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Scarlet Spear: 1-Week Later Top Items


[DE]Rebecca

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Hi Tenno!

Scarlet Spear has been live for just over 1 week now on PC, and we have mentioned some things on Livestreams or on the Forums that we wanted to consolidate into one location and go over what changes are still coming:


First: Scarlet Spear will be extended by 1 week due to the early launch issues. April 28 is the new End Date for Scarlet Spear on PC and it will be extended today.
 

Second: Ground Assault and Murex Raid Scoring will be increased - which means Scarlet Credit earning has been increased!

Before: Ground Assault missions started at 5 Points per Kill Code, reaching a possible 2295 points by round 17.
After: Ground Assault missions started at 8 Points per Kill Code, reaching a possible 4104 points by round 17!

Before: Murex Raids started at 10 Points per Kill Code, reaching a possible 1875 by Murex 5.
After: Murex Raids now start at 12 Points per Kill Code, reaching a possible 3888 by Murex 5!

Scoring Calculation Issues:
 
Earlier today / we released a revised scoring post with the following details:
Ground Assault missions started at 8 Points per Kill Code, reaching a possible 4104 points by Round 17!
After: Murex Raids now start at 12 Points per Kill Code, reaching a possible 3888 by Murex 5!


However, players are receiving a 2820 and 3672 for Space and Ground respectively. While this is still an increase from before, it is not the amount we announced. 
The correct numbers in the next Hotfix will be:
After: Ground Assault missions will reach a possible 4131 points by Round 17!
After: Murex Raids missions will reach a possible 3960 by Murex 5!

We sincerely apologize for another day of unintended scoring results, and this will be fixed next Hotfix. We know this has been confusing and we regret that we’ve caused so many misunderstandings due to calculation errors. 
 

Third: Rare and Legendary Arcanes coming this week!

We have added the Rare and Legendary Arcanes to Little Duck’s Trade for 2000 Credits Per Rare and 4000 Credits Per Legendary. This will launch in the next Hotfix with the above Scoring changes.
 

Fourth: More fixes in progress + Sentients + Limbo tweak!

The formatting of bug reports here is very helpful for us and we appreciate the continued reports as we work on more fixes: https://forums.warframe.com/topic/1177822-operation-scarlet-spear-bug-reporting-megathread-read-first-post/page/35/#comments

Additionally, we wanted to provide notice that we are tweaking the way Limbo’s Stasis works with Sentients to account for the numerous reports we’ve seen on how much the event is trivialized by this power.
Limbo’s Stasis duration now has diminishing returns on Sentients and Amalgams when the power is used repeatedly. This choice was made for 2 main reasons:

1) Limbo’s Stasis usage makes the gameplay of the Scarlet Spear far too trivial.

2) Sentients by design have Adaptation - and the diminishing returns on recasting adheres to the adaptive nature of the enemy. 

This is not intended to change the way Stasis interacts with other enemy factions.
 

Fifth: For our Console Tenno, everything listed above will also be included in the launch of Operation: Scarlet Spear on PS4, XB1, and Switch. This means the following: 

  • Operation: Scarlet Spear will run for a total of 5 weeks once live on consoles.
  • The Ground Assault and Murex Raid Scoring changes will be live on launch.
  • Rare and Legendary Arcanes will be available in Little Duck’s store in the Flotillas on launch. 
  • Fixes galore! 

As a follow up to our last status update, the Console team continues to grab fixes and changes from PC to address important issues with Operation: Scarlet Spear before we send it to Cert. You can stay up to date with where the team is at with the Update by visiting our Status threads: 

PS4: https://forums.warframe.com/topic/1178097-ps4-operation-scarlet-spear-2730-status-in-development/

XB1: https://forums.warframe.com/topic/1178099-xb1-operation-scarlet-spear-2730-status-in-development/

Switch: https://forums.warframe.com/topic/1178098-switch-operation-scarlet-spear-2730-status-in-development/

 

Thanks everyone - we have a Hotfix in the oven with the changes listed here and are aiming to deploy today at 12:30 ET on PC!

