---Swaggi--- Posted May 6, 2022 Share Posted May 6, 2022 Plz change so that we can leave the endless zariman misssions (void flood, cascade, armagedon) INDIVIDUALLY!!! Link to comment Share on other sites More sharing options...
Jarriaga Posted May 6, 2022 Share Posted May 6, 2022 Any word on further adjustments to Naramon? It functionally has only 1 passive because Affinity Spike does nothing for in-mission progress or survival; there are no buffs, perks or abilities that trigger on affinity gain beyond syndicate weapons. The common suggestion is to fuse old Zenurik's Inner Might (Heavy attack efficiency) into Affinity Spike, turning it into "Inner Spike". Thanks. Link to comment Share on other sites More sharing options...
LoseFace Posted May 6, 2022 Share Posted May 6, 2022 Fix please stealth kill affinity bonus Link to comment Share on other sites More sharing options...
SephirothWS Posted May 6, 2022 Share Posted May 6, 2022 When will CC abilities be useful once again with arbitrat-- err eximus units completely ignoring CC effects ala arbitration drones? I absolutely despise running arbitration missions because of this garbage. Now I am despising running pretty much any mission because of the CC Invulnerability basically cheating for the AI. Link to comment Share on other sites More sharing options...
CodeVauban Posted May 6, 2022 Share Posted May 6, 2022 A LOT of the feedback was in relation to CC frames getting nerf to near uselessness, is this gonna get addressed next week or are we supposed to only play tank/dps frames from now on? Link to comment Share on other sites More sharing options...
EREBUS-LORN Posted May 6, 2022 Share Posted May 6, 2022 Could we get the cooldown thing removed from the transference, with the old version it was fast and snappy, now it feels like I'm always lagging, when I try to exit again from my warframe. Link to comment Share on other sites More sharing options...
PureSp1r1t Posted May 6, 2022 Share Posted May 6, 2022 Some nice fixes in this one, thanks! Link to comment Share on other sites More sharing options...
Duality52 Posted May 6, 2022 Share Posted May 6, 2022 14 minutes ago, [DE]Megan said: Fixed the Kuva Trokarian’s Transference disrupting bubbles not functioning in back to back missions in the Zariman. Kuva Trokarian can cause the "moonwalking" bug with your Warframes, especially as a Cilent. When you are doing something like parkouring (Bullet Jumping, rolling, etc.) into their bubbles, it can cause the aforementioned bug. Said bug will make it so that your frame can't do anything aside from parkour and using the menu. Link to comment Share on other sites More sharing options...
Grommile Posted May 6, 2022 Share Posted May 6, 2022 5 minutes ago, Magnus said: No one likes it This statement is false. Link to comment Share on other sites More sharing options...
To_Glory Posted May 6, 2022 Share Posted May 6, 2022 When playing as client I can't use the 4th ability of xaku, it tells me "not enough energy" even when i have max energy. Link to comment Share on other sites More sharing options...
MobyTheDuck Posted May 6, 2022 Share Posted May 6, 2022 Very nice, almost getting there. The removal of the delay after swapping and the return of no aim, multidirectional dash when pressing is all we need now. Link to comment Share on other sites More sharing options...
Gaxxian Posted May 6, 2022 Share Posted May 6, 2022 hace 1 minuto, Grommile dijo: This statement is false. Do u like it? Why? Link to comment Share on other sites More sharing options...
Ace-Bounty-Hunter Posted May 6, 2022 Share Posted May 6, 2022 17 minutes ago, [DE]Megan said: Increased the Eximus cap in Sortie Survival missions to 5 max simultaneous Eximus. It is also no longer scaled by squad size (was between 2 and 4 depending on squad size). Does this only apply to Sorties or all Survival missions? Link to comment Share on other sites More sharing options...
Deekkru Posted May 6, 2022 Share Posted May 6, 2022 Ty for the fixes and updates! All these operator speed-ups sound great; I look forward to hopping it on and checking things out^^ Link to comment Share on other sites More sharing options...
ShadowHvo Posted May 6, 2022 Share Posted May 6, 2022 Ash Shroud Deluxe helmet is still NOT useable.. :/ Link to comment Share on other sites More sharing options...
M4gm0 Posted May 6, 2022 Share Posted May 6, 2022 So no fixes for Hildryn? She is, for some reasone, needs energy on subsumed abilitys. Link to comment Share on other sites More sharing options...
Tali Posted May 6, 2022 Share Posted May 6, 2022 17 minutes ago, [DE]Megan said: Void Sling Changes: Decreased the time it takes for Void Sling’s end point to reach its max distance. Increased the overall velocity of slinging to the end point. This is much better, thank you. Can transference get the same treatment please? Though it is sad that it can't yeet enemies like dash could. Link to comment Share on other sites More sharing options...
Grommile Posted May 6, 2022 Share Posted May 6, 2022 1 minute ago, Gaxxian said: Do u like it? Why? I have no opinion on it, but I have seen people on this forum (and elsewhere) say they like it, even preferring it over Void Dash. So unless you're going to launch into conspiratorial accusations that all such persons are DE plants, you have to admit that the statement "no one likes it" is false. Link to comment Share on other sites More sharing options...
Lutesque Posted May 6, 2022 Share Posted May 6, 2022 19 minutes ago, [DE]Megan said: Health and Energy Leech Eximus units will no longer create their leeching zones to attack players they cannot see This was allowing them to attack through objects, now they will only create their leeching zones when they can see the target they are trying to attack. Note that they will still try to predict your movement if they catch a glimpse of you! Warframe just Got Alil Bit Better 👍 !!! Link to comment Share on other sites More sharing options...
-Hall-Zik Posted May 6, 2022 Share Posted May 6, 2022 Спасибо Link to comment Share on other sites More sharing options...
Dainaro Posted May 6, 2022 Share Posted May 6, 2022 Steel path dormizone is still on blue Link to comment Share on other sites More sharing options...
armedpoop Posted May 6, 2022 Share Posted May 6, 2022 4 minutes ago, Grommile said: This statement is false. Nah, nobody likes the cooldown on transference. Link to comment Share on other sites More sharing options...
Numerikuu Posted May 6, 2022 Share Posted May 6, 2022 15 minutes ago, Damocles said: Wait, NO! This was a good feature. Why is this being removed? Because doing 1mil+ hits, rapidly, and with multishot, was just a teeny weeny bit OP 🤣 Was fun while it lasted, but yeah. Deeeefinitely not working as intended lol. Link to comment Share on other sites More sharing options...
Ace-Bounty-Hunter Posted May 6, 2022 Share Posted May 6, 2022 20 minutes ago, Damocles said: Wait, NO! This was a good feature. Why is this being removed? I just tested it in the Simulacrum. I'm still easily able to proc all three stacks of Overwhelming Attrition even after the "nerfs". 16 minutes ago, pharambe said: Thanks for the update. 2 eximus at the same time for a solo player or 4 in a full squad is not challenging for experienced players. Can it be uncapped like before for steel path endurance mission ? Like after 20min ? It will not bother other people who rush missions and other people who enjoy long endless mission. Absolutely not! It was total chaos when it was uncapped. Not all of us enjoy playing the game with the utmost meta cheese builds. Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted May 6, 2022 Share Posted May 6, 2022 14 minutes ago, iHeuksal said: Now replace Void Sling with Void Dash and remove the transference delay, and we are good to go for proper hotfixes. No. The new sling already feels way to snappy compared to the smooth movement pre hotfix. Link to comment Share on other sites More sharing options...
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