Tuxu_Holyland Posted October 2, 2023 Share Posted October 2, 2023 (edited) Read chat text. EDIT: To my esteemed, yet a bit smooth on top, community members who are easy on the "blame" trigger - The entire group got the the ext as per green marker direction and the counter was on 136/139, I went back to look for more corpus and got two. Then I stayed to take the screenshot. And then waited for a crewman to spawn 50m away from me - of which my returning teammates dispatched. This is a bug that was fixed on different maps. If the counter goes to 139, spawns should be close to 200 and more frequent. Please eat more fish and point fingers less, it's a great source for brain food and greasy fingers aren't nice. :P https://imgur.com/a/vqD4bpS Edited October 5, 2023 by Tuxu_Holyland Smooooooth 1 Link to comment Share on other sites More sharing options...
Hexerin Posted October 2, 2023 Share Posted October 2, 2023 Backtrack and explore the areas of the map you skipped in your speedrun to the end. 10 Link to comment Share on other sites More sharing options...
(XBOX)C11H22O11 Posted October 2, 2023 Share Posted October 2, 2023 It still says to kill one more enemy. This tends to happen when not enough enemies spawned and you managed to reach extraction before finishing. A bit annoying to wait for enemies to spawn but eh not the end of the world 3 Link to comment Share on other sites More sharing options...
trst Posted October 3, 2023 Share Posted October 3, 2023 Not really a bug since it only happens if you managed to reach the extraction tile before killing all the enemies. Just backtrack a bit and you'll find more enemies. 4 Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted October 3, 2023 Share Posted October 3, 2023 Rushing to the Extraction zone to AFK while someone else does the Objective is bad player behavior, not a bug. 7 Link to comment Share on other sites More sharing options...
Numerounius Posted October 3, 2023 Share Posted October 3, 2023 (edited) Didn't kill all the enemies before reaching extraction, also enemy spawns is dependent on all players so I think you too also have to get off extraction and do some walking around. Most common place this type of issue occurs is in railjack, can find plenty of reports of it happening there. Also the reason why enemies always run towards extraction so that even if you do reach extraction before killing all enemies it doesn't cause you to backtrack all the way to spawn. And do be careful that you don't trip lockdowns at extraction since there are some extraction titles that don't contain a console to lift lockdowns, that was an experience to learn for sure. Edited October 3, 2023 by XHADgaming Link to comment Share on other sites More sharing options...
Hello Posted October 3, 2023 Share Posted October 3, 2023 I have never done an extermination on the tile without this happening. Absolutely love having to go back and forth between extraction and 200m away from extraction for 5 minutes to spawn enough enemies. I always figured it was a solo issue since DE always has to little spawns when playing solo but I guess it happens in groups also. 2 Link to comment Share on other sites More sharing options...
(XBOX)Mastermitchel89 Posted October 3, 2023 Share Posted October 3, 2023 Alright this seems similar Sometimes when i do Exterminate missions the Enemies to kill counter goes up when enemies spawn in, Example- kill 70, after a few moments it changes/raises to, kill 129 Usually not enough to be a problem but it does get concerning when spawns stop spawning Link to comment Share on other sites More sharing options...
(PSN)Joylesstuna Posted October 3, 2023 Share Posted October 3, 2023 (edited) All the enemies were killed and you have to wait for new enemies to spawn. OP didn't miss any enemies. This has been an issue for yours I'm surprised so many of you don't realize that and are just making excuses for some odd reason. Edited October 3, 2023 by (PSN)Joylesstuna 7 Link to comment Share on other sites More sharing options...
Hexerin Posted October 3, 2023 Share Posted October 3, 2023 (edited) 24 minutes ago, (PSN)Joylesstuna said: All the enemies were killed and you have to wait for new enemies to spawn. OP didn't miss any enemies. This has been an issue for yours I'm surprised so many of you don't realize that and are just making excuses for some odd reason. Maybe that's an issue for ya'll on console with your lower spawn volumes (seriously, it's almost like nothing spawns in your lobbies), but here on PC the situation shown in OP is not a spawning problem. They simply rushed straight to the exit, likely leaving many enemies alive behind them (which then lost their aggro, going back to being passive in their tiles) or just outright ignoring entire branching tiles (which will contain many enemies which count towards the extermination target). Edited October 3, 2023 by Hexerin 4 Link to comment Share on other sites More sharing options...
