[DE]Megan Posted May 13, 2020 Share Posted May 13, 2020 Nightwave Series 3: Glassmaker: Hotfix 27.5.2 Nightwave Changes & Fixes: Resized the glass FX on Cephalite enemies based on their scale. This also adjusts the Cephalite glass weak point hit box, which if you haven’t figured out already; shoot the glass first 😉 Potential fix towards Cephalite enemies remaining invulnerable even when their glass has been destroyed. Swapped the ‘Friendly Fire’ Act to be a Weekly challenge and the ‘Explorer’ Act to be a Daily challenge, as the latter is the easier Railjack Act to complete thus making it a Daily. Fixed the Heavy Ordnance Act not providing a kill count progress. Fixed Titania’s Razorflies contributing toward the Heavy Ordnance Act Arch Gun kill count. Fixed Somachord music playing in the background of Nightwave crime scenes. Changes: Tweaked tooltip in launcher to avoid people confusing themselves with the bulk download option. Cleaned up Profile Stats by removing the list of scanned items since that information is in the Codex already. Optimizations: Fixed content updates stopping abruptly when encountering certain types of network problems. Fixed a crash that could occur during certain types of network problem. Railjack Fixes: Fixed inability to exit the Railjack for a while after returning to the Dry Dock from a Railjack mission. Fixes: Fixed an issue where if you rebound the left shoulder controller button to another action such as Power Menu, it would trigger Roll instead. Fixed Kavats being re-infected with Vasca after being cured and then completing a mission with said Kavat. Fixes towards overly high bloom on Bows with ember/spark FX. Fixed missing Corpus Ship asteroid materials. Fixed a couple script errors that could occur when joining a mission with a K-Drive Race in progress. Fixed a script error that would occur if someone riding a K-Drive triggered Sonic Boost just before flying into the Cetus gate. Fixed harmless script error that would occur if you joined an open-world map (Vallis/Plains) right as someone was throwing some Fishing Bait. Fixed a script error caused by dying when attempting to catch a Vallis Fish while it is struggling. Fixed a script error when casting Titania’s Lantern ability. Missed Note: The Pluto Oceanum (Corpus Outpost Spy) tileset has been changed to the Corpus Ship tileset on the Star Chart to provide it with the newly refreshed Spy Vaults. Apologies that this one slipped through the Mainline cracks! Link to comment Share on other sites More sharing options...
Kamachi Posted May 13, 2020 Share Posted May 13, 2020 Thank you. Link to comment Share on other sites More sharing options...
Plat Posted May 13, 2020 Share Posted May 13, 2020 remove amp self stagger Link to comment Share on other sites More sharing options...
Arcanico Posted May 13, 2020 Share Posted May 13, 2020 Please Make Vazarin % Based again. Thanks for the Work DE. Link to comment Share on other sites More sharing options...
-EPECb- Posted May 13, 2020 Share Posted May 13, 2020 "Invasions" menu problems: 1. https://gfycat.com/complicatedposhbumblebee 2. https://gfycat.com/fortunatebriskamericanblackvulture About Garuda: Garuda's Blood Altar bad contact with Rollers and Bursa: https://gfycat.com/amusingbigheartedbaboon Link to comment Share on other sites More sharing options...
Buldozers Posted May 13, 2020 Share Posted May 13, 2020 Thanks Spoiler TMW you have to go to r/warframe to get glass enemy spawn timers Link to comment Share on other sites More sharing options...
FerdinantFreez Posted May 13, 2020 Share Posted May 13, 2020 The Glassmaker quest bit is amazing, very cool. The rest of the game unfortunately is still neglected. How come it’s been close to two months now after the defense objective thread has been posted and you still haven’t changed protective dash or at least commented on it, what is the point of asking for feedback if you are going to ignore it anyway? Railjack changes have been good overall but what is up with those rewards tables and drop rates ? Why am I getting 69 Form Ups per mission yet there are still 1% drop rate mods from rare enemies ? You promise skill based content and no grind yet there is no skill involved and it’s all smooth brain grind.. Why is 400 dirac in the reward table for Vail ? Could you please invest is some training for your product manager as that person has obviously no clue what they are doing. I sincerely wish you guys stop wasting your potential. Link to comment Share on other sites More sharing options...
Burnsidhe Posted May 13, 2020 Share Posted May 13, 2020 Will this also fix Glassmaker Cephalites not dropping Resonance after being killed? Link to comment Share on other sites More sharing options...
kouji86 Posted May 13, 2020 Share Posted May 13, 2020 REMINDER #2 Ash Shroud Delux Skin Please fix the shroud skin, while its still new without been DElayed for the next two years, the accent colours are everywhere and should not cover 90% of the frame (yellow), and not one section are tint-able or able to be coloured as metal. This will be a posted every time a new hotfix goes live to remind you that a section of your update is bugged or was not planned out well enough and needs to be fixed ASAP until this is resolved. https://imgur.com/vPBuMcn (Ash Shroud Deluxe Skin) Link to comment Share on other sites More sharing options...
-avi Posted May 13, 2020 Share Posted May 13, 2020 Thanks Link to comment Share on other sites More sharing options...
