Shadow-Orion Posted November 25, 2019 Share Posted November 25, 2019 Wisp still uses her feet in a few animations such as holding melee, using a zipline, hacking, during Aiming down sights, going operator (maybe make wisp still float), 1 Link to comment Share on other sites More sharing options...
sonicfan2020 Posted November 27, 2019 Share Posted November 27, 2019 Is Wisp's "walking" animation suppose to be different when she's holding a melee weapon versus a ranged weapon? I was playing her and she "glides" when holding a ranged weapon, but "walks" when holding a melee weapon. 4 Link to comment Share on other sites More sharing options...
Shadow-Orion Posted November 28, 2019 Author Share Posted November 28, 2019 She also has other glitches in her animation like when she's using a zip line Link to comment Share on other sites More sharing options...
rapt0rman Posted November 28, 2019 Share Posted November 28, 2019 Melee weapons have always had their own stances that override warframe animation stances. 1 Link to comment Share on other sites More sharing options...
Shoelip Posted November 28, 2019 Share Posted November 28, 2019 Yeah, this is basically a feature rather than a bug. It's a limitation of the fact that they share animations between warframes to save on development time and resources. They made new walking and running anims for Wisp, while unarmed and when holding most ranged weapons, but not for anything else. She also runs while using the Atomos, and I think the Sonicor as well. 1 Link to comment Share on other sites More sharing options...
Aadi880 Posted November 28, 2019 Share Posted November 28, 2019 4 minutes ago, Shoelip said: Yeah, this is basically a feature rather than a bug. It's a limitation of the fact that they share animations between warframes to save on development time and resources. They made new walking and running anims for Wisp, while unarmed and when holding most ranged weapons, but not for anything else. She also runs while using the Atomos, and I think the Sonicor as well. She runs/walks when you fire them, mostly because of its "Iron man hand beam" weapon nature which is unique to them. Same thing for the Gammacor series 1 Link to comment Share on other sites More sharing options...
(XBOX)KnightSlayer411 Posted December 6, 2019 Share Posted December 6, 2019 So I don't know if this is a bug or if it is intended, but it's basically that. While in melee mode, Wisp walks/runs instead of floating. I'm going to post it in bug report too, just in case. 2 Link to comment Share on other sites More sharing options...
selig_fay Posted December 7, 2019 Share Posted December 7, 2019 It's just that all warframes inherit the same melee system, which includes animations. Even when I got a bug on Titania where I was able to use normal melee attacks in razorwing, I observed standard melee animations that looked weird. Just Wisp does not have at the moment unique animations for melee and uses a standard template. This is not a bug. It's just a stub and I think they know about it. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted December 7, 2019 Share Posted December 7, 2019 It’s intended because DE isn’t going to rework every single melee animation just for Wisp. Link to comment Share on other sites More sharing options...
Arizoko Posted December 7, 2019 Share Posted December 7, 2019 If nothing else, it'd be nice if she had (spectral) feet or something. Her suddenly not floating wouldn't look remotely as bad if it didn't mean she was somehow running on barely-present burned away stumps. Link to comment Share on other sites More sharing options...
Miyabi-sama Posted December 7, 2019 Share Posted December 7, 2019 17 часов назад, (XB1)DavidRyder 74 сказал: So I don't know if this is a bug or if it is intended, but it's basically that. While in melee mode, Wisp walks/runs instead of floating. Cuz you can't both whip Vor and wag your assets simultaneously. That'd be kink overdoze. Link to comment Share on other sites More sharing options...
Kaggelos Posted December 8, 2019 Share Posted December 8, 2019 Or DE could make the animations that use legs and feet to be disabled from the waist down, and keep upper body animations only. At the very least, her IDLE melee animation should be with her floating. 1 Link to comment Share on other sites More sharing options...
_Schokolade_ Posted December 8, 2019 Share Posted December 8, 2019 Yeah they said full custion animation set but they have never changed melee walking/running also when your standing in place, aiming, and rotating your feet dont move at all. Link to comment Share on other sites More sharing options...
