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Warframe Revised: Update 27.2.0


[DE]Megan
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so this whole patch can basically be discribed in one word: Hildryn

this might be my new favorite warframe, the tankiest thicc girl out there.

she aleready was strong with the augment, but now she is a monster, basically all things in this patch benefit her greatly!

 

thank you so much DE for the patch, everyhting here is JUST great! Im scared for the shotgun 100% status nerfs, but Im sure it will still be fine, and I love every single other change. 🙂

 

this day is another huge upgrade to the game!

Edited by SmokinDice
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37 minutes ago, [DE]Megan said:

Blast


Grants the Blast Status Effect a single target. Blast Status reduces enemy accuracy by 30% base. Subsequent Blast Status Effects add +5% innacuracy for  for 75% total at 10 stacks. Each Blast Status has a 6 second Duration.

What is the point of blast if it doesn't do knockdown? Why did impact gain knockdown? Doesn't This change meant that we can no longer build for/avoid knockdown builds?

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1 minute ago, ParaSpitfire said:

What is the point of blast if it doesn't do knockdown? Why did impact gain knockdown? Doesn't This change meant that we can no longer build for/avoid knockdown builds?

Yeah, it's like they got Impact and Blast switched, and can't figure it out. 

DE: Switch the Blast and Impact effects. Just a wholesale switcheroo. Do it now. 

Edited by Ham_Grenabe
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38 minutes ago, [DE]Megan said:

+90% chance to reduce the Stagger effect from self-imposed Radial Attacks.

What is it with you guys and consistency. It doesnt even remove it, it just reduces it. 90% isn't consistent.

Make it 100% or just remove the mod entirely.

Even at 100%, no one is gonna use it, by the way.

Edited by Skaleek
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41 minutes ago, [DE]Megan said:

Infested Impedance new Rank values are:

  • Unranked: -3% 
  • Rank 1: -6% 
  • Rank 2: -9% 
  • Rank 3: -12% 
  • Rank 4: -15% 
  • Rank 5: -18% 

THIS needs a noticeable buff for solo play....who the heck would REALLY run IP? I LOVE seeing infested slow to a crawl....but 18% doesnt cut it....

  

41 minutes ago, [DE]Megan said:

Added the following categories to the Arsenal stat damage section:


Can you PLEASE add a combo multiplier to the melee information for when scaling mods are equipped so we can see the numbers in game instead of having to go to an external site?

Edited by Kalvorax
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34 minutes ago, --Brandt-- said:

Thank you!

  

Why? 😢 That was a feature, not a bug. There was nothing to fix with it.

Any chance this can be done for solo Arbitration, more specifically defense? Recently got screwed over a couple times by shooting a drone the exact moment the extract/continue screen popped up. Got extracted instantly because of it.

 

Finally! Hopefully ciphers will be included with this also.

Finally also. I never pay attention to sounds, so this should help.

Totally agreed with this person !

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hace 47 minutos, .cat dijo:

so how are we gonna kill enemies with 9999lvl when they have armor. even with 1 k armor enemy will have almost 90% dmg reduction. gonna take hydroid then and use ohma to kill tanky enemies cool cool

you are missing the point where armor values do not scale as fast after lvl 75-78

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