[DE]Megan Posted October 30, 2023 Share Posted October 30, 2023 Abyss of Dagath: Hotfix 34.0.6 Changes: You can now sort your Friends list by “PLATFORM.” Replaced an outdated Hydroid ability tip with a new one for Plunder: “Casting Plunder removes any Corrosive Status Effects currently affecting enemies, permanently reducing their maximum Armor based on the Corrosive Status removed.” Replaced one of Voruna’s ability tips with a new one for Shroud of Dynar: “Shroud of Dynar's buff will only be extended if you earn a Melee kill within 3 seconds of exiting invisibility. Be precise and strike true.” Fixes: Fixed Voruna’s Shroud of Dynar invisibility breaking permanently after attacking with Ulfrun’s Descent. With this fix, its intended function has been restored to break invisibility briefly during the lunge and then reapply. Fixed the damage multiplier HUD tracker for Voruna’s Ulfrun’s Descent not updating properly for Clients. Fixed getting staggered (as Client) by the shockwaves created by Companions with Seismic Bond equipped. Fixed enemies with Overguard being pulled by Magus Anomaly. Enemies with Overguard are immune to crowd control abilities/effects, and should not be affected by Magus Anomaly until after Overguard has been removed. Fixed Air Support Charges appearing in the Foundry during Vor’s Prize. These should only appear in the Foundry once you are in possession of the Landing Craft Foundry Segment. Fixed Fired Up’s description stating it was dealing 0% Heat Damage on weapon per hit at Rank 0, instead of the intended 0.8%. Fixed Friends list not updating after adding/removing/denying Friends if accessed from the notification bar while in Navigation. Fixed the “Rank Up!” pop-up occurring for each of the Sentinel clones created by Duplex Bond, even if your Sentinel’s weapons were already Rank 30. Fixed the Waverider Comic zooming out and not being readable after hitting the “Select” button while using a controller. Fixed script error in customized UI themes. 32 Link to comment Share on other sites More sharing options...
Void2258 Posted October 30, 2023 Share Posted October 30, 2023 Still can't start the mission because I am trapped in the entry cinematic. Has been ongoing since at least Duviri. 1 Link to comment Share on other sites More sharing options...
Damocles Posted October 30, 2023 Share Posted October 30, 2023 1 minute ago, [DE]Megan said: Fixed enemies with Overguard being pulled by Magus Anomaly. Enemies with Overguard are immune to crowd control abilities/effects, and should not be affected by Magus Anomaly until after Overguard has been removed. Honestly at this point, there should be some sort of compromise. Are frames/builds/loadouts like Vauban which centers around crowd control supposed to become useless? I think an exception should be made when an ability ULTIMATE is supposed to crowd control and does not. Or perhaps crowd control abilities should deplete overguard? 26 Link to comment Share on other sites More sharing options...
fo3nixz Posted October 30, 2023 Share Posted October 30, 2023 rip anomaly circuit defence 5 Link to comment Share on other sites More sharing options...
Beryliberries Posted October 30, 2023 Share Posted October 30, 2023 (edited) Thank you for the hotfix! I hope Zylok Incarnon's Multishot and Sevagoth's Shadow's Shield-Gating is touched upon next fix! ^^ Edited October 30, 2023 by Beryliberries 10 Link to comment Share on other sites More sharing options...
whatstheBeezu Posted October 30, 2023 Share Posted October 30, 2023 Any news on Hydroid's passive not applying to demolishers and bosses? 12 Link to comment Share on other sites More sharing options...
Voltage Posted October 30, 2023 Share Posted October 30, 2023 5 minutes ago, [DE]Megan said: Fixed enemies with Overguard being pulled by Magus Anomaly. Enemies with Overguard are immune to crowd control abilities/effects, and should not be affected by Magus Anomaly until after Overguard has been removed. At this point you guys should look into auditing crowd control like you did with healing when addressing Vazarin way back. There are several things that should and should not interact with Overguard. The more the game pushes to "DPS your way out of a mission", the more stale and homogenized builds become, which is a core pillar of what makes Warframe fun. 32 Link to comment Share on other sites More sharing options...
Salenstormwing Posted October 30, 2023 Share Posted October 30, 2023 Any word on if this fixes the FPS issues that have been showing up recently? It's hard to play a slideshow with 4 players that might crash if you click too fast at the same time. 3 Link to comment Share on other sites More sharing options...
PsychroPhoenix Posted October 30, 2023 Share Posted October 30, 2023 Hydroid tentacles STILL BUGGED. NOT grabbing new enemies when the initial enemy is dead!! Cmon guys... It's his ult and it's supposed to grab new ones... 14 Link to comment Share on other sites More sharing options...
Cyco_tK Posted October 30, 2023 Share Posted October 30, 2023 This has STILL not been fixed, it's been broken since around Update 33.5.6 back in JUNE!! please look into this! 14 Link to comment Share on other sites More sharing options...
---HattoriIga--- Posted October 30, 2023 Share Posted October 30, 2023 ok update smoothly👍 Link to comment Share on other sites More sharing options...
LittleLeoniePrime Posted October 30, 2023 Share Posted October 30, 2023 9 minutes ago, [DE]Megan said: Fixed the “Rank Up!” pop-up occurring for each of the Sentinel clones created by Duplex Bond, even if your Sentinel’s weapons were already Rank 30. 2 Link to comment Share on other sites More sharing options...
peq42 Posted October 30, 2023 Share Posted October 30, 2023 (edited) Edited October 30, 2023 by peq42 3 Link to comment Share on other sites More sharing options...
