TTHUND3RR Posted September 17, 2020 Share Posted September 17, 2020 DE please fix the CODEX Entry, this is important too!!! thanks. Link to comment Share on other sites More sharing options...
Bl4zko Posted September 17, 2020 Share Posted September 17, 2020 There's no mention in the patch notes so I guess the problem where Sepulcrum is missing from the Foundry after being built with all the parts via Warframe App still isn't fixed. Will have to check after work. Also have a ticket created for that which have been over 2 weeks with no reply (understandable). EDIT: Yeah, it's still not fixed, Sepulcrum nowhere to be found in my Foundry or Inventory... Link to comment Share on other sites More sharing options...
Engilore Posted September 17, 2020 Share Posted September 17, 2020 Fix this please : the conclave aklex skins its broken since you released Also the zaw nikana sugastra has been bugged for almost 2 YEARS since you released showing 2 of them when originally its only one sugastra Link to comment Share on other sites More sharing options...
DOPE Posted September 17, 2020 Share Posted September 17, 2020 THANKS! <3 Link to comment Share on other sites More sharing options...
Kingsmount Posted September 17, 2020 Share Posted September 17, 2020 "Evasion" just straight up needs a rework, evasion is horrible and does not work like evasion usually does in most games where it actually works. Evasion should be a chance to not take damage, not a chance for enemies to not aim at you. Like in most games were you see a floating "Miss" for example. It's not that you didn't get hit, it's that it registers as a "miss" and you don't take damage. That would fix global problems, not just Xaku problems. Link to comment Share on other sites More sharing options...
Timothy_Mark Posted September 17, 2020 Share Posted September 17, 2020 well you listened to my feedback and made skins and other necramech cosmetics purchasable by the necraloid syndicate, kinda sad father doesnt sell any necramech stuff, but besides all of that when will necramechs be deployable in normal missions? and two please make the necraloid syndicate have a rotating offerings system like in nightwave that rotates 4 new necramech mods every 24 hours, it would be nice. Link to comment Share on other sites More sharing options...
Xaero Posted September 17, 2020 Share Posted September 17, 2020 3 minutes ago, [DE]Megan said: Marked for Death Changes: Before we jump into the nitty gritty, let’s revisit what the ‘Marked for Death’ Helminth Infusion is: Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it. It’s important to note that the description mentions ‘a portion of the next damage’, which was always our intent, meaning we have some bugs to fix and explanations to make on the next steps here. With Marked for Death now in the wild and being experimented with, it was apparent to not be working as intended by overwhelmingly nuking enemies left, right, and center when combined with certain loadouts and due to certain bugs. We recognize the players who brought this forward with understanding that it needs to be addressed. Let’s get into the meat of it: Fixed Mods applying twice to the Marked for Death Damage portion dealt in the AOE. Fixed base Damage using the Health/Shield Damage dealt and not capped at the Health+Shield the target had prior (e.g. enemy with 5 Health gets hit by 100 damage, and 100 damage is shared in AOE. It should just be the 5). Radial damage was never meant to exceed the target’s Health and this was our bad. The desired strategy we wanted was players prioritizing tank units like Heavy Gunners to do AOE clears since heavy units have more Health than normal, thus the radial AOE would likely be lethal, not just normal units. This issue combined with numerous bugs of Mods stacking meant this was way over powered. A key part of reviewing these changes will be ensuring that players understand the best case scenario we envision for the power is targeting high-Health enemies to do radial damage to weaker enemies. Removed Critical Chance from Marked for Death radial AOE. Capped Damage multiplier stat to 75% and normalized Damage type mults. Here’s an example of normalized Damage type: if the Damage you deal is 0.5 Impact, 0.4 Slash, 0.3 Heat that sums to 1.2x but after normalizing they become 0.42 Impact, 0.33 Slash, 0.25 Heat. Fixed Marked for Death with Arcane Trickery equipped triggering invisibility almost every time, because each enemy hit by the AoE has its own 15% chance to activate Arcane Trickery. Not complaining about the changes, but are you going to eventually nerf the rest of AoE nuking abilities? If not, why do you consider only a few frames worthy of having them? No nuking abilities are subsumable after all. Link to comment Share on other sites More sharing options...
