The_Sharp_Demonologist Posted June 20, 2014 Share Posted June 20, 2014 (edited) "Those Gas clouds are OP", "They are too tough to take down", "I cant kill em with melee" Is all i hear now holy dam guys. Makes me feel like: Did you forgot to use that Gold Rhino skin of yours? or is your Soma not accurate enough to shoot em down? Maybe standing on that poisonous cloud wasnt such a good idea. SEE I CAN MAKE STUPID JOKES TOO! OK END OF TROLL SECTION Now the Mutalist Ospreys, this little buggers: They are causing quite the QQ burst with only like what 2 days? Must be a record. For those who havent Experienced a fight with this guys basically they carry crawlers around and then rush at you leaving a trail of toxic damage. Now the bigest complain i heard is that the cloud deals too much damage, since it deals Toxic damage so it bypass shields. You complain that Drones spread Toxic damage clouds and complain about a lack of real dificulty on the game yet when something that actually requires you to think rather than blindly shoot then "THATS OP" On the meantime we have Warframes that can bend space time (Booben Vortex), Create firestorms out of thin air (Ember) and break all laws of logic and stomp the ground so hard that Time stops, only for our enemies. Not to mention Machineguns with insane damage output (Soma), Yet powered Hammers (Yat Kitten), Lightning storm rifles (Amprex), Technically unlimited ammo explosives (Penta) and @(*()$ flamethrowers. But hey THEY are the OP ones for DARING to update their arsenal with TOXIC WEAPONS! and im reading too much Frank Miller.... DAMMIT FRANK! the source of the QQ I got to say is pretty sad when the mayor complain about a new enemy is that its op cause its methot of attack is apparently too complicated for the players to figure out how to evade. This is all caused due to how players are used to have everything with such ease. Before this Infested Drones the most complex thread we had was a Shield osprey shielding that 2 HP Crewmen right when we where about to nail a Headshot or, of course, the $&*^ head Disruptor Ancients sapping our energy on the worst moments. But even then we didnt have anything that would catch us by surprice, that required us to actually think before shooting. But unlike those This is a smart infested using the Warframe's worst nightmares: Toxic Damage. Not just that but this is an Agile enemy that can also take a few more hits before death, they are not tanks but their speed, coupled with their small frame and rather resistant skin (for a small unit) make this new Ospreys quite the challenge, and unlike the T4 Enemies this is a fair one at that. I have fought them quite often now and i got to say they never really dash unless they drop their Crawler and even then is rare for the to dash more than once and the cloud is not that big either, is long but not that with. Final notes Guys this is a new Challenge, the kind of challenge we needed on this game and coupled with the new badass hive ships and the upcoming fan units (like the Juggernaut that im sure will be the first of them to appear) marks a step on the right direction for warframe and i cant wait to see what other new plans DE has. Just one thing, that Poison cloud dissapear sometimes, if you guys could fix that thanks. My only complain on them, and its not directly on them but just a minor bug that may &!$$ off some people. Hope this reading helped some of you to open your mind. Warframe is not just Somas and Rhinos guys, there are many other creative weapons and strategies you can use to engage on a mission. Turn on your brains, embrace the challenge and whine when something deserves it. Like the Broken Lights that thankfully are gone. Legit Player Suggestions Heres a good growing thread with Suggestions for the osprey: https://forums.warframe.com/index.php?/topic/249651-infested-osprey-suggestion/ Here are some ideas i have collected through the comments on this thread that may help this little buggers be improved the right way: - Their hitboxes are smaller than their actualy size, i agree that they only seem to take damage on the center. - Many players have reported that they tent to get stuck on terrain on defence mission, i know that happens alot but i hate to break it to ya people ITS NOT THE OSPREY'S FAULT thats a pathing issue that has been affecting various units on defence missions, specially the infested who tent to get stuck on spawn or terrain. ITS AN AI ISSUE THAT AFFECTS OTHER CREATURES NOT JUST THE OSPREY, DONT BLAME THE OSPREY FOR AN OLD PROBLEM. Though i hope DE figures out how to fix that pathing problem. Edited June 20, 2014 by The_Sharp_Demonologist Link to comment Share on other sites More sharing options...
UncaIroh Posted June 20, 2014 Share Posted June 20, 2014 I never really noticed the poison clouds. I just ran right past them. Link to comment Share on other sites More sharing options...
