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Update 30.5: Sisters of Parvos & Kuva Liches Feedback Megathread (Read First Post!)


[DE]CoreyOnline

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1. The Sister of Parvos Update changed enemy behavior of when playing the game, Grineer and Corpus do not go to the control console to alert others of my presence. They won't go near the console but instead run away.

2. When attacking enemies, the other enemies just ignores the sound of gunfire.

How do I report this and does anyone have the same issue?

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There shouldn't be any advantage to ignoring Liches/Sisters on purpose. 
I hear the arguments that people have for doing that. I think the arguments are wrong, but I respect it.

The problem is that active nemesis means others won't spawn, so we have to down them 3 times and wait the timers.
We are loosing murmur progress and time. I find it very selfish. I always parazon the lich, even if I know my requiem mods are wrong.

I think the lich should level up and move to another planet even if you down it 3 times and don't parazon it.

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6 hours ago, Cerikus said:

There shouldn't be any advantage to ignoring Liches/Sisters on purpose. 
I hear the arguments that people have for doing that. I think the arguments are wrong, but I respect it.

The problem is that active nemesis means others won't spawn, so we have to down them 3 times and wait the timers.
We are loosing murmur progress and time. I find it very selfish. I always parazon the lich, even if I know my requiem mods are wrong.

I think the lich should level up and move to another planet even if you down it 3 times and don't parazon it.

You're already getting more potential benefit than someone hunting on their own, and at worst no more so even if you don't bother downing the adversary.

Strongly disagree with punishing players with unwanted levels on their adversary when they aren't ready to stab. Doubly disagree with giving players agency to force other players into that punishment, by downing the adversary for them even if they try to avoid it by not fighting at all.

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==DE, Keep This In Mind Before Adding New Tenet/Lich Weapons==

 

There are 19 Kuva Lich weapons available. And the only way to get them is via Lich hunting.
Right now, the most time efficient way to roll the RNG is via Cassini, Saturn (average 2 min per run). However the chance is 1/19 if you only have one desired weapon. Few clanmates of mine spent roughly 2-4 hours only to get Kuva Zarr.

 

Tenet Weapons are worse still when it comes to time spent rerolling RNG.

First of all, the run requires Zenith Crown. These items are limited in numbers, not to mention Treasurer spawn at the 4th minute on non-endless mission. Some players may spend 4 min each mission to do Granum Void + Getting the crown back at Hydra, Pluto. Right now there are 8 Tenet weapons that can be gained on this method, 

 

As you keep adding more Tenet/Kuva Lich weapons in this game, the RNG will get worse.

Please consider to move some weapons to "Steel Meridian Shop" that rolls the same way as Tenet Melees. Or, make them limited in some planets to reduce the RNG.

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Proposed changes to Holokey acquisition are not good enough:

 

1) Gains still obeisant to pure RNG and the extended length of typical RJ missions (especially with no other players in squad) mean that at least doubling the key drops across the board would be bare minimum acceptable. Veil gaining +4 and others getting +1 barely helps - it's rare that Veil storms are even on the Corpus side, much less hit the 'fastest' option of Exterminate.

 

2) STOP PUNISHING PLAYERS FOR INCOMPLETE SQUADS. That's what giving artificial benefits based on player count logically equates to. 
Players should not be forced to squad up just to game their income. That +1 holokey per Sister showdown is a slap in the face to anyone who hunts their Sister on their own. 1 key for 2 hours of solo work compared to 4 keys in 1 hour of squad work - squads already have the advantage in progressing murmurs faster and getting their sequence complete. It's unfair to also give them up to 4 times the passive Holokeys just because they happen to be in a squad. Respect players who want to play the game at their own pace, not everyone else's.

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It took me a very long time to get around to it but I actually did gain and Convert a Sister a little while ago.

 

I tried to use a different loadout than I normal would for high level content and...it was just annoying. She kept teleporting and recharging her shields which dragged things out a good while, spending alot of time inching up to a surface to shoot without getting shot at because I didn't bring a frame with a near invincible damage resist button thinking it would make things more interesting. In the end I just had to take cover from a very long away distance and she stopped teleporting constantly. She sort of just stood there and shot if I inched out too much.

 

I think I tried to bring a RubicoP next time, forgetting about the invisible...Damage Attenuation? Eventually I looked up reddit post the explained how it worked and how to get around it because it was not a good, interesting, or challenging time, just drawn out. I think maybe a Sister that didn't teleport would be less irritating, but also you need to actually make the hidden damage resistance band-aids all over the place more apparent and understandable to people who aren't in deep in the meta stuff.  I've seen players mock others for not knowing how to properly mods their stuff, but in this case how? How would they even know? I imagine 90% aren't going to know there's a reddit post with a infographic showing the precise curve of where DR begins to sharply punish you.

 

Also, the final Sister fight on the railjack was extremely underwhelming. Like I had a moment where I completely forgot I had done it because of how similar to the other Corpus railjack stuff. You never really get a sense your besieging this huge capital ship, and the disappointment is felt more so when you're supposed to be showing up to this climatic battle.