(PSN)IdoThea Posted October 3, 2023 Share Posted October 3, 2023 4 hours ago, XHADgaming said: this type of issue occurs is in railjack Railjack if fighters aren't spawning it's because spawn limit which is caused if you leave enemies inside derelict or enemy facilities. You need to go defeat those enemies and fighters starts to spawn again. 1 Link to comment Share on other sites More sharing options...
TurjanMi.ir Posted October 3, 2023 Share Posted October 3, 2023 5 hours ago, Hello said: I have never done an extermination on the tile without this happening. Absolutely love having to go back and forth between extraction and 200m away from extraction for 5 minutes to spawn enough enemies. I always figured it was a solo issue since DE always has to little spawns when playing solo but I guess it happens in groups also. Yes, that's true. If I do the mission solo on that tile set, it happens all the time. There are not enough enemies, the game will spawn another group at the far end of that huge last tile, and the marker will jump back and forth between the extraction zone and the tile entrance. Annoying. Link to comment Share on other sites More sharing options...
(PSN)slightconfuzzled Posted October 3, 2023 Share Posted October 3, 2023 Its not a bug, its a feature. Your KPM outpaced that maps Corpus birthrate. A cruel but realistic consequence of Corpus structured Capitalism. When the perversion of the pursuit of Grofit, is too strong, birth rate go down. Map density suffers and you end up with frustrated Tenno. Thus you can't just keep killing Corpus thinking nothing will change, you need to infiltrate the hegemony and change things from the inside, to bolster Corpus fertility, and usher in a new age of Corpus numbers, so no map will ever suffer from a lack of Corpus to kill! 3 Link to comment Share on other sites More sharing options...
Skoomaseller Posted October 3, 2023 Share Posted October 3, 2023 (edited) annoying bug but backtrack a bit, more will spawn. if you missed any enemies they should teleport to you as you backtrack. but this isn't consistent, so I understand the pain. amazing how it still happens today. Tradition indeed. Edited October 3, 2023 by Skoomaseller 2 Link to comment Share on other sites More sharing options...
KIREEK Posted October 3, 2023 Share Posted October 3, 2023 Do note that the game has a tendency to spawn enemies ahead of you, or in other words, the game knows what is the path to extraction or to objectives, so it places enemies along that path. If you reach extraction, your best bet would be to go back (you and your squadmates) so there's a portion of the map AHEAD of you where the game can place new enemies, if you remain at extraction (or someone else for that matter) the game may sinply ignore placing more enemies as it doesn't have room. This isn't to say they won't spawn while other players are moving towards extraction and you have a bonus on that room where enemies can appear via Drop Ship, but this isn't garanteed and as such instead of waiting and idling, simply ask the squad to go back, the faster you type and do this, the faster the mission can end. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted October 3, 2023 Share Posted October 3, 2023 this issue has been around for a while, I find it's most prevalent on the Sealab Tiles since it rarley spawns enoguh enemies before you reach extraction, even if you're taking it slowly and making sure to clear every room. we need more spawns, that would solve the issue immediately, but DE insist on the game running on potatoes, so we probably aren't gonna get more spawns. 1 Link to comment Share on other sites More sharing options...
baked Posted October 3, 2023 Share Posted October 3, 2023 9 hours ago, Hexerin said: They simply rushed straight to the exit, likely leaving many enemies alive behind them Personally I've encountered this bug solo while killing all enemies I see. The game just can't keep up sometimes. It's not like I'm Titania Thermal Sunder deleting entire rooms the instant I enter, either; I'm just meleeing them and not dawdling. 3 Link to comment Share on other sites More sharing options...
Hobie-wan Posted October 4, 2023 Share Posted October 4, 2023 If you slow down while killing enemies and only rush to extraction after you've hit the count (or near it) and you won't have the problem. Also skipping past groups of enemies can mean you have to come back for them. 2 Link to comment Share on other sites More sharing options...
Jylon Posted October 4, 2023 Share Posted October 4, 2023 sometimes in the nonendless Fissures where idiots rush at way too quick of a pace and nuke all, same occurs with not enough reactant and spawns for corrupting in almost every incident of this: 1) STAY OFF EXTRACTION -- everybody. can still hang out at the end, but not the part that tells how many are ready to go 2) backtrack and go to every side area. nearly every time, there's a mob or so just lingering doing nothing in a room. killing these will nudge the mission code and --- 3) spawn new instant Corrputed somewhere else in the map, often near the host or people near extraction 4) if all straggler mobs were got, then there should be a new period of spawns, even at the end, enough for maybe 4 more reactants but sometimes screwed is screwed, and usually for those doing the earth exterminates/captures :P rape-nuking fissures of lowest level with group of others is not impressing anybody -..- Link to comment Share on other sites More sharing options...