Ifeanyi Posted October 30, 2023 Share Posted October 30, 2023 How about giving Reinforced bond back it's attack speed? I'm sure players would really love that 7 Link to comment Share on other sites More sharing options...
Binket_ Posted October 30, 2023 Share Posted October 30, 2023 Sooooooo... We're still not gonna nerf Gloom's slowdown for subsumes in the near future? Yet Fractured Blast and Lycath's Hunt still get very minimal effects from being subsumed on? Yeah, that checks out. 10 Link to comment Share on other sites More sharing options...
Kirost Posted October 30, 2023 Share Posted October 30, 2023 And so the operator perma void blast bug lives on. Absolutely fantastic. 7 Link to comment Share on other sites More sharing options...
Hexerin Posted October 30, 2023 Share Posted October 30, 2023 Please look into fixing this, as it renders stealth builds effectively unplayable: Also, please look into these small, but impactful Duviri issues: 5 Link to comment Share on other sites More sharing options...
Barret12 Posted October 30, 2023 Share Posted October 30, 2023 Need a fix for operator/drifter stuck in constant void blast loop. 4 Link to comment Share on other sites More sharing options...
Tiltskillet Posted October 30, 2023 Share Posted October 30, 2023 (edited) 16 minutes ago, [DE]Megan said: Fixed enemies with Overguard being pulled by Magus Anomaly. Enemies with Overguard are immune to crowd control abilities/effects, and should not be affected by Magus Anomaly until after Overguard has been removed. Are yall planning to fix the many exceptions? And if you aren't, can we get some idea of the reasoning behind many exceptions being ok while some are not? 13 minutes ago, Damocles said: Honestly at this point, there should be some sort of compromise. Are frames/builds/loadouts like Vauban which centers around crowd control supposed to become useless? I think an exception should be made when an ability ULTIMATE is supposed to crowd control and does not. Or perhaps crowd control abilities should deplete overguard? That's a very ironic example to use, since Bastille/Vortex is a rare example of a CC ult that still gives a lesser CC effect on targets protected by Overguard. i.e., it already has a "compromise" built in. Which I'm all in favor of. I wish more CC abilities got this treatment. Edited October 30, 2023 by Tiltskillet 9 Link to comment Share on other sites More sharing options...
Cephalon_Umbra Posted October 30, 2023 Share Posted October 30, 2023 (edited) Zitat Fixed enemies with Overguard being pulled by Magus Anomaly. Enemies with Overguard are immune to crowd control abilities/effects, and should not be affected by Magus Anomaly until after Overguard has been removed. Doesnt change the fact that Enemy CC immunity is horrendeous game design and absolutely invalidates a ton of Abilities and Builds Overguard should only make CC 50% less effective instead of entirely useless Edited October 30, 2023 by Cephalon_Umbra typo 8 Link to comment Share on other sites More sharing options...
Numerounius Posted October 30, 2023 Share Posted October 30, 2023 4 minutes ago, Binket_ said: Sooooooo... We're still not gonna nerf Gloom's slowdown for subsumes in the near future? Yet Fractured Blast and Lycath's Hunt still get very minimal effects from being subsumed on? Yeah, that checks out. How about bringing up some of the bad subsume abilities instead of just nerfing all of the good ones? 19 minutes ago, [DE]Megan said: Fixed enemies with Overguard being pulled by Magus Anomaly. Enemies with Overguard are immune to crowd control abilities/effects, and should not be affected by Magus Anomaly until after Overguard has been removed. Yet we can still be knocked back a billion miles even if you are immune to CC? I'd love to see that get fixed as well if we can't budge enemies an inch but they can move us an entire continent over regardless of status immunity. 14 Link to comment Share on other sites More sharing options...
Hexerin Posted October 30, 2023 Share Posted October 30, 2023 1 minute ago, Cephalon_Umbra said: Doesnt change the fact that Enemy CC immunity is horrendeous game design and absolutely invalidates a ton of Abilities and Builds Overguard only make CC 50% less effective instead of entirely useless It doesn't just invalidate many abilities and builds, it outright invalidates a handful of frames entirely. 10 Link to comment Share on other sites More sharing options...
Cerenax Posted October 30, 2023 Share Posted October 30, 2023 Still no fix for this: 4 Link to comment Share on other sites More sharing options...
Binket_ Posted October 30, 2023 Share Posted October 30, 2023 Just now, XHADgaming said: How about bringing up some of the bad subsume abilities instead of just nerfing all of the good ones? Because nerfing all the good ones isn't the goal. Gloom just happens to be a terrible choice that people cling onto. Provides a 95% slowdown (which is filthy by the way) that nobody can reasonably stop. You don't need "healing" if nothing can even shoot at that point. Not that people really need it considering that Shields exist. All for the same reasons people play Inaros, the hamsters went on vacation and never came back. It's like unwanted solicitors when I'm in a mission. I get somebody using it and suddenly I have an increasingly vital urge to just the leave the mission as host unless I want to suffer boredom of the highest caliber. This game is easy enough as is, we don't need to make sleeping on my desk seem more enthralling of an option. 9 Link to comment Share on other sites More sharing options...
Ghastly-Ghoul Posted October 30, 2023 Share Posted October 30, 2023 When can we expect abilities like Breach Surge to be fixed? It should not be able to crowd control eximus through overguard. 1 Link to comment Share on other sites More sharing options...
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