Nuvaftw Posted June 1, 2019 Share Posted June 1, 2019 90 hotfixes since chimera update and still no fix for melee locking your movement and momentum isn't working. Sword and shield's shields are being holstered too high despite using final harbinger. Before chimera update: now: War's blade energy not displaying while having mara detron equipped Link to comment Share on other sites More sharing options...
xOverGrownCarrotx Posted June 1, 2019 Share Posted June 1, 2019 Those are some great changes that I am happy to see!!! Makes a HUGE difference when playing disruption. So grateful for developers that listen to player feedback :) Also I am unsure if this has been happening to others, but some times when finishing a tridolon run, one of the arcanes will not be rewarded. It's not common enough to drive me insane, but I'm wondering if there's any progress on that. Thanks :) Started happening after recent patches from Hotfix 25. Link to comment Share on other sites More sharing options...
Accaliah Posted June 1, 2019 Share Posted June 1, 2019 make wisp's animation set include the floating movement when used with other warframe please! it looks as S#&$ty as titania's Link to comment Share on other sites More sharing options...
Kryogeneva Posted June 1, 2019 Share Posted June 1, 2019 Can you guys clarify what "defense objective" is, in context with Ivara? Because it seems like a natural intuition to use cloak arrow on the roaming defense operatives. A "feature", not a "bug". Link to comment Share on other sites More sharing options...
GA30060 Posted June 1, 2019 Share Posted June 1, 2019 Plz fix stance mod final harbinger 4th combo dark light become bugged if attack speed exceed +75% Link to comment Share on other sites More sharing options...
IspanoLFW Posted June 1, 2019 Share Posted June 1, 2019 1 minute ago, Kryogeneva said: Can you guys clarify what "defense objective" is, in context with Ivara? Because it seems like a natural intuition to use cloak arrow on the roaming defense operatives. A "feature", not a "bug". Someone already responded just a few responses back explaining this in great detail. Link to comment Share on other sites More sharing options...
Coeal_Firran Posted June 1, 2019 Share Posted June 1, 2019 As with my post after the last hotfix please give us back quantity owned numbers on relic rewards :( Link to comment Share on other sites More sharing options...
Kryogeneva Posted June 1, 2019 Share Posted June 1, 2019 1 minute ago, IspanoLFW said: Someone already responded just a few responses back explaining this in great detail. Yes, my question was mainly to add to the patch notes themselves - so player's knew at a glance without having to forum/wiki dive. Thank you, though! Link to comment Share on other sites More sharing options...
BlindStalker Posted June 1, 2019 Share Posted June 1, 2019 1 hour ago, -Bv-Psykiik said: it did ... my bubble can cover entire crypod ..... it is a cloak arrow ... the name is cloak it does its jop ..whats wrong with that i have a feeling that before ivara prime comes out they will nerf her prowl energy/s The cloak arrow covered the cryopod, yes. But it never technically made the cryopod disappear visibly, not like say a sortie defense operative or the coildrive from orb vallis bounties where you could visibly see it disappear. When I found out about this bug, I went to go test it. Whenever I shot the cloak arrow at the cryopod, I could still visibly see the cryopod and IIRC, I could actually still see the person stuck in the cryopod when I walked up to it, but the grineer units wouldn't attack it. For further explanation, I went to go test the other defense mission nodes throughout the star chart. Infested defense, corpus defense, corrupted defense. None of the other defense nodes ever worked with cloak arrow and I was able to determine that it was only specific to hydron and helene (they share the same tileset as well). Supposedly someone else also claimed lith earth also worked (maybe I missed earth, but I definitely did check out the other faction defense nodes). That's how I was able to determine it was a bug specific to certain mission nodes. I do hate nerfs on Ivara, as I feel the "fix" on Ivara's prowl being able to formerly stack was unjustified and plain bad for its reasoning, nor was I happy about the bullet-jump prowl being considered a "fix" either. I'm sorry, but this defense one, I have to agree that it is a bugfix. Perhaps a feedback thread needs to be made on Ivara to review her current state and see if changes should be made. Although, that is a completely different kettle of fish to talk about. If DE were to continuously nerf Ivara, then I feel they would be shooting themselves in the foot. Ivara prime is scheduled for December 2019 of this year, she's a future prime access. If Ivara falls into unfavourable circumstances with continuous nerfs then her prime access might sell poorly, and prime access is a big deal for bringing in income for DE. So I'd like to believe, DE are aware that continuous nerfing of Ivara can hurt their financial future with her prime access. Link to comment Share on other sites More sharing options...