Methanoid Posted June 20, 2014 Share Posted June 20, 2014 GUNS cure the problem many of these melee users have. Link to comment Share on other sites More sharing options...
Towermice Posted June 20, 2014 Share Posted June 20, 2014 (edited) If you don't have a high base-health, you die. Mag/Loki die almost instantly to them. If you encounter a swarm of these guys, you die they need their hitboxes increased in size. not only do you have to worry about these guys, you have all kinds of infested that can overwhelm you and easily leave you downed wthin seconds. Edited June 20, 2014 by Towermice Link to comment Share on other sites More sharing options...
The_Sharp_Demonologist Posted June 20, 2014 Author Share Posted June 20, 2014 GUNS cure the problem many of these melee users have. Apparently thats too complicated for them. Link to comment Share on other sites More sharing options...
LukeAura Posted June 20, 2014 Share Posted June 20, 2014 From what I've heard it's not so much that they deal toxin damage but they deal a lot more toxin damage than they comparatively should be, such that Toxic Ancients are like a mild allergic reaction in comparison on similar levels, and lack a distinct audio warning like Oxium Ospreys do. Link to comment Share on other sites More sharing options...
Frostosti Posted June 20, 2014 Share Posted June 20, 2014 game was so easy until now, some forgot how to play but please do not make it easier DE. Link to comment Share on other sites More sharing options...
xethier Posted June 20, 2014 Share Posted June 20, 2014 If you don't have a high base-health, you die. Mag dies almost instantly to them. If you encounter a swarm of these guys, you die they need their hitboxes increased in size. 1: don't go into the toxic cloud. 2: again, mobility is key. 3: shoot more accurately. Link to comment Share on other sites More sharing options...
rapt0rman Posted June 20, 2014 Share Posted June 20, 2014 (edited) Guns work, when you can actually hit them, and when 10 of them spawn in a defense and you need to hit all of them, you're going to have a room full of toxic gas with a 75% chance of toxic proc. 1: don't go into the toxic cloud. 2: again, mobility is key. 3: shoot more accurately. Ohey xethier :p Gonna have to disagree with you, the toxic cloud comes to YOU, it has a very high chance to proc toxic, and their hit box is literally smaller then they are. Edited June 20, 2014 by rapt0rman Link to comment Share on other sites More sharing options...
Zachles Posted June 20, 2014 Share Posted June 20, 2014 They aren't a problem for me. Now, what I think is funny is people will start bleeding out in those gas clouds, and just sit there and expect me to revive them. Yeah, no. You can crawl your &#! out of that cloud first. =__= Link to comment Share on other sites More sharing options...
Towermice Posted June 20, 2014 Share Posted June 20, 2014 Wow there's really no point in arguing about it if most of you are just going to act like this enemy is absolutely flawless Link to comment Share on other sites More sharing options...
OniDarkClown Posted June 20, 2014 Share Posted June 20, 2014 (edited) I like them. My hate for them is more of. "Oh you little SOB, I'll get you for that" the sounds they make, the gas they spray (looks cooler after the hotfix) and that unlike most of the Infested, they take more than a few shots to take down. makes fighting the Infested more fun. I can't wait for the MOAs. jump-flipping little buggers Edited June 20, 2014 by OniDarkClown Link to comment Share on other sites More sharing options...
Blatantfool Posted June 20, 2014 Share Posted June 20, 2014 I freaking like em. I like em a lot. This is the most careful I've had to be. Link to comment Share on other sites More sharing options...
DeathMavrik Posted June 20, 2014 Share Posted June 20, 2014 Analysis* Link to comment Share on other sites More sharing options...
Towermice Posted June 20, 2014 Share Posted June 20, 2014 (edited) 1: don't go into the toxic cloud. 2: again, mobility is key. 3: shoot more accurately. 1. This ties into 2, if you move as a group (which is encouraged) their attacks are going to be more spread out meaning that you HAVE to run into them. If you don't move as a group than the ospreys are so small that you have to stop to aim at them and shoot, leaving you vulnerable to ambushes and getting "clouded". 2. If one of your team-mates are downed after taking a cluster of clouds from like 10 different ospreys to the face, what do you think is going to happen. 3.that's not a solution at all, that's like if we had a bullet-sponge boss (which we have many of) and you said "do more damage". Edited June 20, 2014 by Towermice Link to comment Share on other sites More sharing options...
