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Helldivers 2


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Having played more Helldiver’s 2, if there’s going to be inspiration drawn, I’d like a mode where friendly fire is on.

It changed the decision-making process so much and is fun to coordinate and laugh over mistakes, and adds some surprising depth to the game. I’d be all over a modifier or something for Warframe that enabled it; better hope players know how to complete the mission without obliterating their teammates or the objective in their careless rampaging

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6 hours ago, Merkranire said:

Having played more Helldiver’s 2, if there’s going to be inspiration drawn, I’d like a mode where friendly fire is on.

It changed the decision-making process so much and is fun to coordinate and laugh over mistakes, and adds some surprising depth to the game. I’d be all over a modifier or something for Warframe that enabled it; better hope players know how to complete the mission without obliterating their teammates or the objective in their careless rampaging

We already have a game mode like that in Warframe. It's called "Radiation Hazard." No one cares. In fact, people do care. Radiation Hazard is the rare chance to actually kill fellow players. AND still be able to solo the mission.

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On 2024-02-29 at 4:24 AM, Xylia said:

Basically it's any shooter with Diablo-style loot. Basically take that Doom reboot and add Diablo looting to it. You get showered with tons and tons and tons of gear, and you don't really care about most of it, you only care about the stats on it.

Borderlands wannabe at best, borderlands has some identity on each weapon while there's none in destiny

And it's just borderlands wannabe, nowhere being borderlands 2 or borderlands 3 wannabe

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On 2024-02-12 at 8:09 PM, CephalonCarnage said:

limited ammo that aren't loot drops but resupply and location crates meaning you have a time limit based on ammo.

So, basically removing all ammo drop and limit it to resupply points? I still have nukes at the tip of my finger, a stick (or a pointy stick, or a sharp stick) to whack enemies with the power of a speeding truck, or ammo restore while stacking 90% damage reduction

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2 hours ago, ominumi said:

We already have a game mode like that in Warframe. It's called "Radiation Hazard." No one cares. In fact, people do care. Radiation Hazard is the rare chance to actually kill fellow players. AND still be able to solo the mission.

Bah, Radiation procs are a sometimes thing that’s avoidable

I’m talking always-on for the mission where someone’s going to kill their team and the objective because they turned their brain off. With enclosed map design or something to really make it tricky to spam AoE and not kill yourself and your team and the objective, something that’s not Kahl of Duty with friendly fire, but Warframe with friendly fire.

Also, sidebar, are players that bloodthirsty to kill each other? Here I thought the community was (heh) so nice and all

Edited by Merkranire
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12 hours ago, Merkranire said:

Having played more Helldiver’s 2, if there’s going to be inspiration drawn, I’d like a mode where friendly fire is on.

It changed the decision-making process so much and is fun to coordinate and laugh over mistakes, and adds some surprising depth to the game. I’d be all over a modifier or something for Warframe that enabled it; better hope players know how to complete the mission without obliterating their teammates or the objective in their careless rampaging

Bro, here people cry for stupid explosive weapons nerf or for Path of steel  being too hard. Their fan base will never accept changes to make this game (relatively)hard. 

WF game was thought to be like hellDiver at the beginning, with limited revives and blah blah blah... They preferred to turn everything into the game of today, probably because it preferred by many, i don't know.

Overall friendly fire with weapons like the Branma or some abilities  could be a suicide from the beginning. 

Edited by bibmobello
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On 2024-03-01 at 10:47 PM, Hexerin said:

Debatable, but also subjective.

It's really not subjective. I think Helldivers 2 looks graphically superior to Warframe. But even that's not saying much when games like COD and most Sony games exist.

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8 hours ago, Merkranire said:

Bah, Radiation procs are a sometimes thing that’s avoidable

I’m talking always-on for the mission where someone’s going to kill their team and the objective because they turned their brain off. With enclosed map design or something to really make it tricky to spam AoE and not kill yourself and your team and the objective, something that’s not Kahl of Duty with friendly fire, but Warframe with friendly fire.

Also, sidebar, are players that bloodthirsty to kill each other? Here I thought the community was (heh) so nice and all

It's not that players are bloodthirsty, it's that they want to troll other players. Disruptive gameplay with no consequences. Personally, I go with Xaku for Radiation Hazards. Use Gaze on people then solo the mission. They'll be tags as AFK for not moving and have to do the entire mission again.

