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Berzerkules

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Everything posted by Berzerkules

  1. Normal star chart has has ridiculously low spawns and the enemies are made of paper. Chances are your "team mates" turned the survival mission into a sabotage mission and killed everything before they corrupted. Could also be WF doin WF things and buggin tf out.
  2. Not so much confused by the names of the symbols I just never bothered to remember the names. I already know the polarities of the mods I want to equip by the symbols so the names are useless information.
  3. I don't main anything but i do have like 1k+ hours on 4 different Wisps🤣 I wouldn't play her without casting speed. Motes and breach surge feel sluggish. She doesn't really need that many mods to excel in almost every scenario either. A balanced build has several flex slots for QoL mods and shards can free up a couple more slots. So much build freedom on Wisp, unless you stack strength to meme lvls. Wisp is one of the most versatile frames in the game imo. There are a lot of ways to build her and most of them are a lot of fun to play as well. You could use precision intensify over umbra to boost her 4 and molt augmented over efficiency which would give you ~100 strength. You could also run madurai for 40% from sling strength which might snapshot sol gate since it's a channeled ability. That would get you close to 400 strength on her 4 and ~250 for everything else. Honestly, I haven't put much thought into her 4 since the rest of her kit is so good and i don't like being locked out of basic WF mobility. Archon shards do open up some build opportunities that were previously unattainable though, I might have to give it another look at some point.
  4. Voruna is a scary good frame. Her 4 is a solid meh but I dare anyone to name a frame with 4 great abilities. Pair her with some sort of grouping like nautilus + manifold bond and argonak + gas dagger and her kps average is insane. Like 20+ enemies just poof in a split second. I found the novelty wore off fairly quick but but she's a legit frame. More on topic to the thread I would like to see Mirage get some work done. Hall of mirrors is one of my favorite abilities in the game(i wish it was her subsume) but to make it really shine you'll have to use hall of malevolence and total eclipse. Sleight of hand needs an augment to work against lower lvl enemies. It's great for low lvl nuke but dmg falls off pretty quick last time i tried. Eclipse is hit or miss and always has been. DE should really just make tap/hold or cycle option for this ability so it reliably gives the buff you desire and not at some random percentage of modded values. Prism is kinda meh imo. You can make it work if you meet specific scenarios but that base casting speed is a complete turn off for me. It just flies away from you unless you use an augment but every other ability already wants an augment slot. Mirage is soooo close to being a really cool frame that could work it's way into my regular rotation but every ability irks me in some way.
  5. Fixing this known bug with Kompressa and Mag's bubble/xata's whisper would be super cool. It's been bugged since kompressa was released 2+ years ago. Also fixing things like Xaku's lost and Ember's inferno not proccing mods like Brief respite and and Augur mods would also be really cool. There might be more abilities that also don't generate shields on cast but I'm too lazy to check them all. It should be fairly easy to go through the roster testing each ability in the sim and seeing which ones just don't work.
  6. Wisp is my most used frame and I've used casting speed on basically every build so it feels terrible without it. I'm sure most people would look at my wisp builds and laugh because I don't build for ridiculously high strength. I just don't see the point of building for hp/regen when she has no damage reduction and low base armor, she's not a great tank and shield gating is a thing. Double tapping her 2 is cheap rolling guard w/o status cleanse and breach surge effectively removes the chance of receiving any incoming damage. Why do I need health when I have an i frames and enemies don't pose a threat. Wisp should not die if you use her 2 and 3. Anyways, it's just hard to watch other people play wisp when they place motes in slowmo. I just want to convert people to low strength and faster cast wisp builds lol.
  7. I know it will never happen and I hate it when people suggest WF implement things from other games but I kind of wish every ability had several "augments" and you could toggle on what variation of the ability you wanted. Like breach surge would have the option to choose between base radiation damage or choose any of the other combined elements of viral, corrosive, magnetic, gas or blast. More weird builds would be fun even though it's totally unnecessary.
  8. Different playstyles I guess. I've always like playing casters in hack and slash arpg type games so I can kind of bring a comfortably familiar playstyle to WF. Up until archon shards natural talent was a "mandatory" mod on at least 90% of my builds.
  9. That was also before melee changes as well. Afaik CO still applied at full effect but it was based off of the 25% base damage? Doesn't really matter either way, Not really impressive to lvl cap anyways, it's more of how long are you willing to play a single mission type of thing.
  10. I totally forgot to unequip extinguished dragon key after running vaults a few years ago. I ran it for like a month before I noticed. Probably didn't help that I rename weapons after dragon keys so randoms in pubs tell me that I 'm still running keys. It's stupid but i find it funny. I actually lvl capped Nyx with it equipped.🤣
  11. You do know that DE give a frame and weapon a 300% strength/damage buff for arbi right? Like DE is making players stronger for those specific missions. That's what the are there for. To bring OP builds and farm. I can't, I just cant.
  12. You have no idea what you are going on about. Arbi are endless missions. You don't bring a build to take on enemies at the start of the mission. You take a build that can take on enemies of any lvl because enemy lvl goes up the longer you stay. You'll be bringing the same builds you take into SP into Arbi.
