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Abyss of Dagath: Hotfix 34.0.2


[DE]Megan
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Abyss of Dagath: Hotfix 34.0.2

 

Added: 

  • Added description of Kullervo’s Bane to the “How To Play” section of the Seven Crimes of Kullervo update screen. 

  • Added new Ordis lines when in the Helminth Room. He really lets you know now how he truly feels about the wall-mounted infestation. 

 

Changes:

  • (Already live) Changed the price of the Aumen Kaithe Collection from 190 to 155 Platinum (PSA).  

    • We will be running a script to return the Platinum difference for those who purchased the Collection at its incorrect price. 

  • Adjusted Chroma’s Elemental Ward buffs to account for the Warframe Health, Energy, and Armor stat overhaul that was released with Abyss of Dagath (full details on that in the patch-notes). This was missed in the update and since has allowed for wildly unintentional values.  Since Warframe base stats were increased overall and Elemental Ward scales off of base stats, the following adjustments were made:

    • Heat (Health Buff)

      • Was: 50% / 75% / 100% / 200%

      • Now:  15% / 20% / 30% / 55%

    • Electricity (Shields Buff) 

      • Was: 50% / 65% / 75% / 100% 

      • Now: 10% / 15% / 20% / 30%

    • Cold (Armor Buff) 

      • Was: 25% / 75% / 100% / 150%

    • Now: 25% / 70% / 95% / 145% 

    • NOTE: On paper, it may look as if we’ve nerfed it when comparing the before and after, but it has actually been slightly buffed since it is scaling off of the new increased Warframe base stats. Shields have had a slight reduction in the ability’s earlier rank 0 and 1, but at rank 2 and 3 it has also been marginally increased. To give you a better idea of how this looks, let’s use good ol’ Excalibur as an example: 

      • Before Abyss of Dagath: 

        • Base Health: 100 

        • Health With Elemental Ward Buff (200%): 200

      • After Abyss of Dagath & Today’s Hotfix:  

        • Base Health: 370 

        • With Elemental Ward Buff (55%): 203.5

  • TEMPORARY: Completing Riven challenges will no longer grant Affinity. 

    • This temporary change fixes a bug that caused various issues for Riven Challenges -- allowing them to be infinitely completed, or not completed at all in certain cases. The real fix that preserves this Code so it will come in our next Cert Build. 

 

Fixes:

  • Fixed Arcane Aegis exclusively triggering when not being attacked instead of when Shields are damaged. As reported here: https://forums.warframe.com/topic/1368186-arcane-aegis-massive-nerf/?do=findComment&comment=12885658

  • Fixed Warframe getting stuck auto-meleeing after using Transference to Operator and back while auto-meleeing. Also fixed the retired Void Blast Operator attack returning and being spamming after the same sequence.    This issue is still occurring! We are looking into a follow up fix. 

  • Fixed the enemy armor stripping from Dagath’s Rakhali’s Calvary not applying to Clients view.

  • Fixed case where Hounds would not attack or move if they had any of the new Bond Mods equipped. 

  • Fixed getting some small one-time Affinity popups when first loading into a mission with certain Bond Mods equipped. 

  • Fixed Shedu’s beam damage instances at times quadrupling after battery recharge.  

  • Fixed Eidolon Lures still moving after being commanded to hold position.  

  • Fixed HUD buff for Tenacious Bond not appearing and not removing itself when swapping Companions in the Simulacrum.

  • Fixed Tenacious Bond not taking Hunter Synergy’s +30% Critical Chance-Link  into account. 

  • Fixed multiple of the same Tenacious Bond buffs appearing in the HUD when entering and exiting Archwing as Khora with Venari. 

  • Fixed enemy ships in Railjack missions idly flying around instead of attacking. 

  • Fixed Crew Members not being able to drive the Railjack from the Pilot seat. 

  • Fixed Teshin butting in and overriding the intended Abyssal Zone mission transmission with his Steel Path lines. 

  • Fixed the dots under the Focus Lens icons no longer being visible (to indicate what tier of Lens it is) in the Arsenal.

  • Fixed the Nidus Voidshell Skin Helmet being available to equip when you don’t own the Skin.  

  • Fixed selected UI Theme not applying to the new Update screen. 

  • Fixes towards Clients seeing the Host’s Kaithes from Dagath’s Rakhali’s Cavalry ability being misaligned or sticking to the Host. 

