Prince_El-Ahrairah Posted September 3, 2020 Share Posted September 3, 2020 Huge, gigantic issue; as a client, sometimes your frame disappears while in the Necramech. What does this mean exactly? Well, it means you can no longer go back in to your frame, period. You are stuck as the Operator; when you go down, you go down as the Operator; you can still shoot using your amp primary and secondary fire. Being revived brings you back up as Operator; killing yourself, as in respawning, respawns you as, you guessed it; Operator. And even worse, because you're the operator, you can't even access your gear wheel so if your necramech dies, well; have fun playing only as the Operator for the rest of the mission. Also force respawning will disable ALL your passives, meaning you're back to normal health, armor, energy, energy regen, etc. This system is already going to need a major overhaul with how many huge issues have persisted, regardless the many hotfixes. As a QoL addition, I would like to suggest an option of holding the transference key to automatically transfer back in to your warframe, regardless of distance. Link to comment Share on other sites More sharing options...
ESYLD Posted September 3, 2020 Share Posted September 3, 2020 I purchased the Swarm pack and was very disappointed to receive the Khrusos Syandana (basically, the Igaro). Thank you for this addition. When can we expect the script to be completed? Link to comment Share on other sites More sharing options...
Thefatman110 Posted September 3, 2020 Share Posted September 3, 2020 The quest Vox Solaris is bugged. There is a part in the quest when you have to “find the agents” 0/4. Your supposed to walk up to a dead agents body and press X. Upon walking up to the body the option to press X is not there. This bug is preventing me from completing the quest, thus not allowing me to craft Kit Guns, Moahs, K-Drives, or even going into the Orb Vallis. If I can’t go into the Orb Vallis then I can’t craft a number of certain weapons. Please fix this. Thanks in advance. Link to comment Share on other sites More sharing options...
Ancient_Maykr Posted September 3, 2020 Share Posted September 3, 2020 3 hours ago, -DNA-Mr_Task said: Jeez, this is a champion people. No, he's a Founder, so he's got 12.000 MR Xp more than regular players, from 1 frame and 2 weapons that are exclusive to founders. Link to comment Share on other sites More sharing options...
Nezha-Prime Posted September 3, 2020 Share Posted September 3, 2020 3 hours ago, [DE]Megan said: Scintillant in the ‘Common’ tier of a Deimos Bounty now has correct rarity weights within that tier. Previously it was applying it’s ‘Rare’ tier drop chance within the ‘Common’ tier - it is now a ~18% drop chance. This should help in farming Scintillant a lot! Link to comment Share on other sites More sharing options...
Ancient_Maykr Posted September 3, 2020 Share Posted September 3, 2020 2 minutes ago, greiff said: Can you be more specific about the "marker" you mentioned in the post for conservation? Cause i cant see any different, let alone a new marker showing up anywhere? Is it on the map? Is it through the lens of the tranq rifle scope? well...... it highlights ... ummm .... let us call it animal excrements Link to comment Share on other sites More sharing options...
boozerm Posted September 3, 2020 Share Posted September 3, 2020 22 минуты назад, TheUHF сказал: when i logged in today, my Helminth was mostly unfed. I did not leave him that way. I guess it will happen at september 15 or 16 Link to comment Share on other sites More sharing options...
Vulture051 Posted September 3, 2020 Share Posted September 3, 2020 PLEASE reduce Helminth's Bile costs. Whoever picked those numbers has apparently never played Railjack. I understand Bile is supposed to be a bottleneck or something but the amounts of Railjack parts you want are nucking futs. Link to comment Share on other sites More sharing options...
greiff Posted September 3, 2020 Share Posted September 3, 2020 8 minutes ago, _MaJestiC_ said: well...... it highlights ... ummm .... let us call it animal excrements My bad... so it shows you the "waste" which is... already obvious? I was hoping they would improve the UI when you look through the tranq, like for example give indication of directions, rather than a beep if anything is nearby , especially since animals in the Cambion drift do wonders in the wild... Something not dissimilar to the new indicator for mining, where is the spot to mine etc... Link to comment Share on other sites More sharing options...
