(PSN)CRIMSON7EVOLON Posted December 30, 2020 Share Posted December 30, 2020 Hello morning fellow Tenno I been having this on my day every time I put on this aura and this week I thought why not my a wukong immortal *hint* *hint* if ya know your mythology, but yes this mod is a great aura in my belief and a better if we revamp it to a more established term/buffs. now u may be saying this “oh hush the mod is fine” while other few say “yeah I think we need a revamp well.. here’s my idea ( I would like to here your ideas as well) if we can increase the heal rate to 7+/ heal rate instead or 3+/heal rate or every 2.5 seconds we regenerate health by 10 points so for example if my warframe had 2000 health and I lose 400 health then from a impact weapon the it would activate every 2.5 secs adding 1600 to 1610,1620,1630,1640,1650 an so on. p.s. plz community & DE’s I would love to hear your answer about my suggestion u may feel free to come back on this debate next week DE’s if you do not have a response Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted December 30, 2020 Share Posted December 30, 2020 +3 or +7, it doesn't matter, the mod is still garbage. Link to comment Share on other sites More sharing options...
(XBOX)ShadowBlood89 Posted December 30, 2020 Share Posted December 30, 2020 its been fine the way its been for ages Can be stacked with other teammates' for a total of 12 health regen per second in a typical 4-person Squad. this is cause of power balance Link to comment Share on other sites More sharing options...
(XBOX)C11H22O11 Posted December 30, 2020 Share Posted December 30, 2020 Aura mods are supposed to be lil bonuses not something super strong. They even stack so they can be even stronger in a coordinated squad Link to comment Share on other sites More sharing options...
(PSN)Apoleon_amarr Posted December 30, 2020 Share Posted December 30, 2020 Doesnt wukong heal itself already? Link to comment Share on other sites More sharing options...
JackHargreav Posted December 30, 2020 Share Posted December 30, 2020 We have health pizzas and operators. If you don't want to use them we also have helminth. Slap on Well of life. Link to comment Share on other sites More sharing options...
Galuf Posted December 30, 2020 Share Posted December 30, 2020 it was good extremly early on in the game, like pre life strike. And it was not a mod at that time. Infested poison was a real deal back then. I'd consider Shepherd over it but it's better than infested impedance tho :). Nowaday it's good for f2p players when no option is available. Link to comment Share on other sites More sharing options...
vegetosayajin Posted December 30, 2020 Share Posted December 30, 2020 12 minutes ago, JackHargreav said: We have health pizzas and operators. If you don't want to use them we also have helminth. Slap on Well of life. also life strike, healing return, warframe arcanes, operator arcanes, vazarin, companion/sentinel mods that heal you...perhaps more :D Link to comment Share on other sites More sharing options...
fo3nixz Posted December 30, 2020 Share Posted December 30, 2020 magus elevate exist Link to comment Share on other sites More sharing options...
BDMblue Posted December 30, 2020 Share Posted December 30, 2020 How to make it useful... could heal every ally. Your pet (yes I know shhhh) your mech your summons your Railjack the defence objective. Or could be changed to 1.5% hp second (number stolen from mobas) or heal 3% of missing health/ sec. maybe too good not sure. edit orrrrr on damaged restore 20% of health lost as healing over 3 seconds. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted December 30, 2020 Share Posted December 30, 2020 Rejuvenation's problem is that it's outdated: farming a Set of Magus repair doesn't take that long if you put your mind to it and then you never need any other healing ever again. Rejuv would need to be a least as strong as Nidus' passive regen in order to be worthwhile at higher levels. but hey, a ton of Auras need buffing/reworking, could be worse, we could be talking about Physique Aura... Link to comment Share on other sites More sharing options...
quxier Posted December 30, 2020 Share Posted December 30, 2020 1 hour ago, vegetosayajin said: companion/sentinel mods that heal you. and one mod that heals you on wall jumps 1 hour ago, BDMblue said: Your pet (yes I know shhhh) and sentinels... yes! Link to comment Share on other sites More sharing options...
