[DE]Danielle Posted September 12 Share Posted September 12 Echoes of Duviri: Hotfix 33.6.9 Optimizations: Made further improvements to how the launcher handles updates being interrupted mid-way through patching the launcher. Fixes: Fixed Latron Prime’s Incarnon Mode not benefitting from the Double Tap Mod. Fixed Clients experiencing loss of function after Host migration in the Undercroft. Fixed getting stuck as Operator in the Undercroft and being unable to Transference back to your Warframe in the 8th stage of The Duviri Paradox Quest. Fixed the mission select UI in the Zariman elevator incorrectly showing “Halako Perimeter” instead of the intended “Tuvul Commons” for the first mission of The Angels of the Zariman Quest. This was purely a UI issue, Tuvul Commons was always the first mission played regardless of what was indicated in the elevator. Fixed Madurai’s Power Transfer and Unairu’s Poise not triggering reliably if Client has low frame rate (below 30 FPS). Fixed being able to buff Exodia Contagion's projectile damage with heavy attack multiplier by performing a series of specific parkour movements. The movements in question allowed for heavy attacks to be performed mid-air instead of triggering the intended ground slam, which then caused the Heavy Attack damage multiplier to be applied to the projectile. In this Hotfix, we’ve specifically removed the interaction that buffed its damage, as heavy attacking mid-air is not possible otherwise. We understand that this was a popular combination due to its ability to land wild damage numbers, but it was dependent on a movement animation bug and went beyond the original design for the Arcane. Fixed players who have not unlocked the Steel Path being able to join Steel Path missions when invited by Host from Dojo. Fixed several issues with the following weapons when they appear as an offering in Teshin’s Cave: Fixed the Perla Dual Pistol Skin only being applied to one of the Dex Furis. Fixed Claw and Fist weapons sitting perpendicular to one another. Fixed the fist and feet components of Sparring weapons overlapping each other. Fixed the Tenet Agendus sitting perpendicular to its Shield. Fixed Ghoulsaw sitting too far to the right in its display. Fixed several mining locations in the Orb Vallis missing its veins and heat spots (notably at Fortuna Elevator, Deck 12 entrance, and Reflector Control). Fixed the Vapor Trail K-Drive Mod’s Boost Speed buff being the same (+10) for both Rank 9 and 10. Rank 10 will now give +11 Boost Speed. Fixed being unable to chat link the Mag & Frost Prime Dual Pack. Fixed being unable to chat link the Altra Sentinel Mask. Fixed several script errors in the Paragrimm’s Tomes objective in Duviri. Fixed being unable to place decorations near to the Orokin Lab in the Dojo. Click here for the Known Issues List 25 Link to comment Share on other sites More sharing options...
Dark_Lugia Posted September 12 Share Posted September 12 (edited) Thank you for the fixes, but is there a reason why Cephalon Simaris isn't offering us an "Argo & Vel blueprint"? I have it mastered, but I can't buy another one; not in the cave nor in Simaris shop. Spoiler The other Drifter weapons are sold there: Spoiler Edit: It's a known bug, got added to the list: Zitat Argo & Vel Blueprint is not purchasable from Simaris' wares like other Drifter Melees. Edited September 12 by Dark_Lugia 6 Link to comment Share on other sites More sharing options...
Halo Posted September 12 Share Posted September 12 (edited) Thanks for the Hotfix! Still no love for the Pathocyst's Explosive Detonation damage, eh? Forever shamed as the worst glaive until it's fixed... And it's truly a damn shame, because this has been broken... FOR YEARS... Edited September 12 by Halo Clarification / Time Span of Bug 15 Link to comment Share on other sites More sharing options...
BowserNC Posted September 12 Share Posted September 12 1 minute ago, [DE]Danielle said: Fixed Latron Prime’s Incarnon Mode not benefitting from the Double Tap Mod. W 5 Link to comment Share on other sites More sharing options...
Waeleto Posted September 12 Share Posted September 12 2 minutes ago, [DE]Danielle said: Fixed being able to buff Exodia Contagion's projectile damage with heavy attack multiplier by performing a series of specific parkour movements. The movements in question allowed for heavy attacks to be performed mid-air instead of triggering the intended ground slam, which then caused the Heavy Attack damage multiplier to be applied to the projectile. In this Hotfix, we’ve specifically removed the interaction that buffed its damage, as heavy attacking mid-air is not possible otherwise. We understand that this was a popular combination due to its ability to land wild damage numbers, but it was dependent on a movement animation bug and went beyond the original design for the Arcane. Click here for the Known Issues List NOOOOOO :( 24 Link to comment Share on other sites More sharing options...
fo3nixz Posted September 12 Share Posted September 12 (edited) 17 minutes ago, [DE]Danielle said: Fixed being able to buff Exodia Contagion's projectile damage with heavy attack multiplier by performing a series of specific parkour movements. The movements in question allowed for heavy attacks to be performed mid-air instead of triggering the intended ground slam, which then caused the Heavy Attack damage multiplier to be applied to the projectile. In this Hotfix, we’ve specifically removed the interaction that buffed its damage, as heavy attacking mid-air is not possible otherwise. We understand that this was a popular combination due to its ability to land wild damage numbers, but it was dependent on a movement animation bug and went beyond the original design for the Arcane. RIP ps: ivara artemis bow stil self damages with thunderbolt Edited September 12 by fo3nixz ivara 13 Link to comment Share on other sites More sharing options...