The contract email you receive for Converting from them after words is neat though, that was cute.

Ultimately I don't think Lichs/Sisters are ever going to be interesting in their current state as something you intentionally bring on yourself, then grindout over the course of maybe an hour and half, collect your new weapon/bodyguard then forget about the experience. They're not really antagonist in any sense, and I feel if they were people would complain about it and get that aspect removed. Remember when Lichs stole Requiem relics? That was actually perfect, why wouldn't they steal the thing that lets your pierce their immortality? Everyone just wants to get rid of them quickly as possible to farm their weapons and move on. It might help things if getting a Lich's weapon wasn't tied to killing it, allowing the Lich to continue being an enemy in the future but whatever.

Edit: Ah I forgot about the hound things. My memory of them is a bit vague, it wasn't clear what they were doing alot of the time? They just, sometimes did a particle effect that did alot of damage while standing still? They seemed less mobile and active than Zanuka or Hyena proxies, which maybe wasn't intentional but I'm not sure. Regardless if they were doing anything unique, or telegraphing things I should be avoiding I couldn't tell you, I had probably switched to just Nezha + really powerful melee spam after that first Sister encounter and that did fine.

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After spending most of my free time yesterday trying to get a specific Kuva Weapon to drop and not getting it, I'm starting to agree with the posts saying there should be a bit more control here.

If you don't want to add some way for players to just be able to pick, may I suggest dividing up the pool and putting them in different planets so there's a smaller pool that we can focus on? I'd probably feel a bit better here if I was rolling like 1/7 or 1/8 odds rather than 1/19. They can even overlap a bit, if you want. At least until there's a few more weapons in the pool.

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7 hours ago, Wakinyan_Dao said:

After Granum void run thru, and completing all kills for rank 3, no sister lich spawned.   I was within 200m of the end... not sure if that affected it or not

The runs I've done that the hand was close to extraction have also not worked, I find I do the capture on Pluto Hydra, 99% of the time there is a hand as you spawn in down the corridor, I go do the void part first then come out and do the rest, that works everytime.

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Spawning Lich Larvlings needs a rework. Repeating the same mission over and over again just to get a preferred weapon is tedious, time-consuming and actively demotivating. Spawning Sister Candidates is worst by a lot. It has all the same issues of repeating content just to "hit the lever" but it takes substantially longer and is much more volatile based on map generation RNG. More than anything else in the update, this needs an urgent fix. Warframe is not an online casino. We shouldn't be repeating the same activity getting nothing over and over again, JUST so that we can get a chance to participate in the system. Simply showing the weapon over the Larvling/Candidate's head is not good enough. We need more control over what pops up, if not complete control.

Scott McGregor had a good idea before. Implement a Lich/Sister Lure. Implement some craftable item which we can make that guarantees a Larvling/Candidate spawn with the weapon we want. Let us build the lure off of failed Larvling/Candidate attempts. Every time we spawn one but DON'T convert it, drop a resource with which we can build a lure. Give us SOME deterministic fallback because this system is honestly straight-up aggravating.

---

Additionally, let me buy Arcane Adapters with Plat. I can buy all other kinds of Adapters and I can trade for the Arcanes with other players. Pretty much everything else can be purchased in this game, including big stuff like a Railjack. Why not this?

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hey if you're gonna make it so hydroid can't clip through walls anymore maybe make it so medallions can't spawn in them anymore? yah know the main reason people have clipped with him before the wall hide meta popped up

 

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On 2021-08-06 at 11:35 AM, TheLexiConArtist said:

2) STOP PUNISHING PLAYERS FOR INCOMPLETE SQUADS. That's what giving artificial benefits based on player count logically equates to. 
Players should not be forced to squad up just to game their income. That +1 holokey per Sister showdown is a slap in the face to anyone who hunts their Sister on their own. 1 key for 2 hours of solo work compared to 4 keys in 1 hour of squad work - squads already have the advantage in progressing murmurs faster and getting their sequence complete. It's unfair to also give them up to 4 times the passive Holokeys just because they happen to be in a squad. Respect players who want to play the game at their own pace, not everyone else's.

On the flipside of the coin, why should solo players gain any benefit for not engaging with the multiplayer aspect of a multiplayer game. You cant deny that the intent of tis game is to be multiplayer focused, What with the game locking content behind clans (that was meant to have a whole clan contribute to research), having raids back when, mission types that are a pain to do alone (Profit Taker, Index, Infested Salvage, etc.), encouraging players to play together to maximize relic potential, etc. Trying to solo may be fun, but that doesn't mean you should be granted extra rewards for cheesing the system. Respect players that actually engage with the game in its entirety, not those that only engage with what benefits them.

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25 minutes ago, (PSN)Boomstickman98 said:

On the flipside of the coin, why should solo players gain any benefit for not engaging with the multiplayer aspect of a multiplayer game. You cant deny that the intent of tis game is to be multiplayer focused, What with the game locking content behind clans (that was meant to have a whole clan contribute to research), having raids back when, mission types that are a pain to do alone (Profit Taker, Index, Infested Salvage, etc.), encouraging players to play together to maximize relic potential, etc. Trying to solo may be fun, but that doesn't mean you should be granted extra rewards for cheesing the system. Respect players that actually engage with the game in its entirety, not those that only engage with what benefits them.