  • Fixed being able to temporarily equip for-purchase UI Themes and Backgrounds that you do not own. 

  • Fixed Grendel Nian Skin’s skirt floating up when equipped on Grendel Prime. 

  • Fixed Zylok Prime reverting to its non-prime model when equipped with a Glaive. 

  • Fixed the Waverider Quest challenge button callouts missing text. 

  • Fixed the volume of one of Ordis’ new lines being too loud. 

  • Fixed repeating Ordis line when entering the Helminth room.

  • Fixed several of the Zariman Decorations not being chat-linkable (there are still some stragglers that we’ll address in future hotfixes). 

  • Fixed Spanish subtitles for Deimos and Leverian lines having numeric markers in square brackets. 

  • Fixed the universal Enemy Radar applying to Conclave - this is a PVE only feature! 

  • Fixed a crash that could occur upon completing challenges (across a variety of sources). 

  • Fixed a crash that could occur when choosing a Quality Preset.  

  • Fixed a script error that could occur when picking up a Defixio in the Abyssal Zone mission. 

  • Fixed a script error that could occur when players die or Clients disconnect during an Abyssal Zone mission. 

  • Fixed a script error when closing the game while you are in Teshin’s Cave. 

  • Fixed script errors in Momentus Bond. 

  • Fixed script errors in Dagath’s Wyrd Scythe and Grave Spirit. 

  • Fixed a script error in the Apostasy Prologue Quest. 

  • Fixed a script error with the Glaive reticle. 

  • Fixed several script errors in Hydroid’s Tentacle Swarm. 

  • Fixed a script error in Hydroid’s Tempest Barrage when cast on Railjack. 

  • Fixed a script error in Dagath’s Rakhali’s Calvary.

Edited by [DE]Danielle
Updated fix list
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Please just bake Vacuum/Fetch in. It's 2023, we've left the more "veteran" thinkers behind and started down a new path for Warframe where you're listening to the community more than ever.

Please. There are now even more mods that we need to slot, please?

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13 minutes ago, [DE]Megan said:

Fixed repeating Ordis line when entering the Helminth room.

Wait, does this mean no more executive Ordris bumping into me and interrupting my work when feeding my boi. Or is this a slightly different issue?

Edited by XHADgaming
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8 minutes ago, [DE]Megan said:

NOTE: On paper, it may look as if we’ve nerfed it when comparing the before and after, but it has actually been slightly buffed since it is scaling off of the new increased Warframe base stats. Shields have had a slight reduction in the ability’s earlier rank 0 and 1, but at rank 2 and 3 it has also been marginally increased.

Not true though, I had almost 5000 hp before the hotfix with my build and arcane blessing, now I barely go over 3000. I see what's the intention behind the fix, but in practice it is a nerf. Or something isn't working correctly still maybe?

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9 minutes ago, [DE]Megan said:
  • Fixed Tenacious Bond not taking Hunter Synergy’s +30% Critical Chance-Link  into account. 

Nah you didn't. I just tested this in mission with my Kubrow with Hunter Synergy and Tenacious bond and a critical chance on the kubrow of 55%, and you still get nothing.

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3 minutes ago, Aturixios said:

We definitely need a toggle for the Hold-to-melee, Kullervo's 1 is still bugged and so is Exodia Contagion.

On mobile at the moment so I can't quote properly, but check a recent post of mine for the Kullervo one. 

 

Just use a macro script for melee attacking, like every good veteran here. Auto-Melee "was here" for years.

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Many thanks for the Shedu fix, ammo was bugged and I assume it attributed to that sort of issue as well. 

But goddamn, that's a gigantic nerf for Chroma...

Guess I'll think of something else to put onto Hildryn as well as revamp how I play him, because that's a terrible hit.

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was having an issue last night while in railjack, if I went into tactical menu, the entire screen glitched out and menu was half open and i couldn't control my frame or exit out. would have to close the game to fix it. also sisters of parvos may be spawning specralysts more often than intended and at higher levels. My friend and I were getting repeatedly one tapped by them and as soon as one died, the sister would spawn a new one within seconds

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20 minutes ago, [DE]Megan said:

Fixed Warframe getting stuck auto-meleeing after using Transference to Operator and back while auto-meleeing. Also fixed the retired Void Blast Operator attack returning and being spamming after the same sequence. 

Operator spamming Void Blast still happens, at least on "Last Gasp" transference.

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