00zau Posted September 5, 2015 Share Posted September 5, 2015 now pls fix the Dirigas weapon not firing on carrier, except an enemy is closer then 5m and attacks me... -.- its a sniper weapon, so only fireing in closerange is realy useless... Carrier has a low attack range precept because it's meant to use a low range gun. Link to comment Share on other sites More sharing options...
Yuri_Doujinshi Posted September 5, 2015 Share Posted September 5, 2015 now pls fix the Dirigas weapon not firing on carrier, except an enemy is closer then 5m and attacks me... -.- its a sniper weapon, so only fireing in closerange is realy useless... That's an issue with the Carrier, not the weapon. The Carrier's attack precept is designed to use the Sweeper (a shotgun), so it only attacks close targets. If you used the Sweeper with the Diriga, you would have the issue of the Diriga trying to snipe with the Sweeper. Link to comment Share on other sites More sharing options...
Nightmare004 Posted September 5, 2015 Share Posted September 5, 2015 Thank you for the update. Would it be possible to do something about the hostage in the rescue missions getting stuck on different things on the map. I can't tell you the number of times I have had to restart a mission due to this. Link to comment Share on other sites More sharing options...
Xianos_Chaos Posted September 5, 2015 Share Posted September 5, 2015 Yay! I can now use my arcane phantasms on my Excalibur proto helmet, thank you! Link to comment Share on other sites More sharing options...
RayPerth Posted September 5, 2015 Share Posted September 5, 2015 still no fix for: https://forums.warframe.com/index.php?/topic/520028-void-sabotage-grineer-target-becoming-invincible/ It's an old bug, like more than a month, and it's really frustrating when you found all 3 caches and have to abort the mission. Link to comment Share on other sites More sharing options...
M4T2E Posted September 5, 2015 Share Posted September 5, 2015 Also, logged in after seeing weapon slot fixes for 2nd gorgon wraith alert. Still missing a slot for the 2nd gorgon wraith (had it fill an empty slot when i got it) ... I have the same problem and I got no reaction on my ticket since 11 days. I don't count a default message (8 day ago), that I should look in the forum as a reaction on my ticket. I'm really disappointed about DE-Support at the moment! Link to comment Share on other sites More sharing options...
MistressMoonpaw Posted September 5, 2015 Share Posted September 5, 2015 Please change the wave count required to receive the bonus credit for dark sector defense, to 10. Really sick of people only staying 5 waves just to get that credit reward. It rushes new players too fast and they expect to finish everything that fast at that point for those who get taxi'd there, and it leaves little room for leveling anything. oh yeah lets change something 99% of the playerbase want and 1% dont. Link to comment Share on other sites More sharing options...
NeilDracos Posted September 5, 2015 Share Posted September 5, 2015 Reduced the Arid and Frontier Butcher’s armor from 300 to 5. Oh... well then. o.o Link to comment Share on other sites More sharing options...
-Onyx-Zodiac Posted September 5, 2015 Share Posted September 5, 2015 (edited) how about to nerf the Hellion Dargyns on Uranus ( Caelus AW interception ) to make the Mission actual enjoyable and alot easier? getting tired of getting one shot ( Elytron 1700 Shield 2000 Health ) Srsly WTF DE? get this .... TogetherOH and How About Nerf the Corrupted Bombards in T4 Either + Corrupted Crewman ( 20 Shots Strun which deals a sick amount of Damage) OR Rapid Fire Ogris where pretty much follows you through the whole room and still gives you 2 Hit... 10 / 10 balance Edited September 5, 2015 by BasedGodVain Link to comment Share on other sites More sharing options...
ngrazer Posted September 5, 2015 Share Posted September 5, 2015 Fixed some inconsistent audio volumes in Teshin’s VO. He is still too loud at the end of the mission: Link to comment Share on other sites More sharing options...
Palamudin Posted September 5, 2015 Share Posted September 5, 2015 Something something forma rotation fix. Additionally archwing (AKA FunWing) is still available with loki and ash.. Just sayin. Link to comment Share on other sites More sharing options...
QTEila Posted September 5, 2015 Share Posted September 5, 2015 Buff Snipers Some Ideas: Make Snipers do more damage at longer ranges (30m+ range = 5x damage) Make there crit like bows ( around 100%) Giving them unique mods (eg, Bullseye - Gives snipers 100% aiming damage or Silent Scope - Gives Snipers ignore armour)Something like that You could also develop a mini Ranged map/event for snipers ^^. Just make Vectis Prime some love <3 Sniper Buff incoming U18 Link to comment Share on other sites More sharing options...
