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(PSN)robotwars7

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Everything posted by (PSN)robotwars7

  1. I suppose it does, though when you think about how long each volume lasts, we're certainly due to get the new season: it could be that this date was intentional from the beginning and it just happened to line up close to the Duviri Paradox launch.
  2. ah, I thought you were on about his powers, not his mod config. my mistake. I don't bother looking at those normally since it's apparent that auto-builds are trash on items I don't own and I roughly remember the builds on the gear I do own anyway (plus you can't actually change the configs anyway).
  3. you should probably put the first part of that in Bold text, people tend to misunderstand things quite easily here. at this point though, while my heart yearns for some kind of major ground-up reworks, it feels like pointless idealism at this point. I kept hoping that after every major cinematic update went out the door, DE would actually look back, see the flaws with the older content, think "oh lord, we should probably revamp this" and actually do so, but alas they have never turned around, the last time I remember a true rework of something old was Deadlock Protocol replacing the old Corpus Tileset, but even that was done to accommodate new content (Granum Void, rescuing Solaris etc.), I cannot recall any time where they reworked old content simply out of love for the players, or because they felt they could improve it with new dev techniques that they didn't have before. if such a time happened, it was LONG ago. I'm not expecting warframe to be any different Post-Duviri. but times like that, right after the major work on the major update is done, that is the golden opportunity to take a look at what you've created and how far you've come, and potentially see where players are coming from when they say that older content is neglected. if that opportunity isn't taken right there and then, they will end up focusing on what's next exclusively, and the cycle repeats. it's peak irony that Duviri is all about spirals and repetition when DE are stuck in one themselves. but just like how Drifter created and owns Duviri, they OWN warframe, the area where their own "spiral" is taking place, and they can break out of it at any time they please, all they need to do is play like 30 minutes of older content and then think about what they saw and felt; that alone should be enough to spark the fires of creativity for how it can be improved.
  4. they won't be stalker, he's just a rogue warframe, like what Umbra was. but I do like the idea of a "sibling rivalry" theme in a future story update, though having one sibling take Wally's deal and the other not might cause weird timey-wimey shenanigans.. honestly I'm still only just able to wrap my head around Duviri.. as for the Unum, I think it's criminal that she/it (sounded female when Unum spoke briefly in the New War) hasn't gotten any real screentime because she could be an important character, and she seems to be incredibly powerful, even compared to warframes (creating a barrier around Cetus that shuts down tech is certainly not a human feat.) it's not umbra.
  5. some weapons are always going to be better than others, that's just a fact. weapons that are easy to acquire early on can't be as powerful as ones that you get later, or otherwise, what would the point be in farming for new weapons when the one you have does the job already? it's a part of warframe's looter aspect: you play to get better gear, obtain said gear, then repeat until you have the best gear you can get. normally after that you'd have a defined endgame to actually use that top-tier gear on, but we don't, and DE made it clear that it's not on their agenda. people may have their own reasons to keep other weapons too: aesthetic value, or even sentimental value - I still have my Dual Ether swords, first weapon I ever crafted, and I'm not getting rid of them - and since Rivens and more powerful mods got added, the gap between good and bad melees started to close up: now all melees are starmap viable and it's only in Steel Path where differences in performance really start to appear; Duviri's Decrees close the gap even more. also, Sun & Moon are great, the Stance feels absolutely fine to me.
  6. the announcement doesn't mention Duviri challenges, so chances are they aren't coming this time, but they are adding a new one for doing Mirror Defense (the one for Citrine). it'll probably be vol.5 when Duviri gets added into the equation, as it should all have been fixed by then.
  7. sounds interesting! augments for Ocucor and Battacor sound good and will likely make these weapons a lot more popular too.
  8. at that point the warframes would feel like they are just a safety device for the all-powerful drifter, when the game is called warframe, and the warframes are always touted as being the tenno's most powerful form. I'd rather the warframe's be more than just a fancy ambulance you crawl into when you're injured and otherwise never use.
  9. the damage ones are good, but I have a soft spot for "+ movement speed per decree" and + movement speed on cast. having Drifter run way faster than the Kaithe can is hilarious, and proves that Kaithes need to be faster; they VOID horses for christ's sake, they should be much quicker than ordinary meat horses.
  10. DE definitely need to start looking backwards as well as forwards, and they need to go back to examining the core of warframe itself: that means overhauling and tweaking old frames, and ensuring that they can compete with newer ones, as well as providing more warframe focused content that doesn't rely too much on other mechanics. remastering some more tilesets and older game modes, including the oldest ones, would also go a long way IMO.
  11. yo. it's nice to have another legendary core I guess. and a gold symbol again. main thing about the intrinsic for me is that it makes combat as Drifter easier and more choices in The Circuit.
