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Abyss of Dagath: Hotfix 34.0.1


[DE]Megan
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Abyss of Dagath: Hotfix 34.0.1

 

Changes:

  • Removed broken Public Matchmaking functionality from The Steel Path Abyssal Zone mission. The functionality was not intended and resulted in Steel Path players matchmaking with normal mission squads. Abyssal Zone is intended to function like the old Void Key “keyshare” system, where an Abyssal Beacon requires a premade squad and the player who started the mission vote gets their Beacon consumed.

  • Increased sorting priority of Vainthorn so that it appears closer to the top of the End of Mission screen. 

  • Updated Naramon’s abilities with the new game audio mix remaster that was released with Abyss of Dagath. 

 

Missed Note From Abyss of Dagath: 

  • Updated our Damage Number system to add an exclamation point (!) for every Crit Tier above Super Crits, up to 3 total. Now you'll really be able to tell when you're doing a lot of damage!!!

 

Fixes:

  • Fixed Thrax and Kuva Lich Candidates getting instantly killed instead of entering their spectral/defeated states when killed by Dagath’s Wyrd Scythes. 

  • Fixed Defixios being able to spawn in an inaccessible location.

  • Fixed Momentous Bond’s bonus damage sometimes not applying correctly for Clients.

  • Fixed Duplex Bond continuing to spawn clones while the Companion is incapacitated.

  • Fixed Zenurik’s Inner Might ability not working at mission start. 

  • Fixed The Business not delivering his new inbox message upon the completion of Saya’s Vigil Quest.

  • Fixed the Flawed Antitoxin Mod being 10k Platinum instead of 10k Credits in the Steel Meridian Surplus. 

    • For those who flexed and spent the downpayment’s amount of Platinum on the Antitoxin Mod, a script has already been run to refund it! 

  • Fixed “[PH] GET ACT BOOSTERS” button and options appearing in the Nightwave screen. As reported here: https://forums.warframe.com/topic/1368200-pc-ph-get-act-boosters-button-appears-after-tuning-into-a-previous-act/#comment-12885255

    • This was explored internally, but we felt it didn't fit with all the changes we implemented for Nightwave with Abyss of Dagath. We may revisit it one day, but for now, these are outdated ideas that slipped through with the Mainline build. 

  • Fixed not receiving Health via Health Orb pickups from a Dispensary with Repair Dispensary Augment equipped for every Warframe but Khora.

  • Fixed not being able to get close enough to Dagath’s Prex card to pick it up in Dagath’s Hollow Dojo Room.

  • Fixed missing Icon, Art, and description for the Dagath Prex Card. Also fixed not being able to Chatlink it.

  • Fixed Dagath missing her ability showcase videos.

  • Fixed Dagath’s Signature armor piece not auto-equipping on her like other signature armor pieces. 

  • Fixed being unable to equip Grendel’s Voidshell Skin onto Grendel Prime. 

  • Fixed Abyssal Zone showing a placeholder mission name in the Mission Results screen.

  • Fixed Abyssal Beacon icon appearing stretched in its Diorama. 

  • Fixed Tranq Rifle being unequipped from Host after quick meleeing. 

  • Fixed being able to chat link unreleased Weapon Augment Mods planned for the next Nora’s Mix Volume. 

  • Fixed the Acrobat, Marathon, and Quick Rest Stamina Mods appearing in the Steel Meridian Surplus. Stamina is a relic of the past and serves no function in modern day Warframe. 

  • Fixed crash caused by exiting the Arsenal. 

  • Fixed UI disappearing after failing and restarting a side objective Kaithe race in Duviri. 

  • Fixed issues with Zylok Prime’s sound effects when transforming into Incarnon Form.

  • Fixed the sound effects created by Afentis’ alt-fire field being far too loud.  

  • Fixed Jat Kittag in Break Narmer missions missing sound effects for stealth kills. 

  • Fixed issues with Energy pickups counting as negative progress towards spawning another Duplex Bond clone.

  • Fixed Clients seeing two buffs in the HUD for Tenacious Bond if Khora’s Venari and Companion both had it equipped (UI only issue).  

  • Fixed softlock that could occur when trying to abandon Simaris’ daily task screen. 

  • Fixed Nautilus missing its incapacitated animations. 

  • Fixed old despawn VFX occurring when Sentinels revived. 

  • Fixed various Buffs in the Pause menu having [PH] descriptions. 

  • Fixed Transmissions that referenced the player’s Clan Name not playing.

    • This is relevant to a few older Transmissions! As an example, you may hear a reference to your Clan while fighting The Sergeant or Lieutenant Lech Kril. 

  • Fixes towards a crash that could occur when melee enemies attempt to position themselves around a player. 

  • Fixed wrong dialogue playing for Ordis’ lines in the Helminth room. 

  • Fixed a script error that could occur when returning to Open World Hubs with a Companion who has Aerial Bond equipped. 

  • Fixed a script error in Hydroid’s Corroding Barrage Augment Mod. 

  • Fixed a script error caused by Converted Kuva Lich/Sister of Parvos transmissions while in The Plains of Eidolon. 

