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Echoes of Duviri: Hotfix 33.6.9


[DE]Danielle
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Echoes of Duviri: Hotfix 33.6.9

Optimizations: 

  • Made further improvements to how the launcher handles updates being interrupted mid-way through patching the launcher. 

Fixes:

  • Fixed Latron Prime’s Incarnon Mode not benefitting from the Double Tap Mod. 
  • Fixed Clients experiencing loss of function after Host migration in the Undercroft. 
  • Fixed getting stuck as Operator in the Undercroft and being unable to Transference back to your Warframe in the 8th stage of The Duviri Paradox Quest.
  • Fixed the mission select UI in the Zariman elevator incorrectly showing “Halako Perimeter” instead of the intended “Tuvul Commons” for the first mission of The Angels of the Zariman Quest.
    • This was purely a UI issue, Tuvul Commons was always the first mission played regardless of what was indicated in the elevator. 
  • Fixed Madurai’s Power Transfer and Unairu’s Poise not triggering reliably if Client has low frame rate (below 30 FPS). 
  • Fixed being able to buff Exodia Contagion's projectile damage with heavy attack multiplier by performing a series of specific parkour movements.
    • The movements in question allowed for heavy attacks to be performed mid-air instead of triggering the intended ground slam, which then caused the Heavy Attack damage multiplier to be applied to the projectile. In this Hotfix, we’ve specifically removed the interaction that buffed its damage, as heavy attacking mid-air is not possible otherwise. We understand that this was a popular combination due to its ability to land wild damage numbers, but it was dependent on a movement animation bug and went beyond the original design for the Arcane. 
  • Fixed players who have not unlocked the Steel Path being able to join Steel Path missions when invited by Host from Dojo. 
  • Fixed several issues with the following weapons when they appear as an offering in Teshin’s Cave: 
    • Fixed the Perla Dual Pistol Skin only being applied to one of the Dex Furis.
    • Fixed Claw and Fist weapons sitting perpendicular to one another.
    • Fixed the fist and feet components of Sparring weapons overlapping each other. 
    • Fixed the Tenet Agendus sitting perpendicular to its Shield.
    • Fixed Ghoulsaw sitting too far to the right in its display.
  • Fixed several mining locations in the Orb Vallis missing its veins and heat spots (notably at Fortuna Elevator, Deck 12 entrance, and Reflector Control). 
  • Fixed the Vapor Trail K-Drive Mod’s Boost Speed buff being the same (+10) for both Rank 9 and 10. Rank 10 will now give +11 Boost Speed.
  • Fixed being unable to chat link the Mag & Frost Prime Dual Pack. 
  • Fixed being unable to chat link the Altra Sentinel Mask. 
  • Fixed several script errors in the Paragrimm’s Tomes objective in Duviri. 
  • Fixed being unable to place decorations near to the Orokin Lab in the Dojo. 

Click here for the Known Issues List

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Thank you for the fixes,

but is there a reason why Cephalon Simaris isn't offering us an "Argo & Vel blueprint"?
I have it mastered, but I can't buy another one; not in the cave nor in Simaris shop.

Spoiler

image.png

The other Drifter weapons are sold there:

Spoiler

image.png


Edit: It's a known bug, got added to the list:

Zitat

Argo & Vel Blueprint is not purchasable from Simaris' wares like other Drifter Melees.

Edited by Dark_Lugia
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Thanks for the Hotfix!

Still no love for the Pathocyst's Explosive Detonation damage, eh? Forever shamed as the worst glaive until it's fixed...

And it's truly a damn shame, because this has been broken... FOR YEARS...

Edited by Halo
Clarification / Time Span of Bug
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2 minutes ago, [DE]Danielle said:

 

  • Fixed being able to buff Exodia Contagion's projectile damage with heavy attack multiplier by performing a series of specific parkour movements.
    • The movements in question allowed for heavy attacks to be performed mid-air instead of triggering the intended ground slam, which then caused the Heavy Attack damage multiplier to be applied to the projectile. In this Hotfix, we’ve specifically removed the interaction that buffed its damage, as heavy attacking mid-air is not possible otherwise. We understand that this was a popular combination due to its ability to land wild damage numbers, but it was dependent on a movement animation bug and went beyond the original design for the Arcane. 

Click here for the Known Issues List

NOOOOOO :(

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17 minutes ago, [DE]Danielle said:

Fixed being able to buff Exodia Contagion's projectile damage with heavy attack multiplier by performing a series of specific parkour movements.

  • The movements in question allowed for heavy attacks to be performed mid-air instead of triggering the intended ground slam, which then caused the Heavy Attack damage multiplier to be applied to the projectile. In this Hotfix, we’ve specifically removed the interaction that buffed its damage, as heavy attacking mid-air is not possible otherwise. We understand that this was a popular combination due to its ability to land wild damage numbers, but it was dependent on a movement animation bug and went beyond the original design for the Arcane. 

