[DE]Rebecca Posted September 15, 2021 Share Posted September 15, 2021 Ghoulsaw: Butcher’s Revelry Changes. Tenno! The first-of-its-kind Assault Saw is in your hands. Ghoulsaw has been out for a little under a week, and with it, our latest Melee Stance: Butcher’s Revelry. We are buffing some Combos in this Stance. More power is coming for Tenno that are out there combo’ing like the best of them. The details: Rictus’ Wrath Combo - Added guaranteed Slash status on second hit - Increased damage multiplier from 2 to 3 of the third attack - Increased damage multiplier from 3 to 4 of the fourth attack Rip 'n Ride Combo - Increased damage multiplier of second hit in the attack from 1 to 2 - Increased damage multiplier of the final hit in the attack from 2 to 3 Reciprocator Combo - Increased the damage multiplier of the first two hits of the first attack from 0.5 to 1 - Increased the damage multiplier of the fourth hit in the first attack from 1 to 2 - Added a guaranteed Slash proc to the third hit in the second attack - Increased the damage multiplier of the final hit in the second attack from 3 to 4 This means that as you’re engaging with Combos for all things Ghoulsaw, you’ll be dealing more and more damage. We wanted to increase the lethality of all things Ghoulsaw after reading player feedback, and felt the Combos themselves were the best place to buff a big batch of numbers to encourage use of the full gamut of moves! This also makes it so well into the future, other weapons in this class that share the Stance would have this baseline power. Expect this series of Combo buffs in an Upcoming hotfix! Link to comment Share on other sites More sharing options...
Twinbellows Posted September 15, 2021 Share Posted September 15, 2021 Thanks for the buffs, they are appreciated. But please, just let us ride it as much time as we want :( Link to comment Share on other sites More sharing options...
Raylo555 Posted September 15, 2021 Share Posted September 15, 2021 still no continuous rideability though... 💔 Link to comment Share on other sites More sharing options...
MemeTerrorist Posted September 15, 2021 Share Posted September 15, 2021 how about buffing the weapon itself Link to comment Share on other sites More sharing options...
DoomFruit Posted September 15, 2021 Share Posted September 15, 2021 This... does absolutely nothing to help. The damage was never the problem, it's the horrifically clunky moveset. You talk about "full gamut of moves", but I don't want to use a single one because they're too impractical. And you've basically guaranteed that every single other weapon in its class will be equally worthless from the start. It's just like the holokey mess all over again. You're completely ignoring the actual problem. Link to comment Share on other sites More sharing options...
CephalonSofa Posted September 15, 2021 Share Posted September 15, 2021 i just want to be able to run around with it in front of me by holding a key instead of button mashing... Link to comment Share on other sites More sharing options...
ValenMKII Posted September 15, 2021 Share Posted September 15, 2021 This is nice but I doubt it will be enough Link to comment Share on other sites More sharing options...
THeMooN85 Posted September 15, 2021 Share Posted September 15, 2021 Everything is great, cool and all, but still you can't run and attack effectively at the same time, it's still a very stationary stance with a very short range, it's still way too slow (I understand the "weight" of this weapon, but even the archmelee is waving faster). The second thing is that miserable ride... you couldn't make it rideable as long as we hold a specific key combination? Alternatively, extend the maximum distance three times. Link to comment Share on other sites More sharing options...
PublikDomain Posted September 15, 2021 Share Posted September 15, 2021 The numbers were low, but just like Yareli the larger issue was the actual mechanics which seem to be unchanged? It just doesn't feel good to use. Link to comment Share on other sites More sharing options...
(PSN)DidacoJack Posted September 15, 2021 Share Posted September 15, 2021 Please consider removing the forced forward movement in the Forward Combo. It's not needed as the every attack of the combo is also completely free movement. Link to comment Share on other sites More sharing options...
TokoreePrime Posted September 15, 2021 Share Posted September 15, 2021 Thank you for the update. I am currently building mine and hopefully will be able to play with it soon. While it may not be as lethal as folks want, it looks to be the most fun weapon to use! Link to comment Share on other sites More sharing options...
(PSN)chabala Posted September 15, 2021 Share Posted September 15, 2021 Let me equip the ghoulsaw in the k-drive slot so I can actually ride it. Link to comment Share on other sites More sharing options...
mikakor Posted September 15, 2021 Share Posted September 15, 2021 while the buffs to the stance are good, i think that it is the Ghoul Saw in itself that needs buff. it was a weapon that the community waited for so long, and yet you made it a mid-tier weapon at best. way to drop the ball :( will there be any buff to the weapon GHOUL SAW in particular? real buffs to put it near top tier , or at least high tier. Link to comment Share on other sites More sharing options...