JohnnyMeta Posted September 17, 2020 Share Posted September 17, 2020 Xata' whisper, It should generate damage to the lives of the limbs and also to the enemies it amalgamates, since if it is a "damage bonus" it should be placed additionally even if the increase is minimal. But against these enemies it is still ignored, it is as if the bonus did not exist: c Link to comment Share on other sites More sharing options...
EvillNooB Posted September 17, 2020 Share Posted September 17, 2020 7 GB update? wow Link to comment Share on other sites More sharing options...
GefestXXL Posted September 17, 2020 Share Posted September 17, 2020 4 минуты назад, BananaSlamJamma сказал: Where are the bile cost reductions? YES, where? Link to comment Share on other sites More sharing options...
Casardis Posted September 17, 2020 Share Posted September 17, 2020 VELOCIPODS VELOCIPODS VELOCIPODS VELOCIPODS VELOCIPODS VELOCIPODS VELOCIPODS VELOCIPODS VELOCIPODS VELOCIPODS VELOCIPODS VELOCIPODS <3<3<3 Link to comment Share on other sites More sharing options...
Natsty Posted September 17, 2020 Share Posted September 17, 2020 Thank you for the update !! Any update for Tennogen 19 ? please take my money Link to comment Share on other sites More sharing options...
Hallowieners Posted September 17, 2020 Share Posted September 17, 2020 Mark of death was already super conditional. Now you need: Tanky enemy Said enemy has to be in middle of the group Enemy cannot be attacked by any other attack until mark damage procs. It's really clunky to use now, and definitely not worth it with damage being capped to marked enemy health. Link to comment Share on other sites More sharing options...
Mu_Gera Posted September 17, 2020 Share Posted September 17, 2020 8 minutes ago, [DE]Megan said: Increased Grasp of Lohk’s disarming range from 8m to 15m. Not to be confused with firing range, this increase allows a bigger berth for choosing victims to disarm with Grasp of Lohk. it literally should've been the opposite, the disarm range was fine but the firing range barely has any range for the ranged attacks Link to comment Share on other sites More sharing options...
MustBeAStandUser Posted September 17, 2020 Share Posted September 17, 2020 Please can you remove or buff the void proc.... its so awful ._. Link to comment Share on other sites More sharing options...
SataniaPrime Posted September 17, 2020 Share Posted September 17, 2020 havent used the marked for death .. how bad is it now ? Link to comment Share on other sites More sharing options...
zgbvz114 Posted September 17, 2020 Share Posted September 17, 2020 Thanks! Link to comment Share on other sites More sharing options...
The_King_of_Normies Posted September 17, 2020 Share Posted September 17, 2020 Please fix the Horus helm on Inaros prime. Link to comment Share on other sites More sharing options...
Lythael Posted September 17, 2020 Share Posted September 17, 2020 Great... It started automatically optimizing the download cache. Can you STOP forcing on us this crappy system? I don't want to wait 6 hours to play Warframe , not everyone has or can afford super ultra fast SSDs. Link to comment Share on other sites More sharing options...
Ogger Posted September 17, 2020 Share Posted September 17, 2020 when will there be a new prime vault? Link to comment Share on other sites More sharing options...
Autumnatopoeia Posted September 17, 2020 Share Posted September 17, 2020 oh cool an unnecessary nerf to marked for death which was already not really all that useful (takes too much effort/prep for what it did). nice Link to comment Share on other sites More sharing options...
RivaAurelius Posted September 17, 2020 Share Posted September 17, 2020 Are we going to see any adjustments to the resource costs on Helminth? This is getting a little silly. Link to comment Share on other sites More sharing options...
Skaleek Posted September 17, 2020 Share Posted September 17, 2020 Sad to see no necramech mod drop adjustments, no necramech vacuum, and no necramech radar. Link to comment Share on other sites More sharing options...
anfuerudo Posted September 17, 2020 Share Posted September 17, 2020 8 минут назад, [DE]Megan сказал: This series is dedicated to the first weapons new Tenno come across as they begin their Warframe journey. You can find all of these in the in-game Market! Oh, come on! Those skins look great, but it's such a shame they are not universal. Make them universal. Please! Link to comment Share on other sites More sharing options...
Kingsmount Posted September 17, 2020 Share Posted September 17, 2020 Why the hell are you nerfing one of the only enjoyable abilities to come out of Helminth instead of improving all the worthless garbage? "iT wAs AlWaYs InTeNdEd" DE today wouldn't allow bullet jumping, they'd just delete coptering without compensation. Link to comment Share on other sites More sharing options...
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