Wiz3rd Posted May 11, 2022 Share Posted May 11, 2022 Please change Void Sling and remove the transference cooldown. There is simply no reason to have the transference cooldown, and Void Sling is still inferior to any previous iteration of Void Dash. Playing as the Operator/Drifter is not fun, I hate having to use them. Link to comment Share on other sites More sharing options...
freder481 Posted May 11, 2022 Share Posted May 11, 2022 No fix for trax units aplying magnetic proc even if u have arcane nulifier maxed equiped? Link to comment Share on other sites More sharing options...
Sheddar5K Posted May 11, 2022 Share Posted May 11, 2022 So when will we get Operator loadout/config option? Do we just have to change our arcanes around every time we do different stuff? Bruh. Link to comment Share on other sites More sharing options...
PublikDomain Posted May 11, 2022 Share Posted May 11, 2022 4 minutes ago, EinheriarJudith said: because of group scaling. more places need group scaling. if flood is slower in a group its because people are ignoring the objective. everyone has to contribute. That isn't quite what I mean. If you're solo, every orb you pick up is worth 4x more than in a group. And in a group, everyone shares the same orb spawns. Solo you can fill your whole reservoir in a few groups of orbs and get to a C rotation in minutes. In a group it takes ages even if everyone is playing and contributing perfectly. Link to comment Share on other sites More sharing options...
Ducat_Dynasty Posted May 11, 2022 Share Posted May 11, 2022 We literally just got this same Vaulting recently.... When's Equinox's? Link to comment Share on other sites More sharing options...
ChillrendVN Posted May 11, 2022 Share Posted May 11, 2022 14 минут назад, Ayram сказал: I'd totally get that commodore prime suit if I could use it on the Drifter. Same 13 минут назад, Rhaventi сказал: No prime accessories to operator can be used on drifter except the Templar suit... sadly. Totally agree Link to comment Share on other sites More sharing options...
iFlu Posted May 11, 2022 Share Posted May 11, 2022 il y a 18 minutes, [DE]Megan a dit : Zephyr & Chroma Prime Vault: Hotfix 31.5.8 Zephyr Prime & Chroma Prime have returned, and have been bundled with more key fixes to Zariman missions and more. This is one of a small handful of hotfixes we plan to release before the next update - which you can learn more about in our latest “Next Update Post-Angels of the Zariman” announcement! PRIME VAULT: ZEPHYR PRIME & CHROMA PRIME Soar high and command the fury of the elements with the latest Prime Vault release! Zephyr Prime and Chroma Prime have returned alongside their Prime Weapons and exclusive Customizations for a limited time. Prime Vault packs can be purchased via https://www.warframe.com/prime-vault. We are continuing our access to Prime Vault content through regular releases. More information on next steps for Prime Resurgence can be found in the Post-Event and Next Steps announcement. ZEPHYR & CHROMA DUAL PRIME PACK 1200 Platinum Zephyr Prime and Chroma Prime Warframes Tiberon Prime Kronen Prime Rubico Prime Gram Prime Impetus Prime Syandana Commodore Prime Suit Imugi Prime Armor Tibor Prime Armor Tibor Prime Gene-Masking Kit BONUS: Kavat Incubator Segment and Kavat Starter Kit Zephyr Prime and Chroma Prime Glyphs ZEPHYR PRIME PACK 400 Platinum Zephyr Prime Warframe Tiberon Prime Kronen Prime Commodore Prime Suit Tibor Prime Armor Tibor Prime Gene-Masking Kit BONUS: Kavat Incubator Segment and Kavat Starter Kit Zephyr Prime Glyphs CHROMA PRIME PACK 400 Platinum Chroma Prime Warframe Rubico Prime Gram Prime Impetus Prime Syandana Imugi Prime Armor Chroma Prime Glyphs ZEPHYR PRIME ACCESSORIES PACK 200 Platinum Commodore Prime Suit Tibor Prime Armor Tibor Prime Gene-Masking Kit BONUS: Kavat Incubator Segment and Kavat Starter Kit CHROMA PRIME ACCESSORIES PACK 200 Platinum Impetus Prime Syandana Imugi Prime Armor Find their Relics in the Void or Bounty rewards starting now! Zephyr Prime, Chroma Prime, Tiberon Prime, Kronen Prime, Rubico Prime, and Gram Prime Relics have been added to the drop tables! These Relics have replaced the Banshee Prime and Mirage Prime Relics in the Void drop tables, Bounties, and Relic Packs. *If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting. Zariman Mission Changes & Fixes: Added additional spawn points for Voidplumes, Somachord Fragments, Storage Containers, and Zarium Accolades throughout the Zariman tileset. Fixed Zariman Bounties not rolling over immediately once the timer reaches 0. Fixed a case where Faction-based Bounty challenges might not match the actual Faction present in Zariman. Now whenever the Faction