Ancient_Maykr Posted September 3, 2020 Share Posted September 3, 2020 Just now, greiff said: My bad... so it shows you the "waste" which is... already obvious? I was hoping they would improve the UI when you look through the tranq, and somehow give indication of directions, rather than a beep if anything is nearby.... Me too. I don't want to have to stare at the screen for seconds at a time on the same part of the map, hoping to see the animal when the "ping" noise comes. Link to comment Share on other sites More sharing options...
African-Sapien616 Posted September 3, 2020 Share Posted September 3, 2020 Please fix Eject Magazine mod not being able to be equipped on Sepulcrum Link to comment Share on other sites More sharing options...
artpopplio Posted September 3, 2020 Share Posted September 3, 2020 Wouldn't it be cool if there was a couple of other bounties that involved rescuing/capturing animals, thus giving us more options to get son tokens? Different options are always welcome. Link to comment Share on other sites More sharing options...
Diedact Posted September 3, 2020 Share Posted September 3, 2020 Thanks for the updates DE, you've been absolutely killing it. Noticed a very minor issue with the Arquebex. It's showing up as gaining experience on my other missions by pressing TAB or P, I don't see it when using "Last Mission Results". I've seen it in both Railjack and ESO. It doesn't retain that experience, which is more than fine, not like I was able to use it there. It just shouldn't be appearing at all. Also, was unable to spawn Archwing no matter what I did in Deimos. Not sure what triggered this. The only standout things I've done lately is use the necramech and the /unstuck command. It may also have simply been terrible ping. Link to comment Share on other sites More sharing options...
ozveryashka Posted September 3, 2020 Share Posted September 3, 2020 bug is still present with lure (which should be thrown to the door) - it is NOT working. Unlucky falling down, doors isn't opened to T1 vault, so game over for session. Link to comment Share on other sites More sharing options...
Vekidz Posted September 3, 2020 Share Posted September 3, 2020 OK can I get my time for the 70+ t2 runs now. I have a job. Link to comment Share on other sites More sharing options...
R0AHN Posted September 3, 2020 Share Posted September 3, 2020 QoL improvements to conservation are appreciated, but this change is kind of... excrement? You already can see the scat easily, especially the toxic ones. What we really need is a directional or distance indicator (even if it's something as simple as a hot-or-cold indicator) or more contrast on the flashing. Flashing orange on a glowing orange field of reds and browns doesn't exactly pop like it does out in the Valis. For clarity, I'm not down on QoL improvements. On the contrary we need more of them for these kinds of systems. But we need ones that actually make sense? And provide improved functionality. Link to comment Share on other sites More sharing options...
master_of_destiny Posted September 3, 2020 Share Posted September 3, 2020 Let's give DE the benefit of doubt here....and with that stated I'm done with the positive. I completed the sorties today....and discovered 5 different ways to phase through the floor. Of them, 3 were stopping forward movement, 1 was melee attack, and one seemed to be shooting a gun. Glad I run a Zephyr, because it seems like the failure here is surface detection simply failing, but it's only scripted on one side of objects. You can blast straight through the floor and smack into the ceiling before returning to the level. SYNDICATE MEDALLIONS ON THE CORPUS SHIP ARE STILL SPAWNING OUTSIDE OF REACHABLE AREAS. It's been more than enough time to fix these....but instead we needed to get a resource sink and a new open world that's about 45% finished for content because that's basically what you can copy and paste with minor visual tweaks. Speaking of Deimos...let's quickly discuss the economy. The Trumna is a BP and 3 parts. It costs 5k, 2.5k, 2.5k, and 2.5k standing along with a decent amount of rare resources. All of that is fine....until Seriglass. a 12.5k gun has an additional 30k of standing tacked onto it. Yeah....not exactly a transparent economy and hiding insane costs behind intermediary resources is a bad look DE. This thing is 2 days of standing....and it's not cool. We aren't stupid. Speak further of stupidity....our name is Spoiler ayatan . Are you kidding me? After running three hours of the endless strip mining, the absolute last name I want to see is that. Those stupid things are the