ZAXNIGHTMARE Posted September 12 Share Posted September 12 hace 2 minutos, [DE]Danielle dijo: Fixed players who have not unlocked the Steel Path being able to join Steel Path missions when invited by Host from Dojo. I can hear lazybones crying at the sky for this fix onforums, FB groups and some youtube channels 1 Link to comment Share on other sites More sharing options...
AdiT999 Posted September 12 Share Posted September 12 4 minutes ago, [DE]Danielle said: Fixes: Fixed Latron Prime’s Incarnon Mode not benefitting from the Double Tap Mod. 14 Link to comment Share on other sites More sharing options...
Megazawr Posted September 12 Share Posted September 12 I still see no fixes to many old bugs like mag, mirage and mesa locking their abilities (and sometimes weapons), ash's 4 showing wrong numbers, slams from operator launching you in the wrong direction or failing, waypoints(not just in duviri), codex/simulacrum scans, yareli bugs, exalts being unmodded in duviri(and even if that's not a bug, that's a very bad feature that isn't explained anywhere). kahl getting stuck in a rampart on a "Junk run mission" Also no fixes to newer bugs, like Rauta not giving combo until you hit enemies with melee at least once 15 Link to comment Share on other sites More sharing options...
Adeptguy Posted September 12 Share Posted September 12 5 minutes ago, [DE]Danielle said: Fixed being able to buff Exodia Contagion's projectile damage with heavy attack multiplier by performing a series of specific parkour movements. The movements in question allowed for heavy attacks to be performed mid-air instead of triggering the intended ground slam, which then caused the Heavy Attack damage multiplier to be applied to the projectile. In this Hotfix, we’ve specifically removed the interaction that buffed its damage, as heavy attacking mid-air is not possible otherwise. We understand that this was a popular combination due to its ability to land wild damage numbers, but it was dependent on a movement animation bug and went beyond the original design for the Arcane. Excellent, get those exploiters DE. If I cant do it, nobody can 3 Link to comment Share on other sites More sharing options...
TeaHands Posted September 12 Share Posted September 12 5 minutes ago, [DE]Danielle said: Fixed Latron Prime’s Incarnon Mode not benefitting from the Double Tap Mod. PLEASE BE FIXED THIS TIME!! 8 Link to comment Share on other sites More sharing options...
KIREEK Posted September 12 Share Posted September 12 (edited) I'm hopefull that the dais drone gets fixed in the future. Still, i apreciate getting rid of the red zones in the dojo near the orokin lab. Edited September 12 by KIREEK 1 Link to comment Share on other sites More sharing options...
Cyco_tK Posted September 12 Share Posted September 12 Chat box moving on it's own when loading is still NOT fixed!! it's been 10 updates now and not even a mention of this! 16 Link to comment Share on other sites More sharing options...
PainisDeWitt Posted September 12 Share Posted September 12 hace 8 minutos, [DE]Danielle dijo: Fixed being able to buff Exodia Contagion's projectile damage with heavy attack multiplier by performing a series of specific parkour movements. The movements in question allowed for heavy attacks to be performed mid-air instead of triggering the intended ground slam, which then caused the Heavy Attack damage multiplier to be applied to the projectile. In this Hotfix, we’ve specifically removed the interaction that buffed its damage, as heavy attacking mid-air is not possible otherwise. We understand that this was a popular combination due to its ability to land wild damage numbers, but it was dependent on a movement animation bug and went beyond the original design for the Arcane. Bruh That's all I can say. You used to roll with popular bugs and funny interactions, not anymore IG. 25 Link to comment Share on other sites More sharing options...
SplitzyPrime Posted September 12 Share Posted September 12 Thanks for hotfix, but please fix Telos Boltor being bugged. I want to see how the gun performs without being bugged and overpowered beyond belief. In case you're unaware, it applies galvanized aptitude 1x for each ammo in the magazine. At full mag, incarnon mode gains +7,200% damage per status effect. 3 Link to comment Share on other sites More sharing options...