Turbo_Trotldyt_R-Zone_64 Posted June 1, 2019 Share Posted June 1, 2019 Staticor's fully charged attack still has additional annoying blue color added. Why? Link to comment Share on other sites More sharing options...
outseeker Posted June 1, 2019 Share Posted June 1, 2019 any word on the Repair Kit mod being invisible/impossible to pick up, with a map marker for some players? :/ Link to comment Share on other sites More sharing options...
Smaksost Posted June 1, 2019 Share Posted June 1, 2019 Can anybody confirm if they fixed this bug ? Link to comment Share on other sites More sharing options...
John411 Posted June 1, 2019 Share Posted June 1, 2019 Wisp needs to have a different place for the imugi leg armor placement, so it looks like she's pretending she has feet. That would be the funniest thing ever. Link to comment Share on other sites More sharing options...
--Kuro-- Posted June 1, 2019 Share Posted June 1, 2019 i'm still waiting on Gallery to be fixed. I cannot view the artwork in gallery anymore upon checking the gallery i can see it is now fixed. thank you Link to comment Share on other sites More sharing options...
MyDoomWin32 Posted June 1, 2019 Share Posted June 1, 2019 Cool. Now how about Eidolon bugs fixes? Link to comment Share on other sites More sharing options...
Darkmatt3r Posted June 1, 2019 Share Posted June 1, 2019 xDDDDDDD soo many hotfix and hexanon drop is still bad Link to comment Share on other sites More sharing options...
Hellfire009 Posted June 1, 2019 Share Posted June 1, 2019 I wish my thralls didn't try to reactivate a downed ambulas, which makes zero sense in itself. Link to comment Share on other sites More sharing options...
4warddigression Posted June 1, 2019 Share Posted June 1, 2019 Perma-locked doors fix when? 2 years of this nonsense is enough Link to comment Share on other sites More sharing options...
Xepthrichros Posted June 1, 2019 Share Posted June 1, 2019 EDIT: Saw someone explaining the fix. My previous comment is no longer necessary Link to comment Share on other sites More sharing options...
Etzu Posted June 1, 2019 Share Posted June 1, 2019 Potential GPU particle rendered even with the setting disabled still present, more information on this topic: Link to comment Share on other sites More sharing options...
Aerionoth Posted June 1, 2019 Share Posted June 1, 2019 11 hours ago, [DE]Megan said: Fixes: Fixed Ivara’s Cloak arrow functioning on Defense objectives, leaving enemies unable to find it. Well, for a moment there I thought those brainless idiot "defense" (read: babysitting) targets were the target of this fix. Good thing they're not. Link to comment Share on other sites More sharing options...
WarcellPrime Posted June 1, 2019 Share Posted June 1, 2019 Mod image cut - still not fixed Link to comment Share on other sites More sharing options...
Nanology Posted June 1, 2019 Share Posted June 1, 2019 Operator Void Dash over pits and gaps, black screen reset is my 'screen puncher' in this game! GRRRRRRRRRR! Link to comment Share on other sites More sharing options...
Fr3nki Posted June 1, 2019 Share Posted June 1, 2019 Wisp melee run animation with with redeemer prime ,its not floaty its more runny Link to comment Share on other sites More sharing options...
nokinoks Posted June 1, 2019 Share Posted June 1, 2019 Please fix whatever you changed with staticor and lenz because now I can't handle those effects unlike before and my fps drops immensely. Link to comment Share on other sites More sharing options...
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