What 'extra rewards'? The entire point is that we're getting less reward based purely on player count. No effort, no skills, no anything else - Squads already gain benefits in soft/indirect ways because a solo player's loadout and agency are limited in any given instance. They can't bring 4 loadouts and fully employ them in 4 different locations.

It's not a matter of wanting more for being solo, it's wanting to have equality of reward since we're already putting in equal or greater effort. Solo mode is a setting in the game, and therefore it should be respected, not artificially punished. Interception missions try to compensate the incomplete squads by speeding up capture rates accordingly, for example (even though the 'can't be in 4 places at once' factor leads to issues when the AI splits their assault.) You mention clans when solo clans are a thing, they just invest more resources into research.

Don't forget there are people who can't or don't squad up for various reasons - region, performance concerns, etc. They should not also have to suffer 25% rate of acquisition just because they don't have 3 more meatsacks who could in most cases be practically AFK while providing this artificial reward incentive.

 

Squads don't need rewarding directly, and doing so punishes incomplete squads and solo players. Multiplayer can be encouraged in other ways. Old void keys were better than Relics in that regard: squadding up wasn't required to make the best of your own resources. It was just convenient, while costing you nothing in potential loot whether you hosted or ran alone. Relics force people to matchmake to effectively magnify the value of every relic they invest. That's why every new Prime release sees a return of topics like 'Let me opt out of Volt's Speed', and complaints about mission abortions/host migrations; people are obliged to farm in squads for the best results even when they know these influences they dislike exist.

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48 minutes ago, (XBOX)Big Roy 324 said:

Looking at the two big mega threads for SoP update. Then at the Trello board. 

Are the people who look at things actually going to work on this stuff?

Are there any additional rework/hotfix plans in the queue?

Could there please be a response of some kind. 

At the moment, it feels more like they wanted to gather all ideas in one place so it'd be easier to throw it all in the bin. We got the Holokey workshop (that doesn't properly adress that issue) but besides that, the radio silence is deafening.

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10 minutes ago, Perfectly_Framed_Waifu said:

At the moment, it feels more like they wanted to gather all ideas in one place so it'd be easier to throw it all in the bin. We got the Holokey workshop (that doesn't properly adress that issue) but besides that, the radio silence is deafening.

This is definitely a time where a simple. "hey guys we see you and we are working on it" would really go a long way. They could even put another open ended lead time on it. "it will likely be a couple more weeks before we can put all of this into something meaningful" 

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10 minutes ago, (XBOX)Big Roy 324 said:

This is definitely a time where a simple. "hey guys we see you and we are working on it" would really go a long way. They could even put another open ended lead time on it. "it will likely be a couple more weeks before we can put all of this into something meaningful" 

Yeah, just anything. I don't think we even got a "thanks for all the feedback" before moving these threads.

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43 minutes ago, Perfectly_Framed_Waifu said:

At the moment, it feels more like they wanted to gather all ideas in one place so it'd be easier to throw it all in the bin.

More or less how its felt, even more so since they're now moved to general feedback, to be buried and forgotten.

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why not make sister and kuva murmurs be almost equal time in general , sister progresses so fast than kuva 

example for a sister i need to do 1 big misison like defense,  survival (in here 1 circle is already filled)and a small mission like exterminate so sister will spawn

in kuva lich it's 2 big mission (still circle not completely filled)and then 2-3 small mission   

so please make it same progress as well

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Cannot seem to find the bug reporting thread so dumping it here, original post here.

 

 Was going to paste this in the Sisters Of Parvos Bug Thread, but it seems to have bugged out, unless there is another one setup for The Sisters Of Parvos somewhere I missed while looking.

 

Quote

Sorry!

We could not locate the item you are trying to view.

 

TYPE: [In-Game.]
DESCRIPTION: [I was stabbing my Toxin Sister Lich in the final fight in Proxima.]

VISUAL:

REPRODUCTION: [No idea, stab Lich poof I'm booted off the ship]
EXPECTED RESULT: [That's easy I beat my Sister Lich I should have the spoils from doing all the side cache missions and her gear and back on my ship chilling]
OBSERVED RESULT: [I stabbed my Lich during the final fight, I get kicked off the ship and the mission shows as a fail, this is an old bug from Kuva Lich's :(]
REPRODUCTION RATE: [It's done it about 3 times now, no idea how to produce it except play the game.]

 

now to go stab her all over again *sigh*

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Please allow us to turn ON/OFF Tenet Diplos the "lock on" passive via secondary fire button.

It is my habit to have very different sensitivities for regular movement and ADS shooting, it really is a painful and uncomfortable experience that has no reason to be there.

I understand you wanted to create something cool, but it is borderline useless in 99% of situation and forcing people to do it is just wrong.

The weapon itself is awesome and is just being ruined by this one oversight.

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