changes, the Bounties will be refreshed to prevent this from happening in the future. Fixed an issue with Bounties not properly updating after Host migration if players had already completed one of their objectives. Fixed kills from built Turrets in Void Armageddon Bounties with the “Kill X Grineer/Corpus” challenge not counting. Fixed cleansed Exolizers in Void Cascade missions expiring immediately after Host migration. Fixed extraction appearing early in Void Flood missions after Host migrating during the ‘Kill Thrax attackers’ stage. Also fixed a second extraction marker that does not lead anywhere after migrating. Fixed Zariman Steel Path missions not being considered completed on the Star Chart when played from the Chrysalith. Fixed extraction not appearing after completing back to back Void Cascade Bounties after Host migration. Fixed active Void Manifestation being inactive and unable to be reactivated after Host migration. Fixed the rare instance where both the Thrax unit and the enemies it channeled became invisible for an indefinite amount of time. Fixed extra extraction markers directing you to dead ends in the Zariman tileset. Operator/Focus Changes & Fixes: Fixed switching to the last position you left Excalibur Umbra instead of your current position as Operator before Transferring back to Warframe. Inner Might changes & fixes: Energy costs in the abilities screen will now reflect their new cost (0) when affected by Inner Might. Fixed an issue where Inner Might was being consumed without granting a free cast on numerous abilities. Fixed some abilities with no cost or special costs consuming Inner Might despite not benefitting from it. Fixed Inner Might activating and allowing infinite casting for most Warframe abilities in the Grendel Locator missions (which have Focus abilities disabled by default). UI Changes: Added on-hover tooltip to Credits and Platinum in the notifications bar. Clicking on the Platinum icon in the notifications bar will now ask you if you want to open the browser to view/purchase Platinum packs. Discount coupon % and remaining time will also appear when hovering over the Platinum icon.https://n9e5v4d8.ssl.hwcdn.net/uploads/0597e5202ae29f997f579b7cd89f1c15.png In-game Market category Icons will now increase in size on hover. The in-game Market now has new banner backers and has been increased in size. Updated the ‘New’ icon FX. Changes: Grineer Sensor Regulator Eximus (the drones from Grineer Sealab Spy mission) will only spawn as Energy Leech and Health Leech. They are unable to animate the other Eximus functions, which was making it difficult/impossible to telegraph their attacks. Also fixed their Eximus abilities to actually function. Updated the descriptions for Ironbride, Arquebex, and Necraweb Fixes: Fixed Equinox’s Maim being able to chain stagger Eximus units with Overguard active. Overguard as it was designed is resistant to CC, any form of stagger proc present with Warframe abilities is unintended at this time. It’s worth noting that we’re exploring some options on the topic of Overguard and its CC resistance. Fixed the Aero mod set bonus putting to sleep ability immune enemies (Eximus with Overguard, Demolysts, certain bosses, etc.). Fixed Cascadia Empowered triggering Overwhelming Attrition. Fixed the Relic selection screen in endless Void Fissure missions not showing Relic source information. Fixed more Capture targets spawning periodically after the change of plans objective swap to Exterminate happens in Capture missions. Fixed the Day/Night time countdown in the Plains of Eidolon/Cetus being paused indefinitely at "In 0 s". Fixed Titania being able to clip through geometry by spamming Razorwing in certain cases. Also fixed being able to escape every map using Transference and Razorwing. Fixed Nidus Prime maintaining mutated appearance after exiting the game with any bow equipped. Fixed some skins for Exalted Weapons’ descriptions in Inventory stating that you do not own the weapon despite the fact that you do. Fixed script error related to Limbo’s Banish. Fixed multiple script errors related to deactivating Operator Focus abilities. Fixed script error related to Leech/Sanguine Eximus zones. Fixed script error when Host migrating shortly after turning in a Zarium Accolade at a Melica Cache. Fixed script error related to Chroma’s Toxin Elemental Ward. Fixed script error related to Garuda’s Seeking Talons during Host migration. Ok, but can we have information on the strange behaviour of Revenant’s Mesmer Skin in the Zariman (lost on transference)? this has been reported a lot and still need to be addressed and fixed Link to comment Share on other sites More sharing options...