Morphball Posted December 14, 2019 Share Posted December 14, 2019 I strongly dislike the way she looks "walking" with melee. I think she should be made to float around while having melee equipped the same way she does with guns equipped. Watching her walk is awkward and looks wrong. 2 Link to comment Share on other sites More sharing options...
Lazarow Posted December 14, 2019 Share Posted December 14, 2019 yes its true, its also been mentioned a few times. From what I know it would require DE to modibfy all the stances and moves so she wont need to use her non-existant legs. Its just seems like too much work for a little thing Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted December 14, 2019 Share Posted December 14, 2019 Yeah, except that they literally stated that they wanted to do that, but the additional animations would take too long, so they abandoned it. Link to comment Share on other sites More sharing options...
SenorClipClop Posted December 14, 2019 Share Posted December 14, 2019 8 minutes ago, Birdframe_Prime said: Yeah, except that they literally stated that they wanted to do that, but the additional animations would take too long, so they abandoned it. Sad day, but I understand. Shame Wisp is so well geared for melee, I'm doing her weird stumpy run all the time. Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted December 14, 2019 Share Posted December 14, 2019 2 minutes ago, SenorClipClop said: Sad day, but I understand. Shame Wisp is so well geared for melee, I'm doing her weird stumpy run all the time. I know, right? But think about it; a ‘walk’, ‘run’ and ‘idle’ animation to match each of the different melee types (there’s not much difference between some, but take Rapiers and Heavy Blades...). Then the next step is the animation of the actual melee moves themselves... Wisp might float as she goes with guns, but she doesn’t even do that consistently; aiming makes her stand, parkour is all the same movements, zip lines are the same... only her regular walk, run and personal idles are actually ‘floating’. DE really wanted the custom move set, but they failed on all but the most obvious. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted December 15, 2019 Share Posted December 15, 2019 Never gonna happen. Link to comment Share on other sites More sharing options...
(PSN)CommanderC2121 Posted December 15, 2019 Share Posted December 15, 2019 1 hour ago, (XB1)GearsMatrix301 said: Never gonna happen. Neva gonna give you up 1 Link to comment Share on other sites More sharing options...
SenorClipClop Posted December 15, 2019 Share Posted December 15, 2019 6 hours ago, (PS4)CommanderC2121 said: Neva gonna give you up Never gonna let you down. 1 Link to comment Share on other sites More sharing options...
Xolgys Posted December 15, 2019 Share Posted December 15, 2019 vor 15 Stunden schrieb Morphball: I strongly dislike the way she looks "walking" with melee. I think she should be made to float around while having melee equipped the same way she does with guns equipped. Watching her walk is awkward and looks wrong. this was already mentioned in a dev stream: she would have to get custom animations for everything basically and thats an absurd amount. Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted December 15, 2019 Share Posted December 15, 2019 2 hours ago, Xydeth said: this was already mentioned in a dev stream: she would have to get custom animations for everything basically and thats an absurd amount. My secret hope is that one of the animation team has actually been doing exactly that in the background all this time, and everyone thinks they're just under-performing, and then in another year or so they'll break out and say 'Surprise! Wisp animations, custom for every animation and stance!' And then the team will look at them and say 'Great. Super. So are you going to keep doing that for every single animation we do from now on as well?' And that animator will have to say 'Well... maybe? Or... no... I didn't think of that...' Wait... when did reality jump in to that situation? Link to comment Share on other sites More sharing options...
BlachWolf Posted December 17, 2019 Share Posted December 17, 2019 Fully agree, its the only thing stopping me from using her, since its so distracting. Link to comment Share on other sites More sharing options...
Sanlao Posted December 18, 2019 Share Posted December 18, 2019 would be nice if the Wisp could Float like with the Guns but instead Wisp runs with melee, would be Nice if that happens... Link to comment Share on other sites More sharing options...
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