(XBOX)SweatyPick3L Posted September 3, 2022 Share Posted September 3, 2022 Summary of changes: • Activating Ballistic Battery is now a one-handed action, so it can be performed while moving and shooting. • Damage cap increased from 1,600 to 5,000 (affected by Ability Strength). • Ballistic Bullseye augment changed from status chance to final crit damage, explained as: "Crit that applies after mods. It doesn't apply to just the base, it applies to the final amount and it's 50% extra damage. “its added at the end, so 30% crit becomes 80% crit" Best guess now is the augment might be 50% additive crit chance, added after all other mods. (r/purple shoe summary) My thought is, putting this up against a helminth ability like Pillage especially with the armor strip rework incoming, I still don’t see this getting used by myself. The only way I would use this over any other helminth ability is if the cap was completely removed and had infinite punch thru. What are the communities thoughts on this rework to her 1? Fellow Mesa players what are your thoughts? Link to comment Share on other sites More sharing options...
Leqesai Posted September 3, 2022 Share Posted September 3, 2022 Its a pretty good improvement TBH. Especially with the augment. I don't really thing huge single-shot things like this are terribly useful but they certainly may have a role against sentient enemies but the big targets that would actually benefit from such big damage have damage attenuation so unless ballistic battery bypasses damage attenuation it is still not that useful compared to... you know... Peacemakers... Link to comment Share on other sites More sharing options...
(XBOX)SweatyPick3L Posted September 3, 2022 Author Share Posted September 3, 2022 I can kinda see this potentially being useful in Eidolon hunts, but then I think about it and it requires to much prep time tbh. Link to comment Share on other sites More sharing options...
ShogunGunshow Posted September 3, 2022 Share Posted September 3, 2022 Link to comment Share on other sites More sharing options...
NeoRetro10K Posted September 3, 2022 Share Posted September 3, 2022 Starting at the moment the first ability-buffed shot is fired, there needs to be a two- to four-second duration during which subsequent shots receive the same buff so automatic weapons can compete. Link to comment Share on other sites More sharing options...
TheArmchairThinker Posted September 3, 2022 Share Posted September 3, 2022 And any word about peacemaker being AFK turret? Link to comment Share on other sites More sharing options...
(PSN)slightconfuzzled Posted September 3, 2022 Share Posted September 3, 2022 I mean its an improvement, but I agree with your points. I can't really see it competing well with other Abilities that many of us have subsumed there. So its like, good for those who might not have access to subsume yet, or just really like that specific ability and want it to be better. Maybe it could be good against certain bosses. I'd probably try some testing to see. The more I think about it, I could see myself having a loadout just for this augment and build. So success. I no longer consider it the worst power. Link to comment Share on other sites More sharing options...
Venus-Venera Posted September 3, 2022 Share Posted September 3, 2022 vor einer Stunde schrieb (XBOX)YoungGunn82: Summary of changes: • Activating Ballistic Battery is now a one-handed action, so it can be performed while moving and shooting. • Damage cap increased from 1,600 to 5,000 (affected by Ability Strength). • Ballistic Bullseye augment changed from status chance to final crit damage, explained as: "Crit that applies after mods. It doesn't apply to just the base, it applies to the final amount and it's 50% extra damage. “its added at the end, so 30% crit becomes 80% crit" Best guess now is the augment might be 50% additive crit chance, added after all other mods. (r/purple shoe summary) My thought is, putting this up against a helminth ability like Pillage especially with the armor strip rework incoming, I still don’t see this getting used by myself. The only way I would use this over any other helminth ability is if the cap was completely removed and had infinite punch thru. What are the communities thoughts on this rework to her 1? Fellow Mesa players what are your thoughts? it doesn't matter. because problems from mesa are not addressed... he doesn't play warframe at all and tests everything against normal lvl 30 opponents... O.M.G.! because what can mesa do against Nullifier? on sp there are usually more than 3+ and then I'm dead! Link to comment Share on other sites More sharing options...
trst Posted September 3, 2022 Share Posted September 3, 2022 Just more of the same; giving you a damage boost to help one-shotting heavy units. The only problem Battery ever had was that the scaling was bad and enemies are too weak to bother. But with the Eximus rework this could be a viable and relatively cheap solution for people who're still managing to struggle against them. Outside from that yeah it'll still be pretty bad for anyone who doesn't need more damage. Link to comment Share on other sites More sharing options...
