(XBOX)K1jker Posted May 11 Share Posted May 11 My personal 3 are: • the melee range changes, making more weapons than just heavy blades and polearms viable • the sentinel/pet changes which made it so they can't permanently die, since then I've been using Helios Prime non-stop • auto melee. Previously, I couldn't play longer than a few minutes without my hands starting to hurt from using melee. Now I can actually do longer sessions again without any issues. I literally couldn't play without those changes anymore 😅 What's your top 3? 4 Link to comment Share on other sites More sharing options...
sly_squash Posted May 11 Share Posted May 11 It's been a while since I really liked any new stuff or changes. The only area of the game I think needs a real hard kick-in-the-pants is the trading system, so I guess my change would be Dojo spawn pad (it doesn't fix the "spawn in railjack" bug that made trading a pain but at least now there's a way to bypass it for slightly-more-reliable trading) 1 Link to comment Share on other sites More sharing options...
0_The_F00l Posted May 11 Share Posted May 11 I like the ammo changes , I like the pet changes (I think it's still pending a few more things) I liked the focus rework. 3 Link to comment Share on other sites More sharing options...
TeaHands Posted May 11 Share Posted May 11 (edited) 1. Allowing Lycath's Hunt to work with Ulfrun's Descent on Voruna. Makes it a lot easier to stack Blessing and gain energy through Equilibrium. 2. Being able to build up Vex Armor with Ranged and Melee kills. Never thought I'd see the day so thank you, Dante. 3. Keeping the bug that let everyone in a squad gain Requiem Murmurs from Thrall Kills. They almost patched it out for good. Edited May 11 by TeaHands 2 Link to comment Share on other sites More sharing options...
PrideB4TheFall Posted May 11 Share Posted May 11 (edited) Probably alone on this one: void sling. Void dash while undeniably faster, felt a little unpolished to me. Sling just feels smoother and better punctuated. The nerf of heavy weapon ammo. (See all threads regarding wukong afk themed rants.) (Still makes me smile and laugh.) Steve's various lighting fixes through all the years. Edited May 11 by PrideB4TheFall 7 Link to comment Share on other sites More sharing options...
MaxTunnerX Posted May 11 Share Posted May 11 The original rework of wukong (that means before clone nerf and before ammo changes) Auto melee Pets not dying 3 Link to comment Share on other sites More sharing options...
UnstarPrime Posted May 11 Share Posted May 11 Honestly there are so many great changes that have been made over the years that it's a challenge to narrow it down to just 3; the game has truly come so far. But here goes: #1 is probably Parkour 2.0. I really love the way movement feels in this game, and as cool as they looked, getting rid of the canned wall-runs and adding bullet jump, aim glide, double-jump, etc is so much of what I love about playing Warframe. A close #2 has to be auto-melee. As a person with arthritis, I was severely limited in which weapons and builds I could use because your average well-built weapon required mashing the button at a rate that ranged from uncomfortable to painful for me. Now I can use any weapon and I'm loving it. Picking #3 is where it gets really hard, but I think I'll go with the recent Pet Rework. Pets are in an amazing state right now, and giving how much support they can offer, that impacts just about every Warframe experience I have. (I anticipate that in a few months #3 will be the damage rework that Pablo was teased. But that obviously hasn't happened yet, and we won't know how that goes until we get there) 3 Link to comment Share on other sites More sharing options...
Thorham Posted May 11 Share Posted May 11 1. Auto melee. 2. Pets not dying. 3. Riven mod stacks. 3 Link to comment Share on other sites More sharing options...
CrownOfShadows Posted May 11 Share Posted May 11 Hmm, I'll give you 4: Incarnons Pets Update Helminth Steel Path 1 Link to comment Share on other sites More sharing options...
WindShadow970 Posted May 11 Share Posted May 11 1. Moving from void keys to void relics 2. Diversifying arcane acquisition; going from exclusively obtained from raids to what we have have now 3. Moving derelicts to Deimos instead of having to craft a key all the time, god send for newer players 5 Link to comment Share on other sites More sharing options...
CrownOfShadows Posted May 11 Share Posted May 11 2 minutes ago, WindShadow970 said: 3. Moving derelicts to Deimos instead of having to craft a key all the time, god send for newer players ^^^^^ this was legit an awesome change 1 Link to comment Share on other sites More sharing options...
stormy505 Posted May 11 Share Posted May 11 Bullet jump. Or the parkour rework in general. But I probably wouldn't be still playing wf without the movement in this game. More of a mindset change then one specific thing but acknowledging that portion of the playerbase that likes to push the difficulty a bit further and getting content based around that. Arbies were the test run for this type of content. And we got stuff like archons, sp, netracells, and deep archimedea etc cause player reception was positive. Vacuum changes. Went from a single sentinel, all sentinels, all companions. And man I can't imagine going back. 2 Link to comment Share on other sites More sharing options...