  12. well, that's basically what Rathuum is, only the matches are basically fixed so that the executioners win: according to the lore, the only person mentioned to have won was Garesh, who was only allowed to be pardoned if he became an executioner himself. so basically, if you end up in Rathuum, you either die in Rathuum, or you become an executioner that kills others in Rathuum, until the day someone else kills you. then the Tenno showed up, and ever since the Executioners are the ones doing most of the dying lol. anyway, people keep pushing for the PvP, but it's clear from Kahl missions and now the Drifter gameplay in Duviri that most people don't want this, they want to be warframes.
  13. my favourite bogus description is for Volt: he is described as an "alternative to gunplay", when in truth it's a struggle to do any content without using weapons, only powers, and his ability to lockdown CC and create a shield that buffs projectiles and hitscan that passes through it, means he compliments gunplay more than anything. he was my starter frame, so I quickly learned that no, guns are still very much needed with him.
  14. pressuring DE only achieves the opposite effect of making things even worse; Railjack 1.0 was teased and it blew everyone's minds; "quick, get this out ASAP PLEASE!" the community said... and the rest was history: by far the game's worst update and the unfortunate timing with the holiday season meant we were stuck like that for almost a whole month. rushing them only encourages them to cut even more corners than they were already cutting in the first place.
  15. you put New War over The Sacrifice? ew. also you forgot Hidden Messages (Mirage's Quest) and Limbo Theorem. Second Dream and the Sacrifice were the best ones for me. Second dream answered a few burning questions like "what are the tenno really?" and The Sacrifice was just a very well written story where Ballas got stabbed, plus we got Umbra. Chains of Harrow was pretty good too. worst quests IMO are Waverider (k-drives and yareli = pure cringefest) and the Archwing, because I remember dealing with those terrible controls at the time.
  16. there's a riding intrinsic that will let you summon it on all open worlds: plains, Vallis and Deimos as well as Duviri. I guess we've come full circle, because I still remember the old Horse Armor controversy back when Skyrim released lol.
  17. eh, I dunno. on paper it sounds good but quick-shot is actually needed on drifter because they can't just actively nuke everything or charge in and mash melee like warframes can. I don't really see much point in having it for warframes really, because rushing in is not risky at all for them.
  18. meh, whatever the name is, I still like the frame: I'm more concerned about how his kit turns out.
  19. actually, I'm glad it's on rotation: if it was just random, you could go weeks without a specific genesis you want. I'm planning working through all of them, so knowing it's a rotation is fine by me.
  20. I'm not sure they actually playtest anything really, or if they do, it's for about 5 minutes: they do one mission that doesn't bug out then say "well it must be fine! SHIP IT!" that's what it feels like anyway.
  21. yeah, this is why I'm hoping they might finally look back a little bit at what they've already made, once Duviri gets wrapped up totally.
  22. personally I would just rework everythign related to the core game first: invasions, syndicates, nightmare missions, vault key runs.. and try to make each mode as interesting and engaging as possible, and only once all that's done would I start looking at other modes like railjack. essentially I would do a gradual rework of all content in chronological order of release, starting with the oldest frames, tiles, modes etc. and then working my way forwards.
  23. I was there for Railjack's launch, and no, that was WAY worse, it really was unplayable, you couldn't go 5 minutes without the game breaking totally. at least in duviri, even at it's most unstable you can usually make it halfway through the bounty before it breaks (just long enough to give you hope lol). since the 2 hotfixes I've mainly noticed wyrm grappling (mainly in public), waypoints and undercroft loading bugs are still lurking around. I run the wyrms solo, because then it's totally stable, most of the bugs seem to appear in public games, which gets compounded by player connection issues, especially with older systems. I knew Duviri's launch wasn't gonna be perfect, but it was a lot messier than I expected; still, comparing it to the dark, bleak times of railjack 1.0 is slightly unfair..
  24. the problem isn't the weapons, the problem people have is that the auto-build mods for weapons you don't have is not able to scale into steel path; if you put galvanized mods and Hunter Munitions and the like onto any weapon, along with one or two elements it should make a dent in Steel path, but it seems like the auto-build just mods for raw damage and nothing else, which falls of totally against enemy armor. and yes, it does seem to be weighted to giving weapons you don't own, I've had the Syam (new Nikana) and a few fodder weapons I ditched several times over, but this is usually counteracted by my frame and at least one of my weapons being anywhere from decent to powerful. also, for some reason, you can't see your randomized weapons until you pick a frame, so if you pick Trinity or Loki (no real ability damage), where you'd normally use your weapons for DPS, you've no idea if you'll even get weapons that allow you to remain competitive. I don't know why they made it like that, maybe because Drifter can't hold guns I guess, but they could always "hold" them for you and then equip them the moment you pick your frame.
  25. what? no, don't delete anything: NEVER throw weapons away unless you need the slots, because you neevr know when a rework or a disposition change is around the corner. you just have to improve builds on any items you havethat aren't coping with The Circuit. if you get nothing but bad stuff, then them's the breaks.
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