ZScourge Posted May 11, 2022 Share Posted May 11, 2022 Great and speedy updates as always however Unairu Wisp still not working on Eidolons as they wont spawn when hit with caustic and can't Armor strip Liches with Caustic Strike. Link to comment Share on other sites More sharing options...
oceano4 Posted May 11, 2022 Share Posted May 11, 2022 No change to the Hespars range? Link to comment Share on other sites More sharing options...
https.liam Posted May 11, 2022 Share Posted May 11, 2022 4 minutes ago, Ducat_Dynasty said: We literally just got this same Vaulting recently.... When's Equinox's? Equinox and Wukong should be next, since the current unvault and the previous one was frames that wast in the prime resurgence. Link to comment Share on other sites More sharing options...
Numerounius Posted May 11, 2022 Share Posted May 11, 2022 It would be really nice if it was more clear which items in the game are considered bugs vs. not. And even recognizing bugs beyond the big impactful ones. The provided list of known bugs is so useless it might as well not even exist. Some examples off the top of of my head: Psychic Bolts does not apply to Overguard, Thrax units procs are not considered status effects, and are also guaranteed Transference and it not responding when you press the key after going into operator mode. Other existing bugs such as the excavator collision hitbox being wrong and not matching the model. This is just a small list but there are so many other things that is frustrating to determine if it is a bug or not since they refuse to get recognized and addressed. Link to comment Share on other sites More sharing options...
Ducat_Dynasty Posted May 11, 2022 Share Posted May 11, 2022 1 minute ago, Rhaventi said: Equinox and Wukong should be next, since the current unvault and the previous one was frames that wast in the prime resurgence. Thats what I thought. But HUGE if true Link to comment Share on other sites More sharing options...
Kmykzy Posted May 11, 2022 Share Posted May 11, 2022 8 updates and still unable to extract alone in endless missions or even extract at all in longer cascade missions, people do know that entering a mission and leaving a mission are literally core mechanics of the game, right? Link to comment Share on other sites More sharing options...
HyokaChan Posted May 11, 2022 Share Posted May 11, 2022 still no fix for: Link to comment Share on other sites More sharing options...
boloboro Posted May 11, 2022 Share Posted May 11, 2022 10 minutes ago, Wiz3rd said: Playing as the Operator/Drifter is not fun, I hate having to use them. yeah, I fear the moment they decide to rename the game to 'operator' instead of 'warframe' Link to comment Share on other sites More sharing options...
Cookie_Monsta_ Posted May 11, 2022 Share Posted May 11, 2022 Just installed the update, switched to steel path and dormizone still shows and steel path not fuilly unlocked? I ran solo steel path Halko Perimeter with the same Garuda Prime setup I've been using and barely hurt the angel in the normal or void battle? I'm running Madurai, with all waybounds unlocked, 7-4-7 amp with Magus Lockdown, Magus Melt and Eternal Eradicate. Again, same setup I've been using since not long after Zariman released. Been using this method to farm the arcanes, this is the first time I struggled with the angel? In first void round I used skill 1 and normally kill the angel, this time it took it down about a third of its health and then the orbs appeared but my operator couldn't use void sling? Even when skill 1 cooldown ended and was recast it just didnt seem to do any damage? I didnt see any changes to Madurai or the arcanes I'm using so wondering if anyone else has had similar issues since the update? Link to comment Share on other sites More sharing options...