KvotheTheArcane1 Posted June 20, 2014 Share Posted June 20, 2014 the main problem is the damage bypasses shields, and the projectile can be fairly hard to see. I like the idea of infested range enemies, but shield ignoring, AOE/Area denial might be too much. Link to comment Share on other sites More sharing options...
Brahmastra Posted June 20, 2014 Share Posted June 20, 2014 1: don't go into the toxic cloud. 2: again, mobility is key. 3: shoot more accurately. yeah until one comes from behind and destroys you.. gg, fair death, rhino only. Link to comment Share on other sites More sharing options...
xethier Posted June 20, 2014 Share Posted June 20, 2014 i don't know what to tell you, i really enjoy the additions. i like the fact that there is something challenging again. it's like going back to u10 or so with the toxic ancients that would flatten you in seconds with their toxic cloud. except these are harder to dodge. ;) Link to comment Share on other sites More sharing options...
Darzok Posted June 20, 2014 Share Posted June 20, 2014 The only problem i have is you put a pixel in the gas bang the Sent will blow up with no way to stop it i guess the lower hp frames might have a problem but the gas has yet to kill my saryn. Link to comment Share on other sites More sharing options...
Ailith Posted June 20, 2014 Share Posted June 20, 2014 (edited) 1: don't go into the toxic cloud. 2: again, mobility is key. 3: shoot more accurately. When you're swarmed by tons of infested, it's easy to lose track of the ones that fly. Not to mention that they often get stuck on edges due to improper pathing and will manage to dump their load without you ever knowing that they're there (though that's clearly something that just needs fixed). And, as someone else said, they don't have any audio cue as to when they're about to release poison so it's fairly difficult to get out of the way if you don't see them (if you hear an Oxium osprey chirp you can at least run around a corner quickly). On top of that, getting an instant 8 Toxin stacks is just brutal, especially for non-tank frames. Even with a high rank Vitality, maxed Antitoxin, AND Rejuvenation on my Ember Prime, I'd almost die to those 8 Toxin stacks (and usually would die to another osprey). I don't even dare use a less offensive caster frame in this event mission because it'll just be hell. Edited June 20, 2014 by Ailith Link to comment Share on other sites More sharing options...
Archistopheles Posted June 20, 2014 Share Posted June 20, 2014 I remember when people brought shotguns to fight infested because of reasons like this <3 Oh, sweet, young Tenno... I bring you gifts: Or my personal favorite: Can kill them before they launch their poison trail - Check Doesn't care about hitbox size - Check Enough damage to take them out in 1-2 shots - Check Link to comment Share on other sites More sharing options...
AlchemistMute Posted June 20, 2014 Share Posted June 20, 2014 (edited) I like the little buggers. They're like Nova; they're fast, fragile, and deadly. If you aren't careful, you'll go down, but if you keep your distance, bring the proper equipment and fight well, you'll be fine. The hitbox could be corrected, but no more than the size of the Osprey itself. They're supposed to be hard to hit. They force you to use an ability, an AoE weapon, or hone your sharpshooting skills. The rage is a little justified, though. After all, it's hard not to be ambushed by one of these buttholes. Edited June 20, 2014 by AlchemistMute Link to comment Share on other sites More sharing options...
Trowicia Posted June 20, 2014 Share Posted June 20, 2014 (edited) They aren't a problem for me. Now, what I think is funny is people will start bleeding out in those gas clouds, and just sit there and expect me to revive them. Yeah, no. You can crawl your @$$ out of that cloud first. =__= LMFAO ditto to this I've been doing Sechura, Pluto for a while this morning. My teammates kept getting downed by those Osprey, following some sort of random yet hilarious complaint. I've been playing so poorly because I can't even stop laughing at it. I feel pretty bad for laughing though. I'm still generous enough to wait for the fart clouds to dissipate before reviving them I wanna say people forgot how to actually play a game, but then again I can agree that the hitbox is way too small for how much wild movement it makes. Edited June 20, 2014 by Trowicia Link to comment Share on other sites More sharing options...
DJ_Redwire Posted June 20, 2014 Share Posted June 20, 2014 I think their hitbox could use a bit of tweaking but other than that I don't have a problem with them. Link to comment Share on other sites More sharing options...
Kartumterek Posted June 20, 2014 Share Posted June 20, 2014 Once again, the playerbase is exposed as a bunch of 1 tank mod wearing nubs who cant adapt or handle a challenge. That redirection mod is gonna be useless and worthless on its own versus the Infested Link to comment Share on other sites More sharing options...
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