Tiltskillet Posted September 3, 2022 Share Posted September 3, 2022 Hard to get around it being gimmicky. But "improved and gimmicky" is more fun than "bad and gimmicky". And it makes me mildly interested in picking up Mesa again, which I didn't think was possible. Seems like it'll get goofy with the 3x headshot multiplier. And naturally that leads right into gas/electric, which have the advantage of getting around the single target issue to an extent. Link to comment Share on other sites More sharing options...
The_Royal_Elf_Mika Posted September 3, 2022 Share Posted September 3, 2022 would be neat with a build built around like Primed Chamber and Charged Chamber. may also be massive with the Naturuk. Link to comment Share on other sites More sharing options...
BatVenomPL Posted September 3, 2022 Share Posted September 3, 2022 1 hour ago, Venus-Venera said: he doesn't play warframe at all and tests everything against normal lvl 30 opponents... O.M.G.! He's literally going up against Steel Path enemies in that clip 1 hour ago, Venus-Venera said: because what can mesa do against Nullifier? on sp there are usually more than 3+ and then I'm dead! Every casting-based frame gets countered by Nullifiers, so you're supposed to counter them by bringing either Miter with the augment, or a fast fire-rate weapon (even Amps can do the job), OR if you're skilled enough, you can one-shot the Nullifier drone with a precision weapon Link to comment Share on other sites More sharing options...
Dunkelheit Posted September 3, 2022 Share Posted September 3, 2022 vor 2 Stunden schrieb TheArmchairThinker: And any word about peacemaker being AFK turret? What do you expect? Link to comment Share on other sites More sharing options...
Dunkelheit Posted September 3, 2022 Share Posted September 3, 2022 vor 41 Minuten schrieb BatVenomPL: He's literally going up against Steel Path enemies in that clip I don't know what the agenda of this guy is, seems to be on a Vendetta against DE.... He is toxic and has made-up arguments in every thread on page 1. Link to comment Share on other sites More sharing options...
0_The_F00l Posted September 3, 2022 Share Posted September 3, 2022 Better than before for sure , But i don't see myself using it that often, it will have its niche use cases i am sure (eximus , heavy and some boss fights). But the type of weapons that will benefit it is going to be limited , some snipers and shotguns mostly i think. Link to comment Share on other sites More sharing options...
(XBOX)Rez090 Posted September 3, 2022 Share Posted September 3, 2022 1 hour ago, BatVenomPL said: Every casting-based frame gets countered by Nullifiers, so you're supposed to counter them by bringing either Miter with the augment, or a fast fire-rate weapon (even Amps can do the job), OR if you're skilled enough, you can one-shot the Nullifier drone with a precision weapon No, the correct counter is going up to their face and either A) shooting that face off or B) meleeing their butt into the ground. Link to comment Share on other sites More sharing options...
BatVenomPL Posted September 3, 2022 Share Posted September 3, 2022 7 minutes ago, (XBOX)Rez090 said: No, the correct counter is going up to their face and either A) shooting that face off or B) meleeing their butt into the ground. Not always a great idea when you're using a Warframe that's really squishy and relies on abilities to survive, unless you've got Rolling Guard Link to comment Share on other sites More sharing options...
Felyne1 Posted September 3, 2022 Share Posted September 3, 2022 4 hours ago, (XBOX)YoungGunn82 said: I can kinda see this potentially being useful in Eidolon hunts, but then I think about it and it requires to much prep time tbh. I can see use for meme runs like fishing pole and mining laser dps. As flat damage is much needed to make it work Link to comment Share on other sites More sharing options...
DeadVoid118 Posted September 3, 2022 Share Posted September 3, 2022 Seems like it's still a terribly-bad ability to me. It only applies to a single damage instance (doesn't even work on multishot), so that's just a pure +5000 damage you have to charge still, and it's pretty clunky to use. It would probably be better just to put on Roar or Xata's Whisper if you need more damage. If you really want to fix it, maybe make the ability toggle-able where it automatically unloads itself into shots (consuming energy as it currently does) while the ability is active. Link to comment Share on other sites More sharing options...
