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Hotfix: Lunaro 2


[DE]Megan
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Lunaro: Hotfix 2

Lunaro & Conclave Fixes and Changes
•    Tweaked Teshin’s VO to prevent overlapping transmissions. 
•    Removed the FX and sound on the end of shoulder checking. 
•    Lunaro Game sessions can no longer be joined once they reach Half Time. 
•    Increased the force from which you can throw a curveball. 
•    Increased the visual glowing FX when you catch the Lunaro to better assist in indicating when you are a ball carrier.. 
•    Swapped LT and RT binds on controllers for Lunaro (RT is now throw). Only those who have the ‘Default Controls’ will notice this change. 
•    Fixed pressing X on controllers conflicting between ‘Practice Lunaro’ and ‘Play Now’.
•    Fixed players sometime loading into the wrong Lunaro level - an old development map somehow made its way in! There is only one arena at this time.
•    Fixed Clients spawning in the sky after Half Time in Lunaro.

Changes
•    Increased size of “Lunaro” text on Launcher.
•    Swapped Vodyanoi and Yemaja nodes on Sedna to allow Kela to be more accessible to new players.
•    The Rubico is now an ‘Alarming’ type weapon. 

Fixes
•    Fixed an issue with Warframe movement speed multipliers not working outside of the Conclave. The normalization of speeds for Lunaro was improperly being inherited in PvE. 
•    Fixed the search feature in the equip page of the Arsenal not functioning when first entering. Also fixed an issue with being unable to Search on controllers. 
•    Find the proper item count of equipped gear when populating the gear wheel.
•    Fixed Rescue Targets & Companions not performing parkour moves to follow the player's line of parkour. (wall run, bullet jump, etc)
•    Fixed the Second Dream opening Cinematic breaking when initiating it from the Codex. 
•    Fixed a crash when battling a Sentient. 


**Please note: In Update Lunaro we listed an incorrect fix. Valkyr’s Hysteria was not draining twice the amount of Energy, it was actually applying efficiency mods twice. The fix should read as: Fixed Valkyr's Hysteria applying efficiency Mods twice.
 

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As a heads up, a number of unlisted, possibly unfinished Stances have made it into the game. At least one of them causes a hard crash to desktop on attempting to melee.

 

JpkqPmt.jpg

Edited by Kthal
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I'll need to test out those button swappings.

Also, still no fix for:

EDIT: Added links

Edited by NightmareT12
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3 minutes ago, Kthal said:

As a heads up, a number of unlisted, possibly unfinished Stances have made it into the game. At least one of them causes a hard crash to desktop on attempting to melee.

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JpkqPmt.jpg

Well, least it shows a new machete stance is finally in the works.

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7 minutes ago, [DE]Megan said:


•    Fixed players sometime loading into the wrong Lunaro level - an old development map somehow made its way in! There is only one arena at this time.
 

Excellent, this is the one that got me the most, hahah! Great work as always DE.

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3 minutes ago, cob_metallica said:

STILL no fix for : 
EXECUTIONER DHURNAM DOESNT SPAWN ON ARENA LVL60 = no way to farm the new mod, please fix it ! 

Theres a new level 85 one that he does spawn in.

So before you be a typical "still no fix for...", actually look at the game first.

Edited by XtheMATTx
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14 minutes ago, [DE]Megan said:

•    Fixed Rescue Targets & Companions not performing parkour moves to follow the player's line of parkour. (wall run, bullet jump, etc)

Parkouring kubrows? :D Parkubrows.

Edited by Jenemba
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