Tuxu_Holyland Posted October 5, 2023 Author Share Posted October 5, 2023 On 2023-10-03 at 2:22 AM, Hexerin said: Backtrack and explore the areas of the map you skipped in your speedrun to the end. Thanks for posting this to benefit new players. :) Another thing that can help is for host to go in and out of kid-mode - for some reason it tends to refresh some other script bugs as well. 8 hours ago, Jylon said: sometimes in the nonendless Fissures where idiots rush at way too quick of a pace and nuke all, same occurs with not enough reactant and spawns for corrupting in almost every incident of this: 1) STAY OFF EXTRACTION -- everybody. can still hang out at the end, but not the part that tells how many are ready to go 2) backtrack and go to every side area. nearly every time, there's a mob or so just lingering doing nothing in a room. killing these will nudge the mission code and --- 3) spawn new instant Corrputed somewhere else in the map, often near the host or people near extraction 4) if all straggler mobs were got, then there should be a new period of spawns, even at the end, enough for maybe 4 more reactants but sometimes screwed is screwed, and usually for those doing the earth exterminates/captures :P rape-nuking fissures of lowest level with group of others is not impressing anybody -..- That can be depressing, especially when you do SP exter and they don't even wait for the Acolytes... I mean, what's the point of doing the SP mission if you're don't get the goods? EVAH?(lil'duck) Link to comment Share on other sites More sharing options...
(PSN)Tactless_Ninja Posted October 6, 2023 Share Posted October 6, 2023 (edited) This is definitely a persistent bug. I've been in squads that kill everything in the level and we all get to the end waiting like this with 100 enemies left. Stop making up excuses for this bullS#&$. They don't spawn consistently even when you backtrack. Even worse are the relic missions and none of them spawn reactants even after waiting. Edited October 6, 2023 by (PSN)Tactless_Ninja Link to comment Share on other sites More sharing options...
sunderthefirmament Posted October 6, 2023 Share Posted October 6, 2023 On 2023-10-02 at 11:12 PM, Hexerin said: Maybe that's an issue for ya'll on console with your lower spawn volumes (seriously, it's almost like nothing spawns in your lobbies), but here on PC the situation shown in OP is not a spawning problem. They simply rushed straight to the exit, likely leaving many enemies alive behind them (which then lost their aggro, going back to being passive in their tiles) or just outright ignoring entire branching tiles (which will contain many enemies which count towards the extermination target). No, this can still happen on PC. If you move through rooms quickly and wipe enemies out soon as they spawn, you can very easily reach the end without enough enemies appearing. They aren’t sitting around in side rooms somewhere- the game just never spawned them. You can trick the game into spawning them by leaving extraction, but this takes time and exterminates are supposed to be fast. So I will often just abort the mission. Slightly off topic, but if anyone thinks exterminate spawns are perfectly operational, play Lua exterminate a few times. 2 Link to comment Share on other sites More sharing options...
Hexerin Posted October 6, 2023 Share Posted October 6, 2023 10 hours ago, sunderthefirmament said: Slightly off topic, but if anyone thinks exterminate spawns are perfectly operational, play Lua exterminate a few times. Not really seeing any issues, and never have. Link to comment Share on other sites More sharing options...
sunderthefirmament Posted October 6, 2023 Share Posted October 6, 2023 49 minutes ago, Hexerin said: Not really seeing any issues, and never have. You've never had enemies spawn on top of you or behind you? Normally the game spawns enemies out of view or in areas inaccessible to players (most visible on the derelict tileset). Lua exterminate throws this all out, and just plops enemies out of the ether right in front of you on a regular basis. Link to comment Share on other sites More sharing options...
Hexerin Posted October 6, 2023 Share Posted October 6, 2023 27 minutes ago, sunderthefirmament said: You've never had enemies spawn on top of you or behind you? Normally the game spawns enemies out of view or in areas inaccessible to players (most visible on the derelict tileset). Lua exterminate throws this all out, and just plops enemies out of the ether right in front of you on a regular basis. That's normal. Most noticeable in any mode that has waves of enemies coming at you (like Survival, and both types of Defense, etc). Link to comment Share on other sites More sharing options...
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