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[DE]Rebecca

Plains of Eidolon: Update 22.5.0 + 22.5.0.1

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  • Dropped Sentient Cores now have a minimap icon and in-world marker to display their position!

Why not just allow them to be gathered from vacuum? Seems pointless to add a marker when players are still forced to run in circles after Vomvalysts and Teralysts. 

Also, was the dojo crashing from Trophies mentioned? I don't see it. 

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Hopefully this is patched soon. 

Edited by --Q--Voltage
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When will Mag get some love?

  • passive buff/rework
  • casting time 
  • enemies ignoring Magnetize pull-in power
  • re-casting Magnetize on the same enemy makes it last too way short, give it a minimum of three seconds maybe?
  • damage cap on Shield Polarize and underpowered against too many enemies
  • glitches on Crush (enemies pop out immediately if it's not augmented)
Edited by Sannidor
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Could the unbounded overlay map have a review? It was awkward before, but it's painful in PoE.
Mini map is too small, overlay map is too big. We need the ability to set map size, location, and bounds - or to provide a 3rd map option that's 2-3x the size of the mini map.
https://forums.warframe.com/topic/768434-overlay-map-is-unbounded-which-makes-aiming-difficult-sometimes

Kuva placement and visibility problems on infested tiles needs some attention
https://forums.warframe.com/topic/826536-kuva-siphon-placement-and-kuva-visibility-problems/

Ability use should not be blocked while fishing spear is equipped
https://forums.warframe.com/topic/883074-fishing-spear-should-not-block-ability-use/

Other issues:

  • Range for melee weapons should be listed in game and on wikia.
  • JV docking errors still occur
  • Ambient ship + dojo sounds need a separate volume setting
  • Message beep volume should have a separate setting
Edited by chrisx1125
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An electrifying now update.

Volt looks very shocking.

Thanks DE, I'll show myself out now. No need to get rough.

Edited by Lance_Lionroar
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Why does discharge radius still not scale with duration???

That's what he really needs

You still have reduced movement speed while carrying the shield?!?!

Energy  drain still calculated from the efficiency of the carrier?!?!

Draining energy per distance on a frame who is supposed to move fast? Why not 3e/s + 1e/s for every shield that is carried by someone else.

Edited by Netzwerkfehler
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