[DE]Megan Posted May 5, 2021 Share Posted May 5, 2021 Call of the Tempestarii: TennoGen: Hotfix 30.1.1 Railjack Changes & Fixes: Added the Nautilus Blueprint and Components to Rotation B and C of Corpus Railjack Defense on Neptune. This was added to give endless-mission minded players a way to acquire the Sentinel without having to only do non-endless missions. Changed how Fire Hazards impact Railjack Armaments: instead of making Forward Artillery and Ordnance require 2 charges per shot they now lock-on at half-speed. Regular Turrets are left unchanged with Heat Accretion cool down being half-speed when your Railjack has a Fire Hazard. Railjack Drifting sound is no longer restarted as long as you keep Drifting. You can now press P (Mission Progress) when using Pilot or Gunnery actions in the Railjack. Fixed a functionality loss when attempting to Hire Crew from Ticker when you’re at the maximum Crew capacity of 33. Fixed Clients never getting Corrupted enemies if the Host isn’t encountering corruptible enemies in Void Storm missions. This was most commonly seen when the Host would stay on the Railjack while Clients boarded Crewships, POIs, Capital Ships, etc. Fixed Electrical Hazard HUD scramble FX lingering perpetually if a Crew mate Repaired the Hazard while you were in your Necramech. Fixed not being awarded the final Arcane for completing the 36th Orphix. Fixed pressing P (Mission Progress) as Railjack mission success End of Mission is triggered resulting in the squad menu being hidden and inability to select any Railjack nodes. Fixed getting put back into the Crewship after being punted to space due to the Crewships meltdown. Fixed Turret becoming unusable if a player enters it and aborts the mission. Fixed broken camera angles occurring after being Teleported into the Corpus Capital Ship while you were in the Archwing Slingshot. Fixed Archwing Slingshotting to a Grineer Railjack Point of Interest resulting in colliding with the POI mesh. Fixed launching the Necramech from the Archwing Slingshot via well timed Transference. Fixed Void Sink spawn discrepancies if the Host was in a different location than the other squadmates. Fixed Onslaught Matrix not stacking properly when used in a Squad. Fixed inability to swap a Crew mates weapon if you assigned them to the Role they are currently assigned to. Fixed Railjack Blink (Rank 10 in Piloting) claiming to be bound to LB by default, but is actually bound to A for controllers. Fixed Mission Progress Credits appearing to be multiplied exponentially when entering a Railjack turret while having the mission progress screen open. This is a visual bug only. Fixed Aurex Vertec enemy backpacks having incorrect textures that also read ‘Walnut’. They really wanted you to know what color their backpacks were. Fixed waypoint issues within the Corpus Ice Mines. Fixed waypoints missing their borders in the Call of the Tempestarii Spy phase. Fixed some spot-loads related to the Railjack Plexus. Fixed overly loud alarm sounds in Corpus Railjack Loot Dungeons. Fixed a script error that could occur when a Crewship is destroyed right as a player Archwing Slingshots into it. Fixed a script error when a Crewship was destroyed. Changes: Sevagoth’s Shadow Embrace now respects Bosses that have ragdoll resistances (Vay Hek, Ambulas, etc). If the enemy has crowd-control resistance, repeated Embrace casts will have reduced Duration to adapt against said enemies. Teshin’s weekly item is now placed at the beginning of his "Steel Path Honours" list. Sentient Scouts in Uranus now stay until they’ve been scanned by you instead of leaving after they’ve scanned 2 bodies, giving you the best chance at scanning them. An optional objective marker is now placed on them when within range. You can now trade Cambion Drift Fish! Optimizations: Optimized Interception missions for UI performance leaks. Fixes: Fixed a crash that could occur when opening Arsenal. Fixed a bug that could result in the Interception HUD missing markers for Clients when joining-in-progress. Fixed Magus Anomaly pulling Condor Dropships. Fixed refreshing Hydroid’s Tidal Impunity removing knock down prevention. Fixed Nightwatch Napalm not counting kills caused by the lingering fireball as Ogris kills for the purposes of awarding Affinity. Fixed Grendel’s Pulverize ball having incorrect textures when the Moloch Skin is equipped. Fixed Protea not removing respective “gadgets” from her utility belt for Blaze Artillery and Dispensary when the Kollapsar Skin is equipped. Fixed Sigma & Octantis initial combo not working correctly on all Stances. Fixed cases where you were unable to strafe while in Archwing when using a controller. Fixed a bug that would prevent certain Clans from changing Tier. Fixed some more cases of low level Disruption Syndicate missions spawning enemies below level 15. Fixed inability to Swap Polarities for Sevagoth’s Shadow. Fixed being able to butt scoot while in Sevagoth Tombstone. Fixed cases of ‘Your teammate needs help to open a door’ prompt lingering for the duration of the mission. Fixed Damage type icons (and any other icons) not appearing in World State Window Sortie descriptions. Fixed waypoint pulse FXs sometimes being offset from the marker. Fixed Full Screen default resolution always being 800x600 when switching from Windowed. Fixed a few attachment issues with the TennoCon 2021 Armor. Fixed Emblems being upside down on the Left Ion Shoulder Armor. Fixed certain Syandana and Warframe combinations resulting in seeing floating black squares. We have also fixed the PC Twitch Drop for the Devstream #154 Drop of 3x Scintillant. Please relog to receive your Inbox - if you do not receive it right away check back in ~5 minutes as it may take a moment to fulfill the backlog. Link to comment Share on other sites More sharing options...