  • Fixed a script error in Hydroid’s Tidal Surge ability. 

  • Fixed several script errors in Dagath’s abilities. 

  • Fixed a script error in Dagath’s Idle Animation set.

  • Fixed several script errors with the new Bond Mods while Null Audit is also equipped. 

  • Fixed a script error when returning to Relay with a Companion that has Tenacious Bond equipped. 

  • Fixed a script error caused by an enemy getting hit by a Companion equipped with Seismic Bond. 

  • Fixed crashes caused by entering the Chrysalith Elevator while in a multiplayer Dormizone session.  

  • Fixed a script error in the Railjack UI. 

  • Fixed several script errors in Cetus. 

  • (Hot Dropped Earlier Today) Fixed getting an error when attempting to send a gift, if the receiving player has no friends.

Edited by [DE]Megan
clarified keyshare: Abyssal Zone is intended to function like the old Void Key “keyshare” system, where an Abyssal Beacon requires a premade squad and the player who started the mission vote gets their Beacon consumed.
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39 minutes ago, [DE]Megan said:

Removed broken Public Matchmaking functionality from The Steel Path Abyssal Zone mission. The functionality was not intended and resulted in Steel Path players matchmaking with normal mission squads. Abyssal Zone is intended to function like the old Void Key “keyshare” system, where an Abyssal Beacon requires a premade squad and the Host gets their Beacon consumed. 

Seriously, why did you omit the most widely used matchmaking option for this mission????

It is possible to instead lower the cost to say 1K standing and make it so that the beacon is consumed regardless of being host or not and then enabling matchmaking for it?

Edited by XHADgaming
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3 minutes ago, Voltage said:

Thanks for all the wonderful QoL. It's been anticipated for years by many and highly appreciated.

Mind extending the changes made to Faction Mods for Lasting Purity, Eclipse, Roar, Damage Blessings, and Primed/Charged Chamber?

Could also add Spring Loaded Broadhead to that list.

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17 minutes ago, [DE]Megan said:

Abyss of Dagath: Hotfix 34.0.1

Fixes:

  • Fixed the Flawed Antitoxin Mod being 10k Platinum instead of 10k Credits in the Steel Meridian Surplus. 

    • For those who flexed and spent the downpayment’s amount of Platinum on the Antitoxin Mod, a script has already been run to refund it! 

If it's 'already been run', why am I still 10k down?

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16 minutes ago, [DE]Megan said:

Removed broken Public Matchmaking functionality from The Steel Path Abyssal Zone mission. The functionality was not intended and resulted in Steel Path players matchmaking with normal mission squads. Abyssal Zone is intended to function like the old Void Key “keyshare” system, where an Abyssal Beacon requires a premade squad and the Host gets their Beacon consumed. 

Oh, broken matchmaking mixing both modes aside, I thought the matchmaking was good because this brings back the old key system where people will just dip out when its their time to use the beacon. Plus finding a squad will be impossible when the node is dead after a few weeks.

Would be better to reduce the cost of the beacon, make so everyone has theirs used and just allow matchmaking.

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Any news on fixing ppl not receiving email from 2fa, i just got a new pc and cant play new patch cause Im not getting mail with code, yes Im on Hotmail, yes i enabled no reply to BE priority just nothing happens, come on dont let my progress go to waste.

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The Shedu is 100% broken...

After fully recharging the 7 projectiles in the mag, you only get 2-3 shots out of the listed 7, just holding the trigger down...

This occurs in missions of all kinds as well as the simulacrum. 

PLEASE LOOK INTO THIS ASAP...

Why do my favorite weps have to constantly get attacked for no reason?

First it was the Pathocyst, which I cannot stress enough and thank you for fixing, BUT NOW IT'S THE SHEDU...

Edited by Halo
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22 minutes ago, Yu_Cypher said:

Abyssal zone is not spawning enough containers for 4 players to complete it together.

It spawns more than 4 even on solo. You may want to play with sound effects on as it makes a distinct sound as soon as you enter a room with one in it.

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51 minutes ago, gabi_h said:

It spawns more than 4 even on solo. You may want to play with sound effects on as it makes a distinct sound as soon as you enter a room with one in it.

only had 3 in a 4 player and we each had +100m modded radar. I understand it is supposed to be that way, which is why i mentioned it being an issue.

 

Edit: Had another with only 2 on the map. NPC's dont mark anything when talked to

Edit 2: Further investigation seems to indicate that they are despawning if the player doesn't find them fast enough. A group of friends and I waited for the yellow circle to disappear from the minimap after getting an area hint and there was nothing there.

Edit 3: Hitting the kill threshold for the extermination portion of the mission will despawn the remaning ones even while players are looking directly at them exactly when the target is met.

Edited by Yu_Cypher
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The highlighting definitely helps, but the effect itself is a bit strange. I'd suggest make it an outline instead but it turns out that Eximus units already have a similar effect so they would conflict I guess.

What exactly the problem is - I can see something in dark areas for sure, but because of the way it's applied to the models it's sometimes really hard to distinguish what exactly I'm looking at.

Or maybe I'm just old and blind.

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