RecklessCarnage Posted May 11, 2022 Share Posted May 11, 2022 vor 16 Minuten schrieb MissFlamingo: does the Steel Path Dormizone works now? or is it still broken? seems to be still broken Link to comment Share on other sites More sharing options...
EinheriarJudith Posted May 11, 2022 Share Posted May 11, 2022 14 minutes ago, PublikDomain said: That isn't quite what I mean. If you're solo, every orb you pick up is worth 4x more than in a group. And in a group, everyone shares the same orb spawns. Solo you can fill your whole reservoir in a few groups of orbs and get to a C rotation in minutes. In a group it takes ages even if everyone is playing and contributing perfectly. because of group scaling. group scaling objectives came with zariman. in cascade exolizer spawns faster while in a group, armageddon just has more enemies which could still be dangerous when it decides that it wants to spawn enemies in the room that isnt the defense target. Link to comment Share on other sites More sharing options...
Kmykzy Posted May 11, 2022 Share Posted May 11, 2022 27 minutes ago, fo3nixz said: remove cooldown on transference please? On 2022-04-27 at 6:02 PM, [DE]Megan said: Additionally, Operator Transference has been re-engineered to be Client-authoritative to alleviate the common scenario of latency. Previously, Transference was Host-authoritative, meaning when Clients used Transference the responsiveness was determined by the round trip network latency. In order for the new Void Sling functionality to be more responsive, the switch was made to be Client-authoritative. Link to comment Share on other sites More sharing options...
VTMech Posted May 11, 2022 Share Posted May 11, 2022 Gauss' Redline / Mach Rush Still not working correcty using Zenurik: Quote Link to comment Share on other sites More sharing options...
jnuh Posted May 11, 2022 Share Posted May 11, 2022 just failed an exterminate bounty in zariman. how??? Link to comment Share on other sites More sharing options...
Cookie_Monsta_ Posted May 11, 2022 Share Posted May 11, 2022 2 minutes ago, jnuh said: just failed an exterminate bounty in zariman. how??? Barely made it through one just now, were you on steel path or normal? Link to comment Share on other sites More sharing options...
PublikDomain Posted May 11, 2022 Share Posted May 11, 2022 5 minutes ago, EinheriarJudith said: because of group scaling. group scaling objectives came with zariman. in cascade exolizer spawns faster while in a group, armageddon just has more enemies which could still be dangerous when it decides that it wants to spawn enemies in the room that isnt the defense target. ... Right, so in Flood more orbs should spawn? But they don't, you get the same amount and they're worth less when you pick them up. So Void Flood is much slower in a group - even playing optimally - than solo. It ought to be the same speed or faster, no? Link to comment Share on other sites More sharing options...
JackHargreav Posted May 11, 2022 Share Posted May 11, 2022 Just get rid of the Cc resistance please. It's completely pointless and it just ruins Cc warframes even more Plus it's also inconsistant. Some cc abilities work some not. Some work completely some don't. It gives me a headache. Link to comment Share on other sites More sharing options...
[DE]Momaw Posted May 11, 2022 Share Posted May 11, 2022 26 minutes ago, RecklessCarnage said: Dormizone still stays uncleared. No steel path trophy for me. 25 minutes ago, MissFlamingo said: does the Steel Path Dormizone works now? or is it still broken 11 minutes ago, Cookie_Monsta_ said: Just installed the update, switched to steel path and dormizone still shows and steel path not fuilly unlocked? At launch, the Dormizone was required to get the Steel Path completion reward for Zariman region... We fixed the Dormizone so that it's no longer required, but people who did all the other nodes while it still was required are now in an incorrect progression state. We've got a mastercrafter creating a server script that will unjam your trophy, please be patient 🥷 Link to comment Share on other sites More sharing options...
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