Veridian Posted December 30, 2020 Share Posted December 30, 2020 It's a starter aura, that just like all the rest of it's kind is barely doing anything. It's fine for what it is, along with energy siphon. Unfortunately they're still noob traps. Link to comment Share on other sites More sharing options...
ReddyDisco Posted December 30, 2020 Share Posted December 30, 2020 wonder if this can heal mechs, would give it a purpose other than early game band aid Link to comment Share on other sites More sharing options...
fo3nixz Posted December 30, 2020 Share Posted December 30, 2020 Just now, ReddyDisco said: wonder if this can heal mechs, would give it a purpose other than early game band aid it used to, not anymore, closest way for aura to heal mech is combat discipline Link to comment Share on other sites More sharing options...
ReddyDisco Posted December 30, 2020 Share Posted December 30, 2020 Just now, fo3nixz said: it used to, not anymore, closest way for aura to heal mech is combat discipline i see DE is on top of their nerf game Link to comment Share on other sites More sharing options...
(XBOX)Rez090 Posted December 30, 2020 Share Posted December 30, 2020 Rejuvenation is still an awesome aura to run, having constant health regeneration for the whole squad is super useful. Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted December 30, 2020 Share Posted December 30, 2020 2 minutes ago, (XBOX)Rez090 said: Rejuvenation is still an awesome aura to run, having constant health regeneration for the whole squad is super useful. If I was on xbox I'd happily run next to you and drop health pads to have you use a better aura :D Link to comment Share on other sites More sharing options...
(XBOX)Rez090 Posted December 30, 2020 Share Posted December 30, 2020 1 minute ago, -CdG-Zilchy said: If I was on xbox I'd happily run next to you and drop health pads to have you use a better aura :D Why would you waste those though, when Rejuvenation can work map wide? Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted December 30, 2020 Share Posted December 30, 2020 1 minute ago, (XBOX)Rez090 said: Why would you waste those though, when Rejuvenation can work map wide? Well I'm only half joking obviously but Rejuvenation simply isn't good enough as actual healing, compared to say swapping into Operator for all of 2 seconds. Ever since they nerfed Corrosive Projection I've found myself running Enemy Radar whenever I'm not using things like Growing Power or Combat Discipline. Link to comment Share on other sites More sharing options...
(XBOX)Rez090 Posted December 30, 2020 Share Posted December 30, 2020 1 minute ago, -CdG-Zilchy said: Well I'm only half joking obviously but Rejuvenation simply isn't good enough as actual healing, compared to say swapping into Operator for all of 2 seconds. Ever since they nerfed Corrosive Projection I've found myself running Enemy Radar whenever I'm not using things like Growing Power or Combat Discipline. Even I don't run Enemy Radar, see no need to. Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted December 30, 2020 Share Posted December 30, 2020 4 minutes ago, (XBOX)Rez090 said: Even I don't run Enemy Radar, see no need to. Depends on the mission. It can be quite useful if the enemy level is high enough to 1 shot you and you have nullifiers coming in behind you, round corners etc. And the fact remains that Rejuvenation replenishes 3 health per second and Magus elevate replenishes 300 in the same amount of time. Link to comment Share on other sites More sharing options...
(XBOX)Rez090 Posted December 30, 2020 Share Posted December 30, 2020 1 minute ago, -CdG-Zilchy said: Depends on the mission. It can be quite useful if the enemy level is high enough to 1 shot you and you have nullifiers coming in behind you, round corners etc. Eh, I just stick with Vigilante Pursuit and Animal Instinct. Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted December 30, 2020 Share Posted December 30, 2020 2 minutes ago, (XBOX)Rez090 said: Eh, I just stick with Vigilante Pursuit and Animal Instinct. fair enough. Can't always fit it on my builds but I do try, vigilante pursuit I mean. Link to comment Share on other sites More sharing options...
vanaukas Posted December 30, 2020 Share Posted December 30, 2020 I like it a lot, stacks with Medi-Pet Kit (https://warframe.fandom.com/wiki/Medi-Pet_Kit) and makes my operator gameplay more smooth since I don't have to baby sit a frame that much with it. I'm on the side that is very cool to have options for playstyles, instead going always for the "but this is better". Link to comment Share on other sites More sharing options...
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