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Nightwave Series 3: Glassmaker: Hotfix 27.5.2


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Nightwave Series 3: Glassmaker: Hotfix 27.5.2

Nightwave Changes & Fixes:

  • Resized the glass FX on Cephalite enemies based on their scale. This also adjusts the Cephalite glass weak point hit box, which if you haven’t figured out already; shoot the glass first 😉
  • Potential fix towards Cephalite enemies remaining invulnerable even when their glass has been destroyed.
  • Swapped the ‘Friendly Fire’ Act to be a Weekly challenge and the ‘Explorer’ Act to be a Daily challenge, as the latter is the easier Railjack Act to complete thus making it a Daily.
  • Fixed the Heavy Ordnance Act not providing a kill count progress.
  • Fixed Titania’s Razorflies contributing toward the Heavy Ordnance Act Arch Gun kill count.
  • Fixed Somachord music playing in the background of Nightwave crime scenes.

Changes:

  • Tweaked tooltip in launcher to avoid people confusing themselves with the bulk download option.
  • Cleaned up Profile Stats by removing the list of scanned items since that information is in the Codex already.

Optimizations:

  • Fixed content updates stopping abruptly when encountering certain types of network problems.
  • Fixed a crash that could occur during certain types of network problem.

Railjack Fixes:

  • Fixed inability to exit the Railjack for a while after returning to the Dry Dock from a Railjack mission.

Fixes:

  • Fixed an issue where if you rebound the left shoulder controller button to another action such as Power Menu, it would trigger Roll instead.
  • Fixed Kavats being re-infected with Vasca after being cured and then completing a mission with said Kavat.
  • Fixes towards overly high bloom on Bows with ember/spark FX.
  • Fixed missing Corpus Ship asteroid materials. 
  • Fixed a couple script errors that could occur when joining a mission with a K-Drive Race in progress.
  • Fixed a script error that would occur if someone riding a K-Drive triggered Sonic Boost just before flying into the Cetus gate.
  • Fixed harmless script error that would occur if you joined an open-world map (Vallis/Plains) right as someone was throwing some Fishing Bait.
  • Fixed a script error caused by dying when attempting to catch a Vallis Fish while it is struggling.
  • Fixed a script error when casting Titania’s Lantern ability.

Missed Note:
The Pluto Oceanum (Corpus Outpost Spy) tileset has been changed to the Corpus Ship tileset on the Star Chart to provide it with the newly refreshed Spy Vaults. Apologies that this one slipped through the Mainline cracks! 
 

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Posted (edited)

 

The Glassmaker quest bit is amazing, very cool. The rest of the game unfortunately is still neglected.

How come it’s been close to two months now after the defense objective thread has been posted and you still haven’t changed protective dash or at least commented on it, what is the point of asking for feedback if you are going to ignore it anyway?

Railjack changes have been good overall but what is up with those rewards tables and drop rates ?  Why am I getting 69 Form Ups per mission yet there are still 1% drop rate mods from rare enemies ?

You promise skill based content and no grind yet there is no skill involved and it’s all smooth brain grind.. Why is 400 dirac in the reward table for Vail ?

Could you please invest is some training for your product manager as that person has obviously no clue what they are doing. I sincerely wish you guys stop wasting your potential.

Edited by FerdinantFreez
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REMINDER #2

Ash Shroud Delux Skin

Please fix the shroud skin, while its still new without been DElayed for the next two years, the accent colours are everywhere and should not cover 90% of the frame (yellow), and not one section are tint-able or able to be coloured as metal. This will be a posted every time a new hotfix goes live to remind you that a section of your update is bugged or was not planned out well enough and needs to be fixed ASAP until this is resolved.

vPBuMcn.jpg

https://imgur.com/vPBuMcn (Ash Shroud Deluxe Skin)

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4 minutes ago, [DE]Megan said:

Fixed inability to exit the Railjack for a while after returning to the Dry Dock from a Railjack mission.

This literally happened to me 40 seconds ago.

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Posted (edited)

unknown.pngThere is an annoying sfx with Titania Prime + Targis Prime shoulder. In Razorwing form the energy sfx of the shoulder sparks so obnoxiously and it is disruptive ( blocks crucial vision clarity ). Pls take a look devs since I actually use the prime armour on her

Edited by ---Sovereign---
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Posted (edited)

Can we get a fixed position for the railjack map?

If you are at the back foundrys you cant tp back into the cockpit since we have the refine bar on top of it. So it's not possible to click on the cockpit pad.

unknown.png

Edited by Dark_Lugia
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Remove the timer from glass enemies.

Eidolon being time gated wasn't fun, anomalies being time gated wasn't fun and thankfully it was removed, scarlet spear murex were time gated as was frustrating af connecting and noticing murex were almost gone forcing you to wait 30 minutes.

PLEASE MAKE GLASS ENEMIES ALWAYS SPAWN LIKE ANOMALIES

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Posted (edited)

Thanks for the hotfix!

Here's a lil list of bugs still not fixed.

On 2020-05-02 at 4:09 PM, Casardis said:
  • TYPE: In-Game
  • DESCRIPTION: Shipkiller tracking stays active even after disabling it\finishing the mission. If it's disabled while it's shooting its laser, it will keep the laser up PERMANENTLY while auto-aiming at you whenever in range, even when mission's over.
  • VISUAL: https://giant.gfycat.com/SevereImmaculateDikkops.webm
    SevereImmaculateDikkops-size_restricted.
  • REPRODUCTION: Disable the shipkiller, preferably while it's still shooting its laser (need to coordinate with pilot\away team)
  • EXPECTED RESULT: Shipkiller is completely disabled, stops moving and stops shooting.
  • OBSERVED RESULT: Shipkiller keeps tracking the Railjack, and will also shoot a permanent laser at them if it had it on when away team finished disabling it.
  • REPRODUCTION RATE: Should work every time.

 

On 2020-05-02 at 4:04 PM, Casardis said:
  • TYPE: In-game
  • DESCRIPTION: Ramsleds attempt boarding parties even after mission completion
  • VISUAL:
    Spoiler

    1jZHKz4.jpg

  • REPRODUCTION: Finish a mission and approach any base-platforms that can launch ramsleds (Missile Platform, Shipkiller, Pulse Turbine...). 
  • EXPECTED RESULT: As per Hotfix 27.3.4, "Fixed Ramsleds trying to initiate a Boarding Party after the mission is complete," Ramsleds shouldn't be launched anymore.
  • OBSERVED RESULT: Ramsleds are still launched
  • REPRODUCTION RATE: 100% of the time as long as the ramsled launch are not on its cooldown.

 

Edited by Casardis
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4 minutes ago, [DE]Megan said:

Swapped the ‘Friendly Fire’ Act

Can u just remove this annoying Challenge? Since the dmg output is non exsistent exact like with these dumb Dargyns on Plains of Eidolon.

Two Options: Remove it or Triple the dmg u do with these vehicles to makle them kinda viable 😛

 

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5 minutes ago, -EPECb- said:

Yes, I encounter the invasion ui bug too, please DE fix it's game breaking and annoying.

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7 minutes ago, [DE]Megan said:

Fixed inability to exit the Railjack for a while after returning to the Dry Dock from a Railjack mission

Finally, ty fix this

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