Cheers!
 

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84000 Points for a Max arcane?... REALLY???

 

...On second thought with the changes to points this seems rather reasonable.

still a bit strange that 1 full arcane is over 1,5x the points you need for the highest emblem you can earn in the event

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1 minute ago, [DE]Rebecca said:

Fourth: More fixes in progress + Sentients + Limbo tweak!

The formatting of bug reports here is very helpful for us and we appreciate the continued reports as we work on more fixes: https://forums.warframe.com/topic/1177822-operation-scarlet-spear-bug-reporting-megathread-read-first-post/page/35/#comments

Additionally, we wanted to provide notice that we are tweaking the way Limbo’s Stasis works with Sentients to account for the numerous reports we’ve seen on how much the event is trivialized by this power.
Limbo’s Stasis duration now has diminishing returns on Sentients and Amalgams when the power is used repeatedly. This choice was made for 2 main reasons:

1) Limbo’s Stasis usage makes the gameplay of the Scarlet Spear far too trivial.

2) Sentients by design have Adaptation - and the diminishing returns on recasting adheres to the adaptive nature of the enemy. 

This is not intended to change the way Stasis interacts with other enemy factions.

I hope you still allow their gunfire and projectiles and beams to be frozen by Stasis for the full duration, rather than allow them to completely ignore the ability. The trivialization problem stems from the fact that Stasis freezes enemy activity in the Rift completely, making for boring gameplay (it's target practice).

If the enemies can still move and attack, Limbo will be extremely vulnerable even in his own realm. Therefore, allow enemies to move with diminishing returns, but still freeze their ranged attacks to make use of Stasis' in-built object limit.

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The change with sentients interacting with stasis seems reasonable due to their adapatation, I am thankful that it won't be impacting how other factions interact with it.
Won't have to dust off a chilling globe frost build anytime soon.

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5 minutes ago, [DE]Rebecca said:

Second: Ground Assault and Murex Raid Scoring will be increased - which means Scarlet Credit earning has been increased!

Before: Ground Assault missions started at 5 Points per Kill Code, reaching a possible 2295 points by round 17.
After: Ground Assault missions started at 10 Points per Kill Code, reaching a possible 4104 points by round 17!

Before: Murex Raids started at 10 Points per Kill Code, reaching a possible 1875 by Murex 5.
After: Murex Raids now start at 15 Points per Kill Code, reaching a possible 3888 by Murex 5!

Will our credits we have get doubled again because of the increase?

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Can you define diminishing returns. 

 

this could mean

applies on repeat casts on same enemies, applies on repeat casts in a mission to all enemies.

it can mean that on repeat casts they are frozen for shorter periods of time than cast duration , it could mean on repeat casts rather than being frozen they maintain more and more movement speed. 

edit, also is this applied per limbo, or does immunity to one limbos stasis create immunity to all. 

Many variables unexplained.

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So...
-No decrease on the overpriced arcanes (bronze are 1k per arcane....)
-RJ is not only buffed, but still the better option
-It has been so long after Limbo was useful for something other than defence and md, soooo he gets tactical nerfed on the operation ?

Why ? Decrease shop costs, double ground payouts to make it SIMILAR to Rj, Stop balacing items through bonuses

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Diminishing return, if that means lower time the enemies are frozen, then fine by me, I kill every sentient the moment they get in the bubble. The stasis is mostly to keep them from 2-shotting the oplinks. This won't really affect limbo players that much, just bring a paracesis and eat the enemies alive.

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11 minutes ago, [DE]Rebecca said:

4000 Credits Per Legendary

Eh

I know Legendary Arcanes are precisely the most powerful (Energize, Grace, etc) but seriously I feel 4000 is too much. I was expecting 3K at most 😅

The rest seems fine. I also appreciate the way Limbo's Stasis has been tweaked, instead of a very hard nerf or something. Will have to see how this plays out now.

EDIT: Giving more thought on economy changes for rewards, maybe 4k ain't that much really. Seems pretty generous considering for reaching once wave 17 you can get up to 12k points more or less.

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