withinmyself Posted March 8, 2019 Share Posted March 8, 2019 1 minute ago, Shane1412 said: how to do melee block combo? kinda can't do melee block combos anymore, blocking is auto while melee is equipped, but cannot execute block melee combos, can someone explain this? Yea this is pretty weird especially sense the stance mods still have combos that require it. Link to comment Share on other sites More sharing options...
SageVonAwesome Posted March 8, 2019 Share Posted March 8, 2019 3 minutes ago, Observer said: Maps in caves are really messed up. Oh no the open world map scaling has gotten worse, didn't think that was possible. Link to comment Share on other sites More sharing options...
RedX627 Posted March 8, 2019 Share Posted March 8, 2019 Now excalibur umbra is more fun and easy to use in arbitar , you don't need to press 4 to change to gun mode 😋 Link to comment Share on other sites More sharing options...
[DE]Megan Posted March 8, 2019 Author Share Posted March 8, 2019 14 minutes ago, Bl00dRedRage said: BUG: Baruuk's slam with desert wind is broken. It does no damage at all, not even damage numbers pop up. It also doesn't have particle effects either. Investigating! Thanks for letting us know. Link to comment Share on other sites More sharing options...
Shane1412 Posted March 8, 2019 Share Posted March 8, 2019 I also have to mention exodia contagion isn't working either, i check if my zaws equipped for exodia contagion none of them fires exodia contagion Link to comment Share on other sites More sharing options...
Accaliah Posted March 8, 2019 Share Posted March 8, 2019 i cant attack with my melee anymore using controller. it just gets stuck, ive reset my controller bindings and everything too Link to comment Share on other sites More sharing options...
ZizWing Posted March 8, 2019 Share Posted March 8, 2019 1 hour ago, [DE]Megan said: We're investigating this! Does changing your Controller bindings to 'Default' help? The problem with controller bindings right now is related to the key binding restrictions of the old system. Melee Channel is only allowed to be bound to Fire, Zoom and Melee Block (yes I know blocking is gone but this is what the prompt says when attempting to bind to another button). As far as I know, channeling should be set to alt fire which will not conflict (assuming it takes priority over the actual alt fire of a weapon). Simply changing the block option from this restriction to alt fire (or removing it altogether) should alleviate this issue provided people rebind their controls afterwards. Another small note: The same issue has been in the game since fortuna's launch with the fishing/hunting UI. This UI is operated using right bumper (RB). But other actions (melee in my case) will override this menu, rendering it unusable on controller and thus technically impossible to hunt animals (unless you use your mouse and keyboard). Link to comment Share on other sites More sharing options...
.durandle. Posted March 8, 2019 Share Posted March 8, 2019 great to know that if you pick up a coolant canister to quickly after a fissure it despawns instead of picking up :( Link to comment Share on other sites More sharing options...
Educated_Beast Posted March 8, 2019 Share Posted March 8, 2019 Sounds like a good update. Now its time to fix the skinner box you just made with nightwave. That is the biggest pile of garbage you guys have ever released. Link to comment Share on other sites More sharing options...
MasterBurik Posted March 8, 2019 Share Posted March 8, 2019 Scanned all the data-hashes, but they are still listed as "Undiscovered" on the Event page. Terminal just has fuzzy squares on each ring. Link to comment Share on other sites More sharing options...
LegendaryNeurotoxin Posted March 8, 2019 Share Posted March 8, 2019 BUG!!!!!!!!!! Releasing right and left click at the same time while mining in Orb Vallis cause the entire mining system to completely break until you quit and relog. Link to comment Share on other sites More sharing options...
ENGINEEEEER Posted March 8, 2019 Share Posted March 8, 2019 Controller bindings are all jacked up. Melee channel can only be bound to quick melee, shoot or aim. Quick melee no longer exists so I can give up aiming and aim gliding or shooting.... Link to comment Share on other sites More sharing options...
.durandle. Posted March 8, 2019 Share Posted March 8, 2019 2 minutes ago, LegendaryNeurotoxin said: BUG!!!!!!!!!! Releasing right and left click at the same time while mining in Orb Vallis cause the entire mining system to completely break until you quit and relog. i noticed this happen i didn't check the required steps to fix it or exactly what caused it Link to comment Share on other sites More sharing options...
eyva Posted March 8, 2019 Share Posted March 8, 2019 @[DE]Megan the aim on controller is better when you hit default. But then then it will not allow to switch my secondary fire and my weapon switch button keybinds. I found a toggle that post to group melee channel and secondary fire together but it does nothing when toggled and still doesn't allow my to put my secondary fire to y button on my controller. Link to comment Share on other sites More sharing options...