BaronCandy Posted September 15, 2021 Share Posted September 15, 2021 13 minutes ago, Twinbellows said: Thanks for the buffs, they are appreciated. But please, just let us ride it as much time as we want :( Yes plz plz I just want to ride it off into the distance Link to comment Share on other sites More sharing options...
NoNoMercy Posted September 15, 2021 Share Posted September 15, 2021 main issue with Saw for me was not the damage output, but the quality of animations. They are to clunky and long. When warframes go melee they are ninjas, the should be fluid even with heavy weapons. what i want from animations of any melee - to not block my movement. Right now I have to be sitting still, waiting when animation finish and thats bad and outdated technology. You should allow animation "breaking" by movements (roll great solution) Link to comment Share on other sites More sharing options...
(NSW)But_A_Helgi Posted September 15, 2021 Share Posted September 15, 2021 Looking good! Standing combos are fine enough in my book, the extra damage works. I think forward/forward + block should give you the option to hold and continue the attack - it feels doesn't feel good having to stop half a second after you press the button, especially for the forward move. Thanks in advance, here's to Ghoulsaw! (mashing the button does work to keep the forward charge going, though a hold option would be preferred) Link to comment Share on other sites More sharing options...
(PSN)RJBrian Posted September 15, 2021 Share Posted September 15, 2021 Nope... it's STILL just MR Fodder. Link to comment Share on other sites More sharing options...
Zykk Posted September 15, 2021 Share Posted September 15, 2021 My issue with the ghoulsaw was more the lack of movement that I was able to use during the animations in order to engage the enemies. Most of the animations feel a bit long, and while it is a big heavy saw, when I'm swinging it around I'd like to at least step forward so that enemy 1m in front of me actually takes damage. All I want is a bit more movement so that I can actually hit the bad guys. Link to comment Share on other sites More sharing options...
DrBorris Posted September 15, 2021 Share Posted September 15, 2021 The speed of this stance feels way off from other stances. Ghoulsaw has an attack speed of 1 but it feels like a 0.8 weapon. This doesn't matter much now but if there are ever going to be more assault saws the base attack speed will have to always be above 1.0. For the sake of consistency it would make sense to speed up the stance and reduce the attack speed of Ghoulsaw (or just increase the stance speed and let this count as another buff to Ghoulsaw). The stats of Ghoulsaw are just... bad. If you put a "good" stance on Ghoulsaw (like Crushing Ruin or Rending Crane) it is still bad. If you want Ghoulsaw to be a good weapon, make Ghoulsaw a good weapon. The forward (Ghoul Rush) and neutral combos (Rictus' Wraith) are swapped. Once upon a time you said that the forward combo was for light crowd clearing where the neutral combo is for single target damage. Many stances follow this trend, basically every good stance among them. The multipliers were also an issue but the three things above are the what have had the greatest impact on Ghoulsaw being "not good". Link to comment Share on other sites More sharing options...
Veisper Posted September 15, 2021 Share Posted September 15, 2021 I am agree with all previous comments, I found the moves too slow and clunky. Riding the Ghoulsaw as much as we want will be very fun also. Link to comment Share on other sites More sharing options...
kyori Posted September 15, 2021 Share Posted September 15, 2021 I think DE will give you a Ghoulsaw skin for your k-drive instead. lol Link to comment Share on other sites More sharing options...
Hoshibara Posted September 15, 2021 Share Posted September 15, 2021 Thank you for buffing this MR fodder, now it is a slightly better MR fodder 💖 Link to comment Share on other sites More sharing options...
Wolfchild07 Posted September 15, 2021 Share Posted September 15, 2021 I want to add to being able to ride it as long as we want that the ghoulsaw has better responsiveness than merulina/k-drive. It turns when you want it to. Try it with spoiled strike on, no + attack speed mods. Link to comment Share on other sites More sharing options...
Merrcenary Posted September 15, 2021 Share Posted September 15, 2021 38 минут назад, Twinbellows сказал: Thanks for the buffs, they are appreciated. But please, just let us ride it as much time as we want :( how bout no? it is weapon, not a vehicle Link to comment Share on other sites More sharing options...
DoomFruit Posted September 15, 2021 Share Posted September 15, 2021 2 minutes ago, Merrcenary said: how bout no? it is weapon, not a vehicle Tell that to a gunblade with bullet dance. Link to comment Share on other sites More sharing options...
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