Jump to content

Heart of Deimos: Hotfix: 29.2.2


Recommended Posts

Still no fix for the insanely exaggerated damage output of Grineers in the plains of Eidolon after buffing the friendly Grineer unit on Deimos?

Grattler wielding Grineers, they oneshot lures and even warframes on base level difficulty. And you know it :D

  • Like 12
Link to post
Share on other sites

Thanks for the update!
Not too sure if this has been noted by anyone on the forums or anywhere else but in Steel Path Survival missions standing still/camping for too long will result in enemies not moving towards the player or have a tendency to run away. I am not entirely sure if it is an outright issue across all Survival missions on both Steel Path and Standard difficulty. It seems like this became an issue when you made the change to the Grineer Sea Labs tileset so the enemy no longer jumps down the hatch as it would generally lead to people AFK farming with macros.

  • Like 5
Link to post
Share on other sites

Please fix a serious bug when use excal umbra and necramech in isolation vault bounty.

Transferring from necramech to the frame that have a bot play will make me got stuck in the frame with undying glitch and can't move.

Unstuck command isn't work during this bug happen and get worse when I can't open the menu with ESC button too.

and another bug is falling through the floor while transferring from operator to excal umbra in isolation vault run too

Thanks in advance.

 

  • Like 3
Link to post
Share on other sites
37 minutes ago, [DE]Megan said:

Fixed cases of Simaris appearing white instead of orange when entering Sanctuary Onslaught. 

ooooh I thought it was a new feature to call our attention to Simaris staring at us...

Link to post
Share on other sites
15 minutes ago, ZeterusT said:

Please fix a serious bug when use excal umbra and necramech in isolation vault bounty.

Transferring from necramech to the frame that have a bot play will make me got stuck in the frame with undying glitch and can't move.

Unstuck command isn't work during this bug happen and get worse when I can't open the menu with ESC button too.

and another bug is falling through the floor while transferring from operator to excal umbra in isolation vault run too

Thanks in advance.

 

These bugs are not specific to the isolation vault, in my experience. Myself and others have posted about this bug many times since deimos released and so far no response from devs. Hopefully they fix it so I stop having to abort missions but I've given up on necramechs until then.
EDIT: Looking back at a previous post, It looks like the devs know as of last thursday. So we just have to wait I guess.

https://forums.warframe.com/topic/1218138-transferring-between-necramech-and-excalibur-umbra-leads-to-broken-states-fix-pending/page/4/

Edited by KinglyChris
  • Like 1
Link to post
Share on other sites

Will dojos ever be fixed up?

The coloring is still pretty bad since an update a while back where golds look more mustard than anything else.

Shadows & lighting still have pop-in issues.

Various objects have seen their colors changed randomly (just look at the thumbnail for the ceremonial circle trim vs its actual in-game version now).

 

Would be nice to see some attention given to those areas as they only end up looking worse and worse as they're routinely ignored by any lighting improvements.

 

Edited by Sean
  • Like 1
Link to post
Share on other sites
vor 22 Minuten schrieb T1A-Hecate:

Considering the severity of this issue and the impact on the playability of PoE content as a whole, its difficult to justify this not being addressed immediately. New players are barred from successful participation in one of the only open world areas of the game, and everyone is getting negative gameplay experience in one of the only where newly introduced Necramechs are of any use whatsoever, Very, very negligent.

DE TAKE NOTE! FIX THE F***ING GUNNERS!

  • Like 1
Link to post
Share on other sites
21 minutes ago, Engilore said:

upgrading the graphics a little doesn't change the gameplay in any way so why its this so important? o wait rail jack ,kuva lichs and deimos it's already finish right? i completely forgot about that ,my bad 

 

No, but there's a litany of other things that are utterly broken.  There's a wiki page listing promised features from 2016 still not implemented.  On top of all of these things, there's the obvious missing third orb mother, the missing railjack components, and the promises for the rest of this year that we're down to 2.5 months to deliver on.

[if it isn't obvious, I mean to agree with you here]

 

Alternatively, if you upgrade the rendering engine in some non-trivial manner you've got the ground work laid for the upcoming console wars.  Warframe gets to transition to the new consoles, and hopefully between the compression tech for the textures and the improved rendering it'll look at least similar to the other games being released for the consoles (and thus be a day one download for people wanting a game to play, for free, while awaiting other actual games coming out).  In short, we're upgrading so we can sell with the new consoles...even while there's miles of spaghetti code and a perpetual beta tag.

 

 

It's disheartening to see the focus there, but business driven.  The problem I see is that day one on the new consoles isn't going to bring a flood of new users into the game.  This game isn't doing well, and the direct competitors are far outstripping it in virtually every category.  Fortnite has constant content.  Destiny has more compelling challenge and team interaction.  Both of those games have more reliable code, and haven't ever needed an "/unstuck" command.  It's really hard to say this, but in the years since release Warframe has been stagnant, and it's finally coming home to roost. 

  • Like 11
Link to post
Share on other sites
7 hours ago, [DE]Megan said:

Fixed the Infested Salvage End of Mission Reward screen UI stating 50 Endo instead of 300 Endo.

I assume this applies to Caelus, Uranus too (Archwing Interception)? Same problem there too!

EDIT: Yep, it does! Thanks DE!

Spoiler

sZLKAb2.jpg

 

Edited by nslay
  • Like 1
Link to post
Share on other sites

Amp models are still broken. Every brace except for Clapkra is tilted clockwise noticeably, all the scaffolds are tilted by varying degrees, and all the prisms seem to be a bit too far forward. Over a year ago, you said you would work on fixing rotation on a piece by piece basis. Shortly after, a hotfix rotated the Fortuna amps to make them face forwards, and Fortuna scaffolds were no longer sideways, but this also broke the Cetus scaffolds as well. Since then, there have been no changes. Are there any plans to fix those?

  • Like 3
Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...