(XBOX)Lord ChibiVR Posted September 3, 2022 Share Posted September 3, 2022 6 hours ago, (XBOX)YoungGunn82 said: Summary of changes: • Activating Ballistic Battery is now a one-handed action, so it can be performed while moving and shooting. • Damage cap increased from 1,600 to 5,000 (affected by Ability Strength). • Ballistic Bullseye augment changed from status chance to final crit damage, explained as: "Crit that applies after mods. It doesn't apply to just the base, it applies to the final amount and it's 50% extra damage. “its added at the end, so 30% crit becomes 80% crit" Best guess now is the augment might be 50% additive crit chance, added after all other mods. (r/purple shoe summary) My thought is, putting this up against a helminth ability like Pillage especially with the armor strip rework incoming, I still don’t see this getting used by myself. The only way I would use this over any other helminth ability is if the cap was completely removed and had infinite punch thru. What are the communities thoughts on this rework to her 1? Fellow Mesa players what are your thoughts? DE is seriously trying to buff frames now. I've never been so excited about small changes like these as I am now. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted September 3, 2022 Share Posted September 3, 2022 6 hours ago, (XBOX)YoungGunn82 said: Fellow Mesa players what are your thoughts? it's probably about as good as that existing ability is ever going to be, but IMO it should still be scrapped. in favour of being able to quickdraw a Regulator, shoot the nearest enemy in the face and holster, all in the blink of an eye; Mesa is supposed to be gunfighter themed, so it's criminal that she can't do this IMO: "Quickdraw" - in the blink of an eye, Mesa pulls and fires one Regulator pistol at the nearest enemy's head, then holsters the Regulator. - Damage is determined by Regulator's stats, but the shot is aimed at the enemy's head, so headshot multipliers are also factored in, and this results in more damage per shot than a Peacemaker bullet, at the cost of only striking a single target before needing to be recast; Peacemaker will still be more efficient vs groups. - energy cost is much lower than using Peacemaker, and the ability is one handed, so full mobility is retained. now both Quickdraw and Peacemaker will have their place; Quickdraw for single targets and remaining mobile, and Peacemaker for when you need to take down groups and are fighting defensively. Link to comment Share on other sites More sharing options...
Venus-Venera Posted September 3, 2022 Share Posted September 3, 2022 vor 4 Stunden schrieb BatVenomPL: so you're supposed to counter them by bringing either Miter with the augment do you mean the gun?https://warframe.fandom.com/wiki/Miter Link to comment Share on other sites More sharing options...
BatVenomPL Posted September 3, 2022 Share Posted September 3, 2022 59 minutes ago, Venus-Venera said: do you mean the gun?https://warframe.fandom.com/wiki/Miter Yes. It has an augment that gives you 90% chance to destroy a Nullifier bubble. Back in the day it was often used by Endurance Limbo players Link to comment Share on other sites More sharing options...
(XBOX)SweatyPick3L Posted September 3, 2022 Author Share Posted September 3, 2022 2 hours ago, (PSN)robotwars7 said: it's probably about as good as that existing ability is ever going to be, but IMO it should still be scrapped. in favour of being able to quickdraw a Regulator, shoot the nearest enemy in the face and holster, all in the blink of an eye; Mesa is supposed to be gunfighter themed, so it's criminal that she can't do this IMO: "Quickdraw" - in the blink of an eye, Mesa pulls and fires one Regulator pistol at the nearest enemy's head, then holsters the Regulator. - Damage is determined by Regulator's stats, but the shot is aimed at the enemy's head, so headshot multipliers are also factored in, and this results in more damage per shot than a Peacemaker bullet, at the cost of only striking a single target before needing to be recast; Peacemaker will still be more efficient vs groups. - energy cost is much lower than using Peacemaker, and the ability is one handed, so full mobility is retained. now both Quickdraw and Peacemaker will have their place; Quickdraw for single targets and remaining mobile, and Peacemaker for when you need to take down groups and are fighting defensively. Absolutely agree. Link to comment Share on other sites More sharing options...
(XBOX)SweatyPick3L Posted September 3, 2022 Author Share Posted September 3, 2022 8 hours ago, TheArmchairThinker said: And any word about peacemaker being AFK turret? ? Peacemaker is not a AFK turret. Peacemaker requires LOS, to hold down the trigger to fire and for you to point the reticle at the enemy center mass for x amount of seconds in order to ramp up to full damage out put, or the damage out put resets as well as the fire rate. Peacemaker hasn’t been a afk turret for literally yearsss. Please read about he ability before spouting nonsense https://warframe.fandom.com/wiki/Peacemaker Link to comment Share on other sites More sharing options...
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