CombatPastor Posted September 5, 2015 Share Posted September 5, 2015 Fixes: Fixed the Proto Excalibur Helmet not being able to take Arcane enhancements. THANK YOU! Link to comment Share on other sites More sharing options...
aerosoul1337 Posted September 6, 2015 Share Posted September 6, 2015 Still no fix for:1.Extremely Abnormal Skill Damage (And Messed Up Body Part Multiplier)https://forums.warframe.com/index.php?/topic/516293-extremely-abnormal-skill-damage-and-messed-up-body-part-multiplier/2.Messed up hit box of all melee weapons (since U16.5):https://forums.warframe.com/index.php?/topic/458319-huge-decrease-of-melee-weapons-range-since-165/3.Client side suffers unusual delay for weapon holster animation to start even the game is not lagging at all:https://forums.warframe.com/index.php?/topic/425122-i-have-been-thinking-why-is-weapon-swap-speed-so-slow/4.Game client randomly minimized/black screenhttps://forums.warframe.com/index.php?/topic/443037-minimize-black-screen-during-mission/5.Frost's Avalanche:A)When casting while hosting the game, killed enemies will be shattered (correct).B)But if not hosting, killed enemies will stay and block our sight and shots for a while (incorrect).6.Ash Prime Textures, Mesh & Animation Bugshttps://forums.warframe.com/index.php?/topic/488216-ash-prime-textures-mesh-animation-bugs-collection-thread/7.Solo mission ending and cut scene countdown became un-skipable.8.Excalibur's Javelin Stuns Enemy But No Damagehttps://forums.warframe.com/index.php?/topic/516336-excaliburs-javelin-stuns-enemy-but-no-damage/#entry57661699.Broken camera for Blade Storm (zoom in too much after 16.6.3):https://forums.warframe.com/index.php?/topic/467753-ashs-blade-strom-camera-is-broken-u1663/?p=5206645 Link to comment Share on other sites More sharing options...
ViolentSweed Posted September 6, 2015 Share Posted September 6, 2015 now pls fix the Dirigas weapon not firing on carrier, except an enemy is closer then 5m and attacks me... -.- its a sniper weapon, so only fireing in closerange is realy useless... This is not an issue with the sniper on Carrier, it's the mod that makes carrier attack enemies (Striker?) which has an aggro distance and minimum attack engagement range to it. http://warframe.wikia.com/wiki/Striker Link to comment Share on other sites More sharing options...
LordPreda Posted September 6, 2015 Share Posted September 6, 2015 BUG: when a mission objective changes, Lotus NO LONGER NOTIFIES US. I repeat. In the past, when a mission objective changed from, say sabotage to eterminate, Lotus would say something like "change of plan". THIS IS NO LONGER THE CASE. Please fix this bug BUG: When we return to the Liset, after exiting a mission, and the Tenno rises up from the Navigation console, their hands are in a position as if they are holding a rifle. THIS WAS NOT THE CASE IN THE PAST. I repeat,, in the past, when rising after a mission, the animation would transition smoothly from kneeling to unarmed standing. This is no longer the case. Please fix this. BUG: I have reported this many times: when a new player joins the squad during the loading screen, their ship is always unskinned and uncoloured. Please fix this bug. BUG: the ships we approach in the pre-missions cineamtics do not match the mission type or the location we actually visit. please fix this. BUG: The sentinels Badges are messed up, rotated, positioned poorly Link to comment Share on other sites More sharing options...
LordPreda Posted September 6, 2015 Share Posted September 6, 2015 Are the older model sydannas going to get a cloth physics update? Not that they are all cloth and not that they should all be cloth, but I would like to see them act a bit less shaky and jittery and a bit more fluidly. Link to comment Share on other sites More sharing options...
Myscho Posted September 6, 2015 Share Posted September 6, 2015 Grineer sabotage mission included destroying reactor core are slightly bugged, after destroying reactor game still mark reactor as objective like reactor is untouched. After few minutes game unbug and objective is complete Link to comment Share on other sites More sharing options...