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5 hours ago, ominumi said:

It's not that players are bloodthirsty, it's that they want to troll other players. Disruptive gameplay with no consequences. Personally, I go with Xaku for Radiation Hazards. Use Gaze on people then solo the mission. They'll be tags as AFK for not moving and have to do the entire mission again.

Go on. This community is so nice, they’re so thoughtful to their fellow players, I’m sure that the modifier would be done with great enthusiasm because it gives us a chance to show just how thoughtful we are

I want players who aren’t trying to troll to have to think a little, too. Overkill mission-clearing solo-in-multiplayer builds can now have a consequence, and that consequence would assuredly make our lovely thoughtful players step back and reconsider what they’re doing if they’re not going to have to deal with some kind of cognitive dissonance of being the cause of the problem but can’t be the problem because they’re such good people

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27 minutes ago, Merkranire said:

Go on. This community is so nice, they’re so thoughtful to their fellow players, I’m sure that the modifier would be done with great enthusiasm because it gives us a chance to show just how thoughtful we are

I want players who aren’t trying to troll to have to think a little, too. Overkill mission-clearing solo-in-multiplayer builds can now have a consequence, and that consequence would assuredly make our lovely thoughtful players step back and reconsider what they’re doing if they’re not going to have to deal with some kind of cognitive dissonance of being the cause of the problem but can’t be the problem because they’re such good people

What you need is a game mode where civilian and enemy alike CAN be killed by the player. Killing civilians will fail the mission. 

"The Infested has overrun Cetus. Tenno, we need your help. Hold back the Infested and save as many survivors as you can."

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1 hour ago, ominumi said:

What you need is a game mode where civilian and enemy alike CAN be killed by the player. Killing civilians will fail the mission. 

"The Infested has overrun Cetus. Tenno, we need your help. Hold back the Infested and save as many survivors as you can."

I unironically love that idea. I wouldn’t mind escort missions retroactively designed as such, though I can respect that sometimes I don’t want to have to watch my fire all the time, so an every-so-often modifier and/or mission type feels like it makes more sense

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How did HD2 even show up on a Warframe thread? 

On 2024-02-12 at 11:05 AM, trst said:

DE isn't out here taking inspiration from recent games and Duviri isn't the first game to have a lock-on system.

 

Also just to nitpick on Helldivers itself for a second I find it ridiculous that it's taking off when the exact same game has been around for nearly a year

Helldivers was released in  March 3rd 2015 bud.

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On 2024-02-12 at 10:05 AM, trst said:

DE isn't out here taking inspiration from recent games and Duviri isn't the first game to have a lock-on system.

 

Also just to nitpick on Helldivers itself for a second I find it ridiculous that it's taking off when the exact same game has been around for nearly a year, for less money, doesn't require a 3rd party account, and isn't grossly monetized: Starship Troopers: Extermination. Like it's almost the exact same where you're a bunch of faceless space marines dropped down onto an alien planet to kill bugs because they're somehow threatening your authoritative earth government. The only "catch" is that ST:E is still in early access.

Starship Troopers: Extermination is complete trash, and that's well known. Helldivers (the original one) was an incredible game that unfortunately just never became well known (small indie title, no marketing budget, etc). Helldivers 2 looks like it's following in its predecessor's footsteps in terms of overall game quality, but unfortunately is hamstrung but garbage publishing decisions (like putting an "anti-cheat" that is effectively malware into it).

Edited by Hexerin
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DE should learn from Helldivers that coop and challenge actually make game a hit. Neglecting coop and turning WF into basically a solo game is what kept WF stagnant, kept it from becoming great and more popular.

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On 2024-02-12 at 1:58 PM, Aldain said:

The games are WAY too different to each other for that design wise, especially in the numbers department (HD2's numbers are mostly static, WF's are exponential and non-Euclidean 90% of the time).

Add to that, Warframe's numbers don't match up with each other. To note: Steel Path Corpus Elite Crewmen enemies can have as little as 3% the EHP of their closest counterparts, Elite Lancers, and that problem only rises the higher levels scale.

Not to mention other similar problems like ability modding vs weapon modding, or player EHP variance either.

