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Zephyr & Chroma Prime Vault: Hotfix 31.5.8


[DE]Megan

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Please change Void Sling and remove the transference cooldown.

There is simply no reason to have the transference cooldown, and Void Sling is still inferior to any previous iteration of Void Dash.

Playing as the Operator/Drifter is not fun, I hate having to use them.

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4 minutes ago, EinheriarJudith said:

because of group scaling. more places need group scaling. if flood is slower in a group its because people are ignoring the objective. everyone has to contribute.

That isn't quite what I mean. If you're solo, every orb you pick up is worth 4x more than in a group. And in a group, everyone shares the same orb spawns. Solo you can fill your whole reservoir in a few groups of orbs and get to a C rotation in minutes. In a group it takes ages even if everyone is playing and contributing perfectly.

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14 минут назад, Ayram сказал:

I'd totally get that commodore prime suit if I could use it on the Drifter.

Same

13 минут назад, Rhaventi сказал:

No prime accessories to operator can be used on drifter except the Templar suit... sadly.

Totally agree

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il y a 18 minutes, [DE]Megan a dit :

Zephyr & Chroma Prime Vault: Hotfix 31.5.8

 

Zephyr Prime & Chroma Prime have returned, and have been bundled with more key fixes to Zariman missions and more. This is one of a small handful of hotfixes we plan to release before the next update - which you can learn more about in our latest “Next Update Post-Angels of the Zariman” announcement!

 

PRIME VAULT: ZEPHYR PRIME & CHROMA PRIME 

 

Soar high and command the fury of the elements with the latest Prime Vault release!

Zephyr Prime and Chroma Prime have returned alongside their Prime Weapons and exclusive Customizations for a limited time. Prime Vault packs can be purchased via https://www.warframe.com/prime-vault.

We are continuing our access to Prime Vault content through regular releases. More information on next steps for Prime Resurgence can be found in the Post-Event and Next Steps announcement.

 

3ec8cb5c44f40c68e02c705875af713c.jpeg

ZEPHYR & CHROMA DUAL PRIME PACK

  • 1200 Platinum

  • Zephyr Prime and Chroma Prime Warframes

  • Tiberon Prime

  • Kronen Prime

  • Rubico Prime

  • Gram Prime

  • Impetus Prime Syandana

  • Commodore Prime Suit

  • Imugi Prime Armor

  • Tibor Prime Armor

  • Tibor Prime Gene-Masking Kit

  • BONUS: Kavat Incubator Segment and Kavat Starter Kit

  • Zephyr Prime and Chroma Prime Glyphs

 

3ecd12cdc3ddfa048e8a9a702648b4f2.jpeg

ZEPHYR PRIME PACK

  • 400 Platinum

  • Zephyr Prime Warframe

  • Tiberon Prime

  • Kronen Prime

  • Commodore Prime Suit

  • Tibor Prime Armor

  • Tibor Prime Gene-Masking Kit

  • BONUS: Kavat Incubator Segment and Kavat Starter Kit

  • Zephyr Prime Glyphs


 

15f6ae2f16b9a8141591d42210fcf86e.jpeg

CHROMA PRIME PACK

  • 400 Platinum

  • Chroma Prime Warframe

  • Rubico Prime

  • Gram Prime

  • Impetus Prime Syandana

  • Imugi Prime Armor

  • Chroma Prime Glyphs

 

4612dd436093b2624e56ff6de88c2c40.jpeg

ZEPHYR PRIME ACCESSORIES PACK

  • 200 Platinum

  • Commodore Prime Suit

  • Tibor Prime Armor

  • Tibor Prime Gene-Masking Kit

  • BONUS: Kavat Incubator Segment and Kavat Starter Kit


 

9e17e902cf74cf36501a11463dd111e5.jpeg 

CHROMA PRIME ACCESSORIES PACK

  • 200 Platinum

  • Impetus Prime Syandana

  • Imugi Prime Armor

 

Find their Relics in the Void or Bounty rewards starting now! 

Zephyr Prime, Chroma Prime, Tiberon Prime, Kronen Prime, Rubico Prime, and Gram Prime Relics have been added to the drop tables! These Relics have replaced the Banshee Prime and Mirage Prime Relics in the Void drop tables, Bounties, and Relic Packs. 

 

*If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.


