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[DE]Drew

Fortuna: Hotfix 24.1.2 + 24.1.2.1

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2 hours ago, [DE]Drew said:
Spoiler

Garuda Changes:
Dread Mirror

  • Added an 8 meter area-of-effect stagger when reaching a target with Dread Mirror (not affected by Mods).
  • Added a small noise movement to the Dread Mirror shield.
  • Increased enemy insta-kill threshold from 35% to 40% (i.e. enemy is insta-killed if it’s below 40% of Health).
  • Charging Dread Mirror projectile while in the air will let you hover for a few seconds.
  • Dread Mirror animations play faster with Natural Talent equipped.

Blood Altar

  • Added an 8 meter area-of-effect stagger when impaling an enemy with Blood Altar (not affected by Mods).
  • Increased Blood Altar heal radius from 6 meters to 8 meters. 
  • Blood Altar animations play faster with Natural Talent equipped.

Seeking Talons 

  • Reduced total Seeking Talons charge time by 33%.
  • Seeking Talons charge now starts faster and slows down as it expands.
  • Increased minimum Seeking Talons charge size from 15 degrees to 25 degrees.
  • Reduced maximum Seeking Talons charge size from 120 degrees to 95 degrees.
  • Charging Seeking Talons while in the air will let you hover for a few seconds.
  • Charging Seeking Talons now makes a sound cue when fully charged. 

Did a quick test and this already feels so much better. Thanks a lot guys! :thumbup:

 

(Of course, thanks for the other changes/fixes, too, but they'll have to wait for a bit. 😄)

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2 hours ago, [DE]Drew said:

Fortuna: Hotfix 24.1.2

 

  • Fixed a bug where you'd impact so hard with your Archwing in the Plains/Vallis that the game would crash as well. The world is not ready for this hyper-realistic 4D flight simulator.
  • Fixed Chilling Reload, Streamlined Form, and Drifting Contact missing from Alerts. 
  • Fixed an issue with the 'Grindy' K-drive trick gathering point when not actually grinding. 
  • Fixed an issue with Scanners not animating when scanning a target. 
  • Fixed an ancient issue where high-level bridges could become uncrossable for pets. 
  • Fixed Resources obtained while K-Driving not actually saving to Inventories. 
  • Fixed Warframes with Channeling abilities being permanently nullified by Scrambus or Comba enemies when hit by their projection Aura while in Operator mode. 
  • Fixed inability to Capture a Corpus Base Camp in Orb Vallis due to the Defend timer never ending or the Eximus unit not respawning if the Bounty was previously abandoned. 
  • Fixed Pax Seeker activating on Warframe Exalted Ability Weapons (i.e. Titania Razorwing, Mesa Regulators).
  • Fixed Pax Seeker projectiles and Phantasma’s Alt Fire ignoring Nullifier bubbles.
  • Fixed Orb Vallis Recovery Bounty objective timer not resetting if multiple Recovery Bounties are completed in one session.
  • Fixed the Ambush Coildrive being  invincible if the player previously abandoned a Coildrive Defense without hacking it.
  • Fixed a non-functional Garuda Blood Altar being left behind if used on a detonating Volatile Runner.
  • Fixed areas where Loki could Switch Teleport out of Orb Vallis.
  • Fixed Mining in Orb Vallis counting towards the ‘Plains Prospector’ Challenge.
  • Fixed the Chroma Morkai Skin not using the correct colour channel on his tail.
  • Fixed K-Drive custom names not displaying in the End of Mission screen.
  • Fixed custom MOA Companion names not appearing in mission for Clients.
  • Fixed a script error when attempting to Chat link a Kitgun with a custom name. 
  • Fixed knee slide, fall whoosh and foliage velocity sound not being stopped in some cases.
  • Fixed the Akvasto Prime playing the wrong sound.
  • Fixed duplicate K-Drive objective marker appearing when replaying the Vox Solaris quest.
  • Fixed an invisible container mesh near Thursby’s spot during Vox Solaris quest. 
  • Fixed Affinity numbers from enemies not killed by the player not being clamped to the screen and appearing in incorrect places if they died behind the player.
  • Fixes towards Dropship enemies floating in mid-air. 
  • Potential fix for script error causing the MOA Companion Anti-Grav Mine Precept to send enemies too high into the sky.
  • Fixed a script error when switching from Mouse/Keyboard to controller when attempting to purchase an item.
  • Fixed a script error when viewing a Bounty board with no active Bounties available. 
  • Fixed a script error when casting Garuda’s Dread Mirror.  
  • Fixed an issue with Nekros's Irkalla Binds not being attached when in Archwing mode. 
  • Fixed an issue where using the Assimilate Ability Augment on Nyx will deactivate toggle sprint, and force the player to toggle again.
  • Fixed an issue that allowed the Kyta Arachnoid to be targeted by abilities when Overshields were active. 
  • Fixed an issue with lockdown alarm lights not shutting off after the Stalker leaves.
  • Fixed various crashes. 

Conclave Fixes:

  • Fixed script error when selecting Khora in the Conclave Arsenal.

 

EDIT: Missing from original notes

  • Fixed Orb Vallis map overlapping with Enrichment Labs map. 

still no fix for kubrow fur??? 😞

RIP

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Damage is off.. statistics have on my tiberon  it went from 1465 to 362 dmg.. whats going on?

 

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vor 2 Stunden schrieb [DE]Drew:

Orb Vallis Excavation missions now spawn Excavators that will equally match player count, with the exception of a full squad of 4 players where only 3 Excavators will spawn.  

Why? With dozens of cell carriers spawning, that bounty stage was already trivial. Now it's finally static and boring.