  13. This some bs right here. Just imagine the backlash DE would get from completely removing all rivens. DE would get blasted on every social media platform. The forums would be the least if their concerns because only a miniscule percentage of players ever make it here. I sure would be a spectacle to watch DE shoot themselves in the foot while it's in their mouth but I personally don't want to watch that and I definitely wouldn't take pleasure in it.
  14. temporary warframe rivens...nty permanent warframe rivens...hmmm
  15. SP should have been released with everything normal star chart has to offer.
  16. IMO once SP was released the normal star chart should have never been considered the main game mode or the base line ever again. It should be where newer or more casual players play and/or learn to play the game. SP should be the eventual goal those players progress to. There should never be crossover where a MR30+ player is in a lith fissure against lvl 9 enemies with a MR4 ever. The difference in power is off the charts it's not even comparable. It's not normal for something like this to be a thing in other games but that's the game the way DE designed it. DE knew players could take any frame with countless loadout variations and solo SP before it was released because we were lvl capping every frame long before SP was a thing. DE knew power creep had gotten away from them. Then they double down on it and add weapon arcanes, incanons, helminth, lich/sister weapons etc. How can anyone with basic knowledge of the current game and any significant playtime not ez normal star chart on their most basic builds. This really is a "don't hate the player hate the game" kinda situation we got here.
  17. I thought it did but I'm probably just spamming my primers and proccing void on everything. Or maybe the range on my melee is half the radius of influence and everything is getting proc. I really do like melee and therefore utility primers as well. Epitaph and silence were made for each other. Cold procs to prolong that stagger and give her some breathing room. Love it. Edit: I figured it out. I've been playing Nova almost exclusively for the last week or so and M Prime does some funky things when enemies explode. Weird stuff with things like acid shells, vulcan blitz and argonak. Xata void bubble is also getting spread and my build has 19.9m radius on M Prime explosion which is really close to the 20m radius of influence.
  18. There isn't enough incentive to farm SP fissures. Why spend extra time in a SP fissure for 1 SE and the exact same drop rates when the goal is the prime part and normal star chart is faster? Since every 3 months we get new primes we will forever be stuck in this cycle. The players that have everything feel the need to hop back into low lvl fissures to get newly released primes. DE has created this situation, we're all just stuck playing along side each other. Well, more like in front of and behind each other,but you know what I'm saying. If players had a reason to farm SP fissures they would leave and you all would have an abandoned normal star chart all to yourselves. You'd get bored eventually and progress to SP. The natural order of games would be restored where new players would be left alone and more advanced players would progress. I've been having this exact same discussion for 3+ years yet I somehow always let myself get dragged into it again and again.
  19. The thing is some players that like SP were also the ones pushing DE to separate the player base. I was asking for SP fissures since day 1. There is no reason that someone with thousands of hours should be farming the same enemies we were fighting in the first week of starting the game. That makes no sense. SP fissures are still relatively new but DE has not done a good job at incentivizing the player base to make the move to SP fissures as the new farm for prime parts. A single extra SE is not enough for most people since they are there for prime parts. Double drop rates on gold would be though. If gold drops were 20% in SP fissures we wouldn't be having this conversation right now. I see SP like I see normal/nightmare/hell difficulty in Diablo 2. It was a way to separate the player base so that over powered players wouldn't be wiping the map for lower lvl players. You reached a certain lvl and normal was no longer a challenge and the drops were no longer useful so you naturally progressed to nightmare. From there the same thing happened in nightmare and you progressed to hell. D2 did it better because there was a whole new loot table in the next difficulty setting and you got way less xp from low lvl enemies. You were not only incentivized to progress but if you stayed put your progress would come to a screeching halt. That is the natural progression of games like this but DE is doing their own thing so we're stuck together. If you're wondering, I was actually asking about SP fissures on day 1. I was trying to avoid this situation from the beginning.
  20. I've never really really been able to turn off that endurance mindset once i jumped into the deep end. Every build has to scale to infinity unless it's for very specific unrelated purposes. Before the eximus rework I had several Banshee builds that I really enjoyed. My favorite was Condemn(over her 4 of course) because it was great to lockdown enemies before sonic boom rag dolled them out of melee range. It also reset shield gate incase I didn't kill enemies before they recovered from silence stagger. My panic button followed by the you shouldn't have fd with me button. Eximus just don't care now so it's kinda dead build. Breach surge is a great ability, I'm probably biased since I've played a lot of Wisp. She's my go to idk what I want to play frame. Chill relaxed just kill stuff anywhere frame. I don't go stupid high strength though, if you use her kit the hp/regen isn't needed and attack speed is too much imo. It's actually hard for me to watch other people play Wisp, dump all stats in strength/duration and neglect her 2/3 and still die because they rely on a single ability to carry them. Against infest it is the way Everywhere else Banshee is a melee frame with 79% range...100% max😝
  21. There are always going to be items that underperform, especially in a game as old as WF is. There are 700+ items to choose from in our arsenal. Not all of those are going to scale into highest lvl SP, and they shouldn't. Games liek this need starter item and end game items. A lot of games have items that are basically meant to be discarded once you rank up and acquire better gear. Seems to be the natural progression of games like this. \ It does feel bad when you're old gear is no longer relevant but it's almost always replaced with something else that is just as fun and better suited to the current state of the game.
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