 

Zariman Mission Changes & Fixes: 

  • Added additional spawn points for Voidplumes, Somachord Fragments, Storage Containers, and Zarium Accolades throughout the Zariman tileset. 

  • Fixed Zariman Bounties not rolling over immediately once the timer reaches 0. 

  • Fixed a case where Faction-based Bounty challenges might not match the actual Faction present in Zariman. 

    • Now whenever the Faction changes, the Bounties will be refreshed to prevent this from happening in the future. 

  • Fixed an issue with Bounties not properly updating after Host migration if players had already completed one of their objectives. 

  • Fixed kills from built Turrets in Void Armageddon Bounties with the “Kill X Grineer/Corpus” challenge not counting. 

  • Fixed cleansed Exolizers in Void Cascade missions expiring immediately after Host migration. 

  • Fixed extraction appearing early in Void Flood missions after Host migrating during the ‘Kill Thrax attackers’ stage. 

    • Also fixed a second extraction marker that does not lead anywhere after migrating. 

  • Fixed Zariman Steel Path missions not being considered completed on the Star Chart when played from the Chrysalith. 

  • Fixed extraction not appearing after completing back to back Void Cascade Bounties after Host migration. 

  • Fixed active Void Manifestation being inactive and unable to be reactivated after Host migration. 

  • Fixed the rare instance where both the Thrax unit and the enemies it channeled became invisible for an indefinite amount of time.  

  • Fixed extra extraction markers directing you to dead ends in the Zariman tileset. 

 

Operator/Focus Changes & Fixes: 

  • Fixed switching to the last position you left Excalibur Umbra instead of your current position as Operator before Transferring back to Warframe. 

  • Inner Might changes & fixes:

    • Energy costs in the abilities screen will now reflect their new cost (0) when affected by Inner Might.

    • Fixed an issue where Inner Might was being consumed without granting a free cast on numerous abilities.

    • Fixed some abilities with no cost or special costs consuming Inner Might despite not benefitting from it.

    • Fixed Inner Might activating and allowing infinite casting for most Warframe abilities in the Grendel Locator missions (which have Focus abilities disabled by default).

UI Changes: 

  • Added on-hover tooltip to Credits and Platinum in the notifications bar. 

  • In-game Market category Icons will now increase in size on hover. 

  • The in-game Market now has new banner backers and has been increased in size. 

  • Updated the ‘New’ icon FX. 


 

Changes

  • Grineer Sensor Regulator Eximus (the drones from Grineer Sealab Spy mission) will only spawn as Energy Leech and Health Leech. 

    • They are unable to animate the other Eximus functions, which was making it difficult/impossible to telegraph their attacks. 

    • Also fixed their Eximus abilities to actually function.

  • Updated the descriptions for Ironbride, Arquebex, and Necraweb 

 

Fixes

 

  • Fixed Equinox’s Maim being able to chain stagger Eximus units with Overguard active. 

    • Overguard as it was designed is resistant to CC, any form of stagger proc present with Warframe abilities is unintended at this time. It’s worth noting that we’re exploring some options on the topic of Overguard and its CC resistance. 

  • Fixed the Aero mod set bonus putting to sleep ability immune enemies (Eximus with Overguard, Demolysts, certain bosses, etc.). 

  • Fixed Cascadia Empowered triggering Overwhelming Attrition. 

  • Fixed the Relic selection screen in endless Void Fissure missions not showing Relic source information. 

  • Fixed more Capture targets spawning periodically after the change of plans objective swap to Exterminate happens in Capture missions.

  • Fixed the Day/Night time countdown in the Plains of Eidolon/Cetus being paused indefinitely at "In 0 s". 

  • Fixed Titania being able to clip through geometry by spamming Razorwing in certain cases.

    • Also fixed being able to escape every map using Transference and Razorwing. 

  • Fixed Nidus Prime maintaining mutated appearance after exiting the game with any bow equipped. 

  • Fixed some skins for Exalted Weapons’ descriptions in Inventory stating that you do not own the weapon despite the fact that you do. 

  • Fixed script error related to Limbo’s Banish. 

  • Fixed multiple script errors related to deactivating Operator Focus abilities. 

  • Fixed script error related to Leech/Sanguine Eximus zones. 

  • Fixed script error when Host migrating shortly after turning in a Zarium Accolade at a Melica Cache. 