  • Applause 1

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My targeting reticle has gone away as soon as I enter Orb Vallis. It's present in Fortuna but disappears for all equiped weapons or the fishing spear once through the doors

EDIT: restarting the game fixed the issue

Edited by winterbleed
fixed

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These Garuda changes are nothing. Ult is still unacceptably slow for this quick game for doing this little and needing another charged skill to deal good damage... while other frames kill everything around almost instantly.

And no fix for bugs on the targeting of 1 and 2 leaps?

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2 hours ago, [DE]Drew said:

Fortuna: Hotfix 24.1.2

Garuda Changes:
Dread Mirror

  • Added an 8 meter area-of-effect stagger when reaching a target with Dread Mirror (not affected by Mods).
  • Added a small noise movement to the Dread Mirror shield.
  • Increased enemy insta-kill threshold from 35% to 40% (i.e. enemy is insta-killed if it’s below 40% of Health).
  • Charging Dread Mirror projectile while in the air will let you hover for a few seconds.
  • Dread Mirror animations play faster with Natural Talent equipped.

Blood Altar

  • Added an 8 meter area-of-effect stagger when impaling an enemy with Blood Altar (not affected by Mods).
  • Increased Blood Altar heal radius from 6 meters to 8 meters.  
  • Blood Altar animations play faster with Natural Talent equipped. 

Seeking Talons 

  • Reduced total Seeking Talons charge time by 33%.
  • Seeking Talons charge now starts faster and slows down as it expands. 
  • Increased minimum Seeking Talons charge size from 15 degrees to 25 degrees. 
  • Reduced maximum Seeking Talons charge size from 120 degrees to 95 degrees. 
  • Charging Seeking Talons while in the air will let you hover for a few seconds.
  • Charging Seeking Talons now makes a sound cue when fully charged.

 

All these changes to Garuda yet nothing is mentioned about line of sight issues where we're blocked from hitting a target (ability 1 and 2) even if it's just a low level barrier in the way.... has anything been done about that as it's quite annoying to need to jump up to hit something that is completely exposed/visible visible except for a bit below the knees where the low level barrier is. 

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Still no fix for the clipping of the Zariman suit during the second dream. 

The color on the hood of the Zariman hood when opened is messed up too... the lining’s color and the suit’s outer color switched places in the front. 

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2 hours ago, [DE]Drew said:

Fortuna: Hotfix 24.1.2

Fixes:

  • Fixed Warframes with Channeling abilities being permanently nullified by Scrambus or Comba enemies when hit by their projection Aura while in Operator mode. 

That's awesome news! Now please do the same for non-channeled abilities because they can be permanently disabled as well. Also they seem to be able to disable my ability to shield my kavat or sentinel with safeguard halo somehow.

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2 hours ago, [DE]Drew said:

Garuda Changes:
Dread Mirror

  • Added an 8 meter area-of-effect stagger when reaching a target with Dread Mirror (not affected by Mods).
  • Added a small noise movement to the Dread Mirror shield.
  • Increased enemy insta-kill threshold from 35% to 40% (i.e. enemy is insta-killed if it’s below 40% of Health).
  • Charging Dread Mirror projectile while in the air will let you hover for a few seconds.
  • Dread Mirror animations play faster with Natural Talent equipped.

Blood Altar

  • Added an 8 meter area-of-effect stagger when impaling an enemy with Blood Altar (not affected by Mods).
  • Increased Blood Altar heal radius from 6 meters to 8 meters. 
  • Blood Altar animations play faster with Natural Talent equipped.

Seeking Talons 

  • Reduced total Seeking Talons charge time by 33%.
  • Seeking Talons charge now starts faster and slows down as it expands.
  • Increased minimum Seeking Talons charge size from 15 degrees to 25 degrees.
  • Reduced maximum Seeking Talons charge size from 120 degrees to 95 degrees.
  • Charging Seeking Talons while in the air will let you hover for a few seconds.
  • Charging Seeking Talons now makes a sound cue when fully charged.


Dread Mirror: Damage bleeding through from Napalms and Scorches and falling out of the map was the main problem. The 5% buff's nice I guess, but the other two are a bit more important.

Blood Altar: Should be 10m. And you shouldn't NEED to equip Natural Talent on either ability.

Seeking Talons: :facepalm: Reduced charge time is good, starting faster is good, but slowing down at the end and having a narrowed angle? No. Just remove the damage it deals, make it 120 again, and speed up the full duration of the charge.

The floatings nice, and she's still gonna be strong, but the clunk is still there.

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25 hotfixes since chimera update and still no fix for melee locking your movement and momentum isn't working. melee is literally unplayable at it's current state. (it's getting really annoying)

  •  sword and shield's shields are being holstered too high despite using final harbinger whereas before it lowers the shield towards the hand when you start swinging.

Before chimera update

koQE7oR.jpg

now

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  • atlas's loincloth is buggy when using weapons like heavy blade swords and single handed pistols.

dNke1V0.jpg

Qkd3pWl.jpg

  • lex conlave skin's magazine sticks out at the sides.

N0ha0M7.jpg

  • War's blade energy not displaying while having mara detron equipped

kfFWofD.jpg

ZVigYoT.jpg

 

  • perla pistol skin is bugged for arca sisco, stubba,euphona prime, and pandero once again.

arca sisco

weQR1tX.jpg

stubba

BIKSuEO.jpg

euphona prime

40bpwuK.jpg

pandero

eG4ibse.jpg

Edited by Nuvaftw
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  • Upvote 1

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14 minutes ago, THE_ZEEK said:

Damage is off.. statistics have on my tiberon  it went from 1465 to 362 dmg.. whats going on? 

  

dragon key....

  • Haha 1
  • Upvote 1

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