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Can Oberon receive some love ?


Waeleto
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I'm not referring to a full rework like hydroid but mainly some buffs like the ones yareli got in lua's prey
Oberon is in a really sad state, he's supposed to be a support but he's outclassed by wisp and citrine in everything, his base stats are really bad (especially on renewal), he needs augments and many stats that there is literally not enough mod slots for what he needs just to perform similarly to wisp and citrine, he needs duration, range, strength, efficiency and survivability 
Not to mention his synergies are very outdated, forced and feel more like a restirction rather than an actual synergy (compared to voruna,harrow,nidus,dagath) and his passive is non existant
 

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vor 1 Stunde schrieb Waeleto:

I'm not referring to a full rework like hydroid but mainly some buffs like the ones yareli got in lua's prey
Oberon is in a really sad state, he's supposed to be a support but he's outclassed by wisp and citrine in everything, his base stats are really bad (especially on renewal), he needs augments and many stats that there is literally not enough mod slots for what he needs just to perform similarly to wisp and citrine, he needs duration, range, strength, efficiency and survivability 
Not to mention his synergies are very outdated, forced and feel more like a restirction rather than an actual synergy (compared to voruna,harrow,nidus,dagath) and his passive is non existant
 

nearly all warframes are outdated and their skills make no sense. even wisp is played with 1 skill and 2nd is from helmith...

 

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2 hours ago, Venus-Venera said:

nearly all warframes are outdated and their skills make no sense. even wisp is played with 1 skill and 2nd is from helmith...

 

I think the opposite. I think it's quite an achievement how good the entire roster is. Sure there are tiers, but even Hydroid was fun and viable before rework.

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Both Oberon and Trinity need outright reworks at this point being the old support frames that powercreep left behind. Especially since Wisp and Citrine exist who're absolutely not support frames and yet still have better abilities for that roll.

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Oberon isn't bad honestly. still has some of the best healing, though I feel his 4th ability falls off way too quick, even his 1 with the augment does way more damage. he needs tweaks more than a full rework.

Trinity on the other hand... girl does need a rework, she has zero viable damage dealing capabilities and other frames outclass her in terms of support.

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8 hours ago, Venus-Venera said:

nearly all warframes are outdated and their skills make no sense. even wisp is played with 1 skill and 2nd is from helmith...

 

Hard disagree here. Play styles determine the usability and power of a frame a far more than than people realize. There are players in my group that would greatly shoot down your statement as well as OP's state of Oberon. 

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8 hours ago, Venus-Venera said:

nearly all warframes are outdated and their skills make no sense. even wisp is played with 1 skill and 2nd is from helmith...

 

This is plain stupid,

Wil-O-Wisp is a better Rolling Guard with no cooldown and Breach Surge is not only very powerful but one of the few abilities that bypass almost every limitation like overguard.

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12 hours ago, Venus-Venera said:

nearly all warframes are outdated and their skills make no sense. even wisp is played with 1 skill and 2nd is from helmith...

 

IMO, if you're playing wisp for 1 ability you're doing it wrong

on topic Give Obe some love. He was one of the first frames I used a lot. Kinda got a soft spot for him.

Edited by Berzerkules
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3 hours ago, Hexerin said:

Not comparable. Wil-O-Wisp doesn't cleanse statuses, which is basically the entire reason to use Rolling Guard.

So run something like Rapid Resilience? I know the forum sometimes struggles with the idea of basic synergy between mods and abilities but maybe try.

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What he needs are a few stat adjustments on skills, since the kit itself works, the values of the skills are just very low compared to new frames.

Renew for instance, with 150% strength you end up with 450 armor and 100 hp/s. Compare that to Hydroid post rework, that ends up at a 1700 armor buff and potential burst healing on demand with lower strength needed to achieve that. Sure the armor is personal for Hydroid, but still... Or Citrine with a flat DR that increases to its cap through allies killing, with no actual mod investments needed.

Personally I find Oberon better than Wisp even in his current state, since increasing his stats does not result in parts of the kit becoming a drawback. Like with Wisp, where if you want a huge HP/reg buff, you will also get a pointlessly big fire rate buff. While you can design your loadout around that, the same does not apply to the people you play with, unless you always run pre-mades for instance. And now when pets can also increase fire rate, ending up with a Wisp became all the more annoying.

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6 hours ago, Hexerin said:

Not comparable. Wil-O-Wisp doesn't cleanse statuses, which is basically the entire reason to use Rolling Guard.

Remind me how I take damage from statuses when I can cast 3 second damage immunity with instant refresh time?

Also rolling guard is literally the ability you cast to avoid dying, like when an eximus appears and your shields pop.

Edited by (XBOX)Upl0rdYT
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4 hours ago, L3512 said:

So run something like Rapid Resilience? I know the forum sometimes struggles with the idea of basic synergy between mods and abilities but maybe try.

I love that mod! I've been experimenting with different combos of resistance and fast recovery mods and arcanes, and I am pretty happy with how they change the way typical damage reception is on certain frames, such as given Umbra slash or physical damage resistance or Nidus having heat resistance. The instant boost applies before adaptation is like a potent armor boost that also supports shields.