XHADgaming Posted September 12 Share Posted September 12 (edited) 39 minutes ago, [DE]Danielle said: Fixed Clients experiencing loss of function after Host migration in the Undercroft. Once again, I am asking for a high-level chat command to override our position if we lose functionality so that we don't succumb to this result after a nasty bug puts us in this position unable to effectively do anything. 39 minutes ago, [DE]Danielle said: Fixed being able to buff Exodia Contagion's projectile damage with heavy attack multiplier by performing a series of specific parkour movements. The movements in question allowed for heavy attacks to be performed mid-air instead of triggering the intended ground slam, which then caused the Heavy Attack damage multiplier to be applied to the projectile. In this Hotfix, we’ve specifically removed the interaction that buffed its damage, as heavy attacking mid-air is not possible otherwise. We understand that this was a popular combination due to its ability to land wild damage numbers, but it was dependent on a movement animation bug and went beyond the original design for the Arcane. Meanwhile I am still waiting for the description to accurately reflect its ability to only be able to be used once mid-air that was made a while back. 39 minutes ago, [DE]Danielle said: Fixed several mining locations in the Orb Vallis missing its veins and heat spots (notably at Fortuna Elevator, Deck 12 entrance, and Reflector Control). Wow! Awesome fix, been here for over a year so glad to see this finally getting fixed. 39 minutes ago, [DE]Danielle said: Fixed the Vapor Trail K-Drive Mod’s Boost Speed buff being the same (+10) for both Rank 9 and 10. Rank 10 will now give +11 Boost Speed. Oh. . . Looks like you saw that post. I was expecting that to be one of those decimal numbers improvement that doesn't show up. Having an 11 speed boost on a rank 10 mod is a little out of place though. Just a suggestion but what if you provided +1 boost speed to all ranks which would make it 12 speed at rank 10 which would look a lot better. Can you please add the chat box moves around after every mission to the known issues list please? E:Looks like it has been acknowledged by @[DE]Saskewith a title change of the linked post. Edited September 12 by XHADgaming 13 Link to comment Share on other sites More sharing options...
Megazawr Posted September 12 Share Posted September 12 1 minute ago, PainisDeWitt said: You used to roll with popular bugs and funny interactions Well stacking attack speed on zenistar still works after 5+ years. Melee slam flight after like 3-4 years. And some other funny stuff. Link to comment Share on other sites More sharing options...
Turbozis Posted September 12 Share Posted September 12 Waow, go ahead and nerf exodia contagion once again. No fun allowed. 16 Link to comment Share on other sites More sharing options...
Xaks_the_third Posted September 12 Share Posted September 12 13 minutes ago, [DE]Danielle said: Fixed being able to buff Exodia Contagion's projectile damage with heavy attack multiplier by performing a series of specific parkour movements. The movements in question allowed for heavy attacks to be performed mid-air instead of triggering the intended ground slam, which then caused the Heavy Attack damage multiplier to be applied to the projectile. In this Hotfix, we’ve specifically removed the interaction that buffed its damage, as heavy attacking mid-air is not possible otherwise. We understand that this was a popular combination due to its ability to land wild damage numbers, but it was dependent on a movement animation bug and went beyond the original design for the Arcane. At this point why not just remove contagion from the game, like FGS every single aspect of the arcane is reduced, nerfed or removed! 21 Link to comment Share on other sites More sharing options...
AJAL8000 Posted September 12 Share Posted September 12 hace 12 minutos, [DE]Danielle dijo: Fixed Latron Prime’s Incarnon Mode not benefitting from the Double Tap Mod. I just tried it and it works! Finally. Thank you [DE]. 2 Link to comment Share on other sites More sharing options...
LittleLeoniePrime Posted September 12 Share Posted September 12 12 minutes ago, Halo said: Thanks for the Hotfix! Still no love for the Pathocyst's Explosive Detonation damage, eh? Forever shamed as the worst glaive until it's fixed... And it's truly a damn shame, because this has been broken... FOR YEARS... THIS it's such a fun weapon... with sadly bugged heavy attack stats :( 9 Link to comment Share on other sites More sharing options...
Megazawr Posted September 12 Share Posted September 12 Rip easy -2kkk damage 8 Link to comment Share on other sites More sharing options...
Tendou_Souji Posted September 12 Share Posted September 12 Can we please get a fix for controller compatibility? The official config is temporary, but I rely heavily on being able to customize my controller layout. 6 Link to comment Share on other sites More sharing options...
TeaHands Posted September 12 Share Posted September 12 5 minutes ago, AJAL8000 said: I just tried it and it works! Finally. Thank you [DE]. Thank you for confirming 3 Link to comment Share on other sites More sharing options...
ReddyDisco Posted September 12 Share Posted September 12 22 minutes ago, [DE]Danielle said: Fixed being able to buff Exodia Contagion's projectile damage with heavy attack multiplier by performing a series of specific parkour movements. The movements in question allowed for heavy attacks to be performed mid-air instead of triggering the intended ground slam, which then caused the Heavy Attack damage multiplier to be applied to the projectile. In this Hotfix, we’ve specifically removed the interaction that buffed its damage, as heavy attacking mid-air is not possible otherwise. We understand that this was a popular combination due to its ability to land wild damage numbers, but it was dependent on a movement animation bug and went beyond the original design for the Arcane. 15 Link to comment Share on other sites More sharing options...
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