Drachnyn
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Everything posted by Drachnyn
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Artificial increase of difficulty in EDA
Drachnyn replied to UnZkiPriimE's topic in Deep Archimedea Feedback
This is why I wish the 50 vosfor reward didnt exist at all. It's baiting people like you to ruin their experience when it was clearly designed to be skipped. -
Artificial increase of difficulty in EDA
Drachnyn replied to UnZkiPriimE's topic in Deep Archimedea Feedback
Even drifter gameplay isnt balanced. You're weak at the start but once you have gobbled up a few decrees your again a god killing mega threat. -
This is not how you design random challenges.
Drachnyn replied to Aironfaar's topic in Deep Archimedea Feedback
This is the safeguard. -
The difficulty of Deep Archimedea is too easy
Drachnyn replied to KiteForest_2035's topic in Deep Archimedea Feedback
I plan on just deploying the specter brigade every mirror defense. -
I think you should try with that exact message.
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TBF regular DA is a lot easier than EDA and a one time thing only.
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IMO the gear randomizer is defused a bit compared to duviri because you always get one piece of gear of your choice thanks to the 37 reward being basically nothing.
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Very funny to post this thread after some nerfs were walked back and the especially broken LOS on tragedy was fixed. DE wasnt happy with what they did either, no need to play DE defense force now for the errors they admitted themselves.
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Decoy can mitigate a fair bit of incoming damage on the target even on anti CC weeks like this one with the "oops all overguard" modifier on the enemies but yea. The MD target could be a bit tankier. They also made the circuit defense target mega tanky and I think that was a good change.
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Weekly reset was 3 days ago.
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Stop Trying To Force Players To Use Random Garbage
Drachnyn replied to (PSN)MikeyGoWOOGA's topic in Deep Archimedea Feedback
You could use loyal merulina. Alternatively for the EDA you can skip the last vosfor reward and equip the laetum or angstrum. -
They are ground locked so in an open area like in this week's boss arena they arent very threatening. I havent found many types of CC that work against them even though the patchnotes make no mention of what should or shouldnt work against them. I know banshee can yeet them with her 1. Peak comedy btw for the patchnotes to say they are slow moving. I think they would win against most other enemies in a race through a tileset.
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What is supposed to be the challenge in DA?
Drachnyn replied to kadlis12's topic in Deep Archimedea Feedback
Do you want to get carried? If not then find something to contribute. There are always options to contribute in meaningful ways if not with damage then with support abilities, weapons, companions, specters or focus schools (whichever the modifiers allow). Finding those options can be your challenge until you unlock EDA. -
Is everyone fine with big overguard numbers?
Drachnyn replied to Anti-Incarnon's topic in General Discussion
Waiting for OP to spend 200 plat to rename to "Anti-Overguard". -
It feels like a bug. Hollow vein's deal damage but not that much more than other enemies.
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What is supposed to be the challenge in DA?
Drachnyn replied to kadlis12's topic in Deep Archimedea Feedback
Correct. Last week going cold weapon and vazarin for instant revives were great support contributions. Throw in subsumed damage buff or a loki decoy and you could do some solid contribution to the team. This week decoy and dispensary are really good subsumes. Cold is again a strong supportive choice against overguarded enemies like the hollow veins or the necramechs. If your weapons are bad you can still support your team with a wide array of helminth abilities. Throwing left over amphors at enemies is also a good thing to do this week. Many people in this game have forgotten that playing support is a thing that you can do. -
What is supposed to be the challenge in DA?
Drachnyn replied to kadlis12's topic in Deep Archimedea Feedback
I am giving up on 0.75 arcanes. If I do one steel path mission for 5 minutes I will get an entire arcane. You are being baited into ruining the gamemode for yourself with 0.75 of an arcane. The 37 point reward being so low is deliberate, specifically to allow you to mitigate bad luck. -
What is supposed to be the challenge in DA?
Drachnyn replied to kadlis12's topic in Deep Archimedea Feedback
The challenge is determining which of the modifiers is the most detrimental so you can skip that one and enter smooth sailing mode. The 37 point reward is bait. -
Ignore everything and use the robot .. endgame? challenge?
Drachnyn replied to Danielw8's topic in Deep Archimedea Feedback
But you just said DE will never tell us. Has Pablo talked about DA having an unowned bias? If yes, do you have a link to where he said that? -
Ignore everything and use the robot .. endgame? challenge?
Drachnyn replied to Danielw8's topic in Deep Archimedea Feedback
That's not a sample size you can draw conclusions from. I always had access to fully formad weapons, is that proof that this bias doesnt exist? -
Ignore everything and use the robot .. endgame? challenge?
Drachnyn replied to Danielw8's topic in Deep Archimedea Feedback
Wait how can you confirm that? -
Obliterating the target from half hp in one single tick does not feel intended. Wouldnt be the first time we have defense objective deleting bugs on certain enemy attacks.
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Deep Archimedia is conceptually terrible.
Drachnyn replied to ShogunNoir's topic in Deep Archimedea Feedback
Duviri doesnt let you bring your miter incarnon regardless of what you roll. -
The difficulty of Deep Archimedea is too easy
Drachnyn replied to KiteForest_2035's topic in Deep Archimedea Feedback
The thing is: with a lucky setup it is pretty easy. I got super lucky two weeks in a row with the game giving me my most used frame last week and my second most used frame with one of the best incarnons in the game this week. However while it was easy it also was pretty fun to me. So calling it "too easy" like it's a problem is not something I agree with.