Voltage Posted May 5, 2021 Share Posted May 5, 2021 Thank you for the hotfix. Please fix Gross Income on the profile not accounting for Mission Rewards or Boosters. Please fix the Tibor Prime Fur Pattern being unusable on Kavats with the alternate "Maned" body style. Please fix the Profit-Taker stage 4 bounty not rewarding Radiant Neo Relics. This has been an issue since atleast last November. Link to comment Share on other sites More sharing options...
KaiMartin Posted May 5, 2021 Share Posted May 5, 2021 Thanks for the hotfix Link to comment Share on other sites More sharing options...
--TL--Sui Posted May 5, 2021 Share Posted May 5, 2021 thanks Link to comment Share on other sites More sharing options...
Swaggy_911 Posted May 5, 2021 Share Posted May 5, 2021 Thanks Link to comment Share on other sites More sharing options...
Perfectly_Framed_Waifu Posted May 5, 2021 Share Posted May 5, 2021 Thanks! Any chance that Gara could get an appearance toggle so she can keep her gorgeous glass on during Splinter Storm though? Link to comment Share on other sites More sharing options...
PREDATOR2d2 Posted May 5, 2021 Share Posted May 5, 2021 Muchas gracias!!!!! Link to comment Share on other sites More sharing options...
AltuRoxx Posted May 5, 2021 Share Posted May 5, 2021 thanks 👍🏼 Link to comment Share on other sites More sharing options...
Rebore Posted May 5, 2021 Share Posted May 5, 2021 4 minutes ago, [DE]Megan said: This was added to give endless-mission minded players a way to acquire the Sentinel without having to only do non-endless missions. Link to comment Share on other sites More sharing options...
Gaz_TTV Posted May 5, 2021 Share Posted May 5, 2021 SP kuva survival acolyte spawns bug out alot Link to comment Share on other sites More sharing options...
MuggyBG Posted May 5, 2021 Share Posted May 5, 2021 Just now, Rebore said: 👀 Link to comment Share on other sites More sharing options...
Ra1uga Posted May 5, 2021 Share Posted May 5, 2021 Has anyone else experienced range inconsistencies with Sevagoth’s Shadow Claws as well as how increased attack speed with berserker causes some animations to fail? Link to comment Share on other sites More sharing options...
NasDuk Posted May 5, 2021 Share Posted May 5, 2021 Thanks for the hotfix Link to comment Share on other sites More sharing options...
RunikIntent Posted May 5, 2021 Share Posted May 5, 2021 ❤ @ DE for being on top of bug fixes. Link to comment Share on other sites More sharing options...
DieHardBoneHead Posted May 5, 2021 Share Posted May 5, 2021 ALOT of FIXES Link to comment Share on other sites More sharing options...
sanshui0.0 Posted May 5, 2021 Share Posted May 5, 2021 thanks Link to comment Share on other sites More sharing options...
bulletsearl Posted May 5, 2021 Share Posted May 5, 2021 Nice! Keep at it for RJ fixes. Like disappearing battle mods or dome charges for clients. Link to comment Share on other sites More sharing options...
CJ14 Posted May 5, 2021 Share Posted May 5, 2021 Will this finally upload my clan emblem? I've waited for a lot of weeks Link to comment Share on other sites More sharing options...
wirecard Posted May 5, 2021 Share Posted May 5, 2021 wtb orbiter capacity Link to comment Share on other sites More sharing options...
Klaustini Posted May 5, 2021 Share Posted May 5, 2021 Finally a hotfix i was expecting for Interception, now just need a hotfix for lazy people who can't handle even the first round, that's a pain in the nuts to find people who are able to do long runs. Link to comment Share on other sites More sharing options...
KissMeSlowly Posted May 5, 2021 Share Posted May 5, 2021 how Link to comment Share on other sites More sharing options...
PapaDiiddles Posted May 5, 2021 Share Posted May 5, 2021 Thanks for the hotfix. Please fix the the loss in functionality of Sevagoth's shadow's heavy attack as a client upon a second cast of shadow Link to comment Share on other sites More sharing options...
Roswell5151Qc Posted May 5, 2021 Share Posted May 5, 2021 Stop force me to restart game twice >:( Link to comment Share on other sites More sharing options...
CoffeeElemental Posted May 5, 2021 Share Posted May 5, 2021 10 минут назад, [DE]Megan сказал: Fixed launching the Necramech from the Archwing Slingshot via well timed Transference. I wish I could see it Link to comment Share on other sites More sharing options...
Argon-Queen Posted May 5, 2021 Share Posted May 5, 2021 Not sure if this has been brought up before but is there any chance of a fix for the tactical menu keybind issue? My tactical menu is permanently set to the "R" key while piloting, gunning etc. This is regardless of what me and my friends change the keybind to in the settings. Link to comment Share on other sites More sharing options...
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