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[DE]Megan

Hotfix: Lunaro 2

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Lunaro: Hotfix 2

Lunaro & Conclave Fixes and Changes
•    Tweaked Teshin’s VO to prevent overlapping transmissions. 
•    Removed the FX and sound on the end of shoulder checking. 
•    Lunaro Game sessions can no longer be joined once they reach Half Time. 
•    Increased the force from which you can throw a curveball. 
•    Increased the visual glowing FX when you catch the Lunaro to better assist in indicating when you are a ball carrier.. 
•    Swapped LT and RT binds on controllers for Lunaro (RT is now throw). Only those who have the ‘Default Controls’ will notice this change. 
•    Fixed pressing X on controllers conflicting between ‘Practice Lunaro’ and ‘Play Now’.
•    Fixed players sometime loading into the wrong Lunaro level - an old development map somehow made its way in! There is only one arena at this time.
•    Fixed Clients spawning in the sky after Half Time in Lunaro.

Changes
•    Increased size of “Lunaro” text on Launcher.
•    Swapped Vodyanoi and Yemaja nodes on Sedna to allow Kela to be more accessible to new players.
•    The Rubico is now an ‘Alarming’ type weapon. 

Fixes
•    Fixed an issue with Warframe movement speed multipliers not working outside of the Conclave. The normalization of speeds for Lunaro was improperly being inherited in PvE. 
•    Fixed the search feature in the equip page of the Arsenal not functioning when first entering. Also fixed an issue with being unable to Search on controllers. 
•    Find the proper item count of equipped gear when populating the gear wheel.
•    Fixed Rescue Targets & Companions not performing parkour moves to follow the player's line of parkour. (wall run, bullet jump, etc)
•    Fixed the Second Dream opening Cinematic breaking when initiating it from the Codex. 
•    Fixed a crash when battling a Sentient. 


**Please note: In Update Lunaro we listed an incorrect fix. Valkyr’s Hysteria was not draining twice the amount of Energy, it was actually applying efficiency mods twice. The fix should read as: Fixed Valkyr's Hysteria applying efficiency Mods twice.
 

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Were those MLG joke names redeem codes?

Edited by Zahnny
Said MLP, not MLG
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Think you can make it so you don't pass the Lunaro to someone behind you when you're about to take a shot?

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Still not fix the loggin server who disconnecting me every 2 minutes ...

Location : Tours in France

Edited by Theo37fire

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As a heads up, a number of unlisted, possibly unfinished Stances have made it into the game. At least one of them causes a hard crash to desktop on attempting to melee.

 

JpkqPmt.jpg

Edited by Kthal
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3 minutes ago, [DE]Megan said:

•    Fixed Rescue Targets & Companions not performing parkour moves to follow the player's line of parkour. (wall run, bullet jump, etc)

for real

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I'll need to test out those button swappings.

Also, still no fix for:

EDIT: Added links

Edited by NightmareT12
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STILL no fix for : 
EXECUTIONER DHURNAM DOESNT SPAWN ON ARENA LVL60 = no way to farm the new mod, please fix it ! 

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3 minutes ago, Kthal said:

As a heads up, a number of unlisted, possibly unfinished Stances have made it into the game. At least one of them causes a hard crash to desktop on attempting to melee.

  Hide contents

JpkqPmt.jpg

Well, least it shows a new machete stance is finally in the works.

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Still no fix for...
...

F that, DE, you are doing a great job! Thanks for warframe!

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7 minutes ago, [DE]Megan said:


•    Fixed players sometime loading into the wrong Lunaro level - an old development map somehow made its way in! There is only one arena at this time.
 

Excellent, this is the one that got me the most, hahah! Great work as always DE.

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3 minutes ago, cob_metallica said:

STILL no fix for : 
EXECUTIONER DHURNAM DOESNT SPAWN ON ARENA LVL60 = no way to farm the new mod, please fix it ! 

Theres a new level 85 one that he does spawn in.

So before you be a typical "still no fix for...", actually look at the game first.

Edited by XtheMATTx
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1 minute ago, Naith said:

Well, least it shows a new machete stance is finally in the works.

New Machete stances? yea because thoose will be put to good use....

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Just now, XtheMATTx said:

Theres a new level 85 one that he does spawn in.

we need the lvl 60 which is the only one to drop the new mod

 

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does Dhurnam actually drops the mod Silent Battery ? cuz no executioners have drop a mod besides cores. Isnt kela supposed to drop it ?

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14 minutes ago, [DE]Megan said:

•    Fixed Rescue Targets & Companions not performing parkour moves to follow the player's line of parkour. (wall run, bullet jump, etc)

Parkouring kubrows? :D Parkubrows.

Edited by Jenemba
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