Strikethesoul Posted March 8, 2019 Share Posted March 8, 2019 found a bug i can't use LT to aim Link to comment Share on other sites More sharing options...
Alpha_73346 Posted March 8, 2019 Share Posted March 8, 2019 I think this is an issue and I'm not sure where to post it but its about this update. Basically I want to channel but I cant have channeling and aiming at the same time or channeling and firing at the same time. It be nice if channeling could be bound to other things like the map button so cycle powers buttons. Link to comment Share on other sites More sharing options...
Khaltzane Posted March 8, 2019 Share Posted March 8, 2019 10 minutes ago, MasterBurik said: Scanned all the data-hashes, but they are still listed as "Undiscovered" on the Event page. Terminal just has fuzzy squares on each ring. YEah I have the same issue. Really don't want to have to hunt them down again. Link to comment Share on other sites More sharing options...
.cat Posted March 8, 2019 Share Posted March 8, 2019 tridolon is dead now. ty man, have a nice day! :D Link to comment Share on other sites More sharing options...
Staggeringking Posted March 8, 2019 Share Posted March 8, 2019 Controller user here (ps4 controller), HAD the problem with losing the Aim function on Left Trigger and I couldn't use "hold block" combos on melee weapons. After restoring defaults, I redid my keybindings but put Melee Channel on the D-pad (previously Left Trigger) and now it defaulted to hold Left Trigger to activate the "hold block" combos for melee and also switching to gun+aim mode works seamlessly. Link to comment Share on other sites More sharing options...
Flatland Posted March 8, 2019 Share Posted March 8, 2019 Baruuk's Desert Wind moveset no longer has a special slam. I do not get the FX or knockback wave from using the aerial slam, nor can I hold right click to get the vacuum effect, I basically just punch the ground and nothing happens unless I land directly on top of an enemy. Link to comment Share on other sites More sharing options...
[DE]Megan Posted March 8, 2019 Author Share Posted March 8, 2019 Just now, Flatland said: Baruuk's Desert Wind moveset no longer has a special slam. I do not get the FX or knockback wave from using the aerial slam, nor can I hold right click to get the vacuum effect, I basically just punch the ground and nothing happens unless I land directly on top of an enemy. The Hotfix currently in the oven has a fix for this - hang tight! Link to comment Share on other sites More sharing options...
Videntis Posted March 8, 2019 Share Posted March 8, 2019 In response to: Quote With Bounties now available out in the Plains, Incursions have been removed. These were meant to give players something optional to do as they spend their time in the Plains, but since Bounties can be activated on command, they no longer serve a purpose. What does that mean for Veiled rivens that require you, the player, to complete an Incursion in the Plains? Link to comment Share on other sites More sharing options...
ChickenKneeFisticuffs Posted March 8, 2019 Share Posted March 8, 2019 Removing mods in arsenal: It used to be that you could right-click a mod from your warframe/weapon in the Arsenal and it would immediately unequip that mod. This no longer seems to work. Gantulyst/Hydrolyst disappearing after a few seconds: attempted a Tridolon bounty 15 or so minutes ago. Teralyst went like normal. Gantulyst constantly sunk back into the ground and transported every few seconds (even with charged lures and without doing much damage to him). We just hopped around the map the entire time chasing him down to do enough damage to his shields to try to get hits in on the joints. A member of the squad said he'd dealt with the same thing earlier. They managed to finally defeat the Gantulyst and the Hydrolyst evidently did the same thing. Gantulyst must have transported a dozen or so times. Otherwise, some good sounding stuff in this patch. Link to comment Share on other sites More sharing options...
Biskylicious Posted March 8, 2019 Share Posted March 8, 2019 Haii, Limbo's Stasis is back to what is was before where it stops enemy projectiles. Was this intended? I didn't see it anywhere in the patch notes. Link to comment Share on other sites More sharing options...
Flatland Posted March 8, 2019 Share Posted March 8, 2019 2 minutes ago, [DE]Megan said: The Hotfix currently in the oven has a fix for this - hang tight! Thanks for the quick response! Since we don't have a block button anymore, how does Baruuk perform the vacuum slam now? (After the fix) Link to comment Share on other sites More sharing options...
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