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I gotta say, after watching discourse around Helldivers 2's kick system I have never been more happy that Warframe has no such system in the first place.

The amount of people bending over backwards to say that getting kicked before extraction in HD2 isn't happening and if it is people deserve it is staggering.

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On 2024-02-29 at 10:12 PM, L3512 said:

I see that you have not become less insane.

Thank you so much for your kind words.

Always nice to get a compliment!

On 2024-03-01 at 4:50 AM, SneakyErvin said:

Na. That would imply I buy what they are selling. And believe me, I wouldnt even take it for free or steal it.

It's nice to know we feel the same way about each other's prose, good to be on the same page! 

I recently found a couple quotes that really drive home my approach to this forum and many of it's regulars...and it goes both ways it seems!

"Don't take criticism from people you wouldn't ask for advice."

"Don't let someone else's bad opinion of you become your own opinion of you."

"Don't risk your mental health out of sheer politeness."

This sums up how I think about most of the gamers that inhabit this forum and how many of them see me.

It's good to accept reality!

Happy Monday!

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On 2/12/2024 at 1:09 PM, CephalonCarnage said:

I've been watching the lastest greatest game out there (no, not Palworld) and it strikes me that if DE likes to take inspiration from games to put into WF, as we saw with the Elden Ring inspired Duviri combat stuff, then De could do a lot worse than go back to the operator timeline and give us the new war, inspired by slightly open world missions fighting sentients on varous planets. HD2 looks awesome, everyone seems to really like it, there's great mechanics that make interesting gameplay decisions and its a great fun co-op shooting the hell out of things.

Gameplay: eg limited ammo that aren't loot drops but resupply and location crates meaning you have a time limit based on ammo. Missions are open, no linear maps where players can just run off and kill everything leaving you behind. Extra features come from air support as does resupply with cooldowns. These are all great ideas that solve some of the most awkward parts of warframe gameplay now without requiring nerfs to speed or damage or capabilities.

 

No thanks. 

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11 hours ago, Zimzala said:

Thank you so much for your kind words.

Always nice to get a compliment!

It's nice to know we feel the same way about each other's prose, good to be on the same page! 

I recently found a couple quotes that really drive home my approach to this forum and many of it's regulars...and it goes both ways it seems!

"Don't take criticism from people you wouldn't ask for advice."

"Don't let someone else's bad opinion of you become your own opinion of you."

"Don't risk your mental health out of sheer politeness."

This sums up how I think about most of the gamers that inhabit this forum and how many of them see me.

It's good to accept reality!

Happy Monday!

While our views seem diametrically opposed, I sincerely hope things are going well for you.

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20 hours ago, Zimzala said:

It's nice to know we feel the same way about each other's prose, good to be on the same page! 

Except that wasnt even targetted at you. I simply pointed out that your observation(s) was wrong, an observation that sounded like a certain type of people and asked you based on that. The you imply that wasnt your intent but yet feel as if the comment based on the comment I made was directed at you even if that wouldnt be the case since you didnt mean what it seemed you ment initially. But now that you think that the comment was about you through the previous comment I made, it seems like you ment what you actually said and implied.

So like..uhm...? 👀

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On 2024-03-01 at 6:07 PM, ShogunGunshow said:

DE: "message received, you will do Helldivers missions as Kahl"

*The ring finger on The Monkey's Paw curls down leaving a lone and prominent middle finger left standing.* 

Legendary Arcanes have been moved and locked behind the Kahl-Divers weekly mission. Kahl's Loadout is randomly chosen and the mission is 1 map just night, day, and where you land is random. 

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5 hours ago, L3512 said:

While our views seem diametrically opposed, I sincerely hope things are going well for you.

My life is great, thanks! About to move and no longer have a mortgage!

I hope your life is awesome!

2 hours ago, SneakyErvin said:

Except that wasnt even targetted at you. I simply pointed out that your observation(s) was wrong, an observation that sounded like a certain type of people and asked you based on that. The you imply that wasnt your intent but yet feel as if the comment based on the comment I made was directed at you even if that wouldnt be the case since you didnt mean what it seemed you ment initially. But now that you think that the comment was about you through the previous comment I made, it seems like you ment what you actually said and implied.

So like..uhm...? 👀

Whatever. That's cool.

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