  • Fixed script error related to Chroma’s Toxin Elemental Ward. 

  • Fixed script error related to Garuda’s Seeking Talons during Host migration. 

Ok, but can we have information on the strange behaviour of Revenant’s Mesmer Skin in the Zariman (lost on transference)?

this has been reported a lot and still need to be addressed and fixed

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4 minutes ago, Ducat_Dynasty said:

We literally just got this same Vaulting recently.... When's Equinox's? 
 

Equinox and Wukong should be next, since the current unvault and the previous one was frames that wast in the prime resurgence. 

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It would be really nice if it was more clear which items in the game are considered bugs vs. not. And even recognizing bugs beyond the big impactful ones. The provided list of known bugs is so useless it might as well not even exist.

Some examples off the top of of my head:

Psychic Bolts does not apply to Overguard,

Thrax units procs are not considered status effects, and are also guaranteed

Transference and it not responding when you press the key after going into operator mode. 

Other existing bugs such as the excavator collision hitbox being wrong and not matching the model.

 

This is just a small list but there are so many other things that is frustrating to determine if it is a bug or not since they refuse to get recognized and addressed. 

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8 updates and still unable to extract alone in endless missions or even extract at all in longer cascade missions, people do know that entering a mission and leaving a mission are literally core mechanics of the game, right?

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Just installed the update, switched to steel path and dormizone still shows and steel path not fuilly unlocked?

I ran solo steel path Halko Perimeter with the same Garuda Prime setup I've been using and barely hurt the angel in the normal or void battle?

I'm running  Madurai, with all waybounds unlocked, 7-4-7 amp with Magus Lockdown, Magus Melt and Eternal Eradicate. Again, same setup I've been using since not long after Zariman released.

Been using this method to farm the arcanes, this is the first time I struggled with the angel? In first void round I used skill 1 and normally kill the angel, this time it took it down about a third of its health and then the orbs appeared but my operator couldn't use void sling? Even when skill 1 cooldown ended and was recast it just didnt seem to do any damage?

I didnt see any changes to Madurai or the arcanes I'm using so wondering if anyone else has had similar issues since the update?

 

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14 minutes ago, PublikDomain said:

That isn't quite what I mean. If you're solo, every orb you pick up is worth 4x more than in a group. And in a group, everyone shares the same orb spawns. Solo you can fill your whole reservoir in a few groups of orbs and get to a C rotation in minutes. In a group it takes ages even if everyone is playing and contributing perfectly.

because of group scaling. group scaling objectives came with zariman. in cascade exolizer spawns faster while in a group, armageddon just has more enemies which could still be dangerous when it decides that it wants to spawn enemies in the room that isnt the defense target.

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27 minutes ago, fo3nixz said:

remove cooldown on transference please?

On 2022-04-27 at 6:02 PM, [DE]Megan said:

Additionally, Operator Transference has been re-engineered to be Client-authoritative to alleviate the common scenario of latency. Previously, Transference was Host-authoritative, meaning when Clients used Transference the responsiveness was determined by the round trip network latency. In order for the new Void Sling functionality to be more responsive, the switch was made to be Client-authoritative. 

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5 minutes ago, EinheriarJudith said:

because of group scaling. group scaling objectives came with zariman. in cascade exolizer spawns faster while in a group, armageddon just has more enemies which could still be dangerous when it decides that it wants to spawn enemies in the room that isnt the defense target.

... Right, so in Flood more orbs should spawn? But they don't, you get the same amount and they're worth less when you pick them up. So Void Flood is much slower in a group - even playing optimally - than solo. It ought to be the same speed or faster, no?

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26 minutes ago, RecklessCarnage said:

Dormizone still stays uncleared. No steel path trophy for me.

25 minutes ago, MissFlamingo said:

does the Steel Path Dormizone works now? or is it still broken

11 minutes ago, Cookie_Monsta_ said:

Just installed the update, switched to steel path and dormizone still shows and steel path not fuilly unlocked?

At launch, the Dormizone was required to get the Steel Path completion reward for Zariman region... We fixed the Dormizone so that it's no longer required, but people who did all the other nodes while it still was required are now in an incorrect progression state. We've got a mastercrafter creating a server script that will unjam your trophy, please be patient 🥷

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