753rdVanguard Posted September 6, 2015 Share Posted September 6, 2015 Sure let's just make this game even more grindy If you feel a game is grindy, then it might not be for you ;o Just saying, viewing something as 'grindy' is willingly doing something you dislike, meaning less fun. On the flip side... ...They were, of course, advocating against the rush to pass a mental 'grind', which you decline. I must ask- why do you feel the need to shorten your playtime and rush through content? :v -=GIANT PICTURES ABOUT MELEE REACH=- What about double-ended melee weapons? If it works as you say it does, aren't you just advocating for those ones to get shafted? Just covering all the bases, mind :p now pls fix the Dirigas weapon not firing on carrier, except an enemy is closer then 5m and attacks me... -.- its a sniper weapon, so only fireing in closerange is realy useless... Carrier is working as intended: it is a lazy mode, short-ranged non-combat sentinel. At best, it'll fire what, 15min? It was given a shotgun weapon to match it for a reason, pal :v You're asking them to nerf one of the only reasons people run dark sectors to begin with. Only because all the DS owners crank taxes up to absurd amounts, like ICE, with its 99% tax. (And their proxy wars to maintain control, but that's another story) These hotfixes are getting smaller and smaller, and the "fixes" are always more and more inconsequential and minor. And they always bring in new bugs, BUG: The burning blade fire effect on my Molten Impact-modded Sheev is gone. Same with the electrical arcs on the electrical-damage-modded Ether sword BUG: THe FOUNDRY IS MOVING BUT I AM NOT CURRENTLY CRAFTING ANYTHING! WHAT?! Second Bug: STOP. THE STABILIZERS ARE FOR KUBROWS, THEY AREN'T ANTI-SPACE MADNESS DRUGS! D: Link to comment Share on other sites More sharing options...
753rdVanguard Posted September 6, 2015 Share Posted September 6, 2015 BUG: when a mission objective changes, Lotus NO LONGER NOTIFIES US. I repeat. In the past, when a mission objective changed from, say sabotage to eterminate, Lotus would say something like "change of plan". THIS IS NO LONGER THE CASE. Please fix this bug BUG: When we return to the Liset, after exiting a mission, and the Tenno rises up from the Navigation console, their hands are in a position as if they are holding a rifle. THIS WAS NOT THE CASE IN THE PAST. I repeat,, in the past, when rising after a mission, the animation would transition smoothly from kneeling to unarmed standing. This is no longer the case. Please fix this. BUG: I have reported this many times: when a new player joins the squad during the loading screen, their ship is always unskinned and uncoloured. Please fix this bug. BUG: the ships we approach in the pre-missions cineamtics do not match the mission type or the location we actually visit. please fix this. BUG: The sentinels Badges are messed up, rotated, positioned poorly Are you getting the rifle animation bug every time? I've yet to see this glorious thing xD As for the new player with unskinend Liset... maybe it is? :P or maybe the game is focusing on connecting them rather than load in additional assets, what is unncessary, more or less. (I'd take connection speed over visuals any day) Second last bug: What I find hilarious is I keep flying to a giant "no texture' style box, when flying into certain Grineer galleon tilesets, clipping clean through the box a second or two, as it is enormous. I remember seeing these boxes way back when I got Founders! It's sort of cool, though Link to comment Share on other sites More sharing options...
KingTaro Posted September 6, 2015 Share Posted September 6, 2015 What about double-ended melee weapons? If it works as you say it does, aren't you just advocating for those ones to get shafted? Just covering all the bases, mind :p The double edged weapons should be scaled from the center point. Pointed it out in my original post: https://forums.warframe.com/index.php?/topic/382844-reach-mod-adds-30-instead-of-60-as-shown-on-the-mod/ Link to comment Share on other sites More sharing options...
--FS--DelZone Posted September 6, 2015 Share Posted September 6, 2015 thx for the penta in PVP Link to comment Share on other sites More sharing options...
EquesDeum Posted September 6, 2015 Share Posted September 6, 2015 Hellos and plis check the elytron now is impossible recast thumper in the same place. thx Link to comment Share on other sites More sharing options...
rainxmachina Posted September 6, 2015 Share Posted September 6, 2015 Fixed Opticor beams not showing the proper energy color. Yay :D Link to comment Share on other sites More sharing options...
--INFERNAL_KNIGHT-- Posted September 7, 2015 Share Posted September 7, 2015 eeeeeeeeeeeeeeeeeeeeeeeeeeeeee Link to comment Share on other sites More sharing options...
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