common reward, and block access to the new content that for some reason isn't dropping from their respective enemies. Heck, after 2 hours I had about 8 necramech levels....and then went to Fortuna and got 2 of the last levels in 20 minutes. That's a lot of grind for some lackluster content, and 129k standing for a name that produced more bile than 100 argon crystals....bad look. On top of that turd Sunday, the cherry of a single fishing trophy being added as the reward for fully ranking the syndicate. The syndicate where I'll spend another several days grinding out standing for the other captura scenes that aren't an option. WTF? Every time I turn around in this update something else is utterly infuriating. Old content gets broken. Your launcher is suddenly identified as spyware by reputable anti-virus programs, forcing an entire re-download and clean install. It just never seems to end. So that everyone can understand, none of these weapons are worth their grind. The Keratinos is a standard claw, with a rarely usable mechanic. Zymos is stealing the head popping and inflation from Timesplitters, in a horde shooter. All other weapons have the exact same mechanic of "lifesteal," which is basically a copy of the battacor. Somebody really needs to replace three keys on every computer at DE; V, C, and ctrl. -Edit- You know, the Battacor suddenly had 5 charges a few weeks back...as an undocumented change. It was then recently stealthily nerfed back to 3. Anyone else see anything suspicious? -Edit End- My only positive at this point is that the Helminth may offer some fun eventually. It'll likely only be used for optimized builds for min-max junkies, but if the costs eventually decrease maybe someday it'll be reasonable enough to experiment. Right now, subsuming timers and resource padding waiting is just making it not fun. Oh well, a couple more days to wait for Sentient resource consumption....and that's not even exciting anymore. You can't go from 15% to 30%, so it's 3% to 15% only. That just makes no sense other than as a late stage time gating fix, to a problem largely irrelevant by the time it's reached. Link to comment Share on other sites More sharing options...
niblo Posted September 3, 2020 Share Posted September 3, 2020 4 hours ago, Pegasy said: Mr 30 test when? probably this month, they were talking about deimos kitguns and other mechs that were shown on tennocon but not shipped jet, they are also talking about using Loid as sentinel, so soon Link to comment Share on other sites More sharing options...
Pyra_Firestone Posted September 3, 2020 Share Posted September 3, 2020 When's limbo getting his fix? or could you guys at least give us an update on whether or not your even working on a fix? Limbo hasn't been mentioned once in these update notes since Deimos released and he's bugged literally everywhere, and completely useless on Deimos :/ Link to comment Share on other sites More sharing options...
Duality52 Posted September 3, 2020 Share Posted September 3, 2020 4 hours ago, Lance_Lionroar said: There's something wrong with vaults, whenever we enter we get a black screen as if we fell through the map. Please fix. Late for me to say this: There is an out-of-bounds area placed inside the Isolation Vault to prevent people from bypassing through the door like clipping through it. This type of failsafe is applied to Derelict Vaults as well. Cilents after the hotfix on Tuesday have the removal of the boundaries very delayed. Link to comment Share on other sites More sharing options...
Zt.A Posted September 3, 2020 Share Posted September 3, 2020 pls fix the shedu animation pls Link to comment Share on other sites More sharing options...
Spudney Posted September 3, 2020 Share Posted September 3, 2020 can we please remove lenses Link to comment Share on other sites More sharing options...
OverlordJosh Posted September 4, 2020 Share Posted September 4, 2020 So....still no fix for the new fishing spears locking your Warframe in place? Like, that makes getting rare fish impossible. Link to comment Share on other sites More sharing options...
mickykillz Posted September 4, 2020 Share Posted September 4, 2020 hotfix broke my game Link to comment Share on other sites More sharing options...
thurmack Posted September 4, 2020 Share Posted September 4, 2020 4 hours ago, Pegasy said: Mr 30 test when? Can you show us a screenie of you mastery point breakdown? I was pretty sure I had everything but I think I'm going to be about 20k away at the end of Deimos Link to comment Share on other sites More sharing options...
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