don't stop believing, Dreamer!

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Not everybody wants or likes raids. Just because you want them doesn't mean it will be received well by the majority or be successful. The only ones that existed in the game were not very popular.

Warframe had a very steady and nice stream of content in 2020, especially when compared to its peers (cough Destiny 2). The only thing I wish is for them to keep doing a good job.

EDIT. As for player retention and increasing the player count, the biggest addition, in my opinion, would be a big rework of the new player experience. Warframe is a very difficult game to fully get into, and I have experienced it myself.

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2 minutes ago, Mr.Fluffins said:

Not everybody wants or likes raids. Just because you want them doesn't mean it will be received well by the majority or be successful. The only ones that existed in the game were not very popular.

Warframe had a very steady and nice stream of content in 2020, especially when compared to its peers (cought Destiny 2). The only thing I wish is for them to keep doing a good job.

So because not everybody wants it it shouldn't be in the game. Please explain to me why Conclave and Lunaro exist.

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1 minute ago, -CdG-Zilchy said:

So because not everybody wants it it shouldn't be in the game. Please explain to me why Conclave and Lunaro exist.

Because enough people play it and because it isn't as demanding to keep in the game as the raids were. It's all about effort versus output with content like this, and the results speak for themselves. If Conclave is in and raids aren't, then it should tell you all you need to know about raids (at least the way they were implemented). Would I like more content like triple eidolon hunts? Sure, but it is very different from what raids were.

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5 minutes ago, Mr.Fluffins said:

Because enough people play it and because it isn't as demanding to keep in the game as the raids were. It's all about effort versus output with content like this, and the results speak for themselves. If Conclave is in and raids aren't, then it should tell you all you need to know about raids (at least the way they were implemented). Would I like more content like triple eidolon hunts? Sure, but it is very different from what raids were.

Enough people play Conclave do they? Really? That's what you're going with?

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1 minute ago, -CdG-Zilchy said:

Enough people play Conclave do they? Really? That's what you're going with?

Evidently yes, compared to the raids. I see no point in arguing it since history already proved it.

But just to stress out how bad of an idea an 8 player raid will be, let me remind everyone of the RJ. People were (and some still are) tripping over themselves to be offended by being "forced" to play with other people (even though you could solo all RJ, I personally did that) by DE. A "content island" with 4 player max requirement that was doable solo made many people rage because they couldn't easily solo it. And you expect an 8 player organized group focused raids to fly well? Seriously? Think again.

I already said it. What 10, 20 or even 100 people on forums say or post in this regard is irrelevant. All content in this game is soloable (some harder, some easier). You can even have a 1 man clan and build everything yourself. A lot of people play this game solo, and PUG sometimes or not at all. An idea of the developers spending a lot of time on new systems and challenges just for a multiplayer-centric mission would be taken with a lot of heat, and that's just the reality of the larger WF community.

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3 minutes ago, Mr.Fluffins said:

Evidently yes, compared to the raids. I see no point in arguing it since history already proved it.

But just to stress out how bad of an idea an 8 player raid will be, let me remind everyone of the RJ. People were (and some still are) tripping over themselves to be offended by being "forced" to play with other people (even though you could solo all RJ, I personally did that) by DE. A "content island" with 4 player max requirement that was doable solo made many people rage because they couldn't easily solo it. And you expect an 8 player organized group focused raids to fly well? Seriously? Think again.

I already said it. What 10, 20 or even 100 people on forums say or post in this regard is irrelevant. All content in this game is soloable (some harder, some easier). You can even have a 1 man clan and build everything yourself. A lot of people play this game solo, and PUG sometimes or not at all. An idea of the developers spending a lot of time on new systems and challenges just for a multiplayer-centric mission would be taken with a lot of heat, and that's just the reality of the larger WF community.

Wow, I'm speechless.. 

You ACTUALLY think more people played Conclave... 

Anyway back on topic just because some content is geared towards co-op is not a bad thing, get that idea that is out of your thinking. This FOMO goes too far sometimes, it's not a bad thing to give some content for clan members, you will find that my clan for instance actually wouldn't care if the rewards were no different to other areas of the game, it would be played for FUN, a foreign concept to many in this game I know. As you said all content in the game is soloable but this notion that it's bad for 1% of the game to be geared towards teamwork is not constructive. While I agree with you on the heat from the community, sometimes I wish the developers had a bit more backbone and didn't give in to the whining masses quite so much.

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Assuming DE can work out the technical hijinks Raids have traditionally caused, there's a second, more substantial problem.

 

The game's not really set up for skilled play. Many of the powers are good in such a way that they bypass mechanical interaction, and they have no stopgap once you get Zenurik and Energize or so forth. Any form of Defence can be trivialised by Limbo, Loki can completely ignore enemies for long stretches of time, and most DPS frames can obliterate entire rooms with but a few button-presses. There's more examples, but you get the idea - Warframe tends to be a very linear game with singular dominant strategies defining not just the meta, but entire frames and playstyles. It's not really a case of 'what should I use in this situation' most of the time. And the game rewards and even enforces this, mind you - it's not just a case of laziness. Limbo is pretty sub-par outside of his stasis bubble. Fun, perhaps (I personally Helminth'd stasis out, and am happier for it), but hardly of great value to anyone and the same is at least somewhat true for a lot of other frames. Many rely on their extreme enemy suppression and lack any means of really engaging with foes without it. Weapon Switching is so slow there's little advantage to using it in a fight, and as such, all weapons are designed to be the main workhorses of a build. There's very little in the way of resource management either - I already mentioned energy, but health is also fairly trivial to recover, and the highest-damage weapons in the whole game are melees with no ammo requirements whatsover. 

If you want a skillful experience, it'd really need the game itself to see changes

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1 hour ago, -CdG-Zilchy said:

So because not everybody wants it it shouldn't be in the game. Please explain to me why Conclave and Lunaro exist.

Because it would cost more to take them out since there is no real upkeep involved.

Trials locked progression behind them, so they had to work so people could obtain that progression for their loadouts, which results in upkeep time and resources that could be spent elsewhere. Few other modes have had so many bug fixes over such lengthy periods of time as trials had. And there is no real reason for raids in WF since they were just instances for more people with some puzzles added to justify the arbitrary increase in number of players needed to successfully complete it. They werent actual raids, they werent even designed to successfully engage all 8 people that could enter.

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11 hours ago, IWavvey said:

All in all warfame needs to improve or eventually people are going leave and not comeback no matter the dlc or event or small loot farm they put in the game.

So Basically fix your game and add more things!!!!!!!

"fix the game and add more things" what a delightfully unoriginal, perpetually-regurgitated response that I totally haven't seen 1000 times before... if only it were that simple.

we had Raids, they were called Trials, and hardly anyone played them, plus they kept breaking with each update, so DE eventually pulled the plug. even if they were to bring them back, how exactly could they be made to be "challenging" - which raids are supposed to be - when we can so carelessly spam our powers? there would inevitably be restrictions on what you can and can't do, and people don't want that: look at how some vocal people complained about being made to use Mechs in Orphix venom. 

would I like some genuinely challenging content? yes, but nobody really knows what that is, not even me. and certainly not DE.

 

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