MaxMiddleton Posted May 13, 2020 Share Posted May 13, 2020 can we get glass enemies spawn more often and not at the end of a mission? Link to comment Share on other sites More sharing options...
o0Despair0o Posted May 13, 2020 Share Posted May 13, 2020 4 minutes ago, [DE]Megan said: Fixed inability to exit the Railjack for a while after returning to the Dry Dock from a Railjack mission. This literally happened to me 40 seconds ago. Link to comment Share on other sites More sharing options...
---Sovereign--- Posted May 13, 2020 Share Posted May 13, 2020 There is an annoying sfx with Titania Prime + Targis Prime shoulder. In Razorwing form the energy sfx of the shoulder sparks so obnoxiously and it is disruptive ( blocks crucial vision clarity ). Pls take a look devs since I actually use the prime armour on her Link to comment Share on other sites More sharing options...
Dark_Lugia Posted May 13, 2020 Share Posted May 13, 2020 Can we get a fixed position for the railjack map? If you are at the back foundrys you cant tp back into the cockpit since we have the refine bar on top of it. So it's not possible to click on the cockpit pad. Link to comment Share on other sites More sharing options...
-AG-Minerva Posted May 13, 2020 Share Posted May 13, 2020 Remove the timer from glass enemies. Eidolon being time gated wasn't fun, anomalies being time gated wasn't fun and thankfully it was removed, scarlet spear murex were time gated as was frustrating af connecting and noticing murex were almost gone forcing you to wait 30 minutes. PLEASE MAKE GLASS ENEMIES ALWAYS SPAWN LIKE ANOMALIES Link to comment Share on other sites More sharing options...
Casardis Posted May 13, 2020 Share Posted May 13, 2020 Thanks for the hotfix! Here's a lil list of bugs still not fixed. On 2020-05-02 at 4:09 PM, Casardis said: TYPE: In-Game DESCRIPTION: Shipkiller tracking stays active even after disabling it\finishing the mission. If it's disabled while it's shooting its laser, it will keep the laser up PERMANENTLY while auto-aiming at you whenever in range, even when mission's over. VISUAL: https://giant.gfycat.com/SevereImmaculateDikkops.webm REPRODUCTION: Disable the shipkiller, preferably while it's still shooting its laser (need to coordinate with pilot\away team) EXPECTED RESULT: Shipkiller is completely disabled, stops moving and stops shooting. OBSERVED RESULT: Shipkiller keeps tracking the Railjack, and will also shoot a permanent laser at them if it had it on when away team finished disabling it. REPRODUCTION RATE: Should work every time. On 2020-05-02 at 4:04 PM, Casardis said: TYPE: In-game DESCRIPTION: Ramsleds attempt boarding parties even after mission completion VISUAL: Spoiler REPRODUCTION: Finish a mission and approach any base-platforms that can launch ramsleds (Missile Platform, Shipkiller, Pulse Turbine...). EXPECTED RESULT: As per Hotfix 27.3.4, "Fixed Ramsleds trying to initiate a Boarding Party after the mission is complete," Ramsleds shouldn't be launched anymore. OBSERVED RESULT: Ramsleds are still launched REPRODUCTION RATE: 100% of the time as long as the ramsled launch are not on its cooldown. Link to comment Share on other sites More sharing options...
nickbananaboy Posted May 13, 2020 Share Posted May 13, 2020 Sometime can't jump in the Spoiler Glassmaker decision scene And cause those resonance into waste Link to comment Share on other sites More sharing options...
MobyTheDuck Posted May 13, 2020 Share Posted May 13, 2020 Please remove Cephalite time gates. You guys didnt learn anything with Sentient Anomaly and Scarlet Spear? Link to comment Share on other sites More sharing options...
Tepes Posted May 13, 2020 Share Posted May 13, 2020 ty Link to comment Share on other sites More sharing options...
---Swaggi--- Posted May 13, 2020 Share Posted May 13, 2020 4 minutes ago, [DE]Megan said: Swapped the ‘Friendly Fire’ Act Can u just remove this annoying Challenge? Since the dmg output is non exsistent exact like with these dumb Dargyns on Plains of Eidolon. Two Options: Remove it or Triple the dmg u do with these vehicles to makle them kinda viable 😛 Link to comment Share on other sites More sharing options...
SaiTatter Posted May 13, 2020 Share Posted May 13, 2020 5 minutes ago, -EPECb- said: "Invasions" menu problems: 1. https://gfycat.com/complicatedposhbumblebee 2. https://gfycat.com/fortunatebriskamericanblackvulture About Garuda: Garuda's Blood Altar bad contact with Rollers and Bursa: https://gfycat.com/amusingbigheartedbaboon Yes, I encounter the invasion ui bug too, please DE fix it's game breaking and annoying. Link to comment Share on other sites More sharing options...
Ineradicable Posted May 13, 2020 Share Posted May 13, 2020 thanks Link to comment Share on other sites More sharing options...
PJ_23 Posted May 13, 2020 Share Posted May 13, 2020 7 minutes ago, [DE]Megan said: Fixed inability to exit the Railjack for a while after returning to the Dry Dock from a Railjack mission Finally, ty fix this Link to comment Share on other sites More sharing options...
Yurasaka Posted May 13, 2020 Share Posted May 13, 2020 Kuva Ayanga still seems to sometimes inflict self damage when called down in ground missions. Link to comment Share on other sites More sharing options...
Kacc Posted May 13, 2020 Share Posted May 13, 2020 Still no fix for JOYRIDE( Link to comment Share on other sites More sharing options...
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