I think this is why some players struggle with survivability. What is seen as "trash mods" are actually great in many setups. Maximum attack power is not always the best solution.

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19 hours ago, trst said:

Both Oberon and Trinity need outright reworks at this point being the old support frames that powercreep left behind. Especially since Wisp and Citrine exist who're absolutely not support frames and yet still have better abilities for that roll.

Definitely Oberon, but Trinity?

Nah we're not doing that 

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Oberon is my preferred "Defense" Warframe, and excels in situations where the mission is to hold a spot or defend an objective with his mix of crowd control and healing. He is not a nuke frame, however, and the majority of his damage is going to come from his weapons/team-mates, but he is an excellent support frame that makes everyone around him better. It'd be nice if he got a few tweaks, but I don't think he needs a full re-work either. 

1) I would prefer if Hallowed Ground was a radius centered around Oberon rather than directly in front of him, and increase the default range of the ability so that it was equal to how every Oberon I've ever seen use it (myself included): Cast Hallowed Ground, spin backwards, cast Hallowed Ground again. This alone would save him some energy and make the power a lot easier to set up.

Hallowed Ground suffers *really hard* against Nullifier enemies, deleting the entire field the moment they touch it. This makes Oberon really difficult to use in Corpus Missions since so many of his power interactions are tied to Hallowed Ground being active. I would prefer if Hallowed Ground was either immune to Nullifier Bubbles entirely, or at least only the portions they are standing on get deleted rather than the entirety of the effect. 

As an aside, I would love an augument or something that lets Oberon have a 'Hallowed Ground Trail' similar to how Nezha works. Thematically I just like the idea of Oberon spreading natural forest wherever he walks, and I think it would give him some better options in a game that is very heavily geared towards mobility. 

2) Reckoning suffers from trying to be too many things at once, without trying to be BETTER than any of those things. The power has a *very* long casting animation which isn't much fun given how often you need to cast it & makes it difficult to do much with the tiny 4s blind since it's gone before you could get in range to strike an enemy with a melee attack. I would like to see the casting animation sped up by 50% and the Blind Duration increased to 8s base so that it can actually scale with duration rather than being mostly a gimmick. The Health Orb basically never happens at higher levels since its' difficult to kill an enemy with Reckoning: I would instead change it so that enemies hit with Reckoning have a small chance of dropping a Health Orb so that interaction remains relevant at all difficulty levels. The rest of the power seems fine; Forced Radiation procs are excellent CC and the armor stripping synergy with Hallowed Ground feels good and gives Oberon and his allies some offensive punch. 

3) Oberon has pretty weak base armor for being the 'Paladin' frame, and I think he would have a lot better staying power in situations where Hallowed Ground and Renewal are at risk if he was bumped up to the 310-350 range. 

My personal build for Oberon right now is to drop Smite in favor of Lycath's Hunt, and then add Primed Flow and Equilibrium to the mix. I prefer melee, so this works for me and gives Oberon a ton of energy to spam his other abilities so he has good coverage even in high mobility situations. He's equipped with two amber archon shards to fix the really slow casting time of Reckoning, which becomes really important when fighting Corpus since they hate plants even more than the Grineer. 

Edited by Acos
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More than anything else, I'd like more verticality to Hallowed Ground and some amount of lingering duration for its status immunity buff;  and  a cap on Renewal's drain and how it refreshes  its buffs.   I'd also appreciate a change to the main part of his passive so that it's not totally dependent on link mods.  It should just be bonuses to companion resistances and recovery, with freedom to mod however one likes.

That's probably enough, although I sure wouldn't object to an increase to his energy.  (As  a side-note, it's odd how at rank 0 there are only two frames with better innate energy than Oberon Prime, but at rank 30 there are ten due to higher than normal rank-up scaling on some frames.  Particularly irksome that Wisp happens to be one of them.)

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He does make for a pretty fun nuke frame right now....

I think Oberon kinda has the same problem that Frost does in that he has about as many ways to play him as there are players who main him, and that it's going to be a problem only resolved with a collective understanding of what he's supposed to be and do knowing that the answer can't be "everything".

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On 2023-11-12 at 1:11 PM, (XBOX)Upl0rdYT said:

Remind me how I take damage from statuses when I can cast 3 second damage immunity with instant refresh time?

Also rolling guard is literally the ability you cast to avoid dying, like when an eximus appears and your shields pop.

You do realize that damage procs last 6 seconds, right?

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1 hour ago, Hexerin said:

You should reread what you just posted, and consider how /facepalm it is.

You do realize that damage procs last 6 seconds, right? This is basic game knowledge, my guy.

Again, Wisp's 2 doesn't have a cool down, I literally just have to activate it twice, which isn't an issue when it doesn't have a cast time or animation.  

So literally spammable rolling guard. 

(And since you're talking to me about "reading" and "game knowledge," I'll have you know that my original post mentioned a "3 second damage immunity with instant refresh time" which any wisp player would know about).

Edited by (XBOX)Upl0rdYT
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