 

RIP 

ps: ivara artemis bow stil self damages with thunderbolt 

Edited by fo3nixz
ivara
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I still see no fixes to many old bugs like

  • mag, mirage and mesa locking their abilities (and sometimes weapons),
  • ash's 4 showing wrong numbers,
  • slams from operator launching you in the wrong direction or failing,
  • waypoints(not just in duviri), codex/simulacrum scans,
  • yareli bugs,
  • exalts being unmodded in duviri(and even if that's not a bug, that's a very bad feature that isn't explained anywhere).
  • kahl getting stuck in a rampart on a "Junk run mission"


Also no fixes to newer bugs, like Rauta not giving combo until you hit enemies with melee at least once

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5 minutes ago, [DE]Danielle said:
  • Fixed being able to buff Exodia Contagion's projectile damage with heavy attack multiplier by performing a series of specific parkour movements.
    • The movements in question allowed for heavy attacks to be performed mid-air instead of triggering the intended ground slam, which then caused the Heavy Attack damage multiplier to be applied to the projectile. In this Hotfix, we’ve specifically removed the interaction that buffed its damage, as heavy attacking mid-air is not possible otherwise. We understand that this was a popular combination due to its ability to land wild damage numbers, but it was dependent on a movement animation bug and went beyond the original design for the Arcane. 

Excellent, get those exploiters DE. If I cant do it, nobody can :clap:

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hace 8 minutos, [DE]Danielle dijo:

Fixed being able to buff Exodia Contagion's projectile damage with heavy attack multiplier by performing a series of specific parkour movements.

  • The movements in question allowed for heavy attacks to be performed mid-air instead of triggering the intended ground slam, which then caused the Heavy Attack damage multiplier to be applied to the projectile. In this Hotfix, we’ve specifically removed the interaction that buffed its damage, as heavy attacking mid-air is not possible otherwise. We understand that this was a popular combination due to its ability to land wild damage numbers, but it was dependent on a movement animation bug and went beyond the original design for the Arcane. 

 

Bruh

That's all I can say. You used to roll with popular bugs and funny interactions, not anymore IG.

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Thanks for hotfix, but please fix Telos Boltor being bugged. I want to see how the gun performs without being bugged and overpowered beyond belief. In case you're unaware, it applies galvanized aptitude 1x for each ammo in the magazine. At full mag, incarnon mode gains +7,200% damage per status effect.

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39 minutes ago, [DE]Danielle said:

Fixed Clients experiencing loss of function after Host migration in the Undercroft. 

Once again, I am asking for a high-level chat command to override our position if we lose functionality so that we don't succumb to this result after a nasty bug puts us in this position unable to effectively do anything.

39 minutes ago, [DE]Danielle said:

Fixed being able to buff Exodia Contagion's projectile damage with heavy attack multiplier by performing a series of specific parkour movements.

  • The movements in question allowed for heavy attacks to be performed mid-air instead of triggering the intended ground slam, which then caused the Heavy Attack damage multiplier to be applied to the projectile. In this Hotfix, we’ve specifically removed the interaction that buffed its damage, as heavy attacking mid-air is not possible otherwise. We understand that this was a popular combination due to its ability to land wild damage numbers, but it was dependent on a movement animation bug and went beyond the original design for the Arcane. 

 

Meanwhile I am still waiting for the description to accurately reflect its ability to only be able to be used once mid-air that was made a while back.

39 minutes ago, [DE]Danielle said:

Fixed several mining locations in the Orb Vallis missing its veins and heat spots (notably at Fortuna Elevator, Deck 12 entrance, and Reflector Control). 

Wow! Awesome fix, been here for over a year so glad to see this finally getting fixed.

39 minutes ago, [DE]Danielle said:

Fixed the Vapor Trail K-Drive Mod’s Boost Speed buff being the same (+10) for both Rank 9 and 10. Rank 10 will now give +11 Boost Speed.

Oh. . . Looks like you saw that post. I was expecting that to be one of those decimal numbers improvement that doesn't show up. Having an 11 speed boost on a rank 10 mod is a little out of place though. Just a suggestion but what if you provided +1 boost speed to all ranks which would make it 12 speed at rank 10 which would look a lot better.

 

Can you please add the chat box moves around after every mission to the known issues list please? E:Looks like it has been acknowledged by @[DE]Saskewith a title change of the linked post.

Edited by XHADgaming
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13 minutes ago, [DE]Danielle said:

Fixed being able to buff Exodia Contagion's projectile damage with heavy attack multiplier by performing a series of specific parkour movements.

  • The movements in question allowed for heavy attacks to be performed mid-air instead of triggering the intended ground slam, which then caused the Heavy Attack damage multiplier to be applied to the projectile. In this Hotfix, we’ve specifically removed the interaction that buffed its damage, as heavy attacking mid-air is not possible otherwise. We understand that this was a popular combination due to its ability to land wild damage numbers, but it was dependent on a movement animation bug and went beyond the original design for the Arcane. 

 

At this point why not just remove contagion from the game, like FGS every single aspect of the arcane is reduced, nerfed or removed!

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22 minutes ago, [DE]Danielle said:

Fixed being able to buff Exodia Contagion's projectile damage with heavy attack multiplier by performing a series of specific parkour movements.

  • The movements in question allowed for heavy attacks to be performed mid-air instead of triggering the intended ground slam, which then caused the Heavy Attack damage multiplier to be applied to the projectile. In this Hotfix, we’ve specifically removed the interaction that buffed its damage, as heavy attacking mid-air is not possible otherwise. We understand that this was a popular combination due to its ability to land wild damage numbers, but it was dependent on a movement animation bug and went beyond the original design for the Arcane. 

 

eca.png

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