Chaos_Ichijin Posted May 11 Share Posted May 11 1. Changing Garuda's passive from how low her HP% is to keeping her kills coming. No more dying to a unit that hit me with a toxin weapon because I was sitting at 2hp or thinking I shouldn't bother increasing max hp since I'll just being sitting at 2 anyways. 2. Companions not being limited on revives. Just the fact they can revive without any mods equipped opened them up more, plus the bond mods. 3. The Gearwheel Teleport. Plenty of times I've gone to my dojo to do a trade and had to navigate to the nearest teleporter because it didn't put me near the trading hub. Now I just open the gearwheel and choose Trading Post and I'm there. 1 Link to comment Share on other sites More sharing options...
pwnSacrifice Posted May 11 Share Posted May 11 Archwing launcher being reusable as opposed to crafting hundreds of them. Helminth system. So many builds, and in general my favorite system Void relics. Fair, fun and easy primes? Yes please. Those are my top 3, but there's so many good changes. Fixing / reworking frames could be it's own thread. Things I wasn't around for like parkour 2.0, or paid self revives. Open world's or like scarlet speR 1 Link to comment Share on other sites More sharing options...
SneakyErvin Posted May 11 Share Posted May 11 I agree with the 3 points from OP and I wanna add. 1. The latest improvements to disruption 2. Incarnon Adapters 3. Helminth (everything tied to the system) 4. Melee Arcanes 5. SP 6. SP Fissures 7. Omnia Fissures Sorry for a top 10. There are more aswell but limiting it to below 10 was just too difficult. 1 Link to comment Share on other sites More sharing options...
ToastyGrimlock98 Posted May 11 Share Posted May 11 Fusion cores to endo Arcane Dissolution pet update that for some reason took like 3 years to implement. 1 Link to comment Share on other sites More sharing options...
Xzorn Posted May 11 Share Posted May 11 Dodge / Roll Not specifically bullet jumping and I miss wall running but the ability to actively dodge incoming attacks was a game changer. Endless Missions Even though they're pretty much dead now it still makes up some of my favorite times playing the game instead of spamming. Removing Ability mods It was so limiting having to choose which abilities to use with limited mod slots. Most often picking two at most. 1 Link to comment Share on other sites More sharing options...
Voltage Posted May 11 Share Posted May 11 (edited) Parkour 2.0 replacing Coptering. Fusion Cores/Energy becoming Endo. Arcane Slots instead of being tied to cosmetics. Edited May 11 by Voltage 8 Link to comment Share on other sites More sharing options...
Venus-Venera Posted May 11 Share Posted May 11 vor 8 Stunden schrieb sly_squash: It's been a while since I really liked any new stuff or changes. The only area of the game I think needs a real hard kick-in-the-pants is the trading system, so I guess my change would be Dojo spawn pad (it doesn't fix the "spawn in railjack" bug that made trading a pain but at least now there's a way to bypass it for slightly-more-reliable trading) definitely shards. Because the company has no idea about Blanace anyway. But at least with shards, many Warframes are finally playable in SP... Link to comment Share on other sites More sharing options...
zThulsaDoomz Posted May 11 Share Posted May 11 2 hours ago, Voltage said: Parkour 2.0 replacing Coptering This should be 1, 2, and 3 2 Link to comment Share on other sites More sharing options...
ominumi Posted May 11 Share Posted May 11 Melee 2.99999996. I am no longer stuck in attack animation. Eclipse changes. Finally, my squishy frames have some decent and reliable damage reduction. Moddable Exaulted weapons. Wow this changed everything since Exaulted weapons can be specialize. Titania controls. I prefer the old control scheme. So much easier to circle an enemy. Self damage removed. Yeah launcher weapon and Arbitration don't mix. Blueprint changes in Cetus. Yeah it was annoying before the changes. One less hurdle to jump before getting an item. Standing cap changes. 20k Standing daily cap is great. Sure beats 1000 x Mastery Rank. Railjack. There's too many to list. 1 Link to comment Share on other sites More sharing options...
sunderthefirmament Posted May 11 Share Posted May 11 12 hours ago, (XBOX)K1jker said: My personal 3 are: • the melee range changes, making more weapons than just heavy blades and polearms viable • the sentinel/pet changes which made it so they can't permanently die, since then I've been using Helios Prime non-stop • auto melee. Previously, I couldn't play longer than a few minutes without my hands starting to hurt from using melee. Now I can actually do longer sessions again without any issues. I literally couldn't play without those changes anymore 😅 What's your top 3? 1: moving weekly archon shards to Cavia, thereby putting an endpoint on the most hateful grind in the game (Kahl). 2: nerfing Maiming Strike, enough said. 3: automelee. 2 Link to comment Share on other sites More sharing options...
PublikDomain Posted May 11 Share Posted May 11 Parkour 2.0 Warframe wouldn't be what it is without its movement system. Token shops The relatively recent proliferation of token shops is a huge step forward in reducing the negative impacts of RNG. Cinematic quests Less because they're cool, more because they're one of those big technical leaps forward that changed what the game is. 2 Link to comment Share on other sites More sharing options...
(PSN)Madurai-Prime Posted May 11 Share Posted May 11 Auto melee and some of the focus tree changes; also the new game modes like zariman and alchemy tilesets, too. 1 Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted May 13 Share Posted May 13 1. Abilities being a permanent part of your kit and rather than being "mods" that you equip. 2. Companion rework (things beyond charm and vulpaphyla immortality being useful). 3. Primed Chamber added to Baro rotation. This mod was trading for somewhere north of 40k platinum at one